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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-05-11 13:45:48 +0200
committerGitHub <noreply@github.com>2020-05-11 13:45:48 +0200
commit32133a11b56761df99579ad96ee29a47d2aed6b4 (patch)
treeab68992cfe6b1f59a618f713545fdcb3b6488b07 /scene/3d
parentbbdfc7353c3af72fcdf037ff10b8571aa2afc230 (diff)
parent1bea8e1eacc68bcedbd3f207395bccf11011dae2 (diff)
Merge pull request #38386 from reduz/new-lightmapper
New GPU lightmapper
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/baked_lightmap.cpp1618
-rw-r--r--scene/3d/baked_lightmap.h242
-rw-r--r--scene/3d/gi_probe.cpp2
-rw-r--r--scene/3d/lightmap_probe.cpp4
-rw-r--r--scene/3d/lightmap_probe.h12
-rw-r--r--scene/3d/lightmapper.cpp37
-rw-r--r--scene/3d/lightmapper.h90
-rw-r--r--scene/3d/visual_instance_3d.cpp93
-rw-r--r--scene/3d/visual_instance_3d.h36
-rw-r--r--scene/3d/voxelizer.cpp205
10 files changed, 1523 insertions, 816 deletions
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 6bde56104e..6efe7f60b2 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -28,72 +28,24 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#if 0
#include "baked_lightmap.h"
#include "core/io/config_file.h"
#include "core/io/resource_saver.h"
+#include "core/math/camera_matrix.h"
+#include "core/math/delaunay_3d.h"
#include "core/os/dir_access.h"
+#include "core/os/file_access.h"
#include "core/os/os.h"
-#include "voxel_light_baker.h"
+#include "core/sort_array.h"
+#include "lightmap_probe.h"
-void BakedLightmapData::set_bounds(const AABB &p_bounds) {
+void BakedLightmapData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) {
- bounds = p_bounds;
- RS::get_singleton()->lightmap_capture_set_bounds(baked_light, p_bounds);
-}
-
-AABB BakedLightmapData::get_bounds() const {
-
- return bounds;
-}
-
-void BakedLightmapData::set_octree(const Vector<uint8_t> &p_octree) {
-
- RS::get_singleton()->lightmap_capture_set_octree(baked_light, p_octree);
-}
-
-Vector<uint8_t> BakedLightmapData::get_octree() const {
-
- return RS::get_singleton()->lightmap_capture_get_octree(baked_light);
-}
-
-void BakedLightmapData::set_cell_space_transform(const Transform &p_xform) {
-
- cell_space_xform = p_xform;
- RS::get_singleton()->lightmap_capture_set_octree_cell_transform(baked_light, p_xform);
-}
-
-Transform BakedLightmapData::get_cell_space_transform() const {
- return cell_space_xform;
-}
-
-void BakedLightmapData::set_cell_subdiv(int p_cell_subdiv) {
- cell_subdiv = p_cell_subdiv;
- RS::get_singleton()->lightmap_capture_set_octree_cell_subdiv(baked_light, p_cell_subdiv);
-}
-
-int BakedLightmapData::get_cell_subdiv() const {
- return cell_subdiv;
-}
-
-void BakedLightmapData::set_energy(float p_energy) {
-
- energy = p_energy;
- RS::get_singleton()->lightmap_capture_set_energy(baked_light, energy);
-}
-
-float BakedLightmapData::get_energy() const {
-
- return energy;
-}
-
-void BakedLightmapData::add_user(const NodePath &p_path, const Ref<Texture2D> &p_lightmap, int p_instance) {
-
- ERR_FAIL_COND_MSG(p_lightmap.is_null(), "It's not a reference to a valid Texture object.");
User user;
user.path = p_path;
- user.lightmap = p_lightmap;
- user.instance_index = p_instance;
+ user.uv_scale = p_uv_scale;
+ user.slice_index = p_slice_index;
+ user.sub_instance = p_sub_instance;
users.push_back(user);
}
@@ -106,16 +58,23 @@ NodePath BakedLightmapData::get_user_path(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), NodePath());
return users[p_user].path;
}
-Ref<Texture2D> BakedLightmapData::get_user_lightmap(int p_user) const {
- ERR_FAIL_INDEX_V(p_user, users.size(), Ref<Texture2D>());
- return users[p_user].lightmap;
+int32_t BakedLightmapData::get_user_sub_instance(int p_user) const {
+
+ ERR_FAIL_INDEX_V(p_user, users.size(), -1);
+ return users[p_user].sub_instance;
+}
+
+Rect2 BakedLightmapData::get_user_lightmap_uv_scale(int p_user) const {
+
+ ERR_FAIL_INDEX_V(p_user, users.size(), Rect2());
+ return users[p_user].uv_scale;
}
-int BakedLightmapData::get_user_instance(int p_user) const {
+int BakedLightmapData::get_user_lightmap_slice_index(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), -1);
- return users[p_user].instance_index;
+ return users[p_user].slice_index;
}
void BakedLightmapData::clear_users() {
@@ -124,10 +83,10 @@ void BakedLightmapData::clear_users() {
void BakedLightmapData::_set_user_data(const Array &p_data) {
- ERR_FAIL_COND((p_data.size() % 3) != 0);
+ ERR_FAIL_COND((p_data.size() % 4) != 0);
- for (int i = 0; i < p_data.size(); i += 3) {
- add_user(p_data[i], p_data[i + 1], p_data[i + 2]);
+ for (int i = 0; i < p_data.size(); i += 4) {
+ add_user(p_data[i + 0], p_data[i + 1], p_data[i + 2], p_data[i + 3]);
}
}
@@ -136,522 +95,1132 @@ Array BakedLightmapData::_get_user_data() const {
Array ret;
for (int i = 0; i < users.size(); i++) {
ret.push_back(users[i].path);
- ret.push_back(users[i].lightmap);
- ret.push_back(users[i].instance_index);
+ ret.push_back(users[i].uv_scale);
+ ret.push_back(users[i].slice_index);
+ ret.push_back(users[i].sub_instance);
}
return ret;
}
RID BakedLightmapData::get_rid() const {
- return baked_light;
+ return lightmap;
}
-void BakedLightmapData::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &BakedLightmapData::_set_user_data);
- ClassDB::bind_method(D_METHOD("_get_user_data"), &BakedLightmapData::_get_user_data);
+void BakedLightmapData::clear() {
+ users.clear();
+}
- ClassDB::bind_method(D_METHOD("set_bounds", "bounds"), &BakedLightmapData::set_bounds);
- ClassDB::bind_method(D_METHOD("get_bounds"), &BakedLightmapData::get_bounds);
+void BakedLightmapData::set_light_texture(const Ref<TextureLayered> &p_light_texture) {
+ light_texture = p_light_texture;
+ RS::get_singleton()->lightmap_set_textures(lightmap, light_texture.is_valid() ? light_texture->get_rid() : RID(), uses_spherical_harmonics);
+}
- ClassDB::bind_method(D_METHOD("set_cell_space_transform", "xform"), &BakedLightmapData::set_cell_space_transform);
- ClassDB::bind_method(D_METHOD("get_cell_space_transform"), &BakedLightmapData::get_cell_space_transform);
+Ref<TextureLayered> BakedLightmapData::get_light_texture() const {
+ return light_texture;
+}
- ClassDB::bind_method(D_METHOD("set_cell_subdiv", "cell_subdiv"), &BakedLightmapData::set_cell_subdiv);
- ClassDB::bind_method(D_METHOD("get_cell_subdiv"), &BakedLightmapData::get_cell_subdiv);
+void BakedLightmapData::set_uses_spherical_harmonics(bool p_enable) {
+ uses_spherical_harmonics = p_enable;
+ RS::get_singleton()->lightmap_set_textures(lightmap, light_texture.is_valid() ? light_texture->get_rid() : RID(), uses_spherical_harmonics);
+}
- ClassDB::bind_method(D_METHOD("set_octree", "octree"), &BakedLightmapData::set_octree);
- ClassDB::bind_method(D_METHOD("get_octree"), &BakedLightmapData::get_octree);
+bool BakedLightmapData::is_using_spherical_harmonics() const {
+ return uses_spherical_harmonics;
+}
- ClassDB::bind_method(D_METHOD("set_energy", "energy"), &BakedLightmapData::set_energy);
- ClassDB::bind_method(D_METHOD("get_energy"), &BakedLightmapData::get_energy);
+void BakedLightmapData::set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
+ if (p_points.size()) {
+ int pc = p_points.size();
+ ERR_FAIL_COND(pc * 9 != p_point_sh.size());
+ ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
+ ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
+ RS::get_singleton()->lightmap_set_probe_capture_data(lightmap, p_points, p_point_sh, p_tetrahedra, p_bsp_tree);
+ RS::get_singleton()->lightmap_set_probe_bounds(lightmap, p_bounds);
+ RS::get_singleton()->lightmap_set_probe_interior(lightmap, p_interior);
+ } else {
+ RS::get_singleton()->lightmap_set_probe_capture_data(lightmap, PackedVector3Array(), PackedColorArray(), PackedInt32Array(), PackedInt32Array());
+ RS::get_singleton()->lightmap_set_probe_bounds(lightmap, AABB());
+ RS::get_singleton()->lightmap_set_probe_interior(lightmap, false);
+ }
+ interior = p_interior;
+ bounds = p_bounds;
+}
- ClassDB::bind_method(D_METHOD("add_user", "path", "lightmap", "instance"), &BakedLightmapData::add_user);
- ClassDB::bind_method(D_METHOD("get_user_count"), &BakedLightmapData::get_user_count);
- ClassDB::bind_method(D_METHOD("get_user_path", "user_idx"), &BakedLightmapData::get_user_path);
- ClassDB::bind_method(D_METHOD("get_user_lightmap", "user_idx"), &BakedLightmapData::get_user_lightmap);
- ClassDB::bind_method(D_METHOD("clear_users"), &BakedLightmapData::clear_users);
+PackedVector3Array BakedLightmapData::get_capture_points() const {
+ return RS::get_singleton()->lightmap_get_probe_capture_points(lightmap);
+}
+PackedColorArray BakedLightmapData::get_capture_sh() const {
+ return RS::get_singleton()->lightmap_get_probe_capture_sh(lightmap);
+}
+PackedInt32Array BakedLightmapData::get_capture_tetrahedra() const {
+ return RS::get_singleton()->lightmap_get_probe_capture_tetrahedra(lightmap);
+}
- ADD_PROPERTY(PropertyInfo(Variant::AABB, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "cell_space_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_space_transform", "get_cell_space_transform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_subdiv", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_subdiv", "get_cell_subdiv");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_energy", "get_energy");
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "octree", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_octree", "get_octree");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data");
+PackedInt32Array BakedLightmapData::get_capture_bsp_tree() const {
+ return RS::get_singleton()->lightmap_get_probe_capture_bsp_tree(lightmap);
}
-BakedLightmapData::BakedLightmapData() {
+AABB BakedLightmapData::get_capture_bounds() const {
+ return bounds;
+}
- baked_light = RS::get_singleton()->lightmap_capture_create();
- energy = 1;
- cell_subdiv = 1;
+bool BakedLightmapData::is_interior() const {
+ return interior;
}
-BakedLightmapData::~BakedLightmapData() {
+void BakedLightmapData::_set_probe_data(const Dictionary &p_data) {
+ ERR_FAIL_COND(!p_data.has("bounds"));
+ ERR_FAIL_COND(!p_data.has("points"));
+ ERR_FAIL_COND(!p_data.has("tetrahedra"));
+ ERR_FAIL_COND(!p_data.has("bsp"));
+ ERR_FAIL_COND(!p_data.has("sh"));
+ ERR_FAIL_COND(!p_data.has("interior"));
+ set_capture_data(p_data["bounds"], p_data["interior"], p_data["points"], p_data["sh"], p_data["tetrahedra"], p_data["bsp"]);
+}
- RS::get_singleton()->free(baked_light);
+Dictionary BakedLightmapData::_get_probe_data() const {
+ Dictionary d;
+ d["bounds"] = get_capture_bounds();
+ d["points"] = get_capture_points();
+ d["tetrahedra"] = get_capture_tetrahedra();
+ d["bsp"] = get_capture_bsp_tree();
+ d["sh"] = get_capture_sh();
+ d["interior"] = is_interior();
+ return d;
}
+void BakedLightmapData::_bind_methods() {
-///////////////////////////
+ ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &BakedLightmapData::_set_user_data);
+ ClassDB::bind_method(D_METHOD("_get_user_data"), &BakedLightmapData::_get_user_data);
-BakedLightmap::BakeBeginFunc BakedLightmap::bake_begin_function = nullptr;
-BakedLightmap::BakeStepFunc BakedLightmap::bake_step_function = nullptr;
-BakedLightmap::BakeEndFunc BakedLightmap::bake_end_function = nullptr;
+ ClassDB::bind_method(D_METHOD("set_light_texture", "light_texture"), &BakedLightmapData::set_light_texture);
+ ClassDB::bind_method(D_METHOD("get_light_texture"), &BakedLightmapData::get_light_texture);
-void BakedLightmap::set_bake_cell_size(float p_cell_size) {
- bake_cell_size = p_cell_size;
-}
+ ClassDB::bind_method(D_METHOD("set_uses_spherical_harmonics", "uses_spherical_harmonics"), &BakedLightmapData::set_uses_spherical_harmonics);
+ ClassDB::bind_method(D_METHOD("is_using_spherical_harmonics"), &BakedLightmapData::is_using_spherical_harmonics);
-float BakedLightmap::get_bake_cell_size() const {
- return bake_cell_size;
-}
+ ClassDB::bind_method(D_METHOD("add_user", "path", "lightmap", "offset"), &BakedLightmapData::add_user);
+ ClassDB::bind_method(D_METHOD("get_user_count"), &BakedLightmapData::get_user_count);
+ ClassDB::bind_method(D_METHOD("get_user_path", "user_idx"), &BakedLightmapData::get_user_path);
+ ClassDB::bind_method(D_METHOD("clear_users"), &BakedLightmapData::clear_users);
-void BakedLightmap::set_capture_cell_size(float p_cell_size) {
- capture_cell_size = p_cell_size;
-}
+ ClassDB::bind_method(D_METHOD("_set_probe_data", "data"), &BakedLightmapData::_set_probe_data);
+ ClassDB::bind_method(D_METHOD("_get_probe_data"), &BakedLightmapData::_get_probe_data);
-float BakedLightmap::get_capture_cell_size() const {
- return capture_cell_size;
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered"), "set_light_texture", "get_light_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data");
}
-void BakedLightmap::set_extents(const Vector3 &p_extents) {
- extents = p_extents;
- update_gizmo();
- _change_notify("bake_extents");
-}
+BakedLightmapData::BakedLightmapData() {
-Vector3 BakedLightmap::get_extents() const {
- return extents;
+ lightmap = RS::get_singleton()->lightmap_create();
}
-void BakedLightmap::set_bake_default_texels_per_unit(const float &p_bake_texels_per_unit) {
- bake_default_texels_per_unit = p_bake_texels_per_unit;
- update_gizmo();
-}
+BakedLightmapData::~BakedLightmapData() {
-float BakedLightmap::get_bake_default_texels_per_unit() const {
- return bake_default_texels_per_unit;
+ RS::get_singleton()->free(lightmap);
}
-void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plot_meshes, List<PlotLight> &plot_lights) {
+///////////////////////////
+
+void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) {
- MeshInstance *mi = Object::cast_to<MeshInstance>(p_at_node);
- if (mi && mi->get_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT) && mi->is_visible_in_tree()) {
+ MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
+ if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
- bool all_have_uv2 = true;
+ bool all_have_uv2_and_normal = true;
+ bool surfaces_found = false;
for (int i = 0; i < mesh->get_surface_count(); i++) {
+
+ if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
+ continue;
+ }
if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_TEX_UV2)) {
- all_have_uv2 = false;
+ all_have_uv2_and_normal = false;
+ break;
+ }
+ if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_NORMAL)) {
+ all_have_uv2_and_normal = false;
break;
}
+ surfaces_found = true;
}
- if (all_have_uv2) {
+ if (surfaces_found && all_have_uv2_and_normal) {
//READY TO BAKE! size hint could be computed if not found, actually..
