summaryrefslogtreecommitdiff
path: root/scene/3d
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2019-02-16 15:49:55 -0300
committerJuan Linietsky <reduzio@gmail.com>2019-02-16 15:50:31 -0300
commit0cee7ab4c9f326ffed1e25a9120573b7d63202ba (patch)
tree00c489eff94b94aa9bb947f055a00759968b3065 /scene/3d
parent1aadb9f4541828d7369ad2b6d8577a6813ea9f90 (diff)
Change snapping to only happen when the floor normal remains as floor, fixes #22312
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/physics_body.cpp20
1 files changed, 14 insertions, 6 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 4ac2049b91..f85b51af08 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1281,13 +1281,21 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity
Transform gt = get_global_transform();
if (move_and_collide(p_snap, p_infinite_inertia, col, true)) {
- gt.origin += col.travel;
- if (p_floor_direction != Vector3() && Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
- on_floor = true;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
+
+ bool apply = true;
+ if (p_floor_direction != Vector3()) {
+ if (Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
+ on_floor = true;
+ on_floor_body = col.collider_rid;
+ floor_velocity = col.collider_vel;
+ } else {
+ apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.
+ }
+ }
+ if (apply) {
+ gt.origin += col.travel;
+ set_global_transform(gt);
}
- set_global_transform(gt);
}
return ret;