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authorhoontee <5272529+hoontee@users.noreply.github.com>2020-05-07 02:23:50 -0500
committerGitHub <noreply@github.com>2020-05-07 02:23:50 -0500
commit330bd686ab6068f51b536d7f351a8c6641300749 (patch)
tree325046e0cafc71101bd5a31d4354b7a75f61c30d /scene/3d
parent1ff97485dfc5bc74ea7a81038a57693cd77593eb (diff)
Fix bug with AudioStreamPlayer3D audio position
Applies https://github.com/godotengine/godot/commit/0c78a58b6472f704d473e0307c9ea83dfbde1811 to `AudioStreamPlayer3D::play`.
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/audio_stream_player_3d.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index f2395d35fb..5701d3cea2 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -710,6 +710,11 @@ float AudioStreamPlayer3D::get_pitch_scale() const {
void AudioStreamPlayer3D::play(float p_from_pos) {
+ if (!is_playing()) {
+ // Reset the prev_output_count if the stream is stopped
+ prev_output_count = 0;
+ }
+
if (stream_playback.is_valid()) {
active = true;
setplay = p_from_pos;