diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 13:23:58 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-14 16:54:55 +0200 |
commit | 0be6d925dc3c6413bce7a3ccb49631b8e4a6e67a (patch) | |
tree | a27e497da7104dd0a64f98a04fa3067668735e91 /scene/3d | |
parent | 710b34b70227becdc652b4ae027fe0ac47409642 (diff) |
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.
This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.
There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).
Part of #33027.
Diffstat (limited to 'scene/3d')
74 files changed, 0 insertions, 1471 deletions
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index b72483d71b..4592b12bf8 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -35,27 +35,22 @@ #include "servers/physics_server_3d.h" void Area3D::set_space_override_mode(SpaceOverride p_mode) { - space_override = p_mode; PhysicsServer3D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer3D::AreaSpaceOverrideMode(p_mode)); } Area3D::SpaceOverride Area3D::get_space_override_mode() const { - return space_override; } void Area3D::set_gravity_is_point(bool p_enabled) { - gravity_is_point = p_enabled; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT, p_enabled); } bool Area3D::is_gravity_a_point() const { - return gravity_is_point; } void Area3D::set_gravity_distance_scale(real_t p_scale) { - gravity_distance_scale = p_scale; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale); } @@ -65,57 +60,46 @@ real_t Area3D::get_gravity_distance_scale() const { } void Area3D::set_gravity_vector(const Vector3 &p_vec) { - gravity_vec = p_vec; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_vec); } Vector3 Area3D::get_gravity_vector() const { - return gravity_vec; } void Area3D::set_gravity(real_t p_gravity) { - gravity = p_gravity; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY, p_gravity); } real_t Area3D::get_gravity() const { - return gravity; } void Area3D::set_linear_damp(real_t p_linear_damp) { - linear_damp = p_linear_damp; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, p_linear_damp); } real_t Area3D::get_linear_damp() const { - return linear_damp; } void Area3D::set_angular_damp(real_t p_angular_damp) { - angular_damp = p_angular_damp; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, p_angular_damp); } real_t Area3D::get_angular_damp() const { - return angular_damp; } void Area3D::set_priority(real_t p_priority) { - priority = p_priority; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_PRIORITY, p_priority); } real_t Area3D::get_priority() const { - return priority; } void Area3D::_body_enter_tree(ObjectID p_id) { - Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -127,13 +111,11 @@ void Area3D::_body_enter_tree(ObjectID p_id) { E->get().in_tree = true; emit_signal(SceneStringNames::get_singleton()->body_entered, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } } void Area3D::_body_exit_tree(ObjectID p_id) { - Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -143,13 +125,11 @@ void Area3D::_body_exit_tree(ObjectID p_id) { E->get().in_tree = false; emit_signal(SceneStringNames::get_singleton()->body_exited, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } } void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) { - bool body_in = p_status == PhysicsServer3D::AREA_BODY_ADDED; ObjectID objid = p_instance; @@ -166,7 +146,6 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i if (body_in) { if (!E) { - E = body_map.insert(objid, BodyState()); E->get().rc = 0; E->get().in_tree = node && node->is_inside_tree(); @@ -187,7 +166,6 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i } } else { - E->get().rc--; if (node) @@ -196,7 +174,6 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i bool eraseit = false; if (E->get().rc == 0) { - if (node) { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_body_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_body_exit_tree)); @@ -218,7 +195,6 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i } void Area3D::_clear_monitoring() { - ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal."); { @@ -227,7 +203,6 @@ void Area3D::_clear_monitoring() { //disconnect all monitored stuff for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); Node *node = Object::cast_to<Node>(obj); @@ -239,7 +214,6 @@ void Area3D::_clear_monitoring() { continue; for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape); } @@ -251,13 +225,11 @@ void