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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-22 21:39:48 +0200
committerGitHub <noreply@github.com>2022-08-22 21:39:48 +0200
commit1f61d477662fdbbb43cd3703aaac2d25d1c19e3a (patch)
tree645c01e9ca1dfa17e7cc37bcfe2697f30125bcb1 /scene/3d
parent5bc8702855a92940bb5a56dd28660c86ee5c7b7a (diff)
parent1a24c9e14bf1f9578eda338344c12faf66fb0e65 (diff)
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/area_3d.cpp28
-rw-r--r--scene/3d/area_3d.h2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp8
-rw-r--r--scene/3d/audio_stream_player_3d.h2
-rw-r--r--scene/3d/bone_attachment_3d.cpp14
-rw-r--r--scene/3d/bone_attachment_3d.h2
-rw-r--r--scene/3d/camera_3d.cpp2
-rw-r--r--scene/3d/camera_3d.h2
-rw-r--r--scene/3d/cpu_particles_3d.cpp32
-rw-r--r--scene/3d/cpu_particles_3d.h2
-rw-r--r--scene/3d/decal.cpp7
-rw-r--r--scene/3d/decal.h2
-rw-r--r--scene/3d/fog_volume.cpp7
-rw-r--r--scene/3d/fog_volume.h2
-rw-r--r--scene/3d/gpu_particles_3d.cpp10
-rw-r--r--scene/3d/gpu_particles_3d.h2
-rw-r--r--scene/3d/label_3d.cpp18
-rw-r--r--scene/3d/label_3d.h2
-rw-r--r--scene/3d/light_3d.cpp36
-rw-r--r--scene/3d/light_3d.h4
-rw-r--r--scene/3d/lightmap_gi.cpp15
-rw-r--r--scene/3d/lightmap_gi.h2
-rw-r--r--scene/3d/navigation_obstacle_3d.h2
-rw-r--r--scene/3d/node_3d.cpp22
-rw-r--r--scene/3d/node_3d.h2
-rw-r--r--scene/3d/path_3d.cpp7
-rw-r--r--scene/3d/path_3d.h2
-rw-r--r--scene/3d/physics_body_3d.cpp14
-rw-r--r--scene/3d/physics_body_3d.h4
-rw-r--r--scene/3d/reflection_probe.cpp7
-rw-r--r--scene/3d/reflection_probe.h2
-rw-r--r--scene/3d/skeleton_3d.cpp22
-rw-r--r--scene/3d/skeleton_3d.h2
-rw-r--r--scene/3d/skeleton_ik_3d.cpp14
-rw-r--r--scene/3d/skeleton_ik_3d.h2
-rw-r--r--scene/3d/sprite_3d.cpp44
-rw-r--r--scene/3d/sprite_3d.h4
-rw-r--r--scene/3d/xr_nodes.cpp12
-rw-r--r--scene/3d/xr_nodes.h2
39 files changed, 166 insertions, 199 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 1f0fd37d0b..db7c3233f6 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -598,8 +598,8 @@ float Area3D::get_reverb_uniformity() const {
return reverb_uniformity;
}
-void Area3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "audio_bus_name" || property.name == "reverb_bus_name") {
+void Area3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "audio_bus_name" || p_property.name == "reverb_bus_name") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0) {
@@ -609,32 +609,30 @@ void Area3D::_validate_property(PropertyInfo &property) const {
options += name;
}
- property.hint_string = options;
- } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") {
+ p_property.hint_string = options;
+ } else if (p_property.name.begins_with("gravity") && p_property.name != "gravity_space_override") {
if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
} else {
if (gravity_is_point) {
- if (property.name == "gravity_direction") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "gravity_direction") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
} else {
- if (property.name.begins_with("gravity_point_")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name.begins_with("gravity_point_")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
}
- } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") {
+ } else if (p_property.name.begins_with("linear_damp") && p_property.name != "linear_damp_space_override") {
if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") {
+ } else if (p_property.name.begins_with("angular_damp") && p_property.name != "angular_damp_space_override") {
if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
-
- CollisionObject3D::_validate_property(property);
}
void Area3D::_bind_methods() {
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 3b892baf57..48364739b7 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -141,7 +141,7 @@ private:
float reverb_amount = 0.0;
float reverb_uniformity = 0.0;
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _initialize_wind();
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 65b00742ee..93e91f9b5b 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -648,8 +648,8 @@ bool AudioStreamPlayer3D::_is_active() const {
return active.is_set();
}
-void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "bus") {
+void AudioStreamPlayer3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "bus") {
String options;
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (i > 0) {
@@ -659,10 +659,8 @@ void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
options += name;
}
- property.hint_string = options;
+ p_property.hint_string = options;
}
-
- Node3D::_validate_property(property);
}
void AudioStreamPlayer3D::_bus_layout_changed() {
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 647b18a4a7..ef48269544 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -120,7 +120,7 @@ private:
float cached_global_panning_strength = 1.0f;
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index fbd5b5b65b..b3ff6497a7 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -30,8 +30,8 @@
#include "bone_attachment_3d.h"
-void BoneAttachment3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "bone_name") {
+void BoneAttachment3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "bone_name") {
// Because it is a constant function, we cannot use the _get_skeleton_3d function.
