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authorLewis Pollard <lewiji+github@gmail.com>2020-11-15 19:10:19 +0000
committerLewis Pollard <lewiji@gmail.com>2020-11-16 14:20:13 +0000
commit2450173495b6766cb1a2015b83d4cc9f17b17af5 (patch)
treeb138ede1d6770282f8e1e220e8e214af339f5b35 /scene/3d
parentff4ca81d0bc41d254e2a41e3acb8a514cb1379e6 (diff)
Fix is_playing() method in AnimatedSprite3D
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/sprite_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 9f4d64cb32..795c2f0bac 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -1037,7 +1037,7 @@ void AnimatedSprite3D::stop() {
}
bool AnimatedSprite3D::is_playing() const {
- return is_processing();
+ return playing;
}
void AnimatedSprite3D::_reset_timeout() {