diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-28 15:39:24 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-28 21:13:01 +0200 |
commit | 45ec0e31c31b625ee8a56f6d2315af455172acc3 (patch) | |
tree | 0d891bed1c78674da054c07deebaf832b32a60fb /scene/3d | |
parent | 1ae8b2de38edd3f013226a88490cd3d4f83d2a61 (diff) |
Remove last editor code dependencies in template build
SConstruct change also makes it possible to outright delete the `editor`
folder in a `tools=no` build, which we use in CI to ensure no invalid
cross-dependencies are added.
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 598897456d..783edf7fc6 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -32,7 +32,6 @@ #include "core/object/message_queue.h" #include "core/variant/type_info.h" -#include "editor/plugins/skeleton_3d_editor_plugin.h" #include "scene/3d/physics_body_3d.h" #include "scene/resources/skeleton_modification_3d.h" #include "scene/resources/surface_tool.h" |