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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-10-22 14:28:04 +0200
committerGitHub <noreply@github.com>2019-10-22 14:28:04 +0200
commit17a7da3b855d38d5fd784a5e8875def41a0754ab (patch)
treed79d206f24940a9dfb72092d822e69a3089229b1 /scene/3d
parent2906cef290c8af61f84e26c889963d355f9e9834 (diff)
parent5bf516a062785709b4c04c344a9d900d5eda73d4 (diff)
Merge pull request #32921 from nekomatata/fix-cpu-particle-delay
Fixed delay when CPUParticles & CPUParticles2D start being emitted
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/cpu_particles.cpp168
-rw-r--r--scene/3d/cpu_particles.h1
2 files changed, 96 insertions, 73 deletions
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 93ff60bc4e..5c895ecf22 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -46,9 +46,17 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const {
void CPUParticles::set_emitting(bool p_emitting) {
+ if (emitting == p_emitting)
+ return;
+
emitting = p_emitting;
- if (emitting)
+ if (emitting) {
set_process_internal(true);
+
+ // first update before rendering to avoid one frame delay after emitting starts
+ if (time == 0)
+ _update_internal();
+ }
}
void CPUParticles::set_amount(int p_amount) {
@@ -508,6 +516,81 @@ static float rand_from_seed(uint32_t &seed) {
return float(seed % uint32_t(65536)) / 65535.0;
}
+void CPUParticles::_update_internal() {
+
+ if (particles.size() == 0 || !is_visible_in_tree()) {
+ _set_redraw(false);
+ return;
+ }
+
+ float delta = get_process_delta_time();
+ if (emitting) {
+ inactive_time = 0;
+ } else {
+ inactive_time += delta;
+ if (inactive_time > lifetime * 1.2) {
+ set_process_internal(false);
+ _set_redraw(false);
+
+ //reset variables
+ time = 0;
+ inactive_time = 0;
+ frame_remainder = 0;
+ cycle = 0;
+ return;
+ }
+ }
+ _set_redraw(true);
+
+ bool processed = false;
+
+ if (time == 0 && pre_process_time > 0.0) {
+
+ float frame_time;
+ if (fixed_fps > 0)
+ frame_time = 1.0 / fixed_fps;
+ else
+ frame_time = 1.0 / 30.0;
+
+ float todo = pre_process_time;
+
+ while (todo >= 0) {
+ _particles_process(frame_time);
+ processed = true;
+ todo -= frame_time;
+ }
+ }
+
+ if (fixed_fps > 0) {
+ float frame_time = 1.0 / fixed_fps;
+ float decr = frame_time;
+
+ float ldelta = delta;
+ if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
+ ldelta = 0.1;
+ } else if (ldelta <= 0.0) { //unlikely but..
+ ldelta = 0.001;
+ }
+ float todo = frame_remainder + ldelta;
+
+ while (todo >= frame_time) {
+ _particles_process(frame_time);
+ processed = true;
+ todo -= decr;
+ }
+
+ frame_remainder = todo;
+
+ } else {
+ _particles_process(delta);
+ processed = true;
+ }
+
+ if (processed) {
+ _update_particle_data_buffer();
+ }
+}
+
void CPUParticles::_particles_process(float p_delta) {
p_delta *= speed_scale;
@@ -1068,85 +1151,24 @@ void CPUParticles::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
set_process_internal(emitting);
+
+ // first update before rendering to avoid one frame delay after emitting starts
+ if (emitting && (time == 0))
+ _update_internal();
}
if (p_what == NOTIFICATION_EXIT_TREE) {
_set_redraw(false);
}
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
-
- if (particles.size() == 0 || !is_visible_in_tree()) {
- _set_redraw(false);
- return;
- }
-
- float delta = get_process_delta_time();
- if (emitting) {
- inactive_time = 0;
- } else {
- inactive_time += delta;
- if (inactive_time > lifetime * 1.2) {
- set_process_internal(false);
- _set_redraw(false);
-
- //reset variables
- time = 0;
- inactive_time = 0;
- frame_remainder = 0;
- cycle = 0;
- return;
- }
- }
- _set_redraw(true);
-
- bool processed = false;
-
- if (time == 0 && pre_process_time > 0.0) {
-
- float frame_time;
- if (fixed_fps > 0)
- frame_time = 1.0 / fixed_fps;
- else
- frame_time = 1.0 / 30.0;
-
- float todo = pre_process_time;
-
- while (todo >= 0) {
- _particles_process(frame_time);
- processed = true;
- todo -= frame_time;
- }
- }
-
- if (fixed_fps > 0) {
- float frame_time = 1.0 / fixed_fps;
- float decr = frame_time;
-
- float ldelta = delta;
- if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
- ldelta = 0.1;
- } else if (ldelta <= 0.0) { //unlikely but..
- ldelta = 0.001;
- }
- float todo = frame_remainder + ldelta;
-
- while (todo >= frame_time) {
- _particles_process(frame_time);
- processed = true;
- todo -= decr;
- }
-
- frame_remainder = todo;
-
- } else {
- _particles_process(delta);
- processed = true;
- }
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+ // first update before rendering to avoid one frame delay after emitting starts
+ if (emitting && (time == 0))
+ _update_internal();
+ }
- if (processed) {
- _update_particle_data_buffer();
- }
+ if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
+ _update_internal();
}
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 66b37f359a..635265be7f 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -173,6 +173,7 @@ private:
Vector3 gravity;
+ void _update_internal();
void _particles_process(float p_delta);
void _update_particle_data_buffer();