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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-03 01:43:50 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-03 01:43:50 +0200 |
commit | 180e5d30286279c979507a571bf6d336aa49da9d (patch) | |
tree | 09c6d33aef3fd40a0f37a044d5eb6248e8a5f87b /scene/3d | |
parent | 87622861106b4bb06040a603060bedc2835648ba (diff) |
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/collision_shape_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/collision_shape_3d.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index d28e11a2e9..759997de7b 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -110,7 +110,7 @@ void CollisionShape3D::_notification(int p_what) { } } -void CollisionShape3D::resource_changed(RES res) { +void CollisionShape3D::resource_changed(Ref<Resource> res) { update_gizmos(); } diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h index fbcabf6529..5c32230942 100644 --- a/scene/3d/collision_shape_3d.h +++ b/scene/3d/collision_shape_3d.h @@ -43,7 +43,7 @@ class CollisionShape3D : public Node3D { uint32_t owner_id = 0; CollisionObject3D *parent = nullptr; - void resource_changed(RES res); + void resource_changed(Ref<Resource> res); bool disabled = false; protected: |