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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2021-03-14 13:43:43 +0000
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2021-03-14 17:31:49 +0000
commit3dcdb84660a22d19118d61e39f0267c5148027a1 (patch)
treebdae648e6489d1da60b7cbc3bff18dbf7edc8d23 /scene/3d
parent6edb0a75ab561ac703377aa4bc66ef84279df56c (diff)
Rename Sprite.region_enabled getter and setter to match properties
Also renames Sprite2D.region_filter_clip property and its setter to region_filter_clip_enabled and set_region_filter_clip_enabled.
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/sprite_3d.cpp26
-rw-r--r--scene/3d/sprite_3d.h10
2 files changed, 18 insertions, 18 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index a3265ffb30..0be54e7243 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -366,7 +366,7 @@ void Sprite3D::_draw() {
}
Rect2 base_rect;
- if (region) {
+ if (region_enabled) {
base_rect = region_rect;
} else {
base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
@@ -511,24 +511,24 @@ Ref<Texture2D> Sprite3D::get_texture() const {
return texture;
}
-void Sprite3D::set_region(bool p_region) {
- if (p_region == region) {
+void Sprite3D::set_region_enabled(bool p_region_enabled) {
+ if (p_region_enabled == region_enabled) {
return;
}
- region = p_region;
+ region_enabled = p_region_enabled;
_queue_update();
notify_property_list_changed();
}
-bool Sprite3D::is_region() const {
- return region;
+bool Sprite3D::is_region_enabled() const {
+ return region_enabled;
}
void Sprite3D::set_region_rect(const Rect2 &p_region_rect) {
bool changed = region_rect != p_region_rect;
region_rect = p_region_rect;
- if (region && changed) {
+ if (region_enabled && changed) {
_queue_update();
}
}
@@ -595,7 +595,7 @@ Rect2 Sprite3D::get_item_rect() const {
Size2i s;
- if (region) {
+ if (region_enabled) {
s = region_rect.size;
} else {
s = texture->get_size();
@@ -625,7 +625,7 @@ void Sprite3D::_validate_property(PropertyInfo &property) const {
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
- if (!region && property.name == "region_rect") {
+ if (!region_enabled && property.name == "region_rect") {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
@@ -634,8 +634,8 @@ void Sprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture);
- ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite3D::set_region);
- ClassDB::bind_method(D_METHOD("is_region"), &Sprite3D::is_region);
+ ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite3D::set_region_enabled);
+ ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite3D::is_region_enabled);
ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite3D::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite3D::get_region_rect);
@@ -659,14 +659,14 @@ void Sprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
ADD_GROUP("Region", "region_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_SIGNAL(MethodInfo("frame_changed"));
}
Sprite3D::Sprite3D() {
- region = false;
+ region_enabled = false;
frame = 0;
vframes = 1;
hframes = 1;
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index a9ce2d8eee..cee14ba111 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -107,8 +107,8 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
- void set_region(bool p_region);
- bool is_region() const;
+ void set_region_enabled(bool p_region_enabled);
+ bool is_region_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
@@ -147,7 +147,7 @@ class Sprite3D : public SpriteBase3D {
GDCLASS(Sprite3D, SpriteBase3D);
Ref<Texture2D> texture;
- bool region;
+ bool region_enabled;
Rect2 region_rect;
int frame;
@@ -167,8 +167,8 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
- void set_region(bool p_region);
- bool is_region() const;
+ void set_region_enabled(bool p_region_enabled);
+ bool is_region_enabled() const;
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;