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authorJuan Linietsky <reduzio@gmail.com>2016-10-03 16:33:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-03 21:35:16 +0200
commit22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch)
treea817195c08d4713a70ca014a3f63f5937934fe36 /scene/3d
parent78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff)
Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/baked_light_instance.cpp2
-rw-r--r--scene/3d/baked_light_instance.h3
-rw-r--r--scene/3d/camera.cpp107
-rw-r--r--scene/3d/camera.h6
-rw-r--r--scene/3d/light.cpp509
-rw-r--r--scene/3d/light.h104
-rw-r--r--scene/3d/particles.cpp2
-rw-r--r--scene/3d/particles.h3
-rw-r--r--scene/3d/portal.cpp44
-rw-r--r--scene/3d/portal.h2
-rw-r--r--scene/3d/position_3d.cpp31
-rw-r--r--scene/3d/position_3d.h1
-rw-r--r--scene/3d/quad.cpp2
-rw-r--r--scene/3d/room_instance.cpp77
-rw-r--r--scene/3d/room_instance.h5
-rw-r--r--scene/3d/skeleton.cpp47
-rw-r--r--scene/3d/skeleton.h1
-rw-r--r--scene/3d/spatial_player.cpp140
-rw-r--r--scene/3d/spatial_player.h2
-rw-r--r--scene/3d/visual_instance.cpp108
-rw-r--r--scene/3d/visual_instance.h21
21 files changed, 131 insertions, 1086 deletions
diff --git a/scene/3d/baked_light_instance.cpp b/scene/3d/baked_light_instance.cpp
index ca3a309568..07f0e4ee57 100644
--- a/scene/3d/baked_light_instance.cpp
+++ b/scene/3d/baked_light_instance.cpp
@@ -29,6 +29,7 @@
#include "baked_light_instance.h"
#include "scene/scene_string_names.h"
+#if 0
RID BakedLightInstance::get_baked_light_instance() const {
@@ -179,3 +180,4 @@ BakedLightSampler::~BakedLightSampler(){
VS::get_singleton()->free(base);
}
+#endif
diff --git a/scene/3d/baked_light_instance.h b/scene/3d/baked_light_instance.h
index 002e55df1d..15f04fea31 100644
--- a/scene/3d/baked_light_instance.h
+++ b/scene/3d/baked_light_instance.h
@@ -32,6 +32,7 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/baked_light.h"
+#if 0
class BakedLightBaker;
@@ -101,5 +102,5 @@ public:
VARIANT_ENUM_CAST( BakedLightSampler::Param );
-
+#endif
#endif // BAKED_LIGHT_H
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index e76c0938fb..1ce07b0264 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -96,8 +96,8 @@ bool Camera::_set(const StringName& p_name, const Variant& p_value) {
} else {
clear_current();
}
- } else if (p_name=="visible_layers") {
- set_visible_layers(p_value);
+ } else if (p_name=="cull_mask") {
+ set_cull_mask(p_value);
} else if (p_name=="environment") {
set_environment(p_value);
} else
@@ -130,8 +130,8 @@ bool Camera::_get(const StringName& p_name,Variant &r_ret) const {
} else {
r_ret=is_current();
}
- } else if (p_name=="visible_layers") {
- r_ret=get_visible_layers();
+ } else if (p_name=="cull_mask") {
+ r_ret=get_cull_mask();
} else if (p_name=="h_offset") {
r_ret=get_h_offset();
} else if (p_name=="v_offset") {
@@ -176,7 +176,7 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo( Variant::REAL, "far" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
p_list->push_back( PropertyInfo( Variant::INT, "keep_aspect",PROPERTY_HINT_ENUM,"Keep Width,Keep Height") );
p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) );
- p_list->push_back( PropertyInfo( Variant::INT, "visible_layers",PROPERTY_HINT_ALL_FLAGS ) );
+ p_list->push_back( PropertyInfo( Variant::INT, "cull_mask",PROPERTY_HINT_ALL_FLAGS ) );
p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) );
p_list->push_back( PropertyInfo( Variant::REAL, "h_offset" ) );
p_list->push_back( PropertyInfo( Variant::REAL, "v_offset" ) );
@@ -342,91 +342,6 @@ bool Camera::_can_gizmo_scale() const {
}
-RES Camera::_get_gizmo_geometry() const {
-
-
- Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
-
- Ref<FixedMaterial> mat( memnew( FixedMaterial ));
-
- mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(1.0,0.5,1.0,0.5) );
- mat->set_line_width(4);
- mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- mat->set_flag(Material::FLAG_UNSHADED,true);
- //mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
-
- surface_tool->begin(Mesh::PRIMITIVE_LINES);
- surface_tool->set_material(mat);
-
- switch(mode) {
-
- case PROJECTION_PERSPECTIVE: {
-
-
-
- Vector3 side=Vector3( Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)) );
- Vector3 nside=side;
- nside.x=-nside.x;
- Vector3 up=Vector3(0,side.x,0);
-
-
-#define ADD_TRIANGLE( m_a, m_b, m_c)\
-{\
- surface_tool->add_vertex(m_a);\
- surface_tool->add_vertex(m_b);\
- surface_tool->add_vertex(m_b);\
- surface_tool->add_vertex(m_c);\
- surface_tool->add_vertex(m_c);\
- surface_tool->add_vertex(m_a);\
-}
-
- ADD_TRIANGLE( Vector3(), side+up, side-up );
- ADD_TRIANGLE( Vector3(), nside+up, nside-up );
- ADD_TRIANGLE( Vector3(), side+up, nside+up );
- ADD_TRIANGLE( Vector3(), side-up, nside-up );
-
- side.x*=0.25;
- nside.x*=0.25;
- Vector3 tup( 0, up.y*3/2,side.z);
- ADD_TRIANGLE( tup, side+up, nside+up );
-
- } break;
- case PROJECTION_ORTHOGONAL: {
-
-#define ADD_QUAD( m_a, m_b, m_c, m_d)\
-{\
- surface_tool->add_vertex(m_a);\
- surface_tool->add_vertex(m_b);\
- surface_tool->add_vertex(m_b);\
- surface_tool->add_vertex(m_c);\
- surface_tool->add_vertex(m_c);\
- surface_tool->add_vertex(m_d);\
- surface_tool->add_vertex(m_d);\
- surface_tool->add_vertex(m_a);\
-}
-
- float hsize=size*0.5;
- Vector3 right(hsize,0,0);
- Vector3 up(0,hsize,0);
- Vector3 back(0,0,-1.0);
- Vector3 front(0,0,0);
-
- ADD_QUAD( -up-right,-up+right,up+right,up-right);
- ADD_QUAD( -up-right+back,-up+right+back,up+right+back,up-right+back);
- ADD_QUAD( up+right,up+right+back,up-right+back,up-right);
- ADD_QUAD( -up+right,-up+right+back,-up-right+back,-up-right);
-
- right.x*=0.25;
- Vector3 tup( 0, up.y*3/2,back.z );
- ADD_TRIANGLE( tup, right+up+back, -right+up+back );
-
- } break;
-
- }
-
- return surface_tool->commit();
-
-}
Vector3 Camera::project_ray_normal(const Point2& p_pos) const {
@@ -648,8 +563,8 @@ void Camera::_bind_methods() {
ObjectTypeDB::bind_method( _MD("get_zfar"),&Camera::get_zfar );
ObjectTypeDB::bind_method( _MD("get_znear"),&Camera::get_znear );
ObjectTypeDB::bind_method( _MD("get_projection"),&Camera::get_projection );
- ObjectTypeDB::bind_method( _MD("set_visible_layers","mask"),&Camera::set_visible_layers );
- ObjectTypeDB::bind_method( _MD("get_visible_layers"),&Camera::get_visible_layers );
+ ObjectTypeDB::bind_method( _MD("set_cull_mask","mask"),&Camera::set_cull_mask );
+ ObjectTypeDB::bind_method( _MD("get_cull_mask"),&Camera::get_cull_mask );
ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&Camera::set_environment);
ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment);
ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode);
@@ -690,13 +605,13 @@ Camera::Projection Camera::get_projection() const {
return mode;
}
-void Camera::set_visible_layers(uint32_t p_layers) {
