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authorJosh Jones <kilauea.jones@gmail.com>2023-02-01 23:38:28 -0800
committerJosh Jones <kilauea.jones@gmail.com>2023-02-02 22:51:37 -0800
commit20fdfd466b460981240383bba51d8f7fa2959810 (patch)
tree36ac5a61334488a5eb18c9cc07ada10406bee747 /scene/3d
parent1ed549e64b141e068bfe1a59bf65e943cde3fc6c (diff)
Improve consistency of NavigationAgent setters
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/navigation_agent_3d.cpp138
-rw-r--r--scene/3d/navigation_agent_3d.h13
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp19
3 files changed, 139 insertions, 31 deletions
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 1ffabbb6da..524304425c 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -207,7 +207,7 @@ void NavigationAgent3D::_notification(int p_what) {
if (avoidance_enabled) {
// agent_position on NavigationServer is avoidance only and has nothing to do with pathfinding
// no point in flooding NavigationServer queue with agent position updates that get send to the void if avoidance is not used
- NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin);
+ NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
}
_check_distance_to_target();
}
@@ -222,12 +222,12 @@ void NavigationAgent3D::_notification(int p_what) {
NavigationAgent3D::NavigationAgent3D() {
agent = NavigationServer3D::get_singleton()->agent_create();
- set_neighbor_distance(50.0);
- set_max_neighbors(10);
- set_time_horizon(5.0);
- set_radius(1.0);
- set_max_speed(10.0);
- set_ignore_y(true);
+ NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance);
+ NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, max_neighbors);
+ NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, time_horizon);
+ NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
+ NavigationServer3D::get_singleton()->agent_set_max_speed(agent, max_speed);
+ NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, ignore_y);
// Preallocate query and result objects to improve performance.
navigation_query = Ref<NavigationPathQueryParameters3D>();
@@ -260,7 +260,12 @@ NavigationAgent3D::~NavigationAgent3D() {
}
void NavigationAgent3D::set_avoidance_enabled(bool p_enabled) {
+ if (avoidance_enabled == p_enabled) {
+ return;
+ }
+
avoidance_enabled = p_enabled;
+
if (avoidance_enabled) {
NavigationServer3D::get_singleton()->agent_set_callback(agent, callable_mp(this, &NavigationAgent3D::_avoidance_done));
} else {
@@ -273,6 +278,10 @@ bool NavigationAgent3D::get_avoidance_enabled() const {
}
void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) {
+ if (agent_parent == p_agent_parent) {
+ return;
+ }
+
// remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map
NavigationServer3D::get_singleton()->agent_set_callback(agent, Callable());
@@ -286,7 +295,9 @@ void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) {
}
// create new avoidance callback if enabled
- set_avoidance_enabled(avoidance_enabled);
+ if (avoidance_enabled) {
+ NavigationServer3D::get_singleton()->agent_set_callback(agent, callable_mp(this, &NavigationAgent3D::_avoidance_done));
+ }
} else {
agent_parent = nullptr;
NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
@@ -294,11 +305,13 @@ void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) {
}
void NavigationAgent3D::set_navigation_layers(uint32_t p_navigation_layers) {
- bool navigation_layers_changed = navigation_layers != p_navigation_layers;
- navigation_layers = p_navigation_layers;
- if (navigation_layers_changed) {
- _request_repath();
+ if (navigation_layers == p_navigation_layers) {
+ return;
}
+
+ navigation_layers = p_navigation_layers;
+
+ _request_repath();
}
uint32_t NavigationAgent3D::get_navigation_layers() const {
@@ -332,7 +345,12 @@ void NavigationAgent3D::set_path_metadata_flags(BitField<NavigationPathQueryPara
}
void NavigationAgent3D::set_navigation_map(RID p_navigation_map) {
+ if (map_override == p_navigation_map) {
+ return;
+ }
