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author | Juan Linietsky <reduzio@gmail.com> | 2016-07-22 10:39:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-07-22 10:39:46 -0300 |
commit | 3aeafcae04722dd6d6ff52632dec9f31239875e4 (patch) | |
tree | 63e54dfaddaf5a04b27c406174731657f7958d10 /scene/3d | |
parent | e4cd01ac8cc885ee5429a309a6db458eed22a85d (diff) |
Removed support for saving paths as relative, closes #5728
Editor now has good refactoring tools, so this function is mostly obsolete
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/immediate_geometry.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h index 1fd00cb94e..c1cc4f87d5 100644 --- a/scene/3d/immediate_geometry.h +++ b/scene/3d/immediate_geometry.h @@ -38,6 +38,8 @@ class ImmediateGeometry : public GeometryInstance { RID im; + //a list of texures drawn need to be kept, to avoid references + // in VisualServer from becoming invalid if the texture is no longer used List<Ref<Texture> > cached_textures; bool empty; AABB aabb; |