+void Camera::set_cull_mask(uint32_t p_layers) {
layers=p_layers;
- VisualServer::get_singleton()->camera_set_visible_layers(camera,layers);
+ VisualServer::get_singleton()->camera_set_cull_mask(camera,layers);
}
-uint32_t Camera::get_visible_layers() const{
+uint32_t Camera::get_cull_mask() const{
return layers;
}
@@ -757,7 +672,7 @@ Camera::Camera() {
layers=0xfffff;
v_offset=0;
h_offset=0;
- VisualServer::get_singleton()->camera_set_visible_layers(camera,layers);
+ VisualServer::get_singleton()->camera_set_cull_mask(camera,layers);
//active=false;
}
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 30c6928245..3ea0bd711c 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -75,7 +75,7 @@ private:
Ref<Environment> environment;
virtual bool _can_gizmo_scale() const;
- virtual RES _get_gizmo_geometry() const;
+
//void _camera_make_current(Node *p_camera);
@@ -126,8 +126,8 @@ public:
bool is_position_behind(const Vector3& p_pos) const;
Vector3 project_position(const Point2& p_point) const;
- void set_visible_layers(uint32_t p_layers);
- uint32_t get_visible_layers() const;
+ void set_cull_mask(uint32_t p_layers);
+ uint32_t get_cull_mask() const;
Vector<Plane> get_frustum() const;
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 227bb3a59d..d98f100020 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -32,75 +32,6 @@
#include "scene/resources/surface_tool.h"
-static const char* _light_param_names[VS::LIGHT_PARAM_MAX]={
- "params/spot_attenuation",
- "params/spot_angle",
- "params/radius",
- "params/energy",
- "params/attenuation",
- "shadow/darkening",
- "shadow/z_offset",
- "shadow/z_slope_scale",
- "shadow/esm_multiplier",
- "shadow/blur_passes"
-};
-
-void Light::set_parameter(Parameter p_param, float p_value) {
-
- ERR_FAIL_INDEX(p_param, PARAM_MAX);
- vars[p_param]=p_value;
- VisualServer::get_singleton()->light_set_param(light,(VisualServer::LightParam)p_param,p_value);
- if (p_param==PARAM_RADIUS || p_param==PARAM_SPOT_ANGLE)
- update_gizmo();
- _change_notify(_light_param_names[p_param]);
-// _change_notify(_param_names[p_param]);
-}
-
-float Light::get_parameter(Parameter p_param) const {
-
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return vars[p_param];
-
-}
-
-void Light::set_color(LightColor p_color, const Color& p_value) {
-
- ERR_FAIL_INDEX(p_color, 3);
- colors[p_color]=p_value;
- VisualServer::get_singleton()->light_set_color(light,(VisualServer::LightColor)p_color,p_value);
- //_change_notify(_color_names[p_color]);
-
-}
-Color Light::get_color(LightColor p_color) const {
-
- ERR_FAIL_INDEX_V(p_color, 3, Color());
- return colors[p_color];
-
-}
-
-
-void Light::set_project_shadows(bool p_enabled) {
-
- shadows=p_enabled;
- VisualServer::get_singleton()->light_set_shadow(light, p_enabled);
- _change_notify("shadow");
-}
-bool Light::has_project_shadows() const {
-
- return shadows;
-}
-
-void Light::set_projector(const Ref<Texture>& p_projector) {
-
- projector=p_projector;
- VisualServer::get_singleton()->light_set_projector(light, projector.is_null()?RID():projector->get_rid());
-}
-
-Ref<Texture> Light::get_projector() const {
-
- return projector;
-}
-
bool Light::_can_gizmo_scale() const {
@@ -108,220 +39,9 @@ bool Light::_can_gizmo_scale() const {
}
-static void _make_sphere(int p_lats, int p_lons, float p_radius, Ref<SurfaceTool> p_tool) {
-
-
- p_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
-
- for(int i = 1; i <= p_lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats);
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
-
- double lat1 = Math_PI * (-0.5 + (double) i / p_lats);
- double z1 = Math::sin(lat1);
- double zr1 = Math::cos(lat1);
-
- for(int j = p_lons; j >= 1; j--) {
-
- double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons;
- double x0 = Math::cos(lng0);
- double y0 = Math::sin(lng0);
-
- double lng1 = 2 * Math_PI * (double) (j) / p_lons;
- double x1 = Math::cos(lng1);
- double y1 = Math::sin(lng1);
-
-
- Vector3 v[4]={
- Vector3(x1 * zr0, z0, y1 *zr0),
- Vector3(x1 * zr1, z1, y1 *zr1),
- Vector3(x0 * zr1, z1, y0 *zr1),
- Vector3(x0 * zr0, z0, y0 *zr0)
- };
-
-#define ADD_POINT(m_idx) \
- p_tool->add_normal(v[m_idx]);\
- p_tool->add_vertex(v[m_idx]*p_radius);
-
- ADD_POINT(0);
- ADD_POINT(1);
- ADD_POINT(2);
-
- ADD_POINT(2);
- ADD_POINT(3);
- ADD_POINT(0);
- }
- }
-
-}
-
-RES Light::_get_gizmo_geometry() const {
-
-
- Ref<FixedMaterial> mat_area( memnew( FixedMaterial ));
-
- mat_area->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.7,0.6,0.0,0.05) );
- mat_area->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.7,0.7,0.7) );
- mat_area->set_blend_mode( Material::BLEND_MODE_ADD );
- mat_area->set_flag(Material::FLAG_DOUBLE_SIDED,true);
-// mat_area->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
-
- Ref<FixedMaterial> mat_light( memnew( FixedMaterial ));
-
- mat_light->set_parameter( FixedMaterial::PARAM_DIFFUSE, Color(1.0,1.0,0.8,0.9) );
- mat_light->set_flag(Material::FLAG_UNSHADED,true);
-
- Ref< Mesh > mesh;
-
- Ref<SurfaceTool> surftool( memnew( SurfaceTool ));
-
- switch(type) {
-
- case VisualServer::LIGHT_DIRECTIONAL: {
-
-
- mat_area->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.9,0.8,0.1,0.8) );
- mat_area->set_blend_mode( Material::BLEND_MODE_MIX);
- mat_area->set_flag(Material::FLAG_DOUBLE_SIDED,false);
- mat_area->set_flag(Material::FLAG_UNSHADED,true);
-
- _make_sphere( 5,5,0.6, surftool );
- surftool->set_material(mat_light);
- mesh=surftool->commit(mesh);
-
- // float radius=1;
-
- surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
-
- const int arrow_points=5;
- Vector3 arrow[arrow_points]={
- Vector3(0,0,2),
- Vector3(1,1,2),
- Vector3(1,1,-1),
- Vector3(2,2,-1),
- Vector3(0,0,-3)
- };
-
- int arrow_sides=4;
-
-
- for(int i = 0; i < arrow_sides ; i++) {
-
-
- Matrix3 ma(Vector3(0,0,1),Math_PI*2*float(i)/arrow_sides);
- Matrix3 mb(Vector3(0,0,1),Math_PI*2*float(i+1)/arrow_sides);
-
-
- for(int j=0;j<arrow_points-1;j++) {
-
- Vector3 points[4]={
- ma.xform(arrow[j]),
- mb.xform(arrow[j]),
- mb.xform(arrow[j+1]),
- ma.xform(arrow[j+1]),
- };
-
- Vector3 n = Plane(points[0],points[1],points[2]).normal;
-
- surftool->add_normal(n);
- surftool->add_vertex(points[0]);
- surftool->add_normal(n);
- surftool->add_vertex(points[1]);
- surftool->add_normal(n);
- surftool->add_vertex(points[2]);
-
- surftool->add_normal(n);
- surftool->add_vertex(points[0]);
- surftool->add_normal(n);
- surftool->add_vertex(points[2]);
- surftool->add_normal(n);
- surftool->add_vertex(points[3]);
-
-
- }
-
-
- }
-
- surftool->set_material(mat_area);
- mesh=surftool->commit(mesh);
-
-
-
- } break;
- case VisualServer::LIGHT_OMNI: {
-
-
- _make_sphere( 20,20,vars[PARAM_RADIUS], surftool );
- surftool->set_material(mat_area);
- mesh=surftool->commit(mesh);
