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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-03-08 07:48:05 +0100 |
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committer | GitHub <noreply@github.com> | 2022-03-08 07:48:05 +0100 |
commit | 1561737055bcececfd9661832665000dce7d61a9 (patch) | |
tree | cb174d75bb566403e6b9a6d64b4fd963e416c625 /scene/3d | |
parent | f488a841c7225a4d80abbc04c74079fbbac01c77 (diff) | |
parent | aea104deb720e22e11d4ead8253c9717eb99db2e (diff) |
Merge pull request #49447 from Calinou/remove-shadow-color-property
Remove unused `shadow_color` property from Light3D
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/light_3d.cpp | 15 | ||||
-rw-r--r-- | scene/3d/light_3d.h | 4 |
2 files changed, 1 insertions, 18 deletions
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 0dd3fc8a23..f2021aa3d5 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -131,15 +131,6 @@ Color Light3D::get_color() const { return color; } -void Light3D::set_shadow_color(const Color &p_shadow_color) { - shadow_color = p_shadow_color; - RS::get_singleton()->light_set_shadow_color(light, p_shadow_color); -} - -Color Light3D::get_shadow_color() const { - return shadow_color; -} - void Light3D::set_shadow_reverse_cull_face(bool p_enable) { reverse_cull = p_enable; RS::get_singleton()->light_set_reverse_cull_face_mode(light, reverse_cull); @@ -232,7 +223,7 @@ bool Light3D::is_editor_only() const { } void Light3D::_validate_property(PropertyInfo &property) const { - if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur" || property.name == "distance_fade_shadow")) { + if (!shadow && (property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur" || property.name == "distance_fade_shadow")) { property.usage = PROPERTY_USAGE_NO_EDITOR; } @@ -282,9 +273,6 @@ void Light3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_reverse_cull_face", "enable"), &Light3D::set_shadow_reverse_cull_face); ClassDB::bind_method(D_METHOD("get_shadow_reverse_cull_face"), &Light3D::get_shadow_reverse_cull_face); - ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light3D::set_shadow_color); - ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light3D::get_shadow_color); - ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &Light3D::set_bake_mode); ClassDB::bind_method(D_METHOD("get_bake_mode"), &Light3D::get_bake_mode); @@ -304,7 +292,6 @@ void Light3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face"); diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 21d785e2f7..11a9fcfc55 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -70,7 +70,6 @@ public: private: Color color; real_t param[PARAM_MAX] = {}; - Color shadow_color; bool shadow = false; bool negative = false; bool reverse_cull = false; @@ -129,9 +128,6 @@ public: void set_color(const Color &p_color); Color get_color() const; - void set_shadow_color(const Color &p_shadow_color); - Color get_shadow_color() const; - void set_shadow_reverse_cull_face(bool p_enable); bool get_shadow_reverse_cull_face() const; |