+
map_override = p_navigation_map;
+
NavigationServer3D::get_singleton()->agent_set_map(agent, map_override);
_request_repath();
}
@@ -346,50 +364,96 @@ RID NavigationAgent3D::get_navigation_map() const {
return RID();
}
-void NavigationAgent3D::set_path_desired_distance(real_t p_dd) {
- path_desired_distance = p_dd;
+void NavigationAgent3D::set_path_desired_distance(real_t p_path_desired_distance) {
+ if (Math::is_equal_approx(path_desired_distance, p_path_desired_distance)) {
+ return;
+ }
+
+ path_desired_distance = p_path_desired_distance;
}
-void NavigationAgent3D::set_target_desired_distance(real_t p_dd) {
- target_desired_distance = p_dd;
+void NavigationAgent3D::set_target_desired_distance(real_t p_target_desired_distance) {
+ if (Math::is_equal_approx(target_desired_distance, p_target_desired_distance)) {
+ return;
+ }
+
+ target_desired_distance = p_target_desired_distance;
}
void NavigationAgent3D::set_radius(real_t p_radius) {
+ if (Math::is_equal_approx(radius, p_radius)) {
+ return;
+ }
+
radius = p_radius;
+
NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
}
-void NavigationAgent3D::set_agent_height_offset(real_t p_hh) {
- navigation_height_offset = p_hh;
+void NavigationAgent3D::set_agent_height_offset(real_t p_agent_height_offset) {
+ if (Math::is_equal_approx(navigation_height_offset, p_agent_height_offset)) {
+ return;
+ }
+
+ navigation_height_offset = p_agent_height_offset;
}
void NavigationAgent3D::set_ignore_y(bool p_ignore_y) {
+ if (ignore_y == p_ignore_y) {
+ return;
+ }
+
ignore_y = p_ignore_y;
+
NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, ignore_y);
}
void NavigationAgent3D::set_neighbor_distance(real_t p_distance) {
+ if (Math::is_equal_approx(neighbor_distance, p_distance)) {
+ return;
+ }
+
neighbor_distance = p_distance;
+
NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance);
}
void NavigationAgent3D::set_max_neighbors(int p_count) {
+ if (max_neighbors == p_count) {
+ return;
+ }
+
max_neighbors = p_count;
+
NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, max_neighbors);
}
void NavigationAgent3D::set_time_horizon(real_t p_time) {
+ if (Math::is_equal_approx(time_horizon, p_time)) {
+ return;
+ }
+
time_horizon = p_time;
+
NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, time_horizon);
}
void NavigationAgent3D::set_max_speed(real_t p_max_speed) {
+ if (Math::is_equal_approx(max_speed, p_max_speed)) {
+ return;
+ }
+
max_speed = p_max_speed;
+
NavigationServer3D::get_singleton()->agent_set_max_speed(agent, max_speed);
}
-void NavigationAgent3D::set_path_max_distance(real_t p_pmd) {
- path_max_distance = p_pmd;
+void NavigationAgent3D::set_path_max_distance(real_t p_path_max_distance) {
+ if (Math::is_equal_approx(path_max_distance, p_path_max_distance)) {
+ return;
+ }
+
+ path_max_distance = p_path_max_distance;
}
real_t NavigationAgent3D::get_path_max_distance() {
@@ -397,8 +461,13 @@ real_t NavigationAgent3D::get_path_max_distance() {
}
void NavigationAgent3D::set_target_position(Vector3 p_position) {
+ if (target_position.is_equal_approx(p_position)) {
+ return;
+ }
+
target_position = p_position;
target_position_submitted = true;
+
_request_repath();
}
@@ -412,7 +481,7 @@ Vector3 NavigationAgent3D::get_next_path_position() {
const Vector<Vector3> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector3(), "The agent has no parent.");
- return agent_parent->get_global_transform().origin;
+ return agent_parent->get_global_position();
} else {
return navigation_path[navigation_path_index] - Vector3(0, navigation_height_offset, 0);
}
@@ -420,7 +489,7 @@ Vector3 NavigationAgent3D::get_next_path_position() {
real_t NavigationAgent3D::distance_to_target() const {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
- return agent_parent->get_global_transform().origin.distance_to(target_position);
+ return agent_parent->get_global_position().distance_to(target_position);
}
bool NavigationAgent3D::is_target_reached() const {
