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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-09-14 13:41:14 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-14 13:41:14 +0200 |
commit | 0c66c990e7fab2fc56fd69eee712ed3e01834e1b (patch) | |
tree | 66c94c7b709ef4a7f25635858dfc042652d78c9d /scene/3d | |
parent | 6ad7b334a1122f82447c09826417b6095de0177b (diff) | |
parent | 88e3ba83f0d80a88771afcb9ee5597bcfcf1a2d0 (diff) |
Merge pull request #52657 from timothyqiu/ik-target
Make sure IK target is inside tree before using its transform
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/skeleton_ik_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index a891566633..466f67afb8 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -542,7 +542,7 @@ Transform3D SkeletonIK3D::_get_target_transform() { target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override)); } - if (target_node_override) { + if (target_node_override && target_node_override->is_inside_tree()) { return target_node_override->get_global_transform(); } else { return target; |