- AABB aabb = mesh->get_aabb();
-
- Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
-
- if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
- PlotMesh pm;
- pm.local_xform = xf;
- pm.mesh = mesh;
- pm.path = get_path_to(mi);
- pm.instance_idx = -1;
- for (int i = 0; i < mesh->get_surface_count(); i++) {
- pm.instance_materials.push_back(mi->get_surface_material(i));
+ MeshesFound mf;
+ mf.xform = get_global_transform().affine_inverse() * mi->get_global_transform();
+ mf.node_path = get_path_to(mi);
+ mf.subindex = -1;
+ mf.mesh = mesh;
+
+ static const int lightmap_scale[GeometryInstance3D::LIGHTMAP_SCALE_MAX] = { 1, 2, 4, 8 };
+ mf.lightmap_scale = lightmap_scale[mi->get_lightmap_scale()];
+
+ Ref<Material> all_override = mi->get_material_override();
+ for (int i = 0; i < mesh->get_surface_count(); i++) {
+ if (all_override.is_valid()) {
+ mf.overrides.push_back(all_override);
+ } else {
+ mf.overrides.push_back(mi->get_surface_material(i));
}
- pm.override_material = mi->get_material_override();
- plot_meshes.push_back(pm);
}
+
+ meshes.push_back(mf);
}
}
}
- Spatial *s = Object::cast_to<Spatial>(p_at_node);
+ Node3D *s = Object::cast_to<Node3D>(p_at_node);
if (!mi && s) {
- Array meshes = p_at_node->call("get_bake_meshes");
- if (meshes.size() && (meshes.size() & 1) == 0) {
+ Array bmeshes = p_at_node->call("get_bake_bmeshes");
+ if (bmeshes.size() && (bmeshes.size() & 1) == 0) {
Transform xf = get_global_transform().affine_inverse() * s->get_global_transform();
- for (int i = 0; i < meshes.size(); i += 2) {
- PlotMesh pm;
- Transform mesh_xf = meshes[i + 1];
- pm.local_xform = xf * mesh_xf;
- pm.mesh = meshes[i];
- pm.instance_idx = i / 2;
- if (!pm.mesh.is_valid())
+ for (int i = 0; i < bmeshes.size(); i += 2) {
+
+ Ref<Mesh> mesh = bmeshes[i];
+ if (!mesh.is_valid())
continue;
- pm.path = get_path_to(s);
- plot_meshes.push_back(pm);
+
+ MeshesFound mf;
+
+ Transform mesh_xf = bmeshes[i + 1];
+ mf.xform = xf * mesh_xf;
+ mf.node_path = get_path_to(s);
+ mf.subindex = i / 2;
+ mf.lightmap_scale = 1;
+ mf.mesh = mesh;
+
+ meshes.push_back(mf);
}
}
}
- Light *light = Object::cast_to<Light>(p_at_node);
+ Light3D *light = Object::cast_to<Light3D>(p_at_node);
- if (light && light->get_bake_mode() != Light::BAKE_DISABLED) {
- PlotLight pl;
- Transform xf = get_global_transform().affine_inverse() * light->get_global_transform();
+ if (light && light->get_bake_mode() != Light3D::BAKE_DISABLED) {
- pl.local_xform = xf;
- pl.light = light;
- plot_lights.push_back(pl);
+ LightsFound lf;
+ lf.xform = get_global_transform().affine_inverse() * light->get_global_transform();
+ lf.light = light;
+ lights.push_back(lf);
}
+
+ LightmapProbe *probe = Object::cast_to<LightmapProbe>(p_at_node);
+
+ if (probe) {
+ Transform xf = get_global_transform().affine_inverse() * probe->get_global_transform();
+ probes.push_back(xf.origin);
+ }
+
for (int i = 0; i < p_at_node->get_child_count(); i++) {
Node *child = p_at_node->get_child(i);
if (!child->get_owner())
continue; //maybe a helper
- _find_meshes_and_lights(child, plot_meshes, plot_lights);
+ _find_meshes_and_lights(child, meshes, lights, probes);
}
}
-void BakedLightmap::set_hdr(bool p_enable) {
- hdr = p_enable;
-}
+int BakedLightmap::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const {
+
+ int over = 0;
+ int under = 0;
+ int coplanar = 0;
+ const BSPSimplex &s = p_simplices[p_simplex];
+ for (int i = 0; i < 4; i++) {
+ const Vector3 v = p_points[s.vertices[i]];
+ if (p_plane.has_point(v)) { //coplanar
+ coplanar++;
+ } else if (p_plane.is_point_over(v)) {
+ over++;
+ } else {
+ under++;
+ }
+ }
-bool BakedLightmap::is_hdr() const {
- return hdr;
+ ERR_FAIL_COND_V(under == 0 && over == 0, -2); //should never happen, we discarded flat simplices before, but in any case drop it from the bsp tree and throw an error
+ if (under == 0) {
+ return 1; // all over
+ } else if (over == 0) {
+ return -1; // all under
+ } else {
+ return 0; // crossing
+ }
}
-bool BakedLightmap::_bake_time(void *ud, float p_secs, float p_progress) {
+//#define DEBUG_BSP
- uint64_t time = OS::get_singleton()->get_ticks_usec();
- BakeTimeData *btd = (BakeTimeData *)ud;
+int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const LocalVector<Plane> &p_planes, LocalVector<int32_t> &planes_tested, const LocalVector<BSPSimplex> &p_simplices, const LocalVector<int32_t> &p_simplex_indices, LocalVector<BSPNode> &bsp_nodes) {
- if (time - btd->last_step > 1000000) {
+ //if we reach here, it means there is more than one simplex
+ int32_t node_index = (int32_t)bsp_nodes.size();
+ bsp_nodes.push_back(BSPNode());
- int mins_left = p_secs / 60;
- int secs_left = Math::fmod(p_secs, 60.0f);
- int percent = p_progress * 100;
- bool abort = bake_step_function(btd->pass + percent, btd->text + " " + vformat(RTR("%d%%"), percent) + " " + vformat(RTR("(Time Left: %d:%02d s)"), mins_left, secs_left));
- btd->last_step = time;
- if (abort)
- return true;
- }
+ //test with all the simplex planes
+ Plane best_plane;
+ float best_plane_score = -1.0;
- return false;
-}
+ for (uint32_t i = 0; i < p_simplex_indices.size(); i++) {
+ const BSPSimplex &s = p_simplices[p_simplex_indices[i]];
+ for (int j = 0; j < 4; j++) {
+ uint32_t plane_index = s.planes[j];
+ if (planes_tested[plane_index] == node_index) {
+ continue; //tested this plane already
+ }
+
+ planes_tested[plane_index] = node_index;
+
+ static const int face_order[4][3] = {
+ { 0, 1, 2 },
+ { 0, 2, 3 },
+ { 0, 1, 3 },
+ { 1, 2, 3 }
+ };
+
+ // despite getting rid of plane duplicates, we should still use here the actual plane to avoid numerical error
+ // from thinking this same simplex is intersecting rather than on a side
+ Vector3 v0 = p_points[s.vertices[face_order[j][0]]];
+ Vector3 v1 = p_points[s.vertices[face_order[j][1]]];
+ Vector3 v2 = p_points[s.vertices[face_order[j][2]]];
+
+ Plane plane(v0, v1, v2);
+
+ //test with all the simplices
+ int over_count = 0;
+ int under_count = 0;
+
+ for (uint32_t k = 0; k < p_simplex_indices.size(); k++) {
+ int side = _bsp_get_simplex_side(p_points, p_simplices, plane, p_simplex_indices[k]);
+ if (side == -2) {
+ continue; //this simplex is invalid, skip for now
+ } else if (side < 0) {
+ under_count++;
+ } else if (side > 0) {
+ over_count++;
+ }
+ }
-BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_visual_debug) {
+ if (under_count == 0 && over_count == 0) {
+ continue; //most likely precision issue with a flat simplex, do not try this plane
+ }
- String save_path;
+ if (under_count > over_count) { //make sure under is always less than over, so we can compute the same ratio
+ SWAP(under_count, over_count);
+ }
- if (image_path.begins_with("res://")) {
- save_path = image_path;
- } else {
- if (get_filename() != "") {
- save_path = get_filename().get_base_dir();
- } else if (get_owner() && get_owner()->get_filename() != "") {
- save_path = get_owner()->get_filename().get_base_dir();
+ float score = 0; //by default, score is 0 (worst)
+ if (over_count > 0) {
+ //give score mainly based on ratio (under / over), this means that this plane is splitting simplices a lot, but its balanced
+ score = float(under_count) / over_count;
+ }
+
+ //adjusting priority over least splits, probably not a great idea
+ //score *= Math::sqrt(float(over_count + under_count) / p_simplex_indices.size()); //also multiply score
+
+ if (score > best_plane_score) {
+
+ best_plane = plane;
+ best_plane_score = score;
+ }
}
+ }
- if (save_path == "") {
- return BAKE_ERROR_NO_SAVE_PATH;
+ LocalVector<int32_t> indices_over;
+ LocalVector<int32_t> indices_under;
+
+ //split again, but add to list
+ for (uint32_t i = 0; i < p_simplex_indices.size(); i++) {
+
+ uint32_t index = p_simplex_indices[i];
+ int side = _bsp_get_simplex_side(p_points, p_simplices, best_plane, index);
+
+ if (side == -2) {
+ continue; //simplex sits on the plane, does not make sense to use it
}
- if (image_path != "") {
- save_path.plus_file(image_path);
+ if (side <= 0) {
+ indices_under.push_back(index);
}
- }
- {
- //check for valid save path
- DirAccessRef d = DirAccess::open(save_path);
- if (!d) {
- ERR_PRINT("Invalid Save Path '" + save_path + "'.");
- return BAKE_ERROR_NO_SAVE_PATH;
+
+ if (side >= 0) {
+ indices_over.push_back(index);
}
}
- Ref<BakedLightmapData> new_light_data;
- new_light_data.instance();
+#ifdef DEBUG_BSP
+ print_line("node " + itos(node_index) + " found plane: " + best_plane + " score:" + rtos(best_plane_score) + " - over " + itos(indices_over.size()) + " under " + itos(indices_under.size()) + " intersecting " + itos(intersecting));
+#endif
+
+ if (best_plane_score < 0.0 || indices_over.size() == p_simplex_indices.size() || indices_under.size() == p_simplex_indices.size()) {
+ ERR_FAIL_COND_V(p_simplex_indices.size() <= 1, 0); //should not happen, this is a bug
- Voxelizer baker;
+ // Failed to separate the tetrahedrons using planes
+ // this means Delaunay borked at some point.
+ // Luckily, because we are using tetrahedrons, we can resort to
+ // less precise but still working ways to generate the separating plane
+ // this will most likely look bad when interpolating, but at least it will not crash.
+ // and the arctifact will most likely also be very small, so too difficult to notice.
