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author | TwistedTwigleg <beard.noah@gmail.com> | 2021-10-14 18:26:44 -0400 |
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committer | TwistedTwigleg <beard.noah@gmail.com> | 2021-10-16 16:34:31 -0400 |
commit | 0cedc047697bd07d054f0aa7bc76f5dce22d41cd (patch) | |
tree | 7c5ffb571db0cbefd37835fa1efb40a561f9875d /scene/3d | |
parent | f90047f1583cdb8f4d7346a626b4992406761331 (diff) |
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 14506fd9bd..fbc3767151 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -1113,7 +1113,7 @@ Transform3D Skeleton3D::global_pose_to_local_pose(int p_bone_idx, Transform3D p_ ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D()); if (bones[p_bone_idx].parent >= 0) { int parent_bone_idx = bones[p_bone_idx].parent; - Transform3D conversion_transform = bones[parent_bone_idx].pose_global.affine_inverse(); + Transform3D conversion_transform = get_bone_global_pose(parent_bone_idx).affine_inverse(); return conversion_transform * p_global_pose; } else { return p_global_pose; |