const Skeleton3D *parent = nullptr;
if (use_external_skeleton) {
@@ -51,15 +51,13 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const {
names += parent->get_bone_name(i);
}
- property.hint = PROPERTY_HINT_ENUM;
- property.hint_string = names;
+ p_property.hint = PROPERTY_HINT_ENUM;
+ p_property.hint_string = names;
} else {
- property.hint = PROPERTY_HINT_NONE;
- property.hint_string = "";
+ p_property.hint = PROPERTY_HINT_NONE;
+ p_property.hint_string = "";
}
}
-
- Node3D::_validate_property(property);
}
bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) {
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index 3224361a25..f85053e614 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -64,7 +64,7 @@ class BoneAttachment3D : public Node3D {
Skeleton3D *_get_skeleton3d();
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
void _get_property_list(List<PropertyInfo> *p_list) const;
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index f654373ee5..e07f89fc65 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -71,8 +71,6 @@ void Camera3D::_validate_property(PropertyInfo &p_property) const {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
-
- Node3D::_validate_property(p_property);
}
void Camera3D::_update_camera() {
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index cedd976890..1a00017b0b 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -99,7 +99,7 @@ protected:
void _update_camera_mode();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &p_property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 4df0c37ad6..a79fd15b1a 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -516,36 +516,34 @@ bool CPUParticles3D::get_split_scale() {
return split_scale;
}
-void CPUParticles3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
- property.usage = PROPERTY_USAGE_NONE;
+void CPUParticles3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if ((property.name == "emission_point_texture" || property.name == "emission_color_texture" || property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) {
- property.usage = PROPERTY_USAGE_NONE;
+ if ((p_property.name == "emission_point_texture" || p_property.name == "emission_color_texture" || p_property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name.begins_with("scale_curve_") && !split_scale) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name.begins_with("scale_curve_") && !split_scale) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
-
- Node3D::_validate_property(property);
}
static uint32_t idhash(uint32_t x) {
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index e26c301038..d84b0aedd2 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -198,7 +198,7 @@ private:
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
AABB get_aabb() const override;
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index 0112f24e0c..460402ad1d 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -152,11 +152,10 @@ AABB Decal::get_aabb() const {
return aabb;
}
-void Decal::_validate_property(PropertyInfo &property) const {
- if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Decal::_validate_property(PropertyInfo &p_property) const {
+ if (!distance_fade_enabled && (p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_length")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- VisualInstance3D::_validate_property(property);
}
TypedArray<String> Decal::get_configuration_warnings() const {
diff --git a/scene/3d/decal.h b/scene/3d/decal.h
index 38da4c14e3..1a7d55b108 100644
--- a/scene/3d/decal.h
+++ b/scene/3d/decal.h
@@ -62,7 +62,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
virtual TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp
index 1b329143b6..319129603e 100644
--- a/scene/3d/fog_volume.cpp
+++ b/scene/3d/fog_volume.cpp
@@ -45,12 +45,11 @@ void FogVolume::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "FogMaterial,ShaderMaterial"), "set_material", "get_material");
}
-void FogVolume::_validate_property(PropertyInfo &property) const {
- if (property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) {
- property.usage = PROPERTY_USAGE_NONE;
+void FogVolume::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) {
+ p_property.usage = PROPERTY_USAGE_NONE;
return;
}
- VisualInstance3D::_validate_property(property);
}
void FogVolume::set_extents(const Vector3 &p_extents) {
diff --git a/scene/3d/fog_volume.h b/scene/3d/fog_volume.h
index 556a92ad3f..fcdc1e2807 100644
--- a/scene/3d/fog_volume.h
+++ b/scene/3d/fog_volume.h
@@ -49,7 +49,7 @@ class FogVolume : public VisualInstance3D {
protected:
_FORCE_INLINE_ RID _get_volume() { return volume; }