- int bake_subdiv;
- int capture_subdiv;
- AABB bake_bounds;
- {
- bake_bounds = AABB(-extents, extents * 2.0);
- int subdiv = nearest_power_of_2_templated(int(bake_bounds.get_longest_axis_size() / bake_cell_size));
- bake_bounds.size[bake_bounds.get_longest_axis_index()] = subdiv * bake_cell_size;
- bake_subdiv = nearest_shift(subdiv) + 1;
+ //find the longest axis
+
+ WARN_PRINT("Inconsistency found in triangulation while building BSP, probe interpolation quality may degrade a bit.");
- capture_subdiv = bake_subdiv;
- float css = bake_cell_size;
- while (css < capture_cell_size && capture_subdiv > 2) {
- capture_subdiv--;
- css *= 2.0;
+ LocalVector<Vector3> centers;
+ AABB bounds_all;
+ for (uint32_t i = 0; i < p_simplex_indices.size(); i++) {
+ AABB bounds;
+ for (uint32_t j = 0; j < 4; j++) {
+
+ Vector3 p = p_points[p_simplices[p_simplex_indices[i]].vertices[j]];
+ if (j == 0) {
+ bounds.position = p;
+ } else {
+ bounds.expand_to(p);
+ }
+ }
+ if (i == 0) {
+ centers.push_back(bounds.position + bounds.size * 0.5);
+ } else {
+ bounds_all.merge_with(bounds);
+ }
}
+ Vector3::Axis longest_axis = Vector3::Axis(bounds_all.get_longest_axis_index());
+
+ //find the simplex that will go under
+ uint32_t min_d_idx = 0xFFFFFFFF;
+ float min_d_dist = 1e20;
+
+ for (uint32_t i = 0; i < centers.size(); i++) {
+ if (centers[i][longest_axis] < min_d_dist) {
+ min_d_idx = i;
+ min_d_dist = centers[i][longest_axis];
+ }
+ }
+ //rebuild best_plane and over/under arrays
+ best_plane = Plane();
+ best_plane.normal[longest_axis] = 1.0;
+ best_plane.d = min_d_dist;
+
+ indices_under.clear();
+ indices_under.push_back(min_d_idx);
+
+ indices_over.clear();
+
+ for (uint32_t i = 0; i < p_simplex_indices.size(); i++) {
+ if (i == min_d_idx) {
+ continue;
+ }
+ indices_over.push_back(p_simplex_indices[i]);
+ }
+ }
+
+ BSPNode node;
+ node.plane = best_plane;
+
+ if (indices_under.size() == 0) {
+ //noting to do here
+ node.under = BSPNode::EMPTY_LEAF;
+ } else if (indices_under.size() == 1) {
+ node.under = -(indices_under[0] + 1);
+ } else {
+ node.under = _compute_bsp_tree(p_points, p_planes, planes_tested, p_simplices, indices_under, bsp_nodes);
+ }
+
+ if (indices_over.size() == 0) {
+ //noting to do here
+ node.over = BSPNode::EMPTY_LEAF;
+ } else if (indices_over.size() == 1) {
+ node.over = -(indices_over[0] + 1);
+ } else {
+ node.over = _compute_bsp_tree(p_points, p_planes, planes_tested, p_simplices, indices_over, bsp_nodes);
}
- baker.begin_bake(bake_subdiv, bake_bounds);
+ bsp_nodes[node_index] = node;
- List<PlotMesh> mesh_list;
- List<PlotLight> light_list;
+ return node_index;
+}
- _find_meshes_and_lights(p_from_node ? p_from_node : get_parent(), mesh_list, light_list);
+bool BakedLightmap::_lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh) {
- if (bake_begin_function) {
- bake_begin_function(mesh_list.size() + light_list.size() + 1 + mesh_list.size() * 100);
+ BakeStepUD *bsud = (BakeStepUD *)ud;
+ bool ret = false;
+ if (bsud->func) {
+ ret = bsud->func(bsud->from_percent + p_completion * (bsud->to_percent - bsud->from_percent), p_text, bsud->ud, p_refresh);
}
+ return ret;
+}
- int step = 0;
+void BakedLightmap::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle) {
- int pmc = 0;
+ for (int i = 0; i < 8; i++) {
+ Vector3i pos = p_cell->offset;
+ uint32_t half_size = p_cell->size / 2;
+ if (i & 1) {
+ pos.x += half_size;
+ }
+ if (i & 2) {
+ pos.y += half_size;
+ }
+ if (i & 4) {
+ pos.z += half_size;
+ }
+
+ AABB subcell;
+ subcell.position = Vector3(pos) * p_cell_size;
+ subcell.size = Vector3(half_size, half_size, half_size) * p_cell_size;
- for (List<PlotMesh>::Element *E = mesh_list.front(); E; E = E->next()) {
+ if (!Geometry::triangle_box_overlap(subcell.position + subcell.size * 0.5, subcell.size * 0.5, p_triangle))
+ continue;
- if (bake_step_function) {
- bake_step_function(step++, RTR("Plotting Meshes: ") + " (" + itos(pmc + 1) + "/" + itos(mesh_list.size()) + ")");
+ if (p_cell->children[i] == nullptr) {
+ GenProbesOctree *child = memnew(GenProbesOctree);
+ child->offset = pos;
+ child->size = half_size;
+ p_cell->children[i] = child;
}
- pmc++;
- baker.plot_mesh(E->get().local_xform, E->get().mesh, E->get().instance_materials, E->get().override_material);
+ if (half_size > 1) {
+ //still levels missing
+ _plot_triangle_into_octree(p_cell->children[i], p_cell_size, p_triangle);
+ }
}
+}
+void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds) {
+
+ for (int i = 0; i < 8; i++) {
+
+ Vector3i pos = p_cell->offset;
+ if (i & 1) {
+ pos.x += p_cell->size;
+ }
+ if (i & 2) {
+ pos.y += p_cell->size;
+ }
+ if (i & 4) {
+ pos.z += p_cell->size;
+ }
+
+ if (p_cell->size == 1 && !positions_used.has(pos)) {
+ //new position to insert!
+ Vector3 real_pos = p_bounds.position + Vector3(pos) * p_cell_size;
+ //see if a user submitted probe is too close
+ int ppcount = probe_positions.size();
+ const Vector3 *pp = probe_positions.ptr();
+ bool exists = false;
+ for (int j = 0; j < ppcount; j++) {
+
+ if (pp[j].distance_to(real_pos) < CMP_EPSILON) {
+ exists = true;
+ break;
+ }
+ }
- pmc = 0;
- baker.begin_bake_light(Voxelizer::BakeQuality(bake_quality), Voxelizer::BakeMode(bake_mode), propagation, energy);
+ if (!exists) {
+ new_probe_positions.push_back(real_pos);
+ }
- for (List<PlotLight>::Element *E = light_list.front(); E; E = E->next()) {
+ positions_used[pos] = true;
+ }
- if (bake_step_function) {
- bake_step_function(step++, RTR("Plotting Lights:") + " (" + itos(pmc + 1) + "/" + itos(light_list.size()) + ")");
+ if (p_cell->children[i] != nullptr) {
+ _gen_new_positions_from_octree(p_cell->children[i], p_cell_size, probe_positions, new_probe_positions, positions_used, p_bounds);
}
+ }
+}
+BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) {
- pmc++;
- PlotLight pl = E->get();
- switch (pl.light->get_light_type()) {
- case RS::LIGHT_DIRECTIONAL: {
- baker.plot_light_directional(-pl.local_xform.basis.get_axis(2), pl.light->get_color(), pl.light->get_param(Light::PARAM_ENERGY), pl.light->get_param(Light::PARAM_INDIRECT_ENERGY), pl.light->get_bake_mode() == Light::BAKE_ALL);
- } break;
- case RS::LIGHT_OMNI: {
- baker.plot_light_omni(pl.local_xform.origin, pl.light->get_color(), pl.light->get_param(Light::PARAM_ENERGY), pl.light->get_param(Light::PARAM_INDIRECT_ENERGY), pl.light->get_param(Light::PARAM_RANGE), pl.light->get_param(Light::PARAM_ATTENUATION), pl.light->get_bake_mode() == Light::BAKE_ALL);
- } break;
- case RS::LIGHT_SPOT: {
- baker.plot_light_spot(pl.local_xform.origin, pl.local_xform.basis.get_axis(2), pl.light->get_color(), pl.light->get_param(Light::PARAM_ENERGY), pl.light->get_param(Light::PARAM_INDIRECT_ENERGY), pl.light->get_param(Light::PARAM_RANGE), pl.light->get_param(Light::PARAM_ATTENUATION), pl.light->get_param(Light::PARAM_SPOT_ANGLE), pl.light->get_param(Light::PARAM_SPOT_ATTENUATION), pl.light->get_bake_mode() == Light::BAKE_ALL);
+ if (p_image_data_path == "" && (get_light_data().is_null() || !get_light_data()->get_path().is_resource_file())) {
+ return BAKE_ERROR_NO_SAVE_PATH;
+ }
- } break;
+ if (p_image_data_path == "") {
+
+ if (get_light_data().is_null()) {
+ return BAKE_ERROR_NO_SAVE_PATH;
+ }
+
+ p_image_data_path = get_light_data()->get_path();
+ if (!p_image_data_path.is_resource_file()) {
+ return BAKE_ERROR_NO_SAVE_PATH;
}
}
- /*if (bake_step_function) {
- bake_step_function(pmc++, RTR("Finishing Plot"));
- }*/
- baker.end_bake();
+ Ref<Lightmapper> lightmapper = Lightmapper::create();
+ ERR_FAIL_COND_V(lightmapper.is_null(), BAKE_ERROR_NO_LIGHTMAPPER);
- Set<String> used_mesh_names;
+ BakeStepUD bsud;
+ bsud.func = p_bake_step;
+ bsud.ud = p_bake_userdata;
+ bsud.from_percent = 0.2;
+ bsud.to_percent = 0.8;
- pmc = 0;
- for (List<PlotMesh>::Element *E = mesh_list.front(); E; E = E->next()) {
+ if (p_bake_step) {
+ p_bake_step(0.0, TTR("Finding meshes, lights and probes"), p_bake_userdata, true);
+ }
+ /* STEP 1, FIND MESHES, LIGHTS AND PROBES */
+ Vector<Lightmapper::MeshData> mesh_data;
+ Vector<LightsFound> lights_found;
+ Vector<Vector3> probes_found;
+ AABB bounds;
+ {
+ Vector<MeshesFound> meshes_found;
+ _find_meshes_and_lights(p_from_node ? p_from_node : get_parent(), meshes_found, lights_found, probes_found);
- String mesh_name = E->get().mesh->get_name();
- if (mesh_name == "" || mesh_name.find(":") != -1 || mesh_name.find("/") != -1) {
- mesh_name = "LightMap";
+ if (meshes_found.size() == 0) {
+ return BAKE_ERROR_NO_MESHES;
}
+ // create mesh data for insert
- if (used_mesh_names.has(mesh_name)) {
- int idx = 2;
- String base = mesh_name;
- while (true) {
- mesh_name = base + itos(idx);
- if (!used_mesh_names.has(mesh_name))
- break;
- idx++;
+ //get the base material textures, help compute altlas size and bounds
+ for (int m_i = 0; m_i < meshes_found.size(); m_i++) {
+
+ if (p_bake_step) {
+ float p = (float)(m_i) / meshes_found.size();
+ p_bake_step(p * 0.1, vformat(TTR("Preparing geometry %d/%d"), m_i, meshes_found.size()), p_bake_userdata, false);
}
- }
- used_mesh_names.insert(mesh_name);
- pmc++;
- Voxelizer::LightMapData lm;
+ MeshesFound &mf = meshes_found.write[m_i];
- Error err;
- if (bake_step_function) {
- BakeTimeData btd;
- btd.text = RTR("Lighting Meshes: ") + mesh_name + " (" + itos(pmc) + "/" + itos(mesh_list.size()) + ")";
- btd.pass = step;
- btd.last_step = 0;
- err = baker.make_lightmap(E->get().local_xform, E->get().mesh, bake_default_texels_per_unit, lm, _bake_time, &btd);
- if (err != OK) {
- bake_end_function();
- if (err == ERR_SKIP)
- return BAKE_ERROR_USER_ABORTED;
- return BAKE_ERROR_CANT_CREATE_IMAGE;
+ Size2i lightmap_size = mf.mesh->get_lightmap_size_hint() * mf.lightmap_scale;
+ Vector<RID> overrides;
+ overrides.resize(mf.overrides.size());
+ for (int i = 0; i < mf.overrides.size(); i++) {
+ if (mf.overrides[i].is_valid()) {
+ overrides.write[i] = mf.overrides[i]->get_rid();
+ }
}
- step += 100;
- } else {
+ TypedArray<Image> images = RS::get_singleton()->bake_render_uv2(mf.mesh->get_rid(), overrides, lightmap_size);
- err = baker.make_lightmap(E->get().local_xform, E->get().mesh, bake_default_texels_per_unit, lm);
- }
+ ERR_FAIL_COND_V(images.empty(), BAKE_ERROR_CANT_CREATE_IMAGE);
+
+ Ref<Image> albedo = images[RS::BAKE_CHANNEL_ALBEDO_ALPHA];
+ Ref<Image> orm = images[RS::BAKE_CHANNEL_ORM];
- if (err == OK) {
+ //multiply albedo by metal
- Ref<Image> image;
- image.instance();
+ Lightmapper::MeshData md;
- if (hdr) {
+ {
+ Dictionary d;
+ d["path"] = mf.node_path;
+ if (mf.subindex >= 0) {
+ d["subindex"] = mf.subindex;
+ }
+ md.userdata = d;
+ }
- //just save a regular image
- Vector<uint8_t> data;
- int s = lm.light.size();
- data.resize(lm.light.size() * 2);
- {
+ {
- uint8_t* w = data.ptrw();
- const float* r = lm.light.ptr();
- uint16_t *hfw = (uint16_t *)w.ptr();
- for (int i = 0; i < s; i++) {
- hfw[i] = Math::make_half_float(r[i]);
- }
+ if (albedo->get_format() != Image::FORMAT_RGBA8) {
+ albedo->convert(Image::FORMAT_RGBA8);
+ }
+ if (orm->get_format() != Image::FORMAT_RGBA8) {
+ orm->convert(Image::FORMAT_RGBA8);
+ }
+ Vector<uint8_t> albedo_alpha = albedo->get_data();
+ Vector<uint8_t> orm_data = orm->get_data();
+
+ Vector<uint8_t> albedom;
+ uint32_t len = albedo_alpha.size();
+ albedom.resize(len);
+ const uint8_t *r_aa = albedo_alpha.ptr();
+ const uint8_t *r_orm = orm_data.ptr();
+ uint8_t *w_albedo = albedom.ptrw();
+
+ for (uint32_t i = 0; i < len; i += 4) {
+ w_albedo[i + 0] = uint8_t(CLAMP(float(r_aa[i + 0]) * (1.0 - float(r_orm[i + 2] / 255.0)), 0, 255));
+ w_albedo[i + 1] = uint8_t(CLAMP(float(r_aa[i + 1]) * (1.0 - float(r_orm[i + 2] / 255.0)), 0, 255));
+ w_albedo[i + 2] = uint8_t(CLAMP(float(r_aa[i + 2]) * (1.0 - float(r_orm[i + 2] / 255.0)), 0, 255));
+ w_albedo[i + 3] = 255;
}
- image->create(lm.width, lm.height, false, Image::FORMAT_RGBH, data);
+ md.albedo_on_uv2.instance();
+ md.albedo_on_uv2->create(lightmap_size.width, lightmap_size.height, false, Image::FORMAT_RGBA8, albedom);
+ }
- } else {
+ md.emission_on_uv2 = images[RS::BAKE_CHANNEL_EMISSION];
+ if (md.emission_on_uv2->get_format() != Image::FORMAT_RGBAH) {
+ md.emission_on_uv2->convert(Image::FORMAT_RGBAH);
+ }
- //just save a regular image
- Vector<uint8_t> data;
- int s = lm.light.size();
- data.resize(lm.light.size());
- {
-
- uint8_t* w = data.ptrw();
- const float* r = lm.light.ptr();
- for (int i = 0; i < s; i += 3) {
- Color c(r[i + 0], r[i + 1], r[i + 2]);
- c = c.to_srgb();
- w[i + 0] = CLAMP(c.r * 255, 0, 255);
- w[i + 1] = CLAMP(c.g * 255, 0, 255);
- w[i + 2] = CLAMP(c.b * 255, 0, 255);
- }
+ //get geometry
+
+ Basis normal_xform = mf.xform.basis.inverse().transposed();
+
+ for (int i = 0; i < mf.mesh->get_surface_count(); i++) {
+ if (mf.mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
+ continue;
}
+ Array a = mf.mesh->surface_get_arrays(i);
- image->create(lm.width, lm.height, false, Image::FORMAT_RGB8, data);
+ Vector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
+ const Vector3 *vr = vertices.ptr();
+ Vector<Vector2> uv = a[Mesh::ARRAY_TEX_UV2];
+ const Vector2 *uvr = nullptr;
+ Vector<Vector3> normals = a[Mesh::ARRAY_NORMAL];
+ const Vector3 *nr = nullptr;
+ Vector<int> index = a[Mesh::ARRAY_INDEX];
- //This texture is saved to SRGB for two reasons:
- // 1) first is so it looks better when doing the LINEAR->SRGB conversion (more accurate)
- // 2) So it can be used in the GLES2 backend, which does not support linkear workflow
- }
+ ERR_CONTINUE(uv.size() == 0);
+ ERR_CONTINUE(normals.size() == 0);
- String image_path = save_path.plus_file(mesh_name);
- Ref<Texture2D> texture;
+ uvr = uv.ptr();
+ nr = normals.ptr();
- if (ResourceLoader::import) {
+ int facecount;
+ const int *ir = nullptr;
- bool srgb = false;
- if (false && hdr) {
- //save hdr
+ if (index.size()) {
+
+ facecount = index.size() / 3;
+ ir = index.ptr();
} else {
- image_path += ".png";
- print_line("image path saving png: " + image_path);
- image->save_png(image_path);
- srgb = true;
+ facecount = vertices.size() / 3;
}
- if (!FileAccess::exists(image_path + ".import")) {
- Ref<ConfigFile> config;
- config.instance();
- config->set_value("remap", "importer", "texture");
- config->set_value("remap", "type", "StreamTexture");
- config->set_value("params", "compress/mode", 2);
- config->set_value("params", "detect_3d", false);
- config->set_value("params", "flags/repeat", false);
- config->set_value("params", "flags/filter", true);
- config->set_value("params", "flags/mipmaps", false);
- config->set_value("params", "flags/srgb", srgb);
-
- config->save(image_path + ".import");
- }
+ for (int j = 0; j < facecount; j++) {
- ResourceLoader::import(image_path);
- texture = ResourceLoader::load(image_path); //if already loaded, it will be updated on refocus?
