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author | Gilles Roudiere <gilles.roudiere@gmail.com> | 2017-09-29 11:03:50 +0200 |
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committer | GitHub <noreply@github.com> | 2017-09-29 11:03:50 +0200 |
commit | 11c7323043627ca6947dd00e02137fb4636cc7a8 (patch) | |
tree | 08b15e3e413116b7bbf3e85fa31f0e7dfc3057bf /scene/3d | |
parent | 4f39ce32b9195405f934445b20059e86632b47f9 (diff) | |
parent | 392a94686c1b22c0720f708db1feb80f24d1e08e (diff) |
Merge pull request #11681 from ISylvox/texure-to-texture
Fix Typo: 'Texure' to 'Texture'
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/immediate_geometry.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h index 6db825bf54..93ef726c6d 100644 --- a/scene/3d/immediate_geometry.h +++ b/scene/3d/immediate_geometry.h @@ -38,7 +38,7 @@ class ImmediateGeometry : public GeometryInstance { GDCLASS(ImmediateGeometry, GeometryInstance); RID im; - //a list of texures drawn need to be kept, to avoid references + //a list of textures drawn need to be kept, to avoid references // in VisualServer from becoming invalid if the texture is no longer used List<Ref<Texture> > cached_textures; bool empty; |