- _make_sphere(5,5, 0.1, surftool );
- surftool->set_material(mat_light);
- mesh=surftool->commit(mesh);
- } break;
-
- case VisualServer::LIGHT_SPOT: {
-
- _make_sphere( 5,5,0.1, surftool );
- surftool->set_material(mat_light);
- mesh=surftool->commit(mesh);
-
- // make cone
- int points=24;
- float len=vars[PARAM_RADIUS];
- float size=Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE]))*len;
-
- surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
-
- for(int i = 0; i < points; i++) {
-
- float x0=Math::sin(i * Math_PI * 2 / points);
- float y0=Math::cos(i * Math_PI * 2 / points);
- float x1=Math::sin((i+1) * Math_PI * 2 / points);
- float y1=Math::cos((i+1) * Math_PI * 2 / points);
-
- Vector3 v1=Vector3(x0*size,y0*size,-len).normalized()*len;
- Vector3 v2=Vector3(x1*size,y1*size,-len).normalized()*len;
-
- Vector3 v3=Vector3(0,0,0);
- Vector3 v4=Vector3(0,0,v1.z);
-
- Vector3 n = Plane(v1,v2,v3).normal;
-
-
- surftool->add_normal(n);
- surftool->add_vertex(v1);
- surftool->add_normal(n);
- surftool->add_vertex(v2);
- surftool->add_normal(n);
- surftool->add_vertex(v3);
-
- n=Vector3(0,0,-1);
-
- surftool->add_normal(n);
- surftool->add_vertex(v1);
- surftool->add_normal(n);
- surftool->add_vertex(v2);
- surftool->add_normal(n);
- surftool->add_vertex(v4);
-
-
- }
-
- surftool->set_material(mat_area);
- mesh=surftool->commit(mesh);
-
-
- } break;
- }
-
- return mesh;
-}
-
-
AABB Light::get_aabb() const {
+#if 0
if (type==VisualServer::LIGHT_DIRECTIONAL) {
return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
@@ -336,7 +56,7 @@ AABB Light::get_aabb() const {
float size=Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE]))*len;
return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) );
}
-
+#endif
return AABB();
}
@@ -346,89 +66,6 @@ DVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
}
-void Light::set_operator(Operator p_op) {
- ERR_FAIL_INDEX(p_op,2);
- op=p_op;
- VisualServer::get_singleton()->light_set_operator(light,VS::LightOp(op));
-
-}
-
-void Light::set_bake_mode(BakeMode p_bake_mode) {
-
- bake_mode=p_bake_mode;
-}
-
-Light::BakeMode Light::get_bake_mode() const {
-
- return bake_mode;
-}
-
-
-Light::Operator Light::get_operator() const {
-
- return op;
-}
-
-void Light::approximate_opengl_attenuation(float p_constant, float p_linear, float p_quadratic,float p_radius_treshold) {
-
- //this is horrible and must never be used
-
- float a = p_quadratic * p_radius_treshold;
- float b = p_linear * p_radius_treshold;
- float c = p_constant * p_radius_treshold -1;
-
- float radius=10000;
-
- if(a == 0) { // solve linear
- float d = Math::abs(-c/b);
- if(d<radius)
- radius=d;
-
-
- } else { // solve quadratic
- // now ad^2 + bd + c = 0, solve quadratic equation:
-
- float denominator = 2*a;
-
- if(denominator != 0) {
-
-
- float root = b*b - 4*a*c;
-
- if(root >=0) {
-
- root = sqrt(root);
-
- float solution1 = fabs( (-b + root) / denominator);
- float solution2 = fabs( (-b - root) / denominator);
-
- if(solution1 > radius)
- solution1 = radius;
-
- if(solution2 > radius)
- solution2 = radius;
-
- radius = (solution1 > solution2 ? solution1 : solution2);
- }
- }
- }
-
- float energy=1.0;
-
- /*if (p_constant>0)
- energy=1.0/p_constant; //energy is this
- else
- energy=8.0; // some high number..
-*/
-
- if (radius==10000)
- radius=100; //bug?
-
- set_parameter(PARAM_RADIUS,radius);
- set_parameter(PARAM_ENERGY,energy);
-
-}
-
void Light::_update_visibility() {
@@ -436,7 +73,7 @@ void Light::_update_visibility() {
return;
-bool editor_ok=true;
+ bool editor_ok=true;
#ifdef TOOLS_ENABLED
if (editor_only) {
@@ -448,7 +85,7 @@ bool editor_ok=true;
}
#endif
- VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && enabled && editor_ok);
+ //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && editor_ok);
_change_notify("geometry/visible");
}
@@ -461,16 +98,6 @@ void Light::_notification(int p_what) {
}
}
-void Light::set_enabled(bool p_enabled) {
-
- enabled=p_enabled;
- _update_visibility();
-}
-
-bool Light::is_enabled() const{
-
- return enabled;
-}
void Light::set_editor_only(bool p_editor_only) {
@@ -486,68 +113,15 @@ bool Light::is_editor_only() const{
void Light::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_parameter","variable","value"), &Light::set_parameter );
- ObjectTypeDB::bind_method(_MD("get_parameter","variable"), &Light::get_parameter );
- ObjectTypeDB::bind_method(_MD("set_color","color","value"), &Light::set_color );
- ObjectTypeDB::bind_method(_MD("get_color","color"), &Light::get_color );
- ObjectTypeDB::bind_method(_MD("set_project_shadows","enable"), &Light::set_project_shadows );
- ObjectTypeDB::bind_method(_MD("has_project_shadows"), &Light::has_project_shadows );
- ObjectTypeDB::bind_method(_MD("set_projector","projector:Texture"), &Light::set_projector );
- ObjectTypeDB::bind_method(_MD("get_projector:Texture"), &Light::get_projector );
- ObjectTypeDB::bind_method(_MD("set_operator","operator"), &Light::set_operator );
- ObjectTypeDB::bind_method(_MD("get_operator"), &Light::get_operator );
- ObjectTypeDB::bind_method(_MD("set_bake_mode","bake_mode"), &Light::set_bake_mode );
- ObjectTypeDB::bind_method(_MD("get_bake_mode"), &Light::get_bake_mode );
- ObjectTypeDB::bind_method(_MD("set_enabled","enabled"), &Light::set_enabled );
- ObjectTypeDB::bind_method(_MD("is_enabled"), &Light::is_enabled );
+
ObjectTypeDB::bind_method(_MD("set_editor_only","editor_only"), &Light::set_editor_only );
ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light::is_editor_only );
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/enabled"), _SCS("set_enabled"), _SCS("is_enabled"));
ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "params/bake_mode",PROPERTY_HINT_ENUM,"Disabled,Indirect,Indirect+Shadows,Full"), _SCS("set_bake_mode"), _SCS("get_bake_mode"));
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/energy", PROPERTY_HINT_EXP_RANGE, "0,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ENERGY );
- /*
- if (type == VisualServer::LIGHT_OMNI || type == VisualServer::LIGHT_SPOT) {
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"));
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_RANGE, "0,8,0.01"));
- }
- if (type == VisualServer::LIGHT_SPOT) {
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,90.0,0.01"));
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_RANGE, "0,8,0.01"));
- }*/
- ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "colors/diffuse"), _SCS("set_color"), _SCS("get_color"),COLOR_DIFFUSE);
- ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "colors/specular"), _SCS("set_color"), _SCS("get_color"),COLOR_SPECULAR);
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow/shadow"), _SCS("set_project_shadows"), _SCS("has_project_shadows"));
