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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-04-27 11:06:42 +0200 |
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committer | GitHub <noreply@github.com> | 2022-04-27 11:06:42 +0200 |
commit | 2890ac71002d173262eb863b8c4e2d04dec60c04 (patch) | |
tree | 7cb2a67034d35b11d2d52d5f94c1f5843131e97c /scene/3d | |
parent | 6c20ade250f358ff44d1556d8f11622c5a3048b8 (diff) | |
parent | 4d4ffa3a2c15c3d88cf3d3aafe6a230a6e4c6a40 (diff) |
Merge pull request #60319 from TokageItLab/implement-global-rest
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 20 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.h | 3 |
2 files changed, 23 insertions, 0 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 783edf7fc6..9e403a6ecd 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -509,6 +509,7 @@ void Skeleton3D::add_bone(const String &p_name) { bones.push_back(b); process_order_dirty = true; version++; + rest_dirty = true; _make_dirty(); update_gizmos(); } @@ -567,6 +568,7 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) { bones.write[p_bone].parent = p_parent; process_order_dirty = true; + rest_dirty = true; _make_dirty(); } @@ -585,6 +587,7 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) { bones.write[p_bone].parent = -1; process_order_dirty = true; + rest_dirty = true; _make_dirty(); } @@ -607,6 +610,7 @@ void Skeleton3D::set_bone_children(int p_bone, Vector<int> p_children) { bones.write[p_bone].child_bones = p_children; process_order_dirty = true; + rest_dirty = true; _make_dirty(); } @@ -616,6 +620,7 @@ void Skeleton3D::add_bone_child(int p_bone, int p_child) { bones.write[p_bone].child_bones.push_back(p_child); process_order_dirty = true; + rest_dirty = true; _make_dirty(); } @@ -631,6 +636,7 @@ void Skeleton3D::remove_bone_child(int p_bone, int p_child) { } process_order_dirty = true; + rest_dirty = true; _make_dirty(); } @@ -643,6 +649,7 @@ void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) { ERR_FAIL_INDEX(p_bone, bone_size); bones.write[p_bone].rest = p_rest; + rest_dirty = true; _make_dirty(); } Transform3D Skeleton3D::get_bone_rest(int p_bone) const { @@ -651,6 +658,14 @@ Transform3D Skeleton3D::get_bone_rest(int p_bone) const { return bones[p_bone].rest; } +Transform3D Skeleton3D::get_bone_global_rest(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); + if (rest_dirty) { + const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON); + } + return bones[p_bone].global_rest; +} void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) { const int bone_size = bones.size(); @@ -1058,6 +1073,9 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { b.pose_global_no_override = b.pose_global; } } + if (rest_dirty) { + b.global_rest = b.parent >= 0 ? bonesptr[b.parent].global_rest * b.rest : b.rest; + } if (b.local_pose_override_amount >= CMP_EPSILON) { Transform3D override_local_pose; @@ -1088,6 +1106,7 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { emit_signal(SceneStringNames::get_singleton()->bone_pose_changed, current_bone_idx); } + rest_dirty = false; } // Helper functions @@ -1206,6 +1225,7 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton3D::get_bone_rest); ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton3D::set_bone_rest); + ClassDB::bind_method(D_METHOD("get_bone_global_rest", "bone_idx"), &Skeleton3D::get_bone_global_rest); ClassDB::bind_method(D_METHOD("create_skin_from_rest_transforms"), &Skeleton3D::create_skin_from_rest_transforms); ClassDB::bind_method(D_METHOD("register_skin", "skin"), &Skeleton3D::register_skin); diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 279c3e49a2..f8c9fa2c96 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -77,6 +77,7 @@ private: int parent; Transform3D rest; + Transform3D global_rest; _FORCE_INLINE_ void update_pose_cache() { if (pose_cache_dirty) { @@ -142,6 +143,7 @@ private: void _make_dirty(); bool dirty = false; + bool rest_dirty = false; bool show_rest_only = false; @@ -198,6 +200,7 @@ public: void set_bone_rest(int p_bone, const Transform3D &p_rest); Transform3D get_bone_rest(int p_bone) const; + Transform3D get_bone_global_rest(int p_bone) const; Transform3D get_bone_global_pose(int p_bone) const; Transform3D get_bone_global_pose_no_override(int p_bone) const; |