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_extents(const Vector3 &p_extents);
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 2ee126e161..b46e6a8b71 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -376,16 +376,14 @@ AABB GPUParticles3D::capture_aabb() const {
return RS::get_singleton()->particles_get_current_aabb(particles);
}
-void GPUParticles3D::_validate_property(PropertyInfo &property) const {
- if (property.name.begins_with("draw_pass_")) {
- int index = property.name.get_slicec('_', 2).to_int() - 1;
+void GPUParticles3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name.begins_with("draw_pass_")) {
+ int index = p_property.name.get_slicec('_', 2).to_int() - 1;
if (index >= draw_passes.size()) {
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
return;
}
}
-
- GeometryInstance3D::_validate_property(property);
}
void GPUParticles3D::emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 0c745dd734..2ad9672474 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -94,7 +94,7 @@ private:
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
AABB get_aabb() const override;
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
index ed2bce253a..f2d3dda792 100644
--- a/scene/3d/label_3d.cpp
+++ b/scene/3d/label_3d.cpp
@@ -162,19 +162,19 @@ void Label3D::_bind_methods() {
BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS);
}
-void Label3D::_validate_property(PropertyInfo &property) const {
+void Label3D::_validate_property(PropertyInfo &p_property) const {
if (
- property.name == "material_override" ||
- property.name == "material_overlay" ||
- property.name == "lod_bias" ||
- property.name == "gi_mode" ||
- property.name == "gi_lightmap_scale") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.name == "material_override" ||
+ p_property.name == "material_overlay" ||
+ p_property.name == "lod_bias" ||
+ p_property.name == "gi_mode" ||
+ p_property.name == "gi_lightmap_scale") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (property.name == "cast_shadow" && alpha_cut == ALPHA_CUT_DISABLED) {
+ if (p_property.name == "cast_shadow" && alpha_cut == ALPHA_CUT_DISABLED) {
// Alpha-blended materials can't cast shadows.
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h
index d4bfe743a6..3c9a758e6e 100644
--- a/scene/3d/label_3d.h
+++ b/scene/3d/label_3d.h
@@ -149,7 +149,7 @@ protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _im_update();
void _font_changed();
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 53c072c318..0581544e07 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -223,21 +223,19 @@ bool Light3D::is_editor_only() const {
return editor_only;
}
-void Light3D::_validate_property(PropertyInfo &property) const {
- if (!shadow && (property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_opacity" || property.name == "shadow_blur" || property.name == "distance_fade_shadow")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+void Light3D::_validate_property(PropertyInfo &p_property) const {
+ if (!shadow && (p_property.name == "shadow_bias" || p_property.name == "shadow_normal_bias" || p_property.name == "shadow_reverse_cull_face" || p_property.name == "shadow_transmittance_bias" || p_property.name == "shadow_fog_fade" || p_property.name == "shadow_opacity" || p_property.name == "shadow_blur" || p_property.name == "distance_fade_shadow")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") {
+ if (get_light_type() != RS::LIGHT_DIRECTIONAL && p_property.name == "light_angular_distance") {
// Angular distance is only used in DirectionalLight3D.
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length")) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (!distance_fade_enabled && (p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_shadow" || p_property.name == "distance_fade_length")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
-
- VisualInstance3D::_validate_property(property);
}
void Light3D::_bind_methods() {
@@ -429,29 +427,27 @@ DirectionalLight3D::SkyMode DirectionalLight3D::get_sky_mode() const {
return sky_mode;
}
-void DirectionalLight3D::_validate_property(PropertyInfo &property) const {
- if (shadow_mode == SHADOW_ORTHOGONAL && (property.name == "directional_shadow_split_1" || property.name == "directional_shadow_blend_splits")) {
+void DirectionalLight3D::_validate_property(PropertyInfo &p_property) const {
+ if (shadow_mode == SHADOW_ORTHOGONAL && (p_property.name == "directional_shadow_split_1" || p_property.name == "directional_shadow_blend_splits")) {
// Split 2 and split blending are only used with the PSSM 2 Splits and PSSM 4 Splits shadow modes.