Area3D::_clear_monitoring() { } { - Map<ObjectID, AreaState> bmcopy = area_map; area_map.clear(); //disconnect all monitored stuff for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->key()); Node *node = Object::cast_to<Node>(obj); @@ -269,7 +241,6 @@ void Area3D::_clear_monitoring() { continue; for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } @@ -281,14 +252,12 @@ void Area3D::_clear_monitoring() { } } void Area3D::_notification(int p_what) { - if (p_what == NOTIFICATION_EXIT_TREE) { _clear_monitoring(); } } void Area3D::set_monitoring(bool p_enable) { - ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false)."); if (p_enable == monitoring) @@ -297,7 +266,6 @@ void Area3D::set_monitoring(bool p_enable) { monitoring = p_enable; if (monitoring) { - PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout); PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout); } else { @@ -308,7 +276,6 @@ void Area3D::set_monitoring(bool p_enable) { } void Area3D::_area_enter_tree(ObjectID p_id) { - Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -320,13 +287,11 @@ void Area3D::_area_enter_tree(ObjectID p_id) { E->get().in_tree = true; emit_signal(SceneStringNames::get_singleton()->area_entered, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } } void Area3D::_area_exit_tree(ObjectID p_id) { - Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -336,13 +301,11 @@ void Area3D::_area_exit_tree(ObjectID p_id) { E->get().in_tree = false; emit_signal(SceneStringNames::get_singleton()->area_exited, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape); } } void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) { - bool area_in = p_status == PhysicsServer3D::AREA_BODY_ADDED; ObjectID objid = p_instance; @@ -359,7 +322,6 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i if (area_in) { if (!E) { - E = area_map.insert(objid, AreaState()); E->get().rc = 0; E->get().in_tree = node && node->is_inside_tree(); @@ -380,7 +342,6 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i } } else { - E->get().rc--; if (node) @@ -389,7 +350,6 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i bool eraseit = false; if (E->get().rc == 0) { - if (node) { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area3D::_area_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area3D::_area_exit_tree)); @@ -412,12 +372,10 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i } bool Area3D::is_monitoring() const { - return monitoring; } TypedArray<Node3D> Area3D::get_overlapping_bodies() const { - ERR_FAIL_COND_V(!monitoring, Array()); Array ret; ret.resize(body_map.size()); @@ -435,7 +393,6 @@ TypedArray<Node3D> Area3D::get_overlapping_bodies() const { } void Area3D::set_monitorable(bool p_enable) { - ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer3D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false)."); if (p_enable == monitorable) @@ -447,12 +404,10 @@ void Area3D::set_monitorable(bool p_enable) { } bool Area3D::is_monitorable() const { - return monitorable; } TypedArray<Area3D> Area3D::get_overlapping_areas() const { - ERR_FAIL_COND_V(!monitoring, Array()); Array ret; ret.resize(area_map.size()); @@ -470,7 +425,6 @@ TypedArray<Area3D> Area3D::get_overlapping_areas() const { } bool Area3D::overlaps_area(Node *p_area) const { - ERR_FAIL_NULL_V(p_area, false); const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id()); if (!E) @@ -479,7 +433,6 @@ bool Area3D::overlaps_area(Node *p_area) const { } bool Area3D::overlaps_body(Node *p_body) const { - ERR_FAIL_NULL_V(p_body, false); const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id()); if (!E) @@ -487,28 +440,23 @@ bool Area3D::overlaps_body(Node *p_body) const { return E->get().in_tree; } void Area3D::set_collision_mask(uint32_t p_mask) { - collision_mask = p_mask; PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask); } uint32_t Area3D::get_collision_mask() const { - return collision_mask; } void Area3D::set_collision_layer(uint32_t p_layer) { - collision_layer = p_layer; PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer); } uint32_t Area3D::get_collision_layer() const { - return collision_layer; } void Area3D::set_collision_mask_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_mask(); if (p_value) mask |= 1 << p_bit; @@ -518,12 +466,10 @@ void Area3D::set_collision_mask_bit(int p_bit, bool p_value) { } bool Area3D::get_collision_mask_bit(int p_bit) const { - return get_collision_mask() & (1 << p_bit); } void