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authorGilles Roudiere <gilles.roudiere@gmail.com>2017-09-29 11:03:50 +0200
committerGitHub <noreply@github.com>2017-09-29 11:03:50 +0200
commit11c7323043627ca6947dd00e02137fb4636cc7a8 (patch)
tree08b15e3e413116b7bbf3e85fa31f0e7dfc3057bf /scene/3d
parent4f39ce32b9195405f934445b20059e86632b47f9 (diff)
parent392a94686c1b22c0720f708db1feb80f24d1e08e (diff)
Merge pull request #11681 from ISylvox/texure-to-texture
Fix Typo: 'Texure' to 'Texture'
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/immediate_geometry.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index 6db825bf54..93ef726c6d 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -38,7 +38,7 @@ class ImmediateGeometry : public GeometryInstance {
GDCLASS(ImmediateGeometry, GeometryInstance);
RID im;
- //a list of texures drawn need to be kept, to avoid references
+ //a list of textures drawn need to be kept, to avoid references
// in VisualServer from becoming invalid if the texture is no longer used
List<Ref<Texture> > cached_textures;
bool empty;