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authorJuan Linietsky <reduzio@gmail.com>2015-04-02 07:22:17 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-04-02 07:22:17 -0300
commit1572238adb5b68e18cf20ec73b2f437736e21152 (patch)
tree4cf50ac1dd8d6253f4991ae5cb0b735841e9c661 /scene/3d
parentebd743f7c215d65c877874cdf58b22437757fbc6 (diff)
merging okam changes
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/navigation.cpp6
-rw-r--r--scene/3d/navigation.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index ce002fb44b..6612d6bf12 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -490,10 +490,10 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3& p_start, const Vector
}
-Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to) {
+Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to,const bool& p_use_collision) {
- bool use_collision=false;
+ bool use_collision=p_use_collision;
Vector3 closest_point;
float closest_point_d=1e20;
NavMesh *closest_navmesh=NULL;
@@ -633,7 +633,7 @@ void Navigation::_bind_methods() {
ObjectTypeDB::bind_method(_MD("navmesh_remove","id"),&Navigation::navmesh_remove);
ObjectTypeDB::bind_method(_MD("get_simple_path","start","end","optimize"),&Navigation::get_simple_path,DEFVAL(true));
- ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end"),&Navigation::get_closest_point_to_segment);
+ ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end","use_collision"),&Navigation::get_closest_point_to_segment,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation::get_closest_point);
ObjectTypeDB::bind_method(_MD("get_closest_point_normal","to_point"),&Navigation::get_closest_point_normal);
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 69d48531a7..19977c3110 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -135,7 +135,7 @@ public:
void navmesh_remove(int p_id);
Vector<Vector3> get_simple_path(const Vector3& p_start, const Vector3& p_end,bool p_optimize=true);
- Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to);
+ Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to,const bool& p_use_collision=false);
Vector3 get_closest_point(const Vector3& p_point);
Vector3 get_closest_point_normal(const Vector3& p_point);