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/darkening", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_DARKENING );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_offset", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_OFFSET);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_slope_scale", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_SLOPE_SCALE);
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/esm_multiplier", PROPERTY_HINT_RANGE, "1.0,512.0,0.1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_ESM_MULTIPLIER);
- ADD_PROPERTYI( PropertyInfo( Variant::INT, "shadow/blur_passes", PROPERTY_HINT_RANGE, "0,4,1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_BLUR_PASSES);
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "projector",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_projector"), _SCS("get_projector"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "operator",PROPERTY_HINT_ENUM,"Add,Sub"), _SCS("set_operator"), _SCS("get_operator"));
-
-
- BIND_CONSTANT( PARAM_RADIUS );
- BIND_CONSTANT( PARAM_ENERGY );
- BIND_CONSTANT( PARAM_ATTENUATION );
- BIND_CONSTANT( PARAM_SPOT_ANGLE );
- BIND_CONSTANT( PARAM_SPOT_ATTENUATION );
- BIND_CONSTANT( PARAM_SHADOW_DARKENING );
- BIND_CONSTANT( PARAM_SHADOW_Z_OFFSET );
-
-
- BIND_CONSTANT( COLOR_DIFFUSE );
- BIND_CONSTANT( COLOR_SPECULAR );
-
- BIND_CONSTANT( BAKE_MODE_DISABLED );
- BIND_CONSTANT( BAKE_MODE_INDIRECT );
- BIND_CONSTANT( BAKE_MODE_INDIRECT_AND_SHADOWS );
- BIND_CONSTANT( BAKE_MODE_FULL );
}
@@ -558,27 +132,8 @@ Light::Light(VisualServer::LightType p_type) {
type=p_type;
light=VisualServer::get_singleton()->light_create(p_type);
- set_parameter(PARAM_SPOT_ATTENUATION,1.0);
- set_parameter(PARAM_SPOT_ANGLE,30.0);
- set_parameter(PARAM_RADIUS,2.0);
- set_parameter(PARAM_ENERGY,1.0);
- set_parameter(PARAM_ATTENUATION,1.0);
- set_parameter(PARAM_SHADOW_DARKENING,0.0);
- set_parameter(PARAM_SHADOW_Z_OFFSET,0.05);
- set_parameter(PARAM_SHADOW_Z_SLOPE_SCALE,0);
- set_parameter(PARAM_SHADOW_ESM_MULTIPLIER,60);
- set_parameter(PARAM_SHADOW_BLUR_PASSES,1);
-
-
- set_color( COLOR_DIFFUSE, Color(1,1,1));
- set_color( COLOR_SPECULAR, Color(1,1,1));
-
- op=OPERATOR_ADD;
- set_project_shadows( false );
- set_base(light);
- enabled=true;
+
editor_only=false;
- bake_mode=BAKE_MODE_DISABLED;
}
@@ -598,59 +153,15 @@ Light::~Light() {
/////////////////////////////////////////
-void DirectionalLight::set_shadow_mode(ShadowMode p_mode) {
-
- shadow_mode=p_mode;
- VS::get_singleton()->light_directional_set_shadow_mode(light,(VS::LightDirectionalShadowMode)p_mode);
-
-}
-
-DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const{
-
- return shadow_mode;
-}
-
-void DirectionalLight::set_shadow_param(ShadowParam p_param, float p_value) {
-
- ERR_FAIL_INDEX(p_param,3);
- shadow_param[p_param]=p_value;
- VS::get_singleton()->light_directional_set_shadow_param(light,VS::LightDirectionalShadowParam(p_param),p_value);
-}
-
-float DirectionalLight::get_shadow_param(ShadowParam p_param) const {
- ERR_FAIL_INDEX_V(p_param,3,0);
- return shadow_param[p_param];
-}
-
void DirectionalLight::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("set_shadow_mode","mode"),&DirectionalLight::set_shadow_mode);
- ObjectTypeDB::bind_method(_MD("get_shadow_mode"),&DirectionalLight::get_shadow_mode);
- ObjectTypeDB::bind_method(_MD("set_shadow_param","param","value"),&DirectionalLight::set_shadow_param);
- ObjectTypeDB::bind_method(_MD("get_shadow_param","param"),&DirectionalLight::get_shadow_param);
-
- ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/mode",PROPERTY_HINT_ENUM,"Orthogonal,Perspective,PSSM 2 Splits,PSSM 4 Splits"),_SCS("set_shadow_mode"),_SCS("get_shadow_mode"));
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/max_distance",PROPERTY_HINT_EXP_RANGE,"0.00,99999,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_MAX_DISTANCE);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/split_weight",PROPERTY_HINT_RANGE,"0.01,1.0,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_PSSM_SPLIT_WEIGHT);
- ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/zoffset_scale",PROPERTY_HINT_RANGE,"0.01,1024.0,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_PSSM_ZOFFSET_SCALE);
- BIND_CONSTANT( SHADOW_ORTHOGONAL );
- BIND_CONSTANT( SHADOW_PERSPECTIVE );
- BIND_CONSTANT( SHADOW_PARALLEL_2_SPLITS );
- BIND_CONSTANT( SHADOW_PARALLEL_4_SPLITS );
- BIND_CONSTANT( SHADOW_PARAM_MAX_DISTANCE );
- BIND_CONSTANT( SHADOW_PARAM_PSSM_SPLIT_WEIGHT );
- BIND_CONSTANT( SHADOW_PARAM_PSSM_ZOFFSET_SCALE );
}
DirectionalLight::DirectionalLight() : Light( VisualServer::LIGHT_DIRECTIONAL ) {
- shadow_mode=SHADOW_ORTHOGONAL;
- shadow_param[SHADOW_PARAM_MAX_DISTANCE]=0;
- shadow_param[SHADOW_PARAM_PSSM_SPLIT_WEIGHT]=0.5;
- shadow_param[SHADOW_PARAM_PSSM_ZOFFSET_SCALE]=2.0;
}
@@ -658,19 +169,11 @@ DirectionalLight::DirectionalLight() : Light( VisualServer::LIGHT_DIRECTIONAL )
void OmniLight::_bind_methods() {
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION );
}
void SpotLight::_bind_methods() {
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION );
-
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,89.9,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ANGLE );
- ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "spot_attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ATTENUATION );
-
}
diff --git a/scene/3d/light.h b/scene/3d/light.h
index b25c6a44b5..3c31d90d4c 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -44,57 +44,12 @@ class Light : public VisualInstance {
public:
- enum Parameter {
- PARAM_RADIUS=VisualServer::LIGHT_PARAM_RADIUS,
- PARAM_ENERGY=VisualServer::LIGHT_PARAM_ENERGY,
- PARAM_ATTENUATION=VisualServer::LIGHT_PARAM_ATTENUATION,
- PARAM_SPOT_ANGLE=VisualServer::LIGHT_PARAM_SPOT_ANGLE,
- PARAM_SPOT_ATTENUATION=VisualServer::LIGHT_PARAM_SPOT_ATTENUATION,
- PARAM_SHADOW_DARKENING=VisualServer::LIGHT_PARAM_SHADOW_DARKENING,
- PARAM_SHADOW_Z_OFFSET=VisualServer::LIGHT_PARAM_SHADOW_Z_OFFSET,
- PARAM_SHADOW_Z_SLOPE_SCALE=VisualServer::LIGHT_PARAM_SHADOW_Z_SLOPE_SCALE,
- PARAM_SHADOW_ESM_MULTIPLIER=VisualServer::LIGHT_PARAM_SHADOW_ESM_MULTIPLIER,
- PARAM_SHADOW_BLUR_PASSES=VisualServer::LIGHT_PARAM_SHADOW_BLUR_PASSES,
- PARAM_MAX=VisualServer::LIGHT_PARAM_MAX
- };
- enum LightColor {
-
- COLOR_DIFFUSE=VisualServer::LIGHT_COLOR_DIFFUSE,
- COLOR_SPECULAR=VisualServer::LIGHT_COLOR_SPECULAR
- };
-
- enum BakeMode {
-
- BAKE_MODE_DISABLED,
- BAKE_MODE_INDIRECT,
- BAKE_MODE_INDIRECT_AND_SHADOWS,
- BAKE_MODE_FULL
-
- };
-
-
- enum Operator {
-
- OPERATOR_ADD,
- OPERATOR_SUB
- };
private:
-
- Ref<Texture> projector;
- float vars[PARAM_MAX];
- Color colors[3];
-
-
- BakeMode bake_mode;
- VisualServer::LightType type;
- bool shadows;
- bool enabled;
+ VS::LightType type;
bool editor_only;
- Operator op;
-
