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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-09-14 13:41:14 +0200
committerGitHub <noreply@github.com>2021-09-14 13:41:14 +0200
commit0c66c990e7fab2fc56fd69eee712ed3e01834e1b (patch)
tree66c94c7b709ef4a7f25635858dfc042652d78c9d /scene/3d
parent6ad7b334a1122f82447c09826417b6095de0177b (diff)
parent88e3ba83f0d80a88771afcb9ee5597bcfcf1a2d0 (diff)
Merge pull request #52657 from timothyqiu/ik-target
Make sure IK target is inside tree before using its transform
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/skeleton_ik_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index a891566633..466f67afb8 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -542,7 +542,7 @@ Transform3D SkeletonIK3D::_get_target_transform() {
target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override));
}
- if (target_node_override) {
+ if (target_node_override && target_node_override->is_inside_tree()) {
return target_node_override->get_global_transform();
} else {
return target;