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authorRémi Verschelde <rverschelde@gmail.com>2023-01-03 12:39:35 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-03 12:39:35 +0100
commit151e1355e80f0044042992bb8a4a4f33ccc1e41b (patch)
tree8b46014c83436dcd9ab91d6493a921ea2a125e02 /scene/3d
parent7e2209308977372ce9ab649367b007de863b0f44 (diff)
parent3f9db7b398bd18248c486297ad8bdc7b38eed3ed (diff)
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Allow to apply the angular velocity of a moving platform
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/physics_body_3d.cpp9
-rw-r--r--scene/3d/physics_body_3d.h2
2 files changed, 11 insertions, 0 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 93d3039494..fd0b7912ae 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1246,6 +1246,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
platform_rid = RID();
platform_object_id = ObjectID();
platform_velocity = Vector3();
+ platform_angular_velocity = Vector3();
platform_ceiling_velocity = Vector3();
floor_normal = Vector3();
wall_normal = Vector3();
@@ -1506,6 +1507,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
platform_object_id = ObjectID();
floor_normal = Vector3();
platform_velocity = Vector3();
+ platform_angular_velocity = Vector3();
bool first_slide = true;
for (int iteration = 0; iteration < max_slides; ++iteration) {
@@ -1708,6 +1710,7 @@ void CharacterBody3D::_set_platform_data(const PhysicsServer3D::MotionCollision
platform_rid = p_collision.collider;
platform_object_id = p_collision.collider_id;
platform_velocity = p_collision.collider_velocity;
+ platform_angular_velocity = p_collision.collider_angular_velocity;
platform_layer = PhysicsServer3D::get_singleton()->body_get_collision_layer(platform_rid);
}
@@ -1780,6 +1783,10 @@ const Vector3 &CharacterBody3D::get_platform_velocity() const {
return platform_velocity;
}
+const Vector3 &CharacterBody3D::get_platform_angular_velocity() const {
+ return platform_angular_velocity;
+}
+
Vector3 CharacterBody3D::get_linear_velocity() const {
return get_real_velocity();
}
@@ -1932,6 +1939,7 @@ void CharacterBody3D::_notification(int p_what) {
platform_object_id = ObjectID();
motion_results.clear();
platform_velocity = Vector3();
+ platform_angular_velocity = Vector3();
} break;
}
}
@@ -1986,6 +1994,7 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_real_velocity"), &CharacterBody3D::get_real_velocity);
ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody3D::get_floor_angle, DEFVAL(Vector3(0.0, 1.0, 0.0)));
ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody3D::get_platform_velocity);
+ ClassDB::bind_method(D_METHOD("get_platform_angular_velocity"), &CharacterBody3D::get_platform_angular_velocity);
ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody3D::get_slide_collision_count);
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision);
ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody3D::_get_last_slide_collision);
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 36b7ce774c..9c5cb48762 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -371,6 +371,7 @@ public:
const Vector3 &get_real_velocity() const;
real_t get_floor_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const;
const Vector3 &get_platform_velocity() const;
+ const Vector3 &get_platform_angular_velocity() const;
virtual Vector3 get_linear_velocity() const override;
@@ -423,6 +424,7 @@ private:
Vector3 ceiling_normal;
Vector3 last_motion;
Vector3 platform_velocity;
+ Vector3 platform_angular_velocity;
Vector3 platform_ceiling_velocity;
Vector3 previous_position;
Vector3 real_velocity;