Area3D::set_collision_layer_bit(int p_bit, bool p_value) { - uint32_t layer = get_collision_layer(); if (p_value) layer |= 1 << p_bit; @@ -533,26 +479,21 @@ void Area3D::set_collision_layer_bit(int p_bit, bool p_value) { } bool Area3D::get_collision_layer_bit(int p_bit) const { - return get_collision_layer() & (1 << p_bit); } void Area3D::set_audio_bus_override(bool p_override) { - audio_bus_override = p_override; } bool Area3D::is_overriding_audio_bus() const { - return audio_bus_override; } void Area3D::set_audio_bus(const StringName &p_audio_bus) { - audio_bus = p_audio_bus; } StringName Area3D::get_audio_bus() const { - for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) { return audio_bus; @@ -562,20 +503,16 @@ StringName Area3D::get_audio_bus() const { } void Area3D::set_use_reverb_bus(bool p_enable) { - use_reverb_bus = p_enable; } bool Area3D::is_using_reverb_bus() const { - return use_reverb_bus; } void Area3D::set_reverb_bus(const StringName &p_audio_bus) { - reverb_bus = p_audio_bus; } StringName Area3D::get_reverb_bus() const { - for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (AudioServer::get_singleton()->get_bus_name(i) == reverb_bus) { return reverb_bus; @@ -585,27 +522,21 @@ StringName Area3D::get_reverb_bus() const { } void Area3D::set_reverb_amount(float p_amount) { - reverb_amount = p_amount; } float Area3D::get_reverb_amount() const { - return reverb_amount; } void Area3D::set_reverb_uniformity(float p_uniformity) { - reverb_uniformity = p_uniformity; } float Area3D::get_reverb_uniformity() const { - return reverb_uniformity; } void Area3D::_validate_property(PropertyInfo &property) const { - if (property.name == "audio_bus_name" || property.name == "reverb_bus_name") { - String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (i > 0) @@ -729,7 +660,6 @@ void Area3D::_bind_methods() { Area3D::Area3D() : CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) { - space_override = SPACE_OVERRIDE_DISABLED; set_gravity(9.8); locked = false; diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index f6503c6d2d..377cf3ccbb 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -35,7 +35,6 @@ #include "scene/3d/collision_object_3d.h" class Area3D : public CollisionObject3D { - GDCLASS(Area3D, CollisionObject3D); public: @@ -68,7 +67,6 @@ private: void _body_exit_tree(ObjectID p_id); struct ShapePair { - int body_shape; int area_shape; bool operator<(const ShapePair &p_sp) const { @@ -86,7 +84,6 @@ private: }; struct BodyState { - int rc; bool in_tree; VSet<ShapePair> shapes; @@ -100,7 +97,6 @@ private: void _area_exit_tree(ObjectID p_id); struct AreaShapePair { - int area_shape; int self_shape; bool operator<(const AreaShapePair &p_sp) const { @@ -118,7 +114,6 @@ private: }; struct AreaState { - int rc; bool in_tree; VSet<AreaShapePair> shapes; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 8a00d67e12..83cf5b0142 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -138,7 +138,6 @@ void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tig } void AudioStreamPlayer3D::_mix_audio() { - if (!stream_playback.is_valid() || !active || (stream_paused && !stream_paused_fade_out)) { return; @@ -162,7 +161,6 @@ void AudioStreamPlayer3D::_mix_audio() { // Mix if we're not paused or we're fading out if ((output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX)) { - float output_pitch_scale = 0.0; if (output_count) { //used for doppler, not realistic but good enough @@ -179,7 +177,6 @@ void AudioStreamPlayer3D::_mix_audio() { //write all outputs for (int i = 0; i < output_count; i++) { - Output current = outputs[i]; //see if current output exists, to keep volume ramp @@ -228,7 +225,6 @@ void AudioStreamPlayer3D::_mix_audio() { current.filter.set_gain(current.filter_gain); if (interpolate_filter) { - current.filter_process[k * 2 + 0] = prev_outputs[i].filter_process[k * 2 + 0]; current.filter_process[k * 2 + 1] = prev_outputs[i].filter_process[k * 2 + 1]; @@ -238,7 +234,6 @@ void AudioStreamPlayer3D::_mix_audio() { current.filter_process[k * 2 + 0].update_coeffs(buffer_size); current.filter_process[k * 2 + 1].update_coeffs(buffer_size); for (int j = 0; j < buffer_size; j++) { - AudioFrame f = buffer[j] * vol; current.filter_process[k * 2 + 0].process_one_interp(f.l); current.filter_process[k * 2 + 1].process_one_interp(f.r); @@ -253,7 +248,6 @@ void AudioStreamPlayer3D::_mix_audio() { current.filter_process[k * 2 + 0].update_coeffs(); current.filter_process[k * 