summaryrefslogtreecommitdiff
path: root/scene/3d
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2022-03-28 15:39:24 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-03-28 21:13:01 +0200
commit45ec0e31c31b625ee8a56f6d2315af455172acc3 (patch)
tree0d891bed1c78674da054c07deebaf832b32a60fb /scene/3d
parent1ae8b2de38edd3f013226a88490cd3d4f83d2a61 (diff)
Remove last editor code dependencies in template build
SConstruct change also makes it possible to outright delete the `editor` folder in a `tools=no` build, which we use in CI to ensure no invalid cross-dependencies are added.
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/skeleton_3d.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 598897456d..783edf7fc6 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -32,7 +32,6 @@
#include "core/object/message_queue.h"
#include "core/variant/type_info.h"
-#include "editor/plugins/skeleton_3d_editor_plugin.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/skeleton_modification_3d.h"
#include "scene/resources/surface_tool.h"