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authorHaoyu Qiu <timothyqiu32@gmail.com>2021-07-27 12:26:13 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2021-07-27 12:26:13 +0800
commit448295cd5183dc8cc168651aa69f5569538dce54 (patch)
tree5ced2f2ca54da3bee687732de16f8ee6d50b61eb /scene/3d
parente6a544c169ae598c1a6f8632f6d8bed1abcdaddc (diff)
Add check to internal methods to prevent crash
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/proximity_group_3d.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/proximity_group_3d.cpp b/scene/3d/proximity_group_3d.cpp
index 037110eaa1..c8c61a9f00 100644
--- a/scene/3d/proximity_group_3d.cpp
+++ b/scene/3d/proximity_group_3d.cpp
@@ -128,6 +128,7 @@ void ProximityGroup3D::broadcast(String p_method, Variant p_parameters) {
void ProximityGroup3D::_proximity_group_broadcast(String p_method, Variant p_parameters) {
if (dispatch_mode == MODE_PROXY) {
+ ERR_FAIL_COND(!is_inside_tree());
get_parent()->call(p_method, p_parameters);
} else {
emit_signal(SNAME("broadcast"), p_method, p_parameters);