void _update_visibility();
// bind helpers
@@ -103,8 +58,7 @@ protected:
RID light;
virtual bool _can_gizmo_scale() const;
- virtual RES _get_gizmo_geometry() const;
-
+
static void _bind_methods();
void _notification(int p_what);
@@ -114,44 +68,17 @@ public:
VS::LightType get_light_type() const { return type; }
- void set_parameter(Parameter p_var, float p_value);
- float get_parameter(Parameter p_var) const;
-
- void set_color(LightColor p_color,const Color& p_value);
- Color get_color(LightColor p_color) const;
-
- void set_project_shadows(bool p_enabled);
- bool has_project_shadows() const;
-
- void set_projector(const Ref<Texture>& p_projector);
- Ref<Texture> get_projector() const;
-
- void set_operator(Operator p_op);
- Operator get_operator() const;
-
- void set_bake_mode(BakeMode p_bake_mode);
- BakeMode get_bake_mode() const;
-
- void set_enabled(bool p_enabled);
- bool is_enabled() const;
-
void set_editor_only(bool p_editor_only);
bool is_editor_only() const;
virtual AABB get_aabb() const;
virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
- void approximate_opengl_attenuation(float p_constant, float p_linear, float p_quadratic, float p_radius_treshold=0.5);
-
Light();
~Light();
};
-VARIANT_ENUM_CAST( Light::Parameter );
-VARIANT_ENUM_CAST( Light::LightColor );
-VARIANT_ENUM_CAST( Light::Operator );
-VARIANT_ENUM_CAST( Light::BakeMode);
class DirectionalLight : public Light {
@@ -160,39 +87,18 @@ class DirectionalLight : public Light {
public:
- enum ShadowMode {
- SHADOW_ORTHOGONAL,
- SHADOW_PERSPECTIVE,
- SHADOW_PARALLEL_2_SPLITS,
- SHADOW_PARALLEL_4_SPLITS
- };
- enum ShadowParam {
- SHADOW_PARAM_MAX_DISTANCE,
- SHADOW_PARAM_PSSM_SPLIT_WEIGHT,
- SHADOW_PARAM_PSSM_ZOFFSET_SCALE
- };
private:
- ShadowMode shadow_mode;
- float shadow_param[3];
+
+
protected:
static void _bind_methods();
public:
- void set_shadow_mode(ShadowMode p_mode);
- ShadowMode get_shadow_mode() const;
-
- void set_shadow_max_distance(float p_distance);
- float get_shadow_max_distance() const;
- void set_shadow_param(ShadowParam p_param, float p_value);
- float get_shadow_param(ShadowParam p_param) const;
DirectionalLight();
};
-VARIANT_ENUM_CAST( DirectionalLight::ShadowMode );
-VARIANT_ENUM_CAST( DirectionalLight::ShadowParam );
-
class OmniLight : public Light {
@@ -203,7 +109,7 @@ protected:
public:
- OmniLight() : Light( VisualServer::LIGHT_OMNI ) { set_parameter(PARAM_SHADOW_Z_OFFSET,0.001);}
+ OmniLight() : Light( VisualServer::LIGHT_OMNI ) { }
};
class SpotLight : public Light {
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 3ac5d8ed7b..994e329853 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -30,6 +30,7 @@
#include "servers/visual_server.h"
#include "scene/resources/surface_tool.h"
+#if 0
/*
static const char* _var_names[Particles::VAR_MAX]={
"vars/lifetime",
@@ -557,3 +558,4 @@ Particles::~Particles() {
VisualServer::get_singleton()->free(particles);
}
+#endif
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 42d27c41d7..fb3bb258ef 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -37,7 +37,7 @@
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
-
+#if 0
class Particles : public GeometryInstance {
public:
@@ -163,3 +163,4 @@ public:
VARIANT_ENUM_CAST( Particles::Variable );
#endif
+#endif
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index 23bc64615d..131bbd7000 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -96,45 +96,6 @@ void Portal::_get_property_list( List<PropertyInfo> *p_list) const {
}
-RES Portal::_get_gizmo_geometry() const {
-
- Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
-
- Ref<FixedMaterial> mat( memnew( FixedMaterial ));
-
- mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(1.0,0.8,0.8,0.7) );
- mat->set_line_width(4);
- mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- mat->set_flag(Material::FLAG_UNSHADED,true);
-// mat->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER,true);
-
- surface_tool->begin(Mesh::PRIMITIVE_LINES);
- surface_tool->set_material(mat);
-
- Vector<Point2> shape = get_shape();
-
- Vector2 center;
- for (int i=0;i<shape.size();i++) {
-
- int n=(i+1)%shape.size();
- Vector<Vector3> points;
- surface_tool->add_vertex( Vector3( shape[i].x, shape[i].y,0 ));
- surface_tool->add_vertex( Vector3( shape[n].x, shape[n].y,0 ));
- center+=shape[i];
-
- }
-
- if (shape.size()>0) {
-
- center/=shape.size();
- Vector<Vector3> points;
- surface_tool->add_vertex( Vector3( center.x, center.y,0 ));
- surface_tool->add_vertex( Vector3( center.x, center.y,1.0 ));
- }
-
- return surface_tool->commit();
-}
-
AABB Portal::get_aabb() const {
@@ -178,18 +139,19 @@ void Portal::set_shape(const Vector<Point2>& p_shape) {
VisualServer::get_singleton()->portal_set_shape(portal, p_shape);
+ shape=p_shape;
update_gizmo();
}
Vector<Point2> Portal::get_shape() const {
- return VisualServer::get_singleton()->portal_get_shape(portal);
+ return shape;
}
void Portal::set_connect_range(float p_range) {
connect_range=p_range;
- VisualServer::get_singleton()->portal_set_connect_range(portal,p_range);
+ //VisualServer::get_singleton()->portal_set_connect_range(portal,p_range);
}
float Portal::get_connect_range() const {
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index 149a56900f..8bcfa1ea4b 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -47,6 +47,7 @@ class Portal : public VisualInstance {
OBJ_TYPE(Portal, VisualInstance);
RID portal;
+ Vector<Point2> shape;
bool enabled;
float disable_distance;
@@ -55,7 +56,6 @@ class Portal : public VisualInstance {
AABB aabb;
- virtual RES _get_gizmo_geometry() const;
protected:
diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp
index 27130cbe6a..de1a0b73f4 100644
--- a/scene/3d/position_3d.cpp
+++ b/scene/3d/position_3d.cpp
@@ -29,37 +29,6 @@
#include "position_3d.h"
#include "scene/resources/mesh.h"
-RES Position3D::_get_gizmo_geometry() const {
-
-
- Ref<Mesh> mesh = memnew( Mesh );
-
- DVector<Vector3> cursor_points;
- DVector<Color> cursor_colors;
- float cs = 0.25;
- cursor_points.push_back(Vector3(+cs,0,0));
- cursor_points.push_back(Vector3(-cs,0,0));
- cursor_points.push_back(Vector3(0,+cs,0));
- cursor_points.push_back(Vector3(0,-cs,0));
- cursor_points.push_back(Vector3(0,0,+cs));
- cursor_points.push_back(Vector3(0,0,-cs));
- cursor_colors.push_back(Color(1,0.5,0.5,1));
- cursor_colors.push_back(Color(1,0.5,0.5,1));
- cursor_colors.push_back(Color(0.5,1,0.5,1));
- cursor_colors.push_back(Color(0.5,1,0.5,1));
- cursor_colors.push_back(Color(0.5,0.5,1,1));
- cursor_colors.push_back(Color(0.5,0.5,1,1));
-
- Ref<FixedMaterial> mat = memnew( FixedMaterial );
- mat->set_flag(Material::FLAG_UNSHADED,true);
- mat->set_line_width(3);
- Array d;
- d[Mesh::ARRAY_VERTEX]=cursor_points;
- d[Mesh::ARRAY_COLOR]=cursor_colors;
- mesh->add_surface(Mesh::PRIMITIVE_LINES,d);