- } else {
+ uint32_t vidx[3];
- image_path += ".text";
- Ref<ImageTexture> tex;
- bool set_path = true;
- if (ResourceCache::has(image_path)) {
- tex = Ref<Resource>((Resource *)ResourceCache::get(image_path));
- set_path = false;
- }
+ if (ir) {
+ for (int k = 0; k < 3; k++) {
+ vidx[k] = ir[j * 3 + k];
+ }
+ } else {
+ for (int k = 0; k < 3; k++) {
+ vidx[k] = j * 3 + k;
+ }
+ }
- if (!tex.is_valid()) {
- tex.instance();
+ for (int k = 0; k < 3; k++) {
+ Vector3 v = mf.xform.xform(vr[vidx[k]]);
+ if (bounds == AABB()) {
+ bounds.position = v;
+ } else {
+ bounds.expand_to(v);
+ }
+ md.points.push_back(v);
+
+ md.uv2.push_back(uvr[vidx[k]]);
+ md.normal.push_back(normal_xform.xform(nr[vidx[k]]).normalized());
+ }
}
+ }
- tex->create_from_image(image);
+ mesh_data.push_back(md);
+ }
+ }
- err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH);
- if (set_path) {
- tex->set_path(image_path);
- }
- texture = tex;
+ /* STEP 2, CREATE PROBES */
+
+ if (p_bake_step) {
+ p_bake_step(0.3, TTR("Creating probes"), p_bake_userdata, true);
+ }
+
+ //bounds need to include the user probes
+ for (int i = 0; i < probes_found.size(); i++) {
+ bounds.expand_to(probes_found[i]);
+ }
+
+ bounds.grow_by(bounds.size.length() * 0.001);
+
+ if (gen_probes == GENERATE_PROBES_DISABLED) {
+ // generate 8 probes on bound endpoints
+ for (int i = 0; i < 8; i++) {
+ probes_found.push_back(bounds.get_endpoint(i));
+ }
+ } else {
+ // detect probes from geometry
+ static const int subdiv_values[6] = { 0, 4, 8, 16, 32 };
+ int subdiv = subdiv_values[gen_probes];
+
+ float subdiv_cell_size;
+ Vector3i bound_limit;
+ {
+ int longest_axis = bounds.get_longest_axis_index();
+ subdiv_cell_size = bounds.size[longest_axis] / subdiv;
+ int axis_n1 = (longest_axis + 1) % 3;
+ int axis_n2 = (longest_axis + 2) % 3;
+
+ bound_limit[longest_axis] = subdiv;
+ bound_limit[axis_n1] = int(Math::ceil(bounds.size[axis_n1] / subdiv_cell_size));
+ bound_limit[axis_n2] = int(Math::ceil(bounds.size[axis_n2] / subdiv_cell_size));
+ //compensate bounds
+ bounds.size[axis_n1] = bound_limit[axis_n1] * subdiv_cell_size;
+ bounds.size[axis_n2] = bound_limit[axis_n2] * subdiv_cell_size;
+ }
+
+ GenProbesOctree octree;
+ octree.size = subdiv;
+
+ for (int i = 0; i < mesh_data.size(); i++) {
+ if (p_bake_step) {
+ float p = (float)(i) / mesh_data.size();
+ p_bake_step(0.3 + p * 0.1, vformat(TTR("Creating probes from mesh %d/%d"), i, mesh_data.size()), p_bake_userdata, false);
}
- if (err != OK) {
- if (bake_end_function) {
- bake_end_function();
- }
- ERR_FAIL_COND_V(err != OK, BAKE_ERROR_CANT_CREATE_IMAGE);
+
+ for (int j = 0; j < mesh_data[i].points.size(); j += 3) {
+ Vector3 points[3] = { mesh_data[i].points[j + 0] - bounds.position, mesh_data[i].points[j + 1] - bounds.position, mesh_data[i].points[j + 2] - bounds.position };
+ _plot_triangle_into_octree(&octree, subdiv_cell_size, points);
+ }
+ }
+
+ LocalVector<Vector3> new_probe_positions;
+ HashMap<Vector3i, bool, Vector3iHash> positions_used;
+ for (uint32_t i = 0; i < 8; i++) { //insert bounding endpoints
+ Vector3i pos;
+ if (i & 1) {
+ pos.x += bound_limit.x;
+ }
+ if (i & 2) {
+ pos.y += bound_limit.y;
+ }
+ if (i & 4) {
+ pos.z += bound_limit.z;
+ }
+
+ positions_used[pos] = true;
+ Vector3 real_pos = bounds.position + Vector3(pos) * subdiv_cell_size; //use same formula for numerical stability
+ new_probe_positions.push_back(real_pos);
+ }
+ //skip first level, since probes are always added at bounds endpoints anyway (code above this)
+ for (int i = 0; i < 8; i++) {
+
+ if (octree.children[i]) {
+ _gen_new_positions_from_octree(octree.children[i], subdiv_cell_size, probes_found, new_probe_positions, positions_used, bounds);
}
+ }
- new_light_data->add_user(E->get().path, texture, E->get().instance_idx);
+ for (uint32_t i = 0; i < new_probe_positions.size(); i++) {
+ probes_found.push_back(new_probe_positions[i]);
}
}
- AABB bounds = AABB(-extents, extents * 2);
- new_light_data->set_cell_subdiv(capture_subdiv);
- new_light_data->set_bounds(bounds);
- new_light_data->set_octree(baker.create_capture_octree(capture_subdiv));
+ // Add everything to lightmapper
+ if (p_bake_step) {
+ p_bake_step(0.4, TTR("Preparing Lightmapper"), p_bake_userdata, true);
+ }
+
{
- float bake_bound_size = bake_bounds.get_longest_axis_size();
- Transform to_bounds;
- to_bounds.basis.scale(Vector3(bake_bound_size, bake_bound_size, bake_bound_size));
- to_bounds.origin = bounds.position;
+ for (int i = 0; i < mesh_data.size(); i++) {
+ lightmapper->add_mesh(mesh_data[i]);
+ }
+ for (int i = 0; i < lights_found.size(); i++) {
+ Light3D *light = lights_found[i].light;
+ Transform xf = lights_found[i].xform;
+
+ if (Object::cast_to<DirectionalLight3D>(light)) {
+ DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light);
+ lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_ALL, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE));
+ } else if (Object::cast_to<OmniLight3D>(light)) {
+ OmniLight3D *l = Object::cast_to<OmniLight3D>(light);
+ lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_ALL, xf.origin, l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
+ } else if (Object::cast_to<SpotLight3D>(light)) {
+ SpotLight3D *l = Object::cast_to<SpotLight3D>(light);
+ lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_ALL, xf.origin, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), l->get_color(), l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
+ }
+ }
+ for (int i = 0; i < probes_found.size(); i++) {
+ lightmapper->add_probe(probes_found[i]);
+ }
+ }
+
+ Ref<Image> environment_image;
+ Basis environment_transform;
+
+ // Add everything to lightmapper
+ if (environment_mode != ENVIRONMENT_MODE_DISABLED) {
+ if (p_bake_step) {
+ p_bake_step(4.1, TTR("Preparing Environment"), p_bake_userdata, true);
+ }
+
+ environment_transform = get_global_transform().basis;
- Transform to_grid;
- to_grid.basis.scale(Vector3(1 << (capture_subdiv - 1), 1 << (capture_subdiv - 1), 1 << (capture_subdiv - 1)));
+ switch (environment_mode) {
+ case ENVIRONMENT_MODE_DISABLED: {
+ //nothing
+ } break;
+ case ENVIRONMENT_MODE_SCENE: {
+ Ref<World3D> world = get_world_3d();
+ if (world.is_valid()) {
+ Ref<Environment> env = world->get_environment();
+ if (env.is_null()) {
+ env = world->get_fallback_environment();
+ }
+
+ if (env.is_valid()) {
+ environment_image = RS::get_singleton()->environment_bake_panorama(env->get_rid(), true, Size2i(128, 64));
+ }
+ }
+ } break;
+ case ENVIRONMENT_MODE_CUSTOM_SKY: {
+ if (environment_custom_sky.is_valid()) {
+ environment_image = RS::get_singleton()->sky_bake_panorama(environment_custom_sky->get_rid(), environment_custom_energy, true, Size2i(128, 64));
+ }
+
+ } break;
+ case ENVIRONMENT_MODE_CUSTOM_COLOR: {
+ environment_image.instance();
+ environment_image->create(128, 64, false, Image::FORMAT_RGBAF);
+ Color c = environment_custom_color;
+ c.r *= environment_custom_energy;
+ c.g *= environment_custom_energy;
+ c.b *= environment_custom_energy;
+ for (int i = 0; i < 128; i++) {
+ for (int j = 0; j < 64; j++) {
+ environment_image->set_pixel(i, j, c);
+ }
+ }
- Transform to_cell_space = to_grid * to_bounds.affine_inverse();
- new_light_data->set_cell_space_transform(to_cell_space);
+ } break;
+ }
}
- if (bake_end_function) {
- bake_end_function();
+ Lightmapper::BakeError bake_err = lightmapper->bake(Lightmapper::BakeQuality(bake_quality), use_denoiser, bounces, bias, max_texture_size, directional, Lightmapper::GenerateProbes(gen_probes), environment_image, environment_transform, _lightmap_bake_step_function, &bsud);
+
+ if (bake_err == Lightmapper::BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES) {
+ return BAKE_ERROR_MESHES_INVALID;
}
- //create the data for visual server
+ /* POSTBAKE: Save Textures */
- if (p_create_visual_debug) {
- MultiMeshInstance *mmi = memnew(MultiMeshInstance);
- mmi->set_multimesh(baker.create_debug_multimesh(Voxelizer::DEBUG_LIGHT));
- add_child(mmi);
-#ifdef TOOLS_ENABLED
- if (get_tree()->get_edited_scene_root() == this) {
- mmi->set_owner(this);
- } else {
- mmi->set_owner(get_owner());
+ Ref<TextureLayered> texture;
+ {
+
+ Vector<Ref<Image>> images;
+ for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) {
+ images.push_back(lightmapper->get_bake_texture(i));
+ }
+ //we assume they are all the same, so lets create a large one for saving
+ Ref<Image> large_image;
+ large_image.instance();
+
+ large_image->create(images[0]->get_width(), images[0]->get_height() * images.size(), false, images[0]->get_format());
+
+ for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) {
+ large_image->blit_rect(images[i], Rect2(0, 0, images[i]->get_width(), images[i]->get_height()), Point2(0, images[i]->get_height() * i));
+ }
+
+ String base_path = p_image_data_path.get_basename() + ".exr";
+
+ Ref<ConfigFile> config;
+
+ config.instance();
+ if (FileAccess::exists(base_path + ".import")) {
+
+ config->load(base_path + ".import");
+ }
+
+ config->set_value("remap", "importer", "2d_array_texture");
+ config->set_value("remap", "type", "StreamTexture2DArray");
+ if (!config->has_section_key("params", "compress/mode")) {
+ config->set_value("params", "compress/mode", 2); //user may want another compression, so leave it be
+ }
+ config->set_value("params", "compress/channel_pack", 1);
+ config->set_value("params", "mipmaps/generate", false);
+ config->set_value("params", "slices/horizontal", 1);
+ config->set_value("params", "slices/vertical", images.size());
+
+ config->save(base_path + ".import");
+
+ Error err = large_image->save_exr(base_path, false);
+ ERR_FAIL_COND_V(err, BAKE_ERROR_CANT_CREATE_IMAGE);
+ ResourceLoader::import(base_path);
+ Ref<Texture> t = ResourceLoader::load(base_path); //if already loaded, it will be updated on refocus?
