diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2021-10-28 15:19:35 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-10-28 15:19:35 +0200 |
commit | 3b11e33a099daa0978147a7550dd84ba5dd14f35 (patch) | |
tree | 310a87f4da4bd345fc1b12a3b0965558e5ae01f2 /scene/3d | |
parent | 8508f9396d2a063885798593c0cef18265b4c87a (diff) |
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 3 | ||||
-rw-r--r-- | scene/3d/node_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/vehicle_body_3d.cpp | 6 |
3 files changed, 6 insertions, 7 deletions
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index f1e800988d..5f13ed3c66 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -213,8 +213,7 @@ TypedArray<String> CPUParticles3D::get_configuration_warnings() const { warnings.push_back(TTR("Nothing is visible because no mesh has been assigned.")); } - if (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || - get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) { + if (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) { warnings.push_back(TTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\".")); } diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 8a39d4d30f..17d9e4bdad 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -246,8 +246,8 @@ Quaternion Node3D::get_quaternion() const { void Node3D::set_global_transform(const Transform3D &p_transform) { Transform3D xform = (data.parent && !data.top_level_active) ? - data.parent->get_global_transform().affine_inverse() * p_transform : - p_transform; + data.parent->get_global_transform().affine_inverse() * p_transform : + p_transform; set_transform(xform); } diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 6761fdd944..61cba17cde 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -124,7 +124,7 @@ void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) { Vector3 relpos = m_raycastInfo.m_contactPointWS - s->get_transform().origin; chassis_velocity_at_contactPoint = s->get_linear_velocity() + - (s->get_angular_velocity()).cross(relpos); // * mPos); + (s->get_angular_velocity()).cross(relpos); // * mPos); real_t projVel = m_raycastInfo.m_contactNormalWS.dot(chassis_velocity_at_contactPoint); if (project >= real_t(-0.1)) { @@ -444,7 +444,7 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) { //chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos); chassis_velocity_at_contactPoint = s->get_linear_velocity() + - (s->get_angular_velocity()).cross(wheel.m_raycastInfo.m_contactPointWS - s->get_transform().origin); // * mPos); + (s->get_angular_velocity()).cross(wheel.m_raycastInfo.m_contactPointWS - s->get_transform().origin); // * mPos); real_t projVel = wheel.m_raycastInfo.m_contactNormalWS.dot(chassis_velocity_at_contactPoint); @@ -771,7 +771,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) { VehicleWheel3D &wheelInfo = *wheels[wheel]; Vector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS - - s->get_transform().origin; + s->get_transform().origin; if (m_forwardImpulse[wheel] != real_t(0.)) { s->apply_impulse(m_forwardWS[wheel] * (m_forwardImpulse[wheel]), rel_pos); |