- mesh->surface_set_material(0,mat);
- return mesh;
-}
Position3D::Position3D()
{
diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h
index 6bac540fcb..676f46c2ee 100644
--- a/scene/3d/position_3d.h
+++ b/scene/3d/position_3d.h
@@ -35,7 +35,6 @@ class Position3D : public Spatial {
OBJ_TYPE(Position3D,Spatial);
- virtual RES _get_gizmo_geometry() const;
public:
diff --git a/scene/3d/quad.cpp b/scene/3d/quad.cpp
index 1a7eeef180..f31d248ba7 100644
--- a/scene/3d/quad.cpp
+++ b/scene/3d/quad.cpp
@@ -120,7 +120,7 @@ void Quad::_update() {
} else {
configured=true;
}
- VS::get_singleton()->mesh_add_surface(mesh,VS::PRIMITIVE_TRIANGLES,arr);
+ VS::get_singleton()->mesh_add_surface_from_arrays(mesh,VS::PRIMITIVE_TRIANGLES,arr);
pending_update=false;
}
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 9e6867d2a2..080fa880ba 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -75,50 +75,6 @@ void Room::_notification(int p_what) {
}
-RES Room::_get_gizmo_geometry() const {
-
- DVector<Face3> faces;
- if (!room.is_null())
- faces=room->get_geometry_hint();
-
- int count=faces.size();
- if (count==0)
- return RES();
-
- DVector<Face3>::Read facesr=faces.read();
-
- const Face3* facesptr=facesr.ptr();
-
- DVector<Vector3> points;
-
- Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
-
- Ref<FixedMaterial> mat( memnew( FixedMaterial ));
-
- mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.2,0.8,0.9,0.3) );
- mat->set_line_width(4);
- mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- mat->set_flag(Material::FLAG_UNSHADED,true);
-// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
-
- surface_tool->begin(Mesh::PRIMITIVE_LINES);
- surface_tool->set_material(mat);
-
- for (int i=0;i<count;i++) {
-
- surface_tool->add_vertex(facesptr[i].vertex[0]);
- surface_tool->add_vertex(facesptr[i].vertex[1]);
-
- surface_tool->add_vertex(facesptr[i].vertex[1]);
- surface_tool->add_vertex(facesptr[i].vertex[2]);
-
- surface_tool->add_vertex(facesptr[i].vertex[2]);
- surface_tool->add_vertex(facesptr[i].vertex[0]);
-
- }
-
- return surface_tool->commit();
-}
@@ -127,8 +83,9 @@ AABB Room::get_aabb() const {
if (room.is_null())
return AABB();
- return room->get_bounds().get_aabb();
+ return AABB();
}
+
DVector<Face3> Room::get_faces(uint32_t p_usage_flags) const {
return DVector<Face3>();
@@ -154,9 +111,6 @@ void Room::set_room( const Ref<RoomBounds>& p_room ) {
propagate_notification(NOTIFICATION_AREA_CHANGED);
update_gizmo();
- if (room.is_valid())
- SpatialSoundServer::get_singleton()->room_set_bounds(sound_room,room->get_bounds());
-
}
@@ -202,32 +156,6 @@ void Room::_parse_node_faces(DVector<Face3> &all_faces,const Node *p_node) const
}
-void Room::compute_room_from_subtree() {
-
-
- DVector<Face3> all_faces;
- _parse_node_faces(all_faces,this);
-
-
- if (all_faces.size()==0)
- return;
- float error;
- DVector<Face3> wrapped_faces = Geometry::wrap_geometry(all_faces,&error);
-
-
- if (wrapped_faces.size()==0)
- return;
-
- BSP_Tree tree(wrapped_faces,error);
-
- Ref<RoomBounds> room( memnew( RoomBounds ) );
- room->set_bounds(tree);
- room->set_geometry_hint(wrapped_faces);
-
- set_room(room);
-
-}
-
void Room::set_simulate_acoustics(bool p_enable) {
@@ -268,7 +196,6 @@ void Room::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_room","room:Room"),&Room::set_room );
ObjectTypeDB::bind_method(_MD("get_room:Room"),&Room::get_room );
- ObjectTypeDB::bind_method(_MD("compute_room_from_subtree"),&Room::compute_room_from_subtree);
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index c7df4ceadd..346e687d9e 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -45,6 +45,8 @@
*/
+
+
class Room : public VisualInstance {
OBJ_TYPE( Room, VisualInstance );
@@ -65,7 +67,7 @@ private:
void _bounds_changed();
- virtual RES _get_gizmo_geometry() const;
+
protected:
@@ -89,7 +91,6 @@ public:
void set_simulate_acoustics(bool p_enable);
bool is_simulating_acoustics() const;
- void compute_room_from_subtree();
RID get_sound_room() const;
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index c996a8123c..96233c5ed7 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -163,7 +163,7 @@ void Skeleton::_notification(int p_what) {
Bone *bonesptr=&bones[0];
int len=bones.size();
- vs->skeleton_resize( skeleton, len ); // if same size, nothin really happens
+ vs->skeleton_allocate( skeleton, len ); // if same size, nothin really happens
// pose changed, rebuild cache of inverses
if (rest_global_inverse_dirty) {
@@ -513,51 +513,6 @@ void Skeleton::_make_dirty() {
}
-RES Skeleton::_get_gizmo_geometry() const {
-
- if (!GLOBAL_DEF("debug/draw_skeleton", true))
- return RES();
-
- if (bones.size()==0)
- return RES();
-
- Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
-
- Ref<FixedMaterial> mat( memnew( FixedMaterial ));
-
- mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.6,1.0,0.3,0.1) );
- mat->set_line_width(4);
- mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
- mat->set_flag(Material::FLAG_UNSHADED,true);
- mat->set_flag(Material::FLAG_ONTOP,true);
-// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
-
- surface_tool->begin(Mesh::PRIMITIVE_LINES);
- surface_tool->set_material(mat);
-
-
- const Bone *bonesptr=&bones[0];
- int len=bones.size();
-
- for (int i=0;i<len;i++) {
-
- const Bone &b=bonesptr[i];
-
- Transform t;
- if (b.parent<0)
- continue;
-
- Vector3 v1=(bonesptr[b.parent].pose_global * bonesptr[b.parent].rest_global_inverse).xform(bonesptr[b.parent].rest_global_inverse.affine_inverse().origin);
- Vector3 v2=(b.pose_global * b.rest_global_inverse).xform(b.rest_global_inverse.affine_inverse().origin);
-
- surface_tool->add_vertex(v1);
- surface_tool->add_vertex(v2);
-
- }
-
- return surface_tool->commit();
-
-}
void Skeleton::localize_rests() {
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index bfdb1d1499..1b8136b06c 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -84,7 +84,6 @@ class Skeleton : public Spatial {
return bound;
}
- virtual RES _get_gizmo_geometry() const;
protected:
diff --git a/scene/3d/spatial_player.cpp b/scene/3d/spatial_player.cpp
index c7cf03e284..70370c51e7 100644
--- a/scene/3d/spatial_player.cpp
+++ b/scene/3d/spatial_player.cpp
@@ -88,146 +88,6 @@ bool SpatialPlayer::_can_gizmo_scale() const {
return false;
}
-RES SpatialPlayer::_get_gizmo_geometry() const {
-
- Ref<SurfaceTool> surface_tool( memnew( SurfaceTool ));
-
- Ref<FixedMaterial> mat( memnew( FixedMaterial ));
-
- mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.0,0.6,0.7,0.05) );
- mat->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) );
- mat->set_blend_mode( Material::BLEND_MODE_ADD );
- mat->set_flag(Material::FLAG_DOUBLE_SIDED,true);
-// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true);
-
-
- surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