+ ERR_FAIL_COND_V(t.is_null(), BAKE_ERROR_CANT_CREATE_IMAGE);
+ texture = t;
+ }
+
+ /* POSTBAKE: Save Light Data */
+
+ Ref<BakedLightmapData> data;
+ if (get_light_data().is_valid()) {
+ data = get_light_data();
+ set_light_data(Ref<BakedLightmapData>()); //clear
+ data->clear();
+ } else {
+ data.instance();
+ }
+
+ data->set_light_texture(texture);
+ data->set_uses_spherical_harmonics(directional);
+
+ for (int i = 0; i < lightmapper->get_bake_mesh_count(); i++) {
+ Dictionary d = lightmapper->get_bake_mesh_userdata(i);
+ NodePath np = d["path"];
+ int32_t subindex = -1;
+ if (d.has("subindex")) {
+ subindex = d["subindex"];
}
-#else
- mmi->set_owner(get_owner());
+
+ Rect2 uv_scale = lightmapper->get_bake_mesh_uv_scale(i);
+ int slice_index = lightmapper->get_bake_mesh_texture_slice(i);
+ data->add_user(np, uv_scale, slice_index, subindex);
+ }
+
+ {
+ // create tetrahedrons
+ Vector<Vector3> points;
+ Vector<Color> sh;
+ points.resize(lightmapper->get_bake_probe_count());
+ sh.resize(lightmapper->get_bake_probe_count() * 9);
+ for (int i = 0; i < lightmapper->get_bake_probe_count(); i++) {
+ points.write[i] = lightmapper->get_bake_probe_point(i);
+ Vector<Color> colors = lightmapper->get_bake_probe_sh(i);
+ ERR_CONTINUE(colors.size() != 9);
+ for (int j = 0; j < 9; j++) {
+ sh.write[i * 9 + j] = colors[j];
+ }
+ }
+
+ //Obtain solved simplices
+
+ if (p_bake_step) {
+ p_bake_step(0.8, TTR("Generating Probe Volumes"), p_bake_userdata, true);
+ }
+ Vector<Delaunay3D::OutputSimplex> solved_simplices = Delaunay3D::tetrahedralize(points);
+
+ LocalVector<BSPSimplex> bsp_simplices;
+ LocalVector<Plane> bsp_planes;
+ LocalVector<int32_t> bsp_simplex_indices;
+ PackedInt32Array tetrahedrons;
+
+ for (int i = 0; i < solved_simplices.size(); i++) {
+
+ //Prepare a special representation of the simplex, which uses a BSP Tree
+ BSPSimplex bsp_simplex;
+ for (int j = 0; j < 4; j++) {
+ bsp_simplex.vertices[j] = solved_simplices[i].points[j];
+ }
+ for (int j = 0; j < 4; j++) {
+ static const int face_order[4][3] = {
+ { 0, 1, 2 },
+ { 0, 2, 3 },
+ { 0, 1, 3 },
+ { 1, 2, 3 }
+ };
+ Vector3 a = points[solved_simplices[i].points[face_order[j][0]]];
+ Vector3 b = points[solved_simplices[i].points[face_order[j][1]]];
+ Vector3 c = points[solved_simplices[i].points[face_order[j][2]]];
+
+ //store planes in an array, but ensure they are reused, to speed up processing
+
+ Plane p(a, b, c);
+ int plane_index = -1;
+ for (uint32_t k = 0; k < bsp_planes.size(); k++) {
+
+ if (bsp_planes[k].is_equal_approx_any_side(p)) {
+ plane_index = k;
+ break;
+ }
+ }
+
+ if (plane_index == -1) {
+ plane_index = bsp_planes.size();
+ bsp_planes.push_back(p);
+ }
+
+ bsp_simplex.planes[j] = plane_index;
+
+ //also fill simplex array
+ tetrahedrons.push_back(solved_simplices[i].points[j]);
+ }
+
+ bsp_simplex_indices.push_back(bsp_simplices.size());
+ bsp_simplices.push_back(bsp_simplex);
+ }
+
+//#define DEBUG_SIMPLICES_AS_OBJ_FILE
+#ifdef DEBUG_SIMPLICES_AS_OBJ_FILE
+ {
+ FileAccessRef f = FileAccess::open("res://bsp.obj", FileAccess::WRITE);
+ for (uint32_t i = 0; i < bsp_simplices.size(); i++) {
+ f->store_line("o Simplex" + itos(i));
+ for (int j = 0; j < 4; j++) {
+ f->store_line(vformat("v %f %f %f", points[bsp_simplices[i].vertices[j]].x, points[bsp_simplices[i].vertices[j]].y, points[bsp_simplices[i].vertices[j]].z));
+ }
+ static const int face_order[4][3] = {
+ { 1, 2, 3 },
+ { 1, 3, 4 },
+ { 1, 2, 4 },
+ { 2, 3, 4 }
+ };
+
+ for (int j = 0; j < 4; j++) {
+ f->store_line(vformat("f %d %d %d", 4 * i + face_order[j][0], 4 * i + face_order[j][1], 4 * i + face_order[j][2]));
+ }
+ }
+ f->close();
+ }
+#endif
+
+ LocalVector<BSPNode> bsp_nodes;
+ LocalVector<int32_t> planes_tested;
+ planes_tested.resize(bsp_planes.size());
+ for (uint32_t i = 0; i < planes_tested.size(); i++) {
+ planes_tested[i] = 0x7FFFFFFF;
+ }
+
+ if (p_bake_step) {
+ p_bake_step(0.9, TTR("Generating Probe Acceleration Structures"), p_bake_userdata, true);
+ }
+
+ _compute_bsp_tree(points, bsp_planes, planes_tested, bsp_simplices, bsp_simplex_indices, bsp_nodes);
+
+ PackedInt32Array bsp_array;
+ bsp_array.resize(bsp_nodes.size() * 6); // six 32 bits values used for each BSP node
+ {
+ float *fptr = (float *)bsp_array.ptrw();
+ int32_t *iptr = (int32_t *)bsp_array.ptrw();
+ for (uint32_t i = 0; i < bsp_nodes.size(); i++) {
+ fptr[i * 6 + 0] = bsp_nodes[i].plane.normal.x;
+ fptr[i * 6 + 1] = bsp_nodes[i].plane.normal.y;
+ fptr[i * 6 + 2] = bsp_nodes[i].plane.normal.z;
+ fptr[i * 6 + 3] = bsp_nodes[i].plane.d;
+ iptr[i * 6 + 4] = bsp_nodes[i].over;
+ iptr[i * 6 + 5] = bsp_nodes[i].under;
+ }
+//#define DEBUG_BSP_TREE
+#ifdef DEBUG_BSP_TREE
+ FileAccessRef f = FileAccess::open("res://bsp.txt", FileAccess::WRITE);
+ for (uint32_t i = 0; i < bsp_nodes.size(); i++) {
+ f->store_line(itos(i) + " - plane: " + bsp_nodes[i].plane + " over: " + itos(bsp_nodes[i].over) + " under: " + itos(bsp_nodes[i].under));
+ }
#endif
+ }
+
+ /* Obtain the colors from the images, they will be re-created as cubemaps on the server, depending on the driver */
+
+ data->set_capture_data(bounds, interior, points, sh, tetrahedrons, bsp_array);
+ /* Compute a BSP tree of the simplices, so it's easy to find the exact one */
+ }
+
+ Error err = ResourceSaver::save(p_image_data_path, data);
+ data->set_path(p_image_data_path);
+
+ if (err != OK) {
+ return BAKE_ERROR_CANT_CREATE_IMAGE;
}
- set_light_data(new_light_data);
+ set_light_data(data);
return BAKE_ERROR_OK;
}
void BakedLightmap::_notification(int p_what) {
- if (p_what == NOTIFICATION_READY) {
+ if (p_what == NOTIFICATION_POST_ENTER_TREE) {
if (light_data.is_valid()) {
_assign_lightmaps();
}
- request_ready(); //will need ready again if re-enters tree
}
if (p_what == NOTIFICATION_EXIT_TREE) {
@@ -667,20 +1236,18 @@ void BakedLightmap::_assign_lightmaps() {
ERR_FAIL_COND(!light_data.is_valid());
for (int i = 0; i < light_data->get_user_count(); i++) {
- Ref<Texture2D> lightmap = light_data->get_user_lightmap(i);
- ERR_CONTINUE(!lightmap.is_valid());
Node *node = get_node(light_data->get_user_path(i));
- int instance_idx = light_data->get_user_instance(i);
+ int instance_idx = light_data->get_user_sub_instance(i);
if (instance_idx >= 0) {
RID instance = node->call("get_bake_mesh_instance", instance_idx);
if (instance.is_valid()) {
- RS::get_singleton()->instance_set_use_lightmap(instance, get_instance(), lightmap->get_rid());
+ RS::get_singleton()->instance_geometry_set_lightmap(instance, get_instance(), light_data->get_user_lightmap_uv_scale(i), light_data->get_user_lightmap_slice_index(i));
}
} else {
- VisualInstance *vi = Object::cast_to<VisualInstance>(node);
+ VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(node);
ERR_CONTINUE(!vi);
- RS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), get_instance(), lightmap->get_rid());
+ RS::get_singleton()->instance_geometry_set_lightmap(vi->get_instance(), get_instance(), light_data->get_user_lightmap_uv_scale(i), light_data->get_user_lightmap_slice_index(i));
}
}
}
@@ -689,16 +1256,16 @@ void BakedLightmap::_clear_lightmaps() {
ERR_FAIL_COND(!light_data.is_valid());
for (int i = 0; i < light_data->get_user_count(); i++) {
Node *node = get_node(light_data->get_user_path(i));
- int instance_idx = light_data->get_user_instance(i);
+ int instance_idx = light_data->get_user_sub_instance(i);
if (instance_idx >= 0) {
RID instance = node->call("get_bake_mesh_instance", instance_idx);
if (instance.is_valid()) {
- RS::get_singleton()->instance_set_use_lightmap(instance, get_instance(), RID());
+ RS::get_singleton()->instance_geometry_set_lightmap(instance, RID(), Rect2(), 0);
}
} else {
- VisualInstance *vi = Object::cast_to<VisualInstance>(node);
+ VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(node);
ERR_CONTINUE(!vi);
- RS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), get_instance(), RID());
+ RS::get_singleton()->instance_geometry_set_lightmap(vi->get_instance(), RID(), Rect2(), 0);
}
}
}
@@ -719,6 +1286,8 @@ void BakedLightmap::set_light_data(const Ref<BakedLightmapData> &p_data) {
_assign_lightmaps();
}
}
+
+ update_gizmo();
}
Ref<BakedLightmapData> BakedLightmap::get_light_data() const {
@@ -726,57 +1295,122 @@ Ref<BakedLightmapData> BakedLightmap::get_light_data() const {
return light_data;
}
-void BakedLightmap::_debug_bake() {
- bake(get_parent(), true);
+void BakedLightmap::set_bake_quality(BakeQuality p_quality) {
+ bake_quality = p_quality;
}
-void BakedLightmap::set_propagation(float p_propagation) {
- propagation = p_propagation;
+BakedLightmap::BakeQuality BakedLightmap::get_bake_quality() const {
+ return bake_quality;
}
-float BakedLightmap::get_propagation() const {
+AABB BakedLightmap::get_aabb() const {
+ return AABB();
+}
+Vector<Face3> BakedLightmap::get_faces(uint32_t p_usage_flags) const {
+ return Vector<Face3>();
+}
+
+void BakedLightmap::set_use_denoiser(bool p_enable) {
- return propagation;
+ use_denoiser = p_enable;
}
-void BakedLightmap::set_energy(float p_energy) {
- energy = p_energy;
+bool BakedLightmap::is_using_denoiser() const {
+
+ return use_denoiser;
}
-float BakedLightmap::get_energy() const {
+void BakedLightmap::set_directional(bool p_enable) {
+ directional = p_enable;
+}
- return energy;
+bool BakedLightmap::is_directional() const {
+ return directional;
}
-void BakedLightmap::set_bake_quality(BakeQuality p_quality) {
- bake_quality = p_quality;
+void BakedLightmap::set_interior(bool p_enable) {
+ interior = p_enable;
+}
+bool BakedLightmap::is_interior() const {
+ return interior;
}
-BakedLightmap::BakeQuality BakedLightmap::get_bake_quality() const {
- return bake_quality;
+void BakedLightmap::set_environment_mode(EnvironmentMode p_mode) {
+ environment_mode = p_mode;
+ _change_notify();
}
-void BakedLightmap::set_bake_mode(BakeMode p_mode) {
- bake_mode = p_mode;
+BakedLightmap::EnvironmentMode BakedLightmap::get_environment_mode() const {
+ return environment_mode;
}
-BakedLightmap::BakeMode BakedLightmap::get_bake_mode() const {
- return bake_mode;
+void BakedLightmap::set_environment_custom_sky(const Ref<Sky> &p_sky) {
+ environment_custom_sky = p_sky;
}
-void BakedLightmap::set_image_path(const String &p_path) {
- image_path = p_path;
+Ref<Sky> BakedLightmap::get_environment_custom_sky() const {
+ return environment_custom_sky;
}
-String BakedLightmap::get_image_path() const {
- return image_path;
+void BakedLightmap::set_environment_custom_color(const Color &p_color) {
+ environment_custom_color = p_color;
+}
+Color BakedLightmap::get_environment_custom_color() const {
+ return environment_custom_color;
}
-AABB BakedLightmap::get_aabb() const {
- return AABB(-extents, extents * 2);
+void BakedLightmap::set_environment_custom_energy(float p_energy) {
+ environment_custom_energy = p_energy;
}
-Vector<Face3> BakedLightmap::get_faces(uint32_t p_usage_flags) const {
- return Vector<Face3>();
+float BakedLightmap::get_environment_custom_energy() const {
+ return environment_custom_energy;
+}
+
+void BakedLightmap::set_bounces(int p_bounces) {
+ ERR_FAIL_COND(p_bounces < 0 || p_bounces > 16);
+ bounces = p_bounces;
+}
+
+int BakedLightmap::get_bounces() const {
+ return bounces;
+}
+
+void BakedLightmap::set_bias(float p_bias) {
+ ERR_FAIL_COND(p_bias < 0.00001);
+ bias = p_bias;
+}
+
+float BakedLightmap::get_bias() const {
+ return bias;
+}
+
+void BakedLightmap::set_max_texture_size(int p_size) {
+ ERR_FAIL_COND(p_size < 2048);
+ max_texture_size = p_size;
+}
+
+int BakedLightmap::get_max_texture_size() const {
+ return max_texture_size;
+}
+
+void BakedLightmap::set_generate_probes(GenerateProbes p_generate_probes) {
+ gen_probes = p_generate_probes;
+}
+
+BakedLightmap::GenerateProbes BakedLightmap::get_generate_probes() const {
+ return gen_probes;
+}
+
+void BakedLightmap::_validate_property(PropertyInfo &property) const {
+ if (property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
+ property.usage = 0;
+ }
+ if (property.name == "environment_custom_color" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR) {
+ property.usage = 0;
+ }
+ if (property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
+ property.usage = 0;
+ }
}
void BakedLightmap::_bind_methods() {
@@ -784,81 +1418,91 @@ void BakedLightmap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_light_data", "data"), &BakedLightmap::set_light_data);
ClassDB::bind_method(D_METHOD("get_light_data"), &BakedLightmap::get_light_data);
- ClassDB::bind_method(D_METHOD("set_bake_cell_size", "bake_cell_size"), &BakedLightmap::set_bake_cell_size);
- ClassDB::bind_method(D_METHOD("get_bake_cell_size"), &BakedLightmap::get_bake_cell_size);
-
