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authorRuslan Mustakov <r.mustakov@gmail.com>2017-07-19 18:49:19 +0700
committerRuslan Mustakov <r.mustakov@gmail.com>2017-07-25 10:53:31 +0700
commit3b88476130aa2fe1af7d089cd18a9abc72e23678 (patch)
treecdd2b6c92cef2b8816a30aa86880125135b6d866 /scene/3d
parentb31973b64de038a1d2dfaa1fcea0c72ee5ce012b (diff)
Add a way to retrieve stack bottom of the main thread
I'm working on Nim bindings and Nim GC needs to know the stack boundaries to check whether certain pointers are located on the stack or in the heap. This commit adds godot_get_stack_bottom procedure to gdnative module which returns pointer to the stack bottom of the main thread. Later on this may be improved to return stack bottom of the current thread.
Diffstat (limited to 'scene/3d')
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