@@ -447,10 +516,15 @@ Vector3 NavigationAgent3D::get_final_position() {
}
void NavigationAgent3D::set_velocity(Vector3 p_velocity) {
+ if (target_velocity.is_equal_approx(p_velocity)) {
+ return;
+ }
+
target_velocity = p_velocity;
+ velocity_submitted = true;
+
NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, target_velocity);
NavigationServer3D::get_singleton()->agent_set_velocity(agent, prev_safe_velocity);
- velocity_submitted = true;
}
void NavigationAgent3D::_avoidance_done(Vector3 p_new_velocity) {
@@ -491,7 +565,7 @@ void NavigationAgent3D::update_navigation() {
update_frame_id = Engine::get_singleton()->get_physics_frames();
- Vector3 origin = agent_parent->get_global_transform().origin;
+ Vector3 origin = agent_parent->get_global_position();
bool reload_path = false;
@@ -624,6 +698,10 @@ void NavigationAgent3D::_check_distance_to_target() {
#ifdef DEBUG_ENABLED
void NavigationAgent3D::set_debug_enabled(bool p_enabled) {
+ if (debug_enabled == p_enabled) {
+ return;
+ }
+
debug_enabled = p_enabled;
debug_path_dirty = true;
}
@@ -633,6 +711,10 @@ bool NavigationAgent3D::get_debug_enabled() const {
}
void NavigationAgent3D::set_debug_use_custom(bool p_enabled) {
+ if (debug_use_custom == p_enabled) {
+ return;
+ }
+
debug_use_custom = p_enabled;
debug_path_dirty = true;
}
@@ -642,6 +724,10 @@ bool NavigationAgent3D::get_debug_use_custom() const {
}
void NavigationAgent3D::set_debug_path_custom_color(Color p_color) {
+ if (debug_path_custom_color == p_color) {
+ return;
+ }
+
debug_path_custom_color = p_color;
debug_path_dirty = true;
}
@@ -651,6 +737,10 @@ Color NavigationAgent3D::get_debug_path_custom_color() const {
}
void NavigationAgent3D::set_debug_path_custom_point_size(float p_point_size) {
+ if (Math::is_equal_approx(debug_path_custom_point_size, p_point_size)) {
+ return;
+ }
+
debug_path_custom_point_size = p_point_size;
debug_path_dirty = true;
}
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 98bf395d7c..209b2a0989 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -52,14 +52,13 @@ class NavigationAgent3D : public Node {
real_t path_desired_distance = 1.0;
real_t target_desired_distance = 1.0;
- real_t radius = 0.0;
+ real_t radius = 1.0;
real_t navigation_height_offset = 0.0;
- bool ignore_y = false;
- real_t neighbor_distance = 0.0;
- int max_neighbors = 0;
- real_t time_horizon = 0.0;
- real_t max_speed = 0.0;
-
+ bool ignore_y = true;
+ real_t neighbor_distance = 50.0;
+ int max_neighbors = 10;
+ real_t time_horizon = 5.0;
+ real_t max_speed = 10.0;
real_t path_max_distance = 3.0;
Vector3 target_position;
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index c706f55566..85b3c164cc 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -192,6 +192,10 @@ real_t NavigationObstacle3D::estimate_agent_radius() const {
}
void NavigationObstacle3D::set_agent_parent(Node *p_agent_parent) {
+ if (parent_node3d == p_agent_parent) {
+ return;
+ }
+
if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) {
parent_node3d = Object::cast_to<Node3D>(p_agent_parent);
if (map_override.is_valid()) {
@@ -207,7 +211,12 @@ void NavigationObstacle3D::set_agent_parent(Node *p_agent_parent) {
}
void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) {
+ if (map_override == p_navigation_map) {
+ return;
+ }
+
map_override = p_navigation_map;
+
NavigationServer3D::get_singleton()->agent_set_map(agent, map_override);
}
@@ -221,13 +230,23 @@ RID NavigationObstacle3D::get_navigation_map() const {
}
void NavigationObstacle3D::set_estimate_radius(bool p_estimate_radius) {
+ if (estimate_radius == p_estimate_radius) {
+ return;
+ }
+
estimate_radius = p_estimate_radius;
+
notify_property_list_changed();
reevaluate_agent_radius();
}
void NavigationObstacle3D::set_radius(real_t p_radius) {
ERR_FAIL_COND_MSG(p_radius <= 0.0, "Radius must be greater than 0.");
+ if (Math::is_equal_approx(radius, p_radius)) {
+ return;
+ }
+
radius = p_radius;
+
reevaluate_agent_radius();
}