- ClassDB::bind_method(D_METHOD("set_capture_cell_size", "capture_cell_size"), &BakedLightmap::set_capture_cell_size);
- ClassDB::bind_method(D_METHOD("get_capture_cell_size"), &BakedLightmap::get_capture_cell_size);
-
ClassDB::bind_method(D_METHOD("set_bake_quality", "bake_quality"), &BakedLightmap::set_bake_quality);
ClassDB::bind_method(D_METHOD("get_bake_quality"), &BakedLightmap::get_bake_quality);
- ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &BakedLightmap::set_bake_mode);
- ClassDB::bind_method(D_METHOD("get_bake_mode"), &BakedLightmap::get_bake_mode);
+ ClassDB::bind_method(D_METHOD("set_bounces", "bounces"), &BakedLightmap::set_bounces);
+ ClassDB::bind_method(D_METHOD("get_bounces"), &BakedLightmap::get_bounces);
+
+ ClassDB::bind_method(D_METHOD("set_generate_probes", "subdivision"), &BakedLightmap::set_generate_probes);
+ ClassDB::bind_method(D_METHOD("get_generate_probes"), &BakedLightmap::get_generate_probes);
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BakedLightmap::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &BakedLightmap::get_extents);
+ ClassDB::bind_method(D_METHOD("set_bias", "bias"), &BakedLightmap::set_bias);
+ ClassDB::bind_method(D_METHOD("get_bias"), &BakedLightmap::get_bias);
- ClassDB::bind_method(D_METHOD("set_bake_default_texels_per_unit", "texels"), &BakedLightmap::set_bake_default_texels_per_unit);
- ClassDB::bind_method(D_METHOD("get_bake_default_texels_per_unit"), &BakedLightmap::get_bake_default_texels_per_unit);
+ ClassDB::bind_method(D_METHOD("set_environment_mode", "mode"), &BakedLightmap::set_environment_mode);
+ ClassDB::bind_method(D_METHOD("get_environment_mode"), &BakedLightmap::get_environment_mode);
- ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &BakedLightmap::set_propagation);
- ClassDB::bind_method(D_METHOD("get_propagation"), &BakedLightmap::get_propagation);
+ ClassDB::bind_method(D_METHOD("set_environment_custom_sky", "sky"), &BakedLightmap::set_environment_custom_sky);
+ ClassDB::bind_method(D_METHOD("get_environment_custom_sky"), &BakedLightmap::get_environment_custom_sky);
- ClassDB::bind_method(D_METHOD("set_energy", "energy"), &BakedLightmap::set_energy);
- ClassDB::bind_method(D_METHOD("get_energy"), &BakedLightmap::get_energy);
+ ClassDB::bind_method(D_METHOD("set_environment_custom_color", "color"), &BakedLightmap::set_environment_custom_color);
+ ClassDB::bind_method(D_METHOD("get_environment_custom_color"), &BakedLightmap::get_environment_custom_color);
- ClassDB::bind_method(D_METHOD("set_hdr", "hdr"), &BakedLightmap::set_hdr);
- ClassDB::bind_method(D_METHOD("is_hdr"), &BakedLightmap::is_hdr);
+ ClassDB::bind_method(D_METHOD("set_environment_custom_energy", "energy"), &BakedLightmap::set_environment_custom_energy);
+ ClassDB::bind_method(D_METHOD("get_environment_custom_energy"), &BakedLightmap::get_environment_custom_energy);
- ClassDB::bind_method(D_METHOD("set_image_path", "image_path"), &BakedLightmap::set_image_path);
- ClassDB::bind_method(D_METHOD("get_image_path"), &BakedLightmap::get_image_path);
+ ClassDB::bind_method(D_METHOD("set_max_texture_size", "max_texture_size"), &BakedLightmap::set_max_texture_size);
+ ClassDB::bind_method(D_METHOD("get_max_texture_size"), &BakedLightmap::get_max_texture_size);
- ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &BakedLightmap::bake, DEFVAL(Variant()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("debug_bake"), &BakedLightmap::_debug_bake);
- ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+ ClassDB::bind_method(D_METHOD("set_use_denoiser", "use_denoiser"), &BakedLightmap::set_use_denoiser);
+ ClassDB::bind_method(D_METHOD("is_using_denoiser"), &BakedLightmap::is_using_denoiser);
- ADD_GROUP("Bake", "bake_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_bake_cell_size", "get_bake_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_bake_quality", "get_bake_quality");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mode", PROPERTY_HINT_ENUM, "ConeTrace,RayTrace"), "set_bake_mode", "get_bake_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_energy", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_energy", "get_energy");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_hdr"), "set_hdr", "is_hdr");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "bake_extents"), "set_extents", "get_extents");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_default_texels_per_unit"), "set_bake_default_texels_per_unit", "get_bake_default_texels_per_unit");
- ADD_GROUP("Capture", "capture_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "capture_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_capture_cell_size", "get_capture_cell_size");
+ ClassDB::bind_method(D_METHOD("set_interior", "enable"), &BakedLightmap::set_interior);
+ ClassDB::bind_method(D_METHOD("is_interior"), &BakedLightmap::is_interior);
+
+ ClassDB::bind_method(D_METHOD("set_directional", "directional"), &BakedLightmap::set_directional);
+ ClassDB::bind_method(D_METHOD("is_directional"), &BakedLightmap::is_directional);
+
+ // ClassDB::bind_method(D_METHOD("bake", "from_node"), &BakedLightmap::bake, DEFVAL(Variant()));
+
+ ADD_GROUP("Tweaks", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "quality", PROPERTY_HINT_ENUM, "Low,Medium,High,Ultra"), "set_bake_quality", "get_bake_quality");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "bounces", PROPERTY_HINT_RANGE, "0,16,1"), "set_bounces", "get_bounces");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional"), "set_directional", "is_directional");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interior"), "set_interior", "is_interior");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_denoiser"), "set_use_denoiser", "is_using_denoiser");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0.00001,0.1,0.00001,or_greater"), "set_bias", "get_bias");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_texture_size"), "set_max_texture_size", "get_max_texture_size");
+ ADD_GROUP("Environment", "environment_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "environment_mode", PROPERTY_HINT_ENUM, "Disabled,Scene,Custom Sky,Custom Color"), "set_environment_mode", "get_environment_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment_custom_sky", PROPERTY_HINT_RESOURCE_TYPE, "Sky"), "set_environment_custom_sky", "get_environment_custom_sky");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "environment_custom_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_environment_custom_color", "get_environment_custom_color");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "environment_custom_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_environment_custom_energy", "get_environment_custom_energy");
+ ADD_GROUP("Gen Probes", "generate_probes_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "generate_probes_subdiv", PROPERTY_HINT_ENUM, "Disabled,4,8,16,32"), "set_generate_probes", "get_generate_probes");
ADD_GROUP("Data", "");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "image_path", PROPERTY_HINT_DIR), "set_image_path", "get_image_path");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_data", PROPERTY_HINT_RESOURCE_TYPE, "BakedLightmapData"), "set_light_data", "get_light_data");
BIND_ENUM_CONSTANT(BAKE_QUALITY_LOW);
BIND_ENUM_CONSTANT(BAKE_QUALITY_MEDIUM);
BIND_ENUM_CONSTANT(BAKE_QUALITY_HIGH);
- BIND_ENUM_CONSTANT(BAKE_MODE_CONE_TRACE);
- BIND_ENUM_CONSTANT(BAKE_MODE_RAY_TRACE);
BIND_ENUM_CONSTANT(BAKE_ERROR_OK);
BIND_ENUM_CONSTANT(BAKE_ERROR_NO_SAVE_PATH);
BIND_ENUM_CONSTANT(BAKE_ERROR_NO_MESHES);
BIND_ENUM_CONSTANT(BAKE_ERROR_CANT_CREATE_IMAGE);
BIND_ENUM_CONSTANT(BAKE_ERROR_USER_ABORTED);
+
+ BIND_ENUM_CONSTANT(ENVIRONMENT_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(ENVIRONMENT_MODE_SCENE);
+ BIND_ENUM_CONSTANT(ENVIRONMENT_MODE_CUSTOM_SKY);
+ BIND_ENUM_CONSTANT(ENVIRONMENT_MODE_CUSTOM_COLOR);
}
BakedLightmap::BakedLightmap() {
- extents = Vector3(10, 10, 10);
- bake_default_texels_per_unit = 20;
- bake_cell_size = 0.25;
- capture_cell_size = 0.5;
+ environment_mode = ENVIRONMENT_MODE_DISABLED;
+ environment_custom_color = Color(0.2, 0.7, 1.0);
+ environment_custom_energy = 1.0;
bake_quality = BAKE_QUALITY_MEDIUM;
- bake_mode = BAKE_MODE_CONE_TRACE;
- energy = 1;
- propagation = 1;
- hdr = false;
- image_path = ".";
- set_disable_scale(true);
+ interior = false;
+ directional = false;
+
+ gen_probes = GENERATE_PROBES_DISABLED;
+ use_denoiser = true;
+ bounces = 1;
+ bias = 0.0005;
+ max_texture_size = 16384;
}
-#endif
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h
index bc9e3f55ea..020d5fe1e0 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/baked_lightmap.h
@@ -28,189 +28,257 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#if 0
#ifndef BAKED_INDIRECT_LIGHT_H
#define BAKED_INDIRECT_LIGHT_H
-#include "multimesh_instance.h"
-#include "scene/3d/light.h"
-#include "scene/3d/visual_instance.h"
+#include "core/local_vector.h"
+#include "scene/3d/light_3d.h"
+#include "scene/3d/lightmapper.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/3d/multimesh_instance_3d.h"
+#include "scene/3d/visual_instance_3d.h"
+#include "scene/resources/sky.h"
class BakedLightmapData : public Resource {
GDCLASS(BakedLightmapData, Resource);
+ RES_BASE_EXTENSION("lmbake")
- RID baked_light;
+ Ref<TextureLayered> light_texture;
+
+ bool uses_spherical_harmonics = false;
+ bool interior = false;
+
+ RID lightmap;
AABB bounds;
- float energy;
- int cell_subdiv;
- Transform cell_space_xform;
struct User {
NodePath path;
- Ref<Texture2D> lightmap;
- int instance_index;
+ int32_t sub_instance;
+ Rect2 uv_scale;
+ int slice_index;
};
Vector<User> users;
void _set_user_data(const Array &p_data);
Array _get_user_data() const;
+ void _set_probe_data(const Dictionary &p_data);
+ Dictionary _get_probe_data() const;
protected:
static void _bind_methods();
public:
- void set_bounds(const AABB &p_bounds);
- AABB get_bounds() const;
+ void add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance = -1);
+ int get_user_count() const;
+ NodePath get_user_path(int p_user) const;
+ int32_t get_user_sub_instance(int p_user) const;
+ Rect2 get_user_lightmap_uv_scale(int p_user) const;
+ int get_user_lightmap_slice_index(int p_user) const;
+ void clear_users();
- void set_octree(const Vector<uint8_t> &p_octree);
- Vector<uint8_t> get_octree() const;
+ void set_light_texture(const Ref<TextureLayered> &p_light_texture);
+ Ref<TextureLayered> get_light_texture() const;
- void set_cell_space_transform(const Transform &p_xform);
- Transform get_cell_space_transform() const;
+ void set_uses_spherical_harmonics(bool p_enable);
+ bool is_using_spherical_harmonics() const;
- void set_cell_subdiv(int p_cell_subdiv);
- int get_cell_subdiv() const;
+ bool is_interior() const;
- void set_energy(float p_energy);
- float get_energy() const;
+ void set_capture_data(const AABB &p_bounds, bool p_interior, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree);
+ PackedVector3Array get_capture_points() const;
+ PackedColorArray get_capture_sh() const;
+ PackedInt32Array get_capture_tetrahedra() const;
+ PackedInt32Array get_capture_bsp_tree() const;
+ AABB get_capture_bounds() const;
- void add_user(const NodePath &p_path, const Ref<Texture2D> &p_lightmap, int p_instance = -1);
- int get_user_count() const;
- NodePath get_user_path(int p_user) const;
- Ref<Texture2D> get_user_lightmap(int p_user) const;
- int get_user_instance(int p_user) const;
- void clear_users();
+ void clear();
virtual RID get_rid() const;
BakedLightmapData();
~BakedLightmapData();
};
-class BakedLightmap : public VisualInstance {
- GDCLASS(BakedLightmap, VisualInstance);
+class BakedLightmap : public VisualInstance3D {
+ GDCLASS(BakedLightmap, VisualInstance3D);
public:
enum BakeQuality {
BAKE_QUALITY_LOW,
BAKE_QUALITY_MEDIUM,
- BAKE_QUALITY_HIGH
+ BAKE_QUALITY_HIGH,
+ BAKE_QUALITY_ULTRA,
};
-
- enum BakeMode {
- BAKE_MODE_CONE_TRACE,
- BAKE_MODE_RAY_TRACE,
+ enum GenerateProbes {
+ GENERATE_PROBES_DISABLED,
+ GENERATE_PROBES_SUBDIV_4,
+ GENERATE_PROBES_SUBDIV_8,
+ GENERATE_PROBES_SUBDIV_16,
+ GENERATE_PROBES_SUBDIV_32,
};
enum BakeError {
BAKE_ERROR_OK,
+ BAKE_ERROR_NO_LIGHTMAPPER,
BAKE_ERROR_NO_SAVE_PATH,
BAKE_ERROR_NO_MESHES,
+ BAKE_ERROR_MESHES_INVALID,
BAKE_ERROR_CANT_CREATE_IMAGE,
BAKE_ERROR_USER_ABORTED
};
- typedef void (*BakeBeginFunc)(int);
- typedef bool (*BakeStepFunc)(int, const String &);
- typedef void (*BakeEndFunc)();
+ enum EnvironmentMode {
+ ENVIRONMENT_MODE_DISABLED,
+ ENVIRONMENT_MODE_SCENE,
+ ENVIRONMENT_MODE_CUSTOM_SKY,
+ ENVIRONMENT_MODE_CUSTOM_COLOR,
+ };
private:
- float bake_cell_size;
- float capture_cell_size;
- Vector3 extents;
- float bake_default_texels_per_unit;
