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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-24 19:41:19 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-24 19:41:19 -0700 |
commit | 41994ff8ee0af0bf826ede93e6e9931109f0dede (patch) | |
tree | ee24669e665b7f031af466256c6082ee9e4c4387 /scene/3d | |
parent | 9a64d6b2b2001920affdaedd0fb8c0bc6074b13a (diff) |
Fix RayCast3D color in game with no collision
In game, the ray color was always set as colliding.
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/ray_cast_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 66f3e539a2..1bc5e10f90 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -426,7 +426,7 @@ void RayCast3D::_update_debug_shape_material(bool p_check_collision) { color = get_tree()->get_debug_collisions_color(); } - if (p_check_collision) { + if (p_check_collision && collided) { if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) { // If base color is already quite reddish, highlight collision with green color color = Color(0.0, 1.0, 0.0, color.a); |