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (property.name == "directional_shadow_split_2" || property.name == "directional_shadow_split_3")) {
+ if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (p_property.name == "directional_shadow_split_2" || p_property.name == "directional_shadow_split_3")) {
// Splits 3 and 4 are only used with the PSSM 4 Splits shadow mode.
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
- if (property.name == "light_size" || property.name == "light_projector" || property.name == "light_specular") {
+ if (p_property.name == "light_size" || p_property.name == "light_projector" || p_property.name == "light_specular") {
// Not implemented in DirectionalLight3D (`light_size` is replaced by `light_angular_distance`).
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "distance_fade_enabled" || property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length") {
+ if (p_property.name == "distance_fade_enabled" || p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_shadow" || p_property.name == "distance_fade_length") {
// Not relevant for DirectionalLight3D, as the light LOD system only pertains to point lights.
// For DirectionalLight3D, `directional_shadow_max_distance` can be used instead.
- property.usage = PROPERTY_USAGE_NONE;
+ p_property.usage = PROPERTY_USAGE_NONE;
}
-
- Light3D::_validate_property(property);
}
void DirectionalLight3D::_bind_methods() {
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index ef003e133d..035ba50e42 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -93,7 +93,7 @@ protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
Light3D(RenderingServer::LightType p_type);
@@ -171,7 +171,7 @@ private:
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_shadow_mode(ShadowMode p_mode);
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 6b6a2eff9e..7efda6db32 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -1410,17 +1410,16 @@ LightmapGI::GenerateProbes LightmapGI::get_generate_probes() const {
return gen_probes;
}
-void LightmapGI::_validate_property(PropertyInfo &property) const {
- if (property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
- property.usage = PROPERTY_USAGE_NONE;
+void LightmapGI::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "environment_custom_sky" && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "environment_custom_color" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "environment_custom_color" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- if (property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
- property.usage = PROPERTY_USAGE_NONE;
+ if (p_property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
- VisualInstance3D::_validate_property(property);
}
void LightmapGI::_bind_methods() {
diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h
index 85150b833f..87add9facc 100644
--- a/scene/3d/lightmap_gi.h
+++ b/scene/3d/lightmap_gi.h
@@ -216,7 +216,7 @@ private:
void _gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool> &positions_used, const AABB &p_bounds);
protected:
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
void _notification(int p_what);
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index 0316fc37a8..7f6af668b6 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -45,7 +45,7 @@ class NavigationObstacle3D : public Node {
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
public:
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 4ae834cf7a..ec60c8fdc2 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -879,21 +879,21 @@ NodePath Node3D::get_visibility_parent() const {
return visibility_parent_path;
}
-void Node3D::_validate_property(PropertyInfo &property) const {
- if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && property.name == "basis") {
- property.usage = 0;
+void Node3D::_validate_property(PropertyInfo &p_property) const {
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && p_property.name == "basis") {
+ p_property.usage = 0;
}
- if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && property.name == "scale") {
- property.usage = 0;
+ if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && p_property.name == "scale") {
+ p_property.usage = 0;
}
- if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && property.name == "quaternion") {
- property.usage = 0;
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && p_property.name == "quaternion") {
+ p_property.usage = 0;
}
- if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation") {
- property.usage = 0;
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && p_property.name == "rotation") {
+ p_property.usage = 0;
}
- if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation_order") {
- property.usage = 0;
+ if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && p_property.name == "rotation_order") {
+ p_property.usage = 0;
}
}
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 3d1c59445b..2757f9e9ed 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -155,7 +155,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
bool _property_can_revert(const StringName &p_name) const;
bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 25226ad384..8c4e5c5275 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -330,16 +330,15 @@ bool PathFollow3D::get_cubic_interpolation() const {
return cubic;
}
-void PathFollow3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "offset") {