- surface_tool->set_material(mat);
-
- int sides=16;
- int sections=24;
-
-// float len=1;
- float deg=Math::deg2rad(params[PARAM_EMISSION_CONE_DEGREES]);
- if (deg==180)
- deg=179.5;
-
- Vector3 to=Vector3(0,0,-1);
-
- for(int j=0;j<sections;j++) {
-
- Vector3 p1=Matrix3(Vector3(1,0,0),deg*j/sections).xform(to);
- Vector3 p2=Matrix3(Vector3(1,0,0),deg*(j+1)/sections).xform(to);
-
- for(int i=0;i<sides;i++) {
-
- Vector3 p1r = Matrix3(Vector3(0,0,1),Math_PI*2*float(i)/sides).xform(p1);
- Vector3 p1s = Matrix3(Vector3(0,0,1),Math_PI*2*float(i+1)/sides).xform(p1);
- Vector3 p2s = Matrix3(Vector3(0,0,1),Math_PI*2*float(i+1)/sides).xform(p2);
- Vector3 p2r = Matrix3(Vector3(0,0,1),Math_PI*2*float(i)/sides).xform(p2);
-
- surface_tool->add_normal(p1r.normalized());
- surface_tool->add_vertex(p1r);
- surface_tool->add_normal(p1s.normalized());
- surface_tool->add_vertex(p1s);
- surface_tool->add_normal(p2s.normalized());
- surface_tool->add_vertex(p2s);
-
- surface_tool->add_normal(p1r.normalized());
- surface_tool->add_vertex(p1r);
- surface_tool->add_normal(p2s.normalized());
- surface_tool->add_vertex(p2s);
- surface_tool->add_normal(p2r.normalized());
- surface_tool->add_vertex(p2r);
-
- if (j==sections-1) {
-
- surface_tool->add_normal(p2r.normalized());
- surface_tool->add_vertex(p2r);
- surface_tool->add_normal(p2s.normalized());
- surface_tool->add_vertex(p2s);
- surface_tool->add_normal(Vector3(0,0,1));
- surface_tool->add_vertex(Vector3());
- }
- }
- }
-
-
- Ref<Mesh> mesh = surface_tool->commit();
-
- Ref<FixedMaterial> mat_speaker( memnew( FixedMaterial ));
-
- mat_speaker->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.3,0.3,0.6) );
- mat_speaker->set_parameter( FixedMaterial::PARAM_SPECULAR,Color(0.5,0.5,0.6) );
- //mat_speaker->set_blend_mode( Material::BLEND_MODE_MIX);
- //mat_speaker->set_flag(Material::FLAG_DOUBLE_SIDED,false);
- //mat_speaker->set_flag(Material::FLAG_UNSHADED,true);
-
- surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
- surface_tool->set_material(mat_speaker);
-
-// float radius=1;
-
-
- const int speaker_points=8;
- Vector3 speaker[speaker_points]={
- Vector3(0,0,1)*0.15,
- Vector3(1,1,1)*0.15,
- Vector3(1,1,0)*0.15,
- Vector3(2,2,-1)*0.15,
- Vector3(1,1,-1)*0.15,
- Vector3(0.8,0.8,-1.2)*0.15,
- Vector3(0.5,0.5,-1.4)*0.15,
- Vector3(0.0,0.0,-1.6)*0.15
- };
-
- int speaker_sides=10;
-
-
- for(int i = 0; i < speaker_sides ; i++) {
-
-
- Matrix3 ma(Vector3(0,0,1),Math_PI*2*float(i)/speaker_sides);
- Matrix3 mb(Vector3(0,0,1),Math_PI*2*float(i+1)/speaker_sides);
-
-
- for(int j=0;j<speaker_points-1;j++) {
-
- Vector3 points[4]={
- ma.xform(speaker[j]),
- mb.xform(speaker[j]),
- mb.xform(speaker[j+1]),
- ma.xform(speaker[j+1]),
- };
-
- Vector3 n = -Plane(points[0],points[1],points[2]).normal;
-
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[0]);
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[2]);
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[1]);
-
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[0]);
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[3]);
- surface_tool->add_normal(n);
- surface_tool->add_vertex(points[2]);
-
-
- }
-
-
- }
-
-
- return surface_tool->commit(mesh);
-
-}
-
-
void SpatialPlayer::_bind_methods() {
diff --git a/scene/3d/spatial_player.h b/scene/3d/spatial_player.h
index 5a8687b854..594fc8f850 100644
--- a/scene/3d/spatial_player.h
+++ b/scene/3d/spatial_player.h
@@ -60,7 +60,7 @@ private:
RID source_rid;
virtual bool _can_gizmo_scale() const;
- virtual RES _get_gizmo_geometry() const;
+
protected:
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index b4f7a4e5b4..5bc332f8fb 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -52,7 +52,7 @@ void VisualInstance::_notification(int p_what) {
Room *room=NULL;
bool is_geom = cast_to<GeometryInstance>();
- while(parent) {
+ /* while(parent) {
room = parent->cast_to<Room>();
if (room)
@@ -64,7 +64,7 @@ void VisualInstance::_notification(int p_what) {
}
parent=parent->get_parent_spatial();
- }
+ }*/
@@ -92,7 +92,7 @@ void VisualInstance::_notification(int p_what) {
VisualServer::get_singleton()->instance_set_scenario( instance, RID() );
VisualServer::get_singleton()->instance_set_room(instance,RID());
VisualServer::get_singleton()->instance_attach_skeleton( instance, RID() );
- VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
+ // VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() );
} break;
@@ -172,30 +172,55 @@ Ref<Material> GeometryInstance::get_material_override() const{
-void GeometryInstance::set_draw_range_begin(float p_dist){
+void GeometryInstance::set_lod_min_distance(float p_dist){
+
+ lod_min_distance=p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
+}
+
+float GeometryInstance::get_lod_min_distance() const{
+
+ return lod_min_distance;
+}
+
+
+void GeometryInstance::set_lod_max_distance(float p_dist) {
+
+ lod_max_distance=p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
- draw_begin=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end);
}
-float GeometryInstance::get_draw_range_begin() const{
+float GeometryInstance::get_lod_max_distance() const {
- return draw_begin;
+ return lod_max_distance;
}
+void GeometryInstance::set_lod_min_hysteresis(float p_dist){
-void GeometryInstance::set_draw_range_end(float p_dist) {
+ lod_min_hysteresis=p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
+}
- draw_end=p_dist;
- VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end);
+float GeometryInstance::get_lod_min_hysteresis() const{
+ return lod_min_hysteresis;
}
-float GeometryInstance::get_draw_range_end() const {
- return draw_end;
+void GeometryInstance::set_lod_max_hysteresis(float p_dist) {
+
+ lod_max_hysteresis=p_dist;
+ VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis);
+
}
+float GeometryInstance::get_lod_max_hysteresis() const {
+
+ return lod_max_hysteresis;
+}
+
+
void GeometryInstance::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_WORLD) {
@@ -212,8 +237,8 @@ void GeometryInstance::_notification(int p_what) {
if (flags[FLAG_USE_BAKED_LIGHT]) {
if (baked_light_instance) {
- baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
- baked_light_instance=NULL;
+ // baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
+ // baked_light_instance=NULL;
}
_baked_light_changed();
@@ -229,15 +254,15 @@ void GeometryInstance::_notification(int p_what) {
void GeometryInstance::_baked_light_changed() {
- if (!baked_light_instance)
- VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID());
- else
- VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance());
+ //if (!baked_light_instance)
+ // VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID());
+// else
+// VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance());
}
