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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-07 22:45:05 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-09 18:46:52 +0200 |
commit | 160d10dc7b09437d77d46517bc69fd8f0ff6eb73 (patch) | |
tree | 7e3e7d270f621f993ea0b175e1fc2811bd21f351 /scene/3d | |
parent | c2eaaef1497f8ad557aea9a14e2b3e0582fcfe54 (diff) |
Decrease default AudioStreamPlayer2D/3D panning strength
The default panning strength is now more in line with how other
engines play positional sound.
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/audio_stream_player_3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 647b18a4a7..144b647127 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -117,7 +117,7 @@ private: float _get_attenuation_db(float p_distance) const; float panning_strength = 1.0f; - float cached_global_panning_strength = 1.0f; + float cached_global_panning_strength = 0.5f; protected: void _validate_property(PropertyInfo &property) const override; |