+void PathFollow3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "offset") {
real_t max = 10000;
if (path && path->get_curve().is_valid()) {
max = path->get_curve()->get_baked_length();
}
- property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
+ p_property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater";
}
- Node3D::_validate_property(property);
}
TypedArray<String> PathFollow3D::get_configuration_warnings() const {
diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h
index b4cc6db7e3..bc4db61a01 100644
--- a/scene/3d/path_3d.h
+++ b/scene/3d/path_3d.h
@@ -85,7 +85,7 @@ private:
void _update_transform(bool p_update_xyz_rot = true);
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 7ecc073422..515665bde6 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1124,13 +1124,12 @@ void RigidDynamicBody3D::_bind_methods() {
BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE);
}
-void RigidDynamicBody3D::_validate_property(PropertyInfo &property) const {
+void RigidDynamicBody3D::_validate_property(PropertyInfo &p_property) const {
if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) {
- if (property.name == "center_of_mass") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name == "center_of_mass") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- PhysicsBody3D::_validate_property(property);
}
RigidDynamicBody3D::RigidDynamicBody3D() :
@@ -2022,13 +2021,12 @@ void CharacterBody3D::_bind_methods() {
BIND_ENUM_CONSTANT(PLATFORM_VEL_ON_LEAVE_NEVER);
}
-void CharacterBody3D::_validate_property(PropertyInfo &property) const {
+void CharacterBody3D::_validate_property(PropertyInfo &p_property) const {
if (motion_mode == MOTION_MODE_FLOATING) {
- if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ if (p_property.name.begins_with("floor_") || p_property.name == "up_direction" || p_property.name == "slide_on_ceiling") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- PhysicsBody3D::_validate_property(property);
}
CharacterBody3D::CharacterBody3D() :
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index b9baba4d96..5d466f7e3c 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -226,7 +226,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
@@ -483,7 +483,7 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
};
VARIANT_ENUM_CAST(CharacterBody3D::MotionMode);
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 92fc91ee4e..bc3cc31963 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -178,13 +178,12 @@ AABB ReflectionProbe::get_aabb() const {
return aabb;
}
-void ReflectionProbe::_validate_property(PropertyInfo &property) const {
- if (property.name == "ambient_color" || property.name == "ambient_color_energy") {
+void ReflectionProbe::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "ambient_color" || p_property.name == "ambient_color_energy") {
if (ambient_mode != AMBIENT_COLOR) {
- property.usage = PROPERTY_USAGE_NO_EDITOR;
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
}
- VisualInstance3D::_validate_property(property);
}
void ReflectionProbe::_bind_methods() {
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index a161717ece..5a5a3fe0bb 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -67,7 +67,7 @@ private:
protected:
static void _bind_methods();
- void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_intensity(float p_intensity);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index e16435d5fb..0cd7188c23 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -176,39 +176,37 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-void Skeleton3D::_validate_property(PropertyInfo &property) const {
- PackedStringArray split = property.name.split("/");
+void Skeleton3D::_validate_property(PropertyInfo &p_property) const {
+ PackedStringArray split = p_property.name.split("/");
if (split.size() == 3 && split[0] == "bones") {
if (split[2] == "rest") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (is_show_rest_only()) {
if (split[2] == "enabled") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "position") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "rotation") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "scale") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
} else if (!is_bone_enabled(split[1].to_int())) {
if (split[2] == "position") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "rotation") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (split[2] == "scale") {
- property.usage |= PROPERTY_USAGE_READ_ONLY;
+ p_property.usage |= PROPERTY_USAGE_READ_ONLY;
}
}
}
-
- Node3D::_validate_property(property);
}
void Skeleton3D::_update_process_order() {
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 6b3a952ee6..79feadf44f 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -156,7 +156,7 @@ protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
void _get_property_list(List<PropertyInfo> *p_list) const;
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index 2182c5ba11..f0534c8099 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -329,8 +329,8 @@ void FabrikInverseKinematic::_update_chain(const Skeleton3D *p_sk, ChainItem *p_
}
}
-void SkeletonIK3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "root_bone" || property.name == "tip_bone") {
+void SkeletonIK3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "root_bone" || p_property.name == "tip_bone") {
if (skeleton) {
String names("--,");
for (int i = 0; i < skeleton->get_bone_count(); i++) {
