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authorRémi Verschelde <rverschelde@gmail.com>2022-09-16 09:18:42 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-16 09:18:42 +0200
commit16d44395b55ef23d92f9b0d5144b53d201ced471 (patch)
tree8c2605e1829e9242f64cae90a8cdc45f51c82801 /scene/3d
parent9261d943ff5bc387964ac7dbb5ccc6d89499f8cd (diff)
parent8142bc4ddd73b8abef5fa8688070bb799179ec3e (diff)
Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
Allow negative `speed_scale` in AnimatedSprite2D & 3D
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/sprite_3d.cpp52
-rw-r--r--scene/3d/sprite_3d.h3
2 files changed, 25 insertions, 30 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 7a89bf81bb..380172f396 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -447,7 +447,7 @@ void Sprite3D::_draw() {
if (get_base() != get_mesh()) {
set_base(get_mesh());
}
- if (!texture.is_valid()) {
+ if (texture.is_null()) {
set_base(RID());
return;
}
@@ -807,15 +807,7 @@ void AnimatedSprite3D::_draw() {
set_base(get_mesh());
}
- if (frames.is_null()) {
- return;
- }
-
- if (frame < 0) {
- return;
- }
-
- if (!frames->has_animation(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
return;
}
@@ -1050,29 +1042,22 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const {
void AnimatedSprite3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_INTERNAL_PROCESS: {
- if (frames.is_null()) {
- return;
- }
- if (!frames->has_animation(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
return;
}
- if (frame < 0) {
- return;
+
+ double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale);
+ if (speed == 0) {
+ return; // Do nothing.
}
+ int last_frame = frames->get_frame_count(animation) - 1;
double remaining = get_process_delta_time();
-
while (remaining) {
- double speed = frames->get_animation_speed(animation) * speed_scale;
- if (speed == 0) {
- return; // Do nothing.
- }
-
if (timeout <= 0) {
timeout = _get_frame_duration();
- int last_frame = frames->get_frame_count(animation) - 1;
- if (!backwards) {
+ if (!playing_backwards) {
// Forward.
if (frame >= last_frame) {
if (frames->get_animation_loop(animation)) {
@@ -1177,9 +1162,14 @@ int AnimatedSprite3D::get_frame() const {
}
void AnimatedSprite3D::set_speed_scale(double p_speed_scale) {
+ if (speed_scale == p_speed_scale) {
+ return;
+ }
+
double elapsed = _get_frame_duration() - timeout;
- speed_scale = MAX(p_speed_scale, 0.0f);
+ speed_scale = p_speed_scale;
+ playing_backwards = signbit(speed_scale) != backwards;
// We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed.
_reset_timeout();
@@ -1191,7 +1181,10 @@ double AnimatedSprite3D::get_speed_scale() const {
}
Rect2 AnimatedSprite3D::get_item_rect() const {
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
+ if (frames.is_null() || !frames->has_animation(animation)) {
+ return Rect2(0, 0, 1, 1);
+ }
+ if (frame < 0 || frame >= frames->get_frame_count(animation)) {
return Rect2(0, 0, 1, 1);
}
@@ -1236,12 +1229,13 @@ bool AnimatedSprite3D::is_playing() const {
return playing;
}
-void AnimatedSprite3D::play(const StringName &p_animation, const bool p_backwards) {
+void AnimatedSprite3D::play(const StringName &p_animation, bool p_backwards) {
backwards = p_backwards;
+ playing_backwards = signbit(speed_scale) != backwards;
if (p_animation) {
set_animation(p_animation);
- if (frames.is_valid() && backwards && get_frame() == 0) {
+ if (frames.is_valid() && playing_backwards && get_frame() == 0) {
set_frame(frames->get_frame_count(p_animation) - 1);
}
}
@@ -1256,7 +1250,7 @@ void AnimatedSprite3D::stop() {
double AnimatedSprite3D::_get_frame_duration() {
if (frames.is_valid() && frames->has_animation(animation)) {
- double speed = frames->get_animation_speed(animation) * speed_scale;
+ double speed = frames->get_animation_speed(animation) * Math::abs(speed_scale);
if (speed > 0) {
return 1.0 / speed;
}
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index e6a546a76d..f6ad1bbdb8 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -209,6 +209,7 @@ class AnimatedSprite3D : public SpriteBase3D {
Ref<SpriteFrames> frames;
bool playing = false;
+ bool playing_backwards = false;
bool backwards = false;
StringName animation = "default";
int frame = 0;
@@ -237,7 +238,7 @@ public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName &p_animation = StringName(), const bool p_backwards = false);
+ void play(const StringName &p_animation = StringName(), bool p_backwards = false);
void stop();
void set_playing(bool p_playing);