- float propagation;
- float energy;
BakeQuality bake_quality;
- BakeMode bake_mode;
- bool hdr;
- String image_path;
+ bool use_denoiser;
+ int bounces;
+ float bias;
+ int max_texture_size;
+ bool interior;
+ EnvironmentMode environment_mode;
+ Ref<Sky> environment_custom_sky;
+ Color environment_custom_color;
+ float environment_custom_energy;
+ bool directional;
+ GenerateProbes gen_probes;
Ref<BakedLightmapData> light_data;
- struct PlotMesh {
- Ref<Material> override_material;
- Vector<Ref<Material> > instance_materials;
- Ref<Mesh> mesh;
- Transform local_xform;
- NodePath path;
- int instance_idx;
+ struct LightsFound {
+ Transform xform;
+ Light3D *light;
};
- struct PlotLight {
- Light *light;
- Transform local_xform;
+ struct MeshesFound {
+ Transform xform;
+ NodePath node_path;
+ int32_t subindex;
+ Ref<Mesh> mesh;
+ int32_t lightmap_scale;
+ Vector<Ref<Material>> overrides;
};
- void _find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plot_meshes, List<PlotLight> &plot_lights);
-
- void _debug_bake();
+ void _find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes);
void _assign_lightmaps();
void _clear_lightmaps();
- static bool _bake_time(void *ud, float p_secs, float p_progress);
-
struct BakeTimeData {
String text;
int pass;
uint64_t last_step;
};
+ struct BSPSimplex {
+ int vertices[4];
+ int planes[4];
+ };
+
+ struct BSPNode {
+ static const int32_t EMPTY_LEAF = INT32_MIN;
+ Plane plane;
+ int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
+ };
+
+ int _bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const;
+ int32_t _compute_bsp_tree(const Vector<Vector3> &p_points, const LocalVector<Plane> &p_planes, LocalVector<int32_t> &planes_tested, const LocalVector<BSPSimplex> &p_simplices, const LocalVector<int32_t> &p_simplex_indices, LocalVector<BSPNode> &bsp_nodes);
+
+ struct BakeStepUD {
+ Lightmapper::BakeStepFunc func;
+ void *ud;
+ float from_percent;
+ float to_percent;
+ };
+
+ static bool _lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh);
+
+ struct GenProbesOctree {
+ Vector3i offset;
+ uint32_t size;
+ GenProbesOctree *children[8] = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };
+ ~GenProbesOctree() {
+ for (int i = 0; i < 8; i++) {
+ if (children[i] != nullptr) {
+ memdelete(children[i]);
+ }
+ }
+ }
+ };
+
+ struct Vector3iHash {
+ _FORCE_INLINE_ static uint32_t hash(const Vector3i &p_vtx) {
+ uint32_t h = hash_djb2_one_32(p_vtx.x);
+ h = hash_djb2_one_32(p_vtx.y, h);
+ return hash_djb2_one_32(p_vtx.z, h);
+ }
+ };
+
+ void _plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle);
+ void _gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds);
+
protected:
+ void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
void _notification(int p_what);
public:
- static BakeBeginFunc bake_begin_function;
- static BakeStepFunc bake_step_function;
- static BakeEndFunc bake_end_function;
-
void set_light_data(const Ref<BakedLightmapData> &p_data);
Ref<BakedLightmapData> get_light_data() const;
- void set_bake_cell_size(float p_cell_size);
- float get_bake_cell_size() const;
+ void set_bake_quality(BakeQuality p_quality);
+ BakeQuality get_bake_quality() const;
+
+ void set_use_denoiser(bool p_enable);
+ bool is_using_denoiser() const;
- void set_capture_cell_size(float p_cell_size);
- float get_capture_cell_size() const;
+ void set_directional(bool p_enable);
+ bool is_directional() const;
- void set_extents(const Vector3 &p_extents);
- Vector3 get_extents() const;
+ void set_interior(bool p_interior);
+ bool is_interior() const;
- void set_bake_default_texels_per_unit(const float &p_bake_texels_per_unit);
- float get_bake_default_texels_per_unit() const;
+ void set_environment_mode(EnvironmentMode p_mode);
+ EnvironmentMode get_environment_mode() const;
- void set_propagation(float p_propagation);
- float get_propagation() const;
+ void set_environment_custom_sky(const Ref<Sky> &p_sky);
+ Ref<Sky> get_environment_custom_sky() const;
- void set_energy(float p_energy);
- float get_energy() const;
+ void set_environment_custom_color(const Color &p_color);
+ Color get_environment_custom_color() const;
- void set_bake_quality(BakeQuality p_quality);
- BakeQuality get_bake_quality() const;
+ void set_environment_custom_energy(float p_energy);
+ float get_environment_custom_energy() const;
+
+ void set_bounces(int p_bounces);
+ int get_bounces() const;
- void set_bake_mode(BakeMode p_mode);
- BakeMode get_bake_mode() const;
+ void set_bias(float p_bias);
+ float get_bias() const;
- void set_hdr(bool p_enable);
- bool is_hdr() const;
+ void set_max_texture_size(int p_size);
+ int get_max_texture_size() const;
- void set_image_path(const String &p_path);
- String get_image_path() const;
+ void set_generate_probes(GenerateProbes p_generate_probes);
+ GenerateProbes get_generate_probes() const;
AABB get_aabb() const;
Vector<Face3> get_faces(uint32_t p_usage_flags) const;
- BakeError bake(Node *p_from_node, bool p_create_visual_debug = false);
+ BakeError bake(Node *p_from_node, String p_image_data_path = "", Lightmapper::BakeStepFunc p_bake_step = nullptr, void *p_bake_userdata = nullptr);
BakedLightmap();
};
+VARIANT_ENUM_CAST(BakedLightmap::GenerateProbes);
VARIANT_ENUM_CAST(BakedLightmap::BakeQuality);
-VARIANT_ENUM_CAST(BakedLightmap::BakeMode);
VARIANT_ENUM_CAST(BakedLightmap::BakeError);
+VARIANT_ENUM_CAST(BakedLightmap::EnvironmentMode);
-#endif
#endif // BAKED_INDIRECT_LIGHT_H
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 6d571ee4f2..65a330ddc0 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -349,7 +349,7 @@ Vector3 GIProbe::get_extents() const {
void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) {
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node);
- if (mi && mi->get_flag(GeometryInstance3D::FLAG_USE_BAKED_LIGHT) && mi->is_visible_in_tree()) {
+ if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
diff --git a/scene/3d/lightmap_probe.cpp b/scene/3d/lightmap_probe.cpp
new file mode 100644
index 0000000000..2da81337f0
--- /dev/null
+++ b/scene/3d/lightmap_probe.cpp
@@ -0,0 +1,4 @@
+#include "lightmap_probe.h"
+
+LightmapProbe::LightmapProbe() {
+}
diff --git a/scene/3d/lightmap_probe.h b/scene/3d/lightmap_probe.h
new file mode 100644
index 0000000000..65bc6914f4
--- /dev/null
+++ b/scene/3d/lightmap_probe.h
@@ -0,0 +1,12 @@
+#ifndef LIGHTMAP_PROBE_H
+#define LIGHTMAP_PROBE_H
+
+#include "scene/3d/node_3d.h"
+
+class LightmapProbe : public Node3D {
+ GDCLASS(LightmapProbe, Node3D)
+public:
+ LightmapProbe();
+};
+
+#endif // LIGHTMAP_PROBE_H
diff --git a/scene/3d/lightmapper.cpp b/scene/3d/lightmapper.cpp
new file mode 100644
index 0000000000..53ebd5ee2e
--- /dev/null
+++ b/scene/3d/lightmapper.cpp
@@ -0,0 +1,37 @@
+#include "lightmapper.h"
+
+LightmapDenoiser *(*LightmapDenoiser::create_function)() = nullptr;
+
+Ref<LightmapDenoiser> LightmapDenoiser::create() {
+ if (create_function) {
+ return Ref<LightmapDenoiser>(create_function());
+ }
+ return Ref<LightmapDenoiser>();
+}
+
+Lightmapper::CreateFunc Lightmapper::create_custom = nullptr;
+Lightmapper::CreateFunc Lightmapper::create_gpu = nullptr;
+Lightmapper::CreateFunc Lightmapper::create_cpu = nullptr;
+
+Ref<Lightmapper> Lightmapper::create() {
+ Lightmapper *lm = nullptr;
+ if (create_custom) {
+ lm = create_custom();
+ }
+
+ if (!lm && create_gpu) {
+ lm = create_gpu();
+ }
+
+ if (!lm && create_cpu) {
+ lm = create_cpu();
+ }
+ if (!lm) {
+ return Ref<Lightmapper>();
+ } else {
+ return Ref<Lightmapper>(lm);
+ }
+}
+
+Lightmapper::Lightmapper() {
+}
diff --git a/scene/3d/lightmapper.h b/scene/3d/lightmapper.h
new file mode 100644
index 0000000000..7c052a30a0
--- /dev/null
+++ b/scene/3d/lightmapper.h
@@ -0,0 +1,90 @@
+#ifndef LIGHTMAPPER_H
+#define LIGHTMAPPER_H
+
+#include "scene/resources/mesh.h"
+#include "servers/rendering/rendering_device.h"
+
+class LightmapDenoiser : public Reference {
+ GDCLASS(LightmapDenoiser, Reference)
+protected:
+ static LightmapDenoiser *(*create_function)();
+
+public:
+ virtual Ref<Image> denoise_image(const Ref<Image> &p_image) = 0;
+ static Ref<LightmapDenoiser> create();
+};
+
+class Lightmapper : public Reference {
+ GDCLASS(Lightmapper, Reference)
+public:
+ enum GenerateProbes {
+ GENERATE_PROBES_DISABLED,
+ GENERATE_PROBES_SUBDIV_4,
+ GENERATE_PROBES_SUBDIV_8,
+ GENERATE_PROBES_SUBDIV_16,
+ GENERATE_PROBES_SUBDIV_32,
+
+ };
+
+ enum LightType {
+ LIGHT_TYPE_DIRECTIONAL,
+ LIGHT_TYPE_OMNI,
+ LIGHT_TYPE_SPOT
+ };
+
+ enum BakeError {
+ BAKE_ERROR_LIGHTMAP_TOO_SMALL,
+ BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES,
+ BAKE_OK
+ };
+
+ enum BakeQuality {
+ BAKE_QUALITY_LOW,
+ BAKE_QUALITY_MEDIUM,
+ BAKE_QUALITY_HIGH,
+ BAKE_QUALITY_ULTRA,
+ };
+
+ typedef Lightmapper *(*CreateFunc)();
+
+ static CreateFunc create_custom;
+ static CreateFunc create_gpu;
+ static CreateFunc create_cpu;
+
+protected:
+public:
+ typedef bool (*BakeStepFunc)(float, const String &, void *, bool); //step index, step total, step description, userdata
+
+ struct MeshData {
+ //triangle data
+ Vector<Vector3> points;
+ Vector<Vector2> uv2;
+ Vector<Vector3> normal;
+ Ref<Image> albedo_on_uv2;
+ Ref<Image> emission_on_uv2;
+ Variant userdata;
+ };
+
+ virtual void add_mesh(const MeshData &p_mesh) = 0;
+ virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance) = 0;
+ virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size) = 0;
+ virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size) = 0;
+ virtual void add_probe(const Vector3 &p_position) = 0;
+ virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_step_userdata = nullptr) = 0;
+
+ virtual int get_bake_texture_count() const = 0;
+ virtual Ref<Image> get_bake_texture(int p_index) const = 0;
+ virtual int get_bake_mesh_count() const = 0;
+ virtual Variant get_bake_mesh_userdata(int p_index) const = 0;
+ virtual Rect2 get_bake_mesh_uv_scale(int p_index) const = 0;
+ virtual int get_bake_mesh_texture_slice(int p_index) const = 0;
+ virtual int get_bake_probe_count() const = 0;
+ virtual Vector3 get_bake_probe_point(int p_probe) const = 0;
+ virtual Vector<Color> get_bake_probe_sh(int p_probe) const = 0;
+
+ static Ref<Lightmapper> create();
+
+ Lightmapper();
+};
+
+#endif // LIGHTMAPPER_H
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index ce8672c1dd..4724c88a30 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -239,7 +239,17 @@ bool GeometryInstance3D::_set(const StringName &p_name, const Variant &p_value)
set_shader_instance_uniform(*r, p_value);
return true;
}
+#ifndef DISABLE_DEPRECATED
+ if (p_name == SceneStringNames::get_singleton()->use_in_baked_light && bool(p_value)) {
+ set_gi_mode(GI_MODE_BAKED);
+ return true;
+ }
+ if (p_name == SceneStringNames::get_singleton()->use_dynamic_gi && bool(p_value)) {
+ set_gi_mode(GI_MODE_DYNAMIC);
+ return true;
+ }
+#endif
return false;
}
@@ -273,23 +283,6 @@ void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-void GeometryInstance3D::set_flag(Flags p_flag, bool p_value) {
-
- ERR_FAIL_INDEX(p_flag, FLAG_MAX);
- if (flags[p_flag] == p_value)
- return;
-
- flags[p_flag] = p_value;
- RS::get_singleton()->instance_geometry_set_flag(get_instance(), (RS::InstanceFlags)p_flag, p_value);
-}
-
-bool GeometryInstance3D::get_flag(Flags p_flag) const {
-
- ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
-
- return flags[p_flag];
-}
-
void GeometryInstance3D::set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting) {
shadow_casting_setting = p_shadow_casting_setting;
@@ -335,14 +328,45 @@ void GeometryInstance3D::set_custom_aabb(AABB aabb) {
RS::get_singleton()->instance_set_custom_aabb(get_instance(), aabb);
}
+void GeometryInstance3D::set_lightmap_scale(LightmapScale p_scale) {
+ ERR_FAIL_INDEX(p_scale, LIGHTMAP_SCALE_MAX);
+ lightmap_scale = p_scale;
+}
+
+GeometryInstance3D::LightmapScale GeometryInstance3D::get_lightmap_scale() const {
+ return lightmap_scale;
+}
+
+void GeometryInstance3D::set_gi_mode(GIMode p_mode) {
+
+ switch (p_mode) {
+ case GI_MODE_DISABLED: {
+ RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
+ RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false);
+ } break;
+ case GI_MODE_BAKED: {
+ RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, true);
+ RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, false);
+
+ } break;
+ case GI_MODE_DYNAMIC: {
+ RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
+ RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_DYNAMIC_GI, true);
+ } break;
+ }
+
+ gi_mode = p_mode;
+}
+
+GeometryInstance3D::GIMode GeometryInstance3D::get_gi_mode() const {
+ return gi_mode;
+}
+
void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override);
ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override);
- ClassDB::bind_method(D_METHOD("set_flag", "flag", "value"), &GeometryInstance3D::set_flag);
- ClassDB::bind_method(D_METHOD("get_flag", "flag"), &GeometryInstance3D::get_flag);
-
ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance3D::set_cast_shadows_setting);
ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &GeometryInstance3D::get_cast_shadows_setting);
@@ -364,6 +388,12 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extra_cull_margin", "margin"), &GeometryInstance3D::set_extra_cull_margin);
ClassDB::bind_method(D_METHOD("get_extra_cull_margin"), &GeometryInstance3D::get_extra_cull_margin);
+ ClassDB::bind_method(D_METHOD("set_lightmap_scale", "scale"), &GeometryInstance3D::set_lightmap_scale);
+ ClassDB::bind_method(D_METHOD("get_lightmap_scale"), &GeometryInstance3D::get_lightmap_scale);
+
+ ClassDB::bind_method(D_METHOD("set_gi_mode", "mode"), &GeometryInstance3D::set_gi_mode);
+ ClassDB::bind_method(D_METHOD("get_gi_mode"), &GeometryInstance3D::get_gi_mode);
+
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &GeometryInstance3D::set_custom_aabb);
ClassDB::bind_method(D_METHOD("get_aabb"), &GeometryInstance3D::get_aabb);
@@ -372,8 +402,9 @@ void GeometryInstance3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,StandardMaterial3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_override", "get_material_override");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_flag", "get_flag", FLAG_USE_BAKED_LIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_dynamic_gi"), "set_flag", "get_flag", FLAG_USE_DYNAMIC_GI);
+ ADD_GROUP("Global Illumination", "gi_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_mode", PROPERTY_HINT_ENUM, "Disabled,Baked,Dynamic"), "set_gi_mode", "get_gi_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "gi_lightmap_scale", PROPERTY_HINT_ENUM, "1x,2x,4x,8x"), "set_lightmap_scale", "get_lightmap_scale");
ADD_GROUP("LOD", "lod_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "lod_min_distance", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_lod_min_distance", "get_lod_min_distance");
@@ -388,10 +419,15 @@ void GeometryInstance3D::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
- BIND_ENUM_CONSTANT(FLAG_USE_BAKED_LIGHT);
- BIND_ENUM_CONSTANT(FLAG_USE_DYNAMIC_GI);
- BIND_ENUM_CONSTANT(FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
- BIND_ENUM_CONSTANT(FLAG_MAX);
+ BIND_ENUM_CONSTANT(GI_MODE_DISABLED);
+ BIND_ENUM_CONSTANT(GI_MODE_BAKED);
+ BIND_ENUM_CONSTANT(GI_MODE_DYNAMIC);
+
+ BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_1X);
+ BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_2X);
+ BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_4X);
+ BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_8X);
+ BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_MAX);
}
GeometryInstance3D::GeometryInstance3D() {
@@ -400,9 +436,8 @@ GeometryInstance3D::GeometryInstance3D() {
lod_min_hysteresis = 0;
lod_max_hysteresis = 0;
- for (int i = 0; i < FLAG_MAX; i++) {
- flags[i] = false;
- }
+ gi_mode = GI_MODE_DISABLED;
+ lightmap_scale = LIGHTMAP_SCALE_1X;
shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
extra_cull_margin = 0;
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index cc5f92066f..a871c65b6a 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -85,13 +85,6 @@ class GeometryInstance3D : public VisualInstance3D {
GDCLASS(GeometryInstance3D, VisualInstance3D);
public:
- enum Flags {
- FLAG_USE_BAKED_LIGHT = RS::INSTANCE_FLAG_USE_BAKED_LIGHT,
- FLAG_USE_DYNAMIC_GI = RS::INSTANCE_FLAG_USE_DYNAMIC_GI,
- FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE,
- FLAG_MAX = RS::INSTANCE_FLAG_MAX,
- };
-
enum ShadowCastingSetting {
SHADOW_CASTING_SETTING_OFF = RS::SHADOW_CASTING_SETTING_OFF,
SHADOW_CASTING_SETTING_ON = RS::SHADOW_CASTING_SETTING_ON,
@@ -99,8 +92,21 @@ public:
SHADOW_CASTING_SETTING_SHADOWS_ONLY = RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY
};
+ enum GIMode {
+ GI_MODE_DISABLED,
+ GI_MODE_BAKED,
+ GI_MODE_DYNAMIC
+ };
+
+ enum LightmapScale {
+ LIGHTMAP_SCALE_1X,
+ LIGHTMAP_SCALE_2X,
+ LIGHTMAP_SCALE_4X,
+ LIGHTMAP_SCALE_8X,
+ LIGHTMAP_SCALE_MAX,
+ };
+
private:
- bool flags[FLAG_MAX];
ShadowCastingSetting shadow_casting_setting;
Ref<Material> material_override;
float lod_min_distance;
@@ -112,6 +118,8 @@ private:
mutable HashMap<StringName, StringName> instance_uniform_property_remap;
float extra_cull_margin;
+ LightmapScale lightmap_scale;
+ GIMode gi_mode;
const StringName *_instance_uniform_get_remap(const StringName p_name) const;
@@ -124,9 +132,6 @@ protected:
static void _bind_methods();
public:
- void set_flag(Flags p_flag, bool p_value);
- bool get_flag(Flags p_flag) const;
-
void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
ShadowCastingSetting get_cast_shadows_setting() const;
@@ -148,6 +153,12 @@ public:
void set_extra_cull_margin(float p_margin);
float get_extra_cull_margin() const;
+ void set_gi_mode(GIMode p_mode);
+ GIMode get_gi_mode() const;
+
+ void set_lightmap_scale(LightmapScale p_scale);
+ LightmapScale get_lightmap_scale() const;
+
void set_shader_instance_uniform(const StringName &p_uniform, const Variant &p_value);
Variant get_shader_instance_uniform(const StringName &p_uniform) const;
@@ -156,7 +167,8 @@ public:
GeometryInstance3D();
};
-VARIANT_ENUM_CAST(GeometryInstance3D::Flags);
VARIANT_ENUM_CAST(GeometryInstance3D::ShadowCastingSetting);
+VARIANT_ENUM_CAST(GeometryInstance3D::LightmapScale);
+VARIANT_ENUM_CAST(GeometryInstance3D::GIMode);
#endif
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index a2d305f3cb..f9c3810843 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -29,207 +29,12 @@
/*************************************************************************/
#include "voxelizer.h"
+#include "core/math/geometry.h"
#include "core/os/os.h"
#include "core/os/threaded_array_processor.h"
#include <stdlib.h>
-#define FINDMINMAX(x0, x1, x2, min, max) \
- min = max = x0; \
- if (x1 < min) \
- min = x1; \
- if (x1 > max) \
- max = x1; \
- if (x2 < min) \
- min = x2; \
- if (x2 > max) \
- max = x2;
-
-static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
- int q;
- Vector3 vmin, vmax;
- for (q = 0; q <= 2; q++) {
- if (normal[q] > 0.0f) {
- vmin[q] = -maxbox[q];
- vmax[q] = maxbox[q];
- } else {
- vmin[q] = maxbox[q];
- vmax[q] = -maxbox[q];
- }
- }
- if (normal.dot(vmin) + d > 0.0f)
- return false;
- if (normal.dot(vmax) + d >= 0.0f)
- return true;
-
- return false;
-}
-
-/*======================== X-tests ========================*/
-#define AXISTEST_X01(a, b, fa, fb) \
- p0 = a * v0.y - b * v0.z; \
- p2 = a * v2.y - b * v2.z; \
- if (p0 < p2) { \
- min = p0; \
- max = p2; \
- } else { \
- min = p2; \
- max = p0; \
- } \
- rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \
- if (min > rad || max < -rad) \
- return false;
-
-#define AXISTEST_X2(a, b, fa, fb) \
- p0 = a * v0.y - b * v0.z; \
- p1 = a * v1.y - b * v1.z; \
- if (p0 < p1) { \
- min = p0; \
- max = p1; \
- } else { \
- min = p1; \
- max = p0; \
- } \
- rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \
- if (min > rad || max < -rad) \
- return false;
-
-/*======================== Y-tests ========================*/
-#define AXISTEST_Y02(a, b, fa, fb) \
- p0 = -a * v0.x + b * v0.z; \
- p2 = -a * v2.x + b * v2.z; \
- if (p0 < p2) { \
- min = p0; \
- max = p2; \
- } else { \
- min = p2; \
- max = p0; \
- } \
- rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \
- if (min > rad || max < -rad) \
- return false;
-
-#define AXISTEST_Y1(a, b, fa, fb) \
- p0 = -a * v0.x + b * v0.z; \
- p1 = -a * v1.x + b * v1.z; \
- if (p0 < p1) { \
- min = p0; \
- max = p1; \
- } else { \
- min = p1; \
- max = p0; \
- } \
- rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \
- if (min > rad || max < -rad) \
- return false;
-
-/*======================== Z-tests ========================*/
-
-#define AXISTEST_Z12(a, b, fa, fb) \
- p1 = a * v1.x - b * v1.y; \
- p2 = a * v2.x - b * v2.y; \
- if (p2 < p1) { \
- min = p2; \
- max = p1; \
- } else { \
- min = p1; \
- max = p2; \
- } \
- rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \
- if (min > rad || max < -rad) \
- return false;
-
-#define AXISTEST_Z0(a, b, fa, fb) \
- p0 = a * v0.x - b * v0.y; \
- p1 = a * v1.x - b * v1.y; \
- if (p0 < p1) { \
- min = p0; \
- max = p1; \
- } else { \
- min = p1; \
- max = p0; \
- } \
- rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \
- if (min > rad || max < -rad) \
- return false;
-
-static bool fast_tri_box_overlap(const Vector3 &boxcenter, const Vector3 boxhalfsize, const Vector3 *triverts) {
-
- /* use separating axis theorem to test overlap between triangle and box */
- /* need to test for overlap in these directions: */
- /* 1) the {x,y,z}-directions (actually, since we use the AABB of the triangle */
- /* we do not even need to test these) */
- /* 2) normal of the triangle */
- /* 3) crossproduct(edge from tri, {x,y,z}-directin) */
- /* this gives 3x3=9 more tests */
- Vector3 v0, v1, v2;
- float min, max, d, p0, p1, p2, rad, fex, fey, fez;
- Vector3 normal, e0, e1, e2;
-
- /* This is the fastest branch on Sun */
- /* move everything so that the boxcenter is in (0,0,0) */
-
- v0 = triverts[0] - boxcenter;
- v1 = triverts[1] - boxcenter;
- v2 = triverts[2] - boxcenter;
-
- /* compute triangle edges */
- e0 = v1 - v0; /* tri edge 0 */
- e1 = v2 - v1; /* tri edge 1 */
- e2 = v0 - v2; /* tri edge 2 */
-
- /* Bullet 3: */
- /* test the 9 tests first (this was faster) */
- fex = Math::abs(e0.x);
- fey = Math::abs(e0.y);
- fez = Math::abs(e0.z);
- AXISTEST_X01(e0.z, e0.y, fez, fey);
- AXISTEST_Y02(e0.z, e0.x, fez, fex);
- AXISTEST_Z12(e0.y, e0.x, fey, fex);
-
- fex = Math::abs(e1.x);
- fey = Math::abs(e1.y);
- fez = Math::abs(e1.z);
- AXISTEST_X01(e1.z, e1.y, fez, fey);
- AXISTEST_Y02(e1.z, e1.x, fez, fex);
- AXISTEST_Z0(e1.y, e1.x, fey, fex);
-
- fex = Math::abs(e2.x);
- fey = Math::abs(e2.y);
- fez = Math::abs(e2.z);
- AXISTEST_X2(e2.z, e2.y, fez, fey);
- AXISTEST_Y1(e2.z, e2.x, fez, fex);
- AXISTEST_Z12(e2.y, e2.x, fey, fex);
-
- /* Bullet 1: */
- /* first test overlap in the {x,y,z}-directions */
- /* find min, max of the triangle each direction, and test for overlap in */
- /* that direction -- this is equivalent to testing a minimal AABB around */
- /* the triangle against the AABB */
-
- /* test in X-direction */
- FINDMINMAX(v0.x, v1.x, v2.x, min, max);
- if (min > boxhalfsize.x || max < -boxhalfsize.x)
- return false;
-
- /* test in Y-direction */
- FINDMINMAX(v0.y, v1.y, v2.y, min, max);
- if (min > boxhalfsize.y || max < -boxhalfsize.y)
- return false;
-
- /* test in Z-direction */
- FINDMINMAX(v0.z, v1.z, v2.z, min, max);
- if (min > boxhalfsize.z || max < -boxhalfsize.z)
- return false;
-
- /* Bullet 2: */
- /* test if the box intersects the plane of the triangle */
- /* compute plane equation of triangle: normal*x+d=0 */
- normal = e0.cross(e1);
- d = -normal.dot(v0); /* plane eq: normal.x+d=0 */
- return planeBoxOverlap(normal, d, boxhalfsize); /* if true, box and triangle overlaps */
-}
-
static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) {
if (p_pos.distance_squared_to(p_vtx[0]) < CMP_EPSILON2) {
@@ -324,7 +129,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
Vector3 half = (to - from) * 0.5;
//is in this cell?
- if (!fast_tri_box_overlap(from + half, half, p_vtx)) {
+ if (!Geometry::triangle_box_overlap(from + half, half, p_vtx)) {
continue; //face does not span this cell
}
@@ -467,7 +272,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
//test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time
Vector3 qsize = test_aabb.size * 0.5; //quarter size, for fast aabb test
- if (!fast_tri_box_overlap(test_aabb.position + qsize, qsize, p_vtx)) {
+ if (!Geometry::triangle_box_overlap(test_aabb.position + qsize, qsize, p_vtx)) {
//if (!Face3(p_vtx[0],p_vtx[1],p_vtx[2]).intersects_aabb2(aabb)) {
//does not fit in child, go on
continue;
@@ -648,7 +453,7 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec
}
//test against original bounds
- if (!fast_tri_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs))
+ if (!Geometry::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs))
continue;
//plot
_plot_face(0, 0, 0, 0, 0, vtxs, normal, uvs, material, po2_bounds);
@@ -681,7 +486,7 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec
}
//test against original bounds
- if (!fast_tri_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs))
+ if (!Geometry::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs))
continue;
//plot face
_plot_face(0, 0, 0, 0, 0, vtxs, normal, uvs, material, po2_bounds);