@@ -340,15 +340,13 @@ void SkeletonIK3D::_validate_property(PropertyInfo &property) const {
names += skeleton->get_bone_name(i);
}
- property.hint = PROPERTY_HINT_ENUM;
- property.hint_string = names;
+ p_property.hint = PROPERTY_HINT_ENUM;
+ p_property.hint_string = names;
} else {
- property.hint = PROPERTY_HINT_NONE;
- property.hint_string = "";
+ p_property.hint = PROPERTY_HINT_NONE;
+ p_property.hint_string = "";
}
}
-
- Node::_validate_property(property);
}
void SkeletonIK3D::_bind_methods() {
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index 6ae86a2bf6..097df2c400 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -137,7 +137,7 @@ class SkeletonIK3D : public Node {
FabrikInverseKinematic::Task *task = nullptr;
protected:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
virtual void _notification(int p_what);
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 42ed502e18..212d220ace 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -749,18 +749,16 @@ Rect2 Sprite3D::get_item_rect() const {
return Rect2(ofs, s);
}
-void Sprite3D::_validate_property(PropertyInfo &property) const {
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_RANGE;
- property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+void Sprite3D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "frame") {
+ p_property.hint = PROPERTY_HINT_RANGE;
+ p_property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
- if (property.name == "frame_coords") {
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+ if (p_property.name == "frame_coords") {
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
-
- SpriteBase3D::_validate_property(property);
}
void Sprite3D::_bind_methods() {
@@ -995,12 +993,12 @@ void AnimatedSprite3D::_draw() {
}
}
-void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
+void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
if (!frames.is_valid()) {
return;
}
- if (property.name == "animation") {
- property.hint = PROPERTY_HINT_ENUM;
+ if (p_property.name == "animation") {
+ p_property.hint = PROPERTY_HINT_ENUM;
List<StringName> names;
frames->get_animation_list(&names);
names.sort_custom<StringName::AlphCompare>();
@@ -1009,36 +1007,34 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
if (E->prev()) {
- property.hint_string += ",";
+ p_property.hint_string += ",";
}
- property.hint_string += String(E->get());
+ p_property.hint_string += String(E->get());
if (animation == E->get()) {
current_found = true;
}
}
if (!current_found) {
- if (property.hint_string.is_empty()) {
- property.hint_string = String(animation);
+ if (p_property.hint_string.is_empty()) {
+ p_property.hint_string = String(animation);
} else {
- property.hint_string = String(animation) + "," + property.hint_string;
+ p_property.hint_string = String(animation) + "," + p_property.hint_string;
}
}
}
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_RANGE;
+ if (p_property.name == "frame") {
+ p_property.hint = PROPERTY_HINT_RANGE;
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
- property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
+ p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
} else {
// Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
- property.hint_string = "0,0,1";
+ p_property.hint_string = "0,0,1";
}
- property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+ p_property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}
-
- SpriteBase3D::_validate_property(property);
}
void AnimatedSprite3D::_notification(int p_what) {
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 6ac85a7bbc..03688cf787 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -174,7 +174,7 @@ protected:
virtual void _draw() override;
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_texture(const Ref<Texture2D> &p_texture);
@@ -229,7 +229,7 @@ protected:
virtual void _draw() override;
static void _bind_methods();
void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 40a43043c6..de765d7ccb 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -244,27 +244,25 @@ void XRNode3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("trigger_haptic_pulse", "action_name", "frequency", "amplitude", "duration_sec", "delay_sec"), &XRNode3D::trigger_haptic_pulse);
};
-void XRNode3D::_validate_property(PropertyInfo &property) const {
+void XRNode3D::_validate_property(PropertyInfo &p_property) const {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
- if (property.name == "tracker") {
+ if (p_property.name == "tracker") {
PackedStringArray names = xr_server->get_suggested_tracker_names();
String hint_string;
for (const String &name : names) {
hint_string += name + ",";
}
- property.hint_string = hint_string;
- } else if (property.name == "pose") {
+ p_property.hint_string = hint_string;
+ } else if (p_property.name == "pose") {
PackedStringArray names = xr_server->get_suggested_pose_names(tracker_name);
String hint_string;
for (const String &name : names) {
hint_string += name + ",";
}
- property.hint_string = hint_string;
+ p_property.hint_string = hint_string;
}
-
- Node3D::_validate_property(property);
}
void XRNode3D::set_tracker(const StringName p_tracker_name) {
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 3079e20dc7..312bef7856 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -93,7 +93,7 @@ protected:
void _pose_changed(const Ref<XRPose> &p_pose);
public:
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
void set_tracker(const StringName p_tracker_name);
StringName get_tracker() const;