void GeometryInstance::_find_baked_light() {
-
+/*
Node *n=get_parent();
while(n) {
@@ -255,6 +280,7 @@ void GeometryInstance::_find_baked_light() {
}
_baked_light_changed();
+ */
}
void GeometryInstance::_update_visibility() {
@@ -288,7 +314,7 @@ void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
}
if (p_flag==FLAG_USE_BAKED_LIGHT) {
- if (is_inside_world()) {
+ /* if (is_inside_world()) {
if (!p_value) {
if (baked_light_instance) {
baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
@@ -298,7 +324,7 @@ void GeometryInstance::set_flag(Flags p_flag,bool p_value) {
} else {
_find_baked_light();
}
- }
+ }*/
}
}
@@ -333,8 +359,8 @@ GeometryInstance::ShadowCastingSetting GeometryInstance::get_cast_shadows_settin
void GeometryInstance::set_baked_light_texture_id(int p_id) {
- baked_light_texture_id=p_id;
- VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),baked_light_texture_id);
+// baked_light_texture_id=p_id;
+// VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),baked_light_texture_id);
}
@@ -366,11 +392,18 @@ void GeometryInstance::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting);
ObjectTypeDB::bind_method(_MD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting);
- ObjectTypeDB::bind_method(_MD("set_draw_range_begin","mode"), &GeometryInstance::set_draw_range_begin);
- ObjectTypeDB::bind_method(_MD("get_draw_range_begin"), &GeometryInstance::get_draw_range_begin);
+ ObjectTypeDB::bind_method(_MD("set_lod_max_hysteresis","mode"), &GeometryInstance::set_lod_max_hysteresis);
+ ObjectTypeDB::bind_method(_MD("get_lod_max_hysteresis"), &GeometryInstance::get_lod_max_hysteresis);
+
+ ObjectTypeDB::bind_method(_MD("set_lod_max_distance","mode"), &GeometryInstance::set_lod_max_distance);
+ ObjectTypeDB::bind_method(_MD("get_lod_max_distance"), &GeometryInstance::get_lod_max_distance);
+
+ ObjectTypeDB::bind_method(_MD("set_lod_min_hysteresis","mode"), &GeometryInstance::set_lod_min_hysteresis);
+ ObjectTypeDB::bind_method(_MD("get_lod_min_hysteresis"), &GeometryInstance::get_lod_min_hysteresis);
+
+ ObjectTypeDB::bind_method(_MD("set_lod_min_distance","mode"), &GeometryInstance::set_lod_min_distance);
+ ObjectTypeDB::bind_method(_MD("get_lod_min_distance"), &GeometryInstance::get_lod_min_distance);
- ObjectTypeDB::bind_method(_MD("set_draw_range_end","mode"), &GeometryInstance::set_draw_range_end);
- ObjectTypeDB::bind_method(_MD("get_draw_range_end"), &GeometryInstance::get_draw_range_end);
ObjectTypeDB::bind_method(_MD("set_baked_light_texture_id","id"), &GeometryInstance::set_baked_light_texture_id);
ObjectTypeDB::bind_method(_MD("get_baked_light_texture_id"), &GeometryInstance::get_baked_light_texture_id);
@@ -385,9 +418,6 @@ void GeometryInstance::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE);
ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "geometry/material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override"));
ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), _SCS("set_cast_shadows_setting"), _SCS("get_cast_shadows_setting"));
- ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS);
- ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin"));
- ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end"));
ADD_PROPERTY( PropertyInfo( Variant::REAL, "geometry/extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin"));
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y);
@@ -395,12 +425,15 @@ void GeometryInstance::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/use_baked_light"), _SCS("set_flag"), _SCS("get_flag"),FLAG_USE_BAKED_LIGHT);
ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/baked_light_tex_id"), _SCS("set_baked_light_texture_id"), _SCS("get_baked_light_texture_id"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "lod/min_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_min_distance"), _SCS("get_lod_min_distance"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "lod/min_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_min_hysteresis"), _SCS("get_lod_min_hysteresis"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "lod/max_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_distance"), _SCS("get_lod_max_distance"));
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "lod/max_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_hysteresis"), _SCS("get_lod_max_hysteresis"));
// ADD_SIGNAL( MethodInfo("visibility_changed"));
BIND_CONSTANT(FLAG_VISIBLE );
BIND_CONSTANT(FLAG_CAST_SHADOW );
- BIND_CONSTANT(FLAG_RECEIVE_SHADOWS );
BIND_CONSTANT(FLAG_BILLBOARD );
BIND_CONSTANT(FLAG_BILLBOARD_FIX_Y );
BIND_CONSTANT(FLAG_DEPH_SCALE );
@@ -415,20 +448,23 @@ void GeometryInstance::_bind_methods() {
}
GeometryInstance::GeometryInstance() {
- draw_begin=0;
- draw_end=0;
+ lod_min_distance=0;
+ lod_max_distance=0;
+ lod_min_hysteresis=0;
+ lod_max_hysteresis=0;
+
for(int i=0;i<FLAG_MAX;i++) {
flags[i]=false;
}
flags[FLAG_VISIBLE]=true;
flags[FLAG_CAST_SHADOW]=true;
- flags[FLAG_RECEIVE_SHADOWS]=true;
+
shadow_casting_setting=SHADOW_CASTING_SETTING_ON;
baked_light_instance=NULL;
baked_light_texture_id=0;
extra_cull_margin=0;
- VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
+// VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
}
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index e286d5fa88..eb0587815f 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -89,7 +89,6 @@ public:
enum Flags {
FLAG_VISIBLE=VS::INSTANCE_FLAG_VISIBLE,
FLAG_CAST_SHADOW=VS::INSTANCE_FLAG_CAST_SHADOW,
- FLAG_RECEIVE_SHADOWS=VS::INSTANCE_FLAG_RECEIVE_SHADOWS,
FLAG_BILLBOARD=VS::INSTANCE_FLAG_BILLBOARD,
FLAG_BILLBOARD_FIX_Y=VS::INSTANCE_FLAG_BILLBOARD_FIX_Y,
FLAG_DEPH_SCALE=VS::INSTANCE_FLAG_DEPH_SCALE,
@@ -110,8 +109,10 @@ private:
bool flags[FLAG_MAX];
ShadowCastingSetting shadow_casting_setting;
Ref<Material> material_override;
- float draw_begin;
- float draw_end;
+ float lod_min_distance;
+ float lod_max_distance;
+ float lod_min_hysteresis;
+ float lod_max_hysteresis;
void _find_baked_light();
BakedLightInstance *baked_light_instance;
int baked_light_texture_id;
@@ -131,11 +132,17 @@ public:
void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
ShadowCastingSetting get_cast_shadows_setting() const;
- void set_draw_range_begin(float p_dist);
- float get_draw_range_begin() const;
+ void set_lod_min_distance(float p_dist);
+ float get_lod_min_distance() const;
- void set_draw_range_end(float p_dist);
- float get_draw_range_end() const;
+ void set_lod_max_distance(float p_dist);
+ float get_lod_max_distance() const;
+
+ void set_lod_min_hysteresis(float p_dist);
+ float get_lod_min_hysteresis() const;
+
+ void set_lod_max_hysteresis(float p_dist);
+ float get_lod_max_hysteresis() const;
void set_material_override(const Ref<Material>& p_material);
Ref<Material> get_material_override() const;