2 + 1].update_coeffs(); for (int j = 0; j < buffer_size; j++) { - AudioFrame f = buffer[j] * vol; current.filter_process[k * 2 + 0].process_one(f.l); current.filter_process[k * 2 + 1].process_one(f.r); @@ -264,7 +258,6 @@ void AudioStreamPlayer3D::_mix_audio() { } if (current.reverb_bus_index >= 0) { - if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.reverb_bus_index, k)) continue; //may have been deleted, will be updated on process @@ -275,15 +268,12 @@ void AudioStreamPlayer3D::_mix_audio() { AudioFrame rvol = prev_outputs[i].reverb_vol[k]; for (int j = 0; j < buffer_size; j++) { - rtarget[j] += buffer[j] * rvol; rvol += rvol_inc; } } else { - AudioFrame rvol = current.reverb_vol[k]; for (int j = 0; j < buffer_size; j++) { - rtarget[j] += buffer[j] * rvol; } } @@ -306,7 +296,6 @@ void AudioStreamPlayer3D::_mix_audio() { } float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const { - float att = 0; switch (attenuation_model) { case ATTENUATION_INVERSE_DISTANCE: { @@ -340,9 +329,7 @@ void _update_sound() { } void AudioStreamPlayer3D::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - velocity_tracker->reset(get_global_transform().origin); AudioServer::get_singleton()->add_callback(_mix_audios, this); if (autoplay && !Engine::get_singleton()->is_editor_hint()) { @@ -351,7 +338,6 @@ void AudioStreamPlayer3D::_notification(int p_what) { } if (p_what == NOTIFICATION_EXIT_TREE) { - AudioServer::get_singleton()->remove_callback(_mix_audios, this); } @@ -367,18 +353,15 @@ void AudioStreamPlayer3D::_notification(int p_what) { } if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { - if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { velocity_tracker->update_position(get_global_transform().origin); } } if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { - //update anything related to position first, if possible of course if (!output_ready) { - Vector3 linear_velocity; //compute linear velocity for doppler @@ -423,7 +406,6 @@ void AudioStreamPlayer3D::_notification(int p_what) { world_3d->get_camera_list(&cameras); for (List<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) { - Camera3D *camera = E->get(); Viewport *vp = camera->get_viewport(); if (!vp->is_audio_listener()) @@ -451,7 +433,6 @@ void AudioStreamPlayer3D::_notification(int p_what) { } if (max_distance > 0) { - float total_max = max_distance; if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) { @@ -497,7 +478,6 @@ void AudioStreamPlayer3D::_notification(int p_what) { int vol_index_max = AudioServer::get_singleton()->get_speaker_mode() + 1; if (area) { - if (area->is_overriding_audio_bus()) { //override audio bus StringName bus_name = area->get_audio_bus(); @@ -505,7 +485,6 @@ void AudioStreamPlayer3D::_notification(int p_what) { } if (area->is_using_reverb_bus()) { - filled_reverb = true; StringName bus_name = area->get_reverb_bus(); output.reverb_bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name); @@ -514,7 +493,6 @@ void AudioStreamPlayer3D::_notification(int p_what) { float area_send = area->get_reverb_amount(); if (uniformity > 0.0) { - float distance = listener_area_pos.length(); float attenuation = Math::db2linear(_get_attenuation_db(distance)); @@ -556,26 +534,21 @@ void AudioStreamPlayer3D::_notification(int p_what) { } for (int i = 0; i < vol_index_max; i++) { - output.reverb_vol[i] = output.reverb_vol[i].lerp(center_frame, attenuation); } } else { for (int i = 0; i < vol_index_max; i++) { - output.reverb_vol[i] = center_frame; } } for (int i = 0; i < vol_index_max; i++) { - output.reverb_vol[i] = output.vol[i].lerp(output.reverb_vol[i] * attenuation, uniformity); output.reverb_vol[i] *= area_send; } } else { - for (int i = 0; i < vol_index_max; i++) { - output.reverb_vol[i] = output.vol[i] * area_send; } } @@ -583,7 +556,6 @@ void AudioStreamPlayer3D::_notification(int p_what) { } if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { - Vector3 listener_velocity; if (listener_is_camera) { @@ -608,9 +580,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { } if (!filled_reverb) { - for (int i = 0; i < vol_index_max; i++) { - output.reverb_vol[i] = AudioFrame(0, 0); } } @@ -645,7 +615,6 @@ void AudioStreamPlayer3D::_notification(int p_what) { } void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) { - AudioServer::get_singleton()->lock(); mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size()); @@ -670,34 +639,27 @@ void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) { } Ref<AudioStream> AudioStreamPlayer3D::get_stream() const { - return stream; } void AudioStreamPlayer3D::set_unit_db(float p_volume) { - unit_db = p_volume; } float AudioStreamPlayer3D::get_unit_db() const { - return unit_db; } void AudioStreamPlayer3D::set_unit_size(float p_volume) { - unit_size = p_volume; } float AudioStreamPlayer3D::get_unit_size() const { - return unit_size; } void AudioStreamPlayer3D::set_max_db(float p_boost) { - max_db = p_boost; } float AudioStreamPlayer3D::get_max_db() const { - return max_db; } @@ -710,7 +672,6 @@ float AudioStreamPlayer3D::get_pitch_scale() const { } void AudioStreamPlayer3D::play(float p_from_pos) { - if (!is_playing()) { // Reset the prev_output_count if the stream is stopped prev_output_count = 0; @@ -725,14 +686,12 @@ void AudioStreamPlayer3D::play(float p_from_pos) { } void AudioStreamPlayer3D::seek(float p_seconds) { - if (stream_playback.is_valid()) { setseek = p_seconds; } } void AudioStreamPlayer3D::stop() { - if (stream_playback.is_valid()) { active = false; set_physics_process_internal(false); @@ -741,7 +700,6 @@ void AudioStreamPlayer3D::stop() { } bool AudioStreamPlayer3D::is_playing() const { - if (stream_playback.is_valid()) { return active; // && stream_playback->is_playing(); } @@ -750,7 +708,6 @@ bool AudioStreamPlayer3D::is_playing() const { } float AudioStreamPlayer3D::get_playback_position() { - if (stream_playback.is_valid()) { return stream_playback->get_playback_position(); } @@ -759,14 +716,12 @@ float AudioStreamPlayer3D::get_playback_position() { } void AudioStreamPlayer3D::set_bus(const StringName &p_bus) { - //if audio is active, must lock this AudioServer::get_singleton()->lock(); bus = p_bus; AudioServer::get_singleton()->unlock(); } StringName AudioStreamPlayer3D::get_bus() const { - for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (AudioServer::get_singleton()->get_bus_name(i) == bus) { return bus; @@ -776,30 +731,24 @@ StringName AudioStreamPlayer3D::get_bus() const { } void AudioStreamPlayer3D::set_autoplay(bool p_enable) { - autoplay = p_enable; } bool AudioStreamPlayer3D::is_autoplay_enabled() { - return autoplay; } void AudioStreamPlayer3D::_set_playing(bool p_enable) { - if (p_enable) play(); else stop(); } bool AudioStreamPlayer3D::_is_active() const { - return active; } void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const { - if (property.name == "bus") { - String options; for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { if (i > 0) @@ -813,28 +762,23 @@ void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const { } void AudioStreamPlayer3D::_bus_layout_changed() { - _change_notify(); } void AudioStreamPlayer3D::set_max_distance(float p_metres) { - ERR_FAIL_COND(p_metres < 0.0); max_distance = p_metres; } float AudioStreamPlayer3D::get_max_distance() const { - return max_distance; } void AudioStreamPlayer3D::set_area_mask(uint32_t p_mask) { - area_mask = p_mask; } uint32_t AudioStreamPlayer3D::get_area_mask() const { - return area_mask; } @@ -859,30 +803,24 @@ float AudioStreamPlayer3D::get_emission_angle() const { } void AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db) { - emission_angle_filter_attenuation_db = p_angle_attenuation_db; } float AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db() const { - return emission_angle_filter_attenuation_db; } void AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz(float p_hz) { - attenuation_filter_cutoff_hz = p_hz; } float AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz() const { - return attenuation_filter_cutoff_hz; } void AudioStreamPlayer3D::set_attenuation_filter_db(float p_db) { - attenuation_filter_db = p_db; } float AudioStreamPlayer3D::get_attenuation_filter_db() const { - return attenuation_filter_db; } @@ -896,18 +834,15 @@ AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model } void AudioStreamPlayer3D::set_out_of_range_mode(OutOfRangeMode p_mode) { - ERR_FAIL_INDEX((int)p_mode, 2); out_of_range_mode = p_mode; } AudioStreamPlayer3D::OutOfRangeMode AudioStreamPlayer3D::get_out_of_range_mode() const { - return out_of_range_mode; } void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) { - if (doppler_tracking == p_tracking) return; @@ -925,12 +860,10 @@ void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) { } AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() const { - return doppler_tracking; } void AudioStreamPlayer3D::set_stream_paused(bool p_pause) { - if (p_pause != stream_paused) { stream_paused = p_pause; stream_paused_fade_in = !stream_paused; @@ -939,7 +872,6 @@ void AudioStreamPlayer3D::set_stream_paused(bool p_pause) { } bool AudioStreamPlayer3D::get_stream_paused() const { - return stream_paused; } @@ -948,7 +880,6 @@ Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() { } void AudioStreamPlayer3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream); ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream); @@ -1054,7 +985,6 @@ void AudioStreamPlayer3D::_bind_methods() { } AudioStreamPlayer3D::AudioStreamPlayer3D() { - unit_db = 0; unit_size = 1; attenuation_model = ATTENUATION_INVERSE_DISTANCE; diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 13e08339e2..9f261c54b4 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -39,7 +39,6 @@ class Camera3D; class AudioStreamPlayer3D : public Node3D { - GDCLASS(AudioStreamPlayer3D, Node3D); public: @@ -69,7 +68,6 @@ private: }; struct Output { - AudioFilterSW filter; AudioFilterSW::Processor filter_process[8]; AudioFrame vol[4]; diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index 82a9a1e589..8838295e93 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -41,7 +41,6 @@ #include "lightmap_probe.h" void BakedLightmapData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale, int p_slice_index, int32_t p_sub_instance) { - User user; user.path = p_path; user.uv_scale = p_uv_scale; @@ -51,29 +50,24 @@ void BakedLightmapData::add_user(const NodePath &p_path, const Rect2 &p_uv_scale } int BakedLightmapData::get_user_count() const { - return users.size(); } NodePath BakedLightmapData::get_user_path(int p_user) const { - ERR_FAIL_INDEX_V(p_user, users.size(), NodePath()); return users[p_user].path; } int32_t BakedLightmapData::get_user_sub_instance(int p_user) const { - ERR_FAIL_INDEX_V(p_user, users.size(), -1); return users[p_user].sub_instance; } Rect2 BakedLightmapData::get_user_lightmap_uv_scale(int p_user) const { - ERR_FAIL_INDEX_V(p_user, users.size(), Rect2()); return users[p_user].uv_scale; } int BakedLightmapData::get_user_lightmap_slice_index(int p_user) const { - ERR_FAIL_INDEX_V(p_user, users.size(), -1); return users[p_user].slice_index; } @@ -83,7 +77,6 @@ void BakedLightmapData::clear_users() { } void BakedLightmapData::_set_user_data(const Array &p_data) { - ERR_FAIL_COND((p_data.size() % 4) != 0); for (int i = 0; i < p_data.size(); i += 4) { @@ -92,7 +85,6 @@ void BakedLightmapData::_set_user_data(const Array &p_data) { } Array BakedLightmapData::_get_user_data() const { - Array ret; for (int i = 0; i < users.size(); i++) { ret.push_back(users[i].path); @@ -190,7 +182,6 @@ Dictionary BakedLightmapData::_get_probe_data() const { return d; } void BakedLightmapData::_bind_methods() { - ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &BakedLightmapData::_set_user_data); ClassDB::bind_method(D_METHOD("_get_user_data"), &BakedLightmapData::_get_user_data); @@ -215,28 +206,23 @@ void BakedLightmapData::_bind_methods() { } BakedLightmapData::BakedLightmapData() { - lightmap = RS::get_singleton()->lightmap_create(); } BakedLightmapData::~BakedLightmapData() { - RS::get_singleton()->free(lightmap); } /////////////////////////// void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &meshes, Vector<LightsFound> &lights, Vector<Vector3> &probes) { - MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node); if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) { Ref<Mesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { - bool all_have_uv2_and_normal = true; bool surfaces_found = false; for (int i = 0; i < mesh->get_surface_count(); i++) { - if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { continue; } @@ -284,7 +270,6 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> if (bmeshes.size() && (bmeshes.size() & 1) == 0) { Transform xf = get_global_transform().affine_inverse() * s->get_global_transform(); for (int i = 0; i < bmeshes.size(); i += 2) { - Ref<Mesh> mesh = bmeshes[i]; if (!mesh.is_valid()) continue; @@ -306,7 +291,6 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> Light3D *light = Object::cast_to<Light3D>(p_at_node); if (light && light->get_bake_mode() != Light3D::BAKE_DISABLED) { - LightsFound lf; lf.xform = get_global_transform().affine_inverse() * light->get_global_transform(); lf.light = light; @@ -321,7 +305,6 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> } for (int i = 0; i < p_at_node->get_child_count(); i++) { - Node *child = p_at_node->get_child(i); if (!child->get_owner()) continue; //maybe a helper @@ -331,7 +314,6 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> } int BakedLightmap::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const { - int over = 0; int under = 0; int coplanar = 0; @@ -360,7 +342,6 @@ int BakedLightmap::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const //#define DEBUG_BSP int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const LocalVector<Plane> &p_planes, LocalVector<int32_t> &planes_tested, const LocalVector<BSPSimplex> &p_simplices, const LocalVector<int32_t> &p_simplex_indices, LocalVector<BSPNode> &bsp_nodes) { - //if we reach here, it means there is more than one simplex int32_t node_index = (int32_t)bsp_nodes.size(); bsp_nodes.push_back(BSPNode()); @@ -427,7 +408,6 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const //score *= Math::sqrt(float(over_count + under_count) / p_simplex_indices.size()); //also multiply score if (score > best_plane_score) { - best_plane = plane; best_plane_score = score; } @@ -439,7 +419,6 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const //split again, but add to list for (uint32_t i = 0; i < p_simplex_indices.size(); i++) { - uint32_t index = p_simplex_indices[i]; int side = _bsp_get_simplex_side(p_points, p_simplices, best_plane, index); @@ -478,7 +457,6 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const for (uint32_t i = 0; i < p_simplex_indices.size(); i++) { AABB bounds; for (uint32_t j = 0; j < 4; j++) { - Vector3 p = p_points[p_simplices[p_simplex_indices[i]].vertices[j]]; if (j == 0) { bounds.position = p; @@ -549,7 +527,6 @@ int32_t BakedLightmap::_compute_bsp_tree(const Vector<Vector3> &p_points, const } bool BakedLightmap::_lightmap_bake_step_function(float p_completion, const String &p_text, void *ud, bool p_refresh) { - BakeStepUD *bsud = (BakeStepUD *)ud; bool ret = false; if (bsud->func) { @@ -559,7 +536,6 @@ bool BakedLightmap::_lightmap_bake_step_function(float p_completion, const Strin } void BakedLightmap::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle) { - for (int i = 0; i < 8; i++) { Vector3i pos = p_cell->offset; uint32_t half_size = p_cell->size / 2; @@ -594,9 +570,7 @@ void BakedLightmap::_plot_triangle_into_octree(GenProbesOctree *p_cell, float p_ } } void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool, Vector3iHash> &positions_used, const AABB &p_bounds) { - for (int i = 0; i < 8; i++) { - Vector3i pos = p_cell->offset; if (i & 1) { pos.x += p_cell->size; @@ -616,7 +590,6 @@ void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell const Vector3 *pp = probe_positions.ptr(); bool exists = false; for (int j = 0; j < ppcount; j++) { - if (pp[j].distance_to(real_pos) < CMP_EPSILON) { exists = true; break; @@ -636,13 +609,11 @@ void BakedLightmap::_gen_new_positions_from_octree(const GenProbesOctree *p_cell } } BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) { - if (p_image_data_path == "" && (get_light_data().is_null() || !get_light_data()->get_path().is_resource_file())) { return BAKE_ERROR_NO_SAVE_PATH; } if (p_image_data_path == "") { - if (get_light_data().is_null()) { return BAKE_ERROR_NO_SAVE_PATH; } @@ -681,7 +652,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d //get the base material textures, help compute altlas size and bounds for (int m_i = 0; m_i < meshes_found.size(); m_i++) { - if (p_bake_step) { float p = (float)(m_i) / meshes_found.size(); p_bake_step(p * 0.1, vformat(TTR("Preparing geometry %d/%d"), m_i, meshes_found.size()), p_bake_userdata, false); @@ -718,7 +688,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d } { - if (albedo->get_format() != Image::FORMAT_RGBA8) { albedo->convert(Image::FORMAT_RGBA8); } @@ -779,7 +748,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d const int *ir = nullptr; if (index.size()) { - facecount = index.size() / 3; ir = index.ptr(); } else { @@ -787,7 +755,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d } for (int j = 0; j < facecount; j++) { - uint32_t vidx[3]; if (ir) { @@ -893,7 +860,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d } //skip first level, since probes are always added at bounds endpoints anyway (code above this) for (int i = 0; i < 8; i++) { - if (octree.children[i]) { _gen_new_positions_from_octree(octree.children[i], subdiv_cell_size, probes_found, new_probe_positions, positions_used, bounds); } @@ -910,7 +876,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d } { - for (int i = 0; i < mesh_data.size(); i++) { lightmapper->add_mesh(mesh_data[i]); } @@ -995,7 +960,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d Ref<TextureLayered> texture; { - Vector<Ref<Image>> images; for (int i = 0; i < lightmapper->get_bake_texture_count(); i++) { images.push_back(lightmapper->get_bake_texture(i)); @@ -1016,7 +980,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d config.instance(); if (FileAccess::exists(base_path + ".import")) { - config->load(base_path + ".import"); } @@ -1095,7 +1058,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d PackedInt32Array tetrahedrons; for (int i = 0; i < solved_simplices.size(); i++) { - //Prepare a special representation of the simplex, which uses a BSP Tree BSPSimplex bsp_simplex; for (int j = 0; j < 4; j++) { @@ -1117,7 +1079,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d Plane p(a, b, c); int plane_index = -1; for (uint32_t k = 0; k < bsp_planes.size(); k++) { - if (bsp_planes[k].is_equal_approx_any_side(p)) { plane_index = k; break; @@ -1218,14 +1179,12 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, String p_image_d void BakedLightmap::_notification(int p_what) { if (p_what == NOTIFICATION_POST_ENTER_TREE) { - if (light_data.is_valid()) { _assign_lightmaps(); } } if (p_what == NOTIFICATION_EXIT_TREE) { - if (light_data.is_valid()) { _clear_lightmaps(); } @@ -1233,11 +1192,9 @@ void BakedLightmap::_notification(int p_what) { } void BakedLightmap::_assign_lightmaps() { - ERR_FAIL_COND(!light_data.is_valid()); for (int i = 0; i < light_data->get_user_count(); i++) { - Node *node = get_node(light_data->get_user_path(i)); int instance_idx = light_data->get_user_sub_instance(i); if (instance_idx >= 0) { @@ -1272,7 +1229,6 @@ void BakedLightmap::_clear_lightmaps() { } void BakedLightmap::set_light_data(const Ref<BakedLightmapData> &p_data) { - if (light_data.is_valid()) { if (is_inside_tree()) { _clear_lightmaps(); @@ -1292,7 +1248,6 @@ void BakedLightmap::set_light_data(const Ref<BakedLightmapData> &p_data) { } Ref<BakedLightmapData> BakedLightmap::get_light_data() const { - return light_data; } @@ -1312,12 +1267,10 @@ Vector<Face3> BakedLightmap::get_faces(uint32_t p_usage_flags) const { } void BakedLightmap::set_use_denoiser(bool p_enable) { - use_denoiser = p_enable; } bool BakedLightmap::is_using_denoiser() const { - return use_denoiser; } @@ -1415,7 +1368,6 @@ void BakedLightmap::_validate_property(PropertyInfo &property) const { } void BakedLightmap::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_light_data", "data"), &BakedLightmap::set_light_data); ClassDB::bind_method(D_METHOD("get_light_data"), &BakedLightmap::get_light_data); @@ -1501,7 +1453,6 @@ void BakedLightmap::_bind_methods() { } BakedLightmap::BakedLightmap() { - environment_mode = ENVIRONMENT_MODE_DISABLED; environment_custom_color = Color(0.2, 0.7, 1.0); environment_custom_energy = 1.0; diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h index 748fdf913f..08098c3d5d 100644 --- a/scene/3d/baked_lightmap.h +++ b/scene/3d/baked_lightmap.h @@ -52,7 +52,6 @@ class BakedLightmapData : public Resource { AABB bounds; struct User { - NodePath path; int32_t sub_instance; Rect2 uv_scale; diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index 825cb39e2d..5e4b995aa1 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -31,12 +31,10 @@ #include "bone_attachment_3d.h" void BoneAttachment3D::_validate_property(PropertyInfo &property) const { - if (property.name == "bone_name") { Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent()); if (parent) { - String names; for (int i = 0; i < parent->get_bone_count(); i++) { if (i > 0) @@ -47,7 +45,6 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const { property.hint = PROPERTY_HINT_ENUM; property.hint_string = names; } else { - property.hint = PROPERTY_HINT_NONE; property.hint_string = ""; } @@ -55,10 +52,8 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const { } void BoneAttachment3D::_check_bind() { - Skeleton3D *sk = Object::cast_to<Skeleton3D>(get_parent()); if (sk) { - int idx = sk->find_bone(bone_name); if (idx != -1) { sk->bind_child_node_to_bone(idx, this); @@ -69,12 +64,9 @@ void BoneAttachment3D::_check_bind() { } void BoneAttachment3D::_check_unbind() { - if (bound) { - Skeleton3D *sk = Object::cast_to<Skeleton3D>(get_parent()); if (sk) { - int idx = sk->find_bone(bone_name); if (idx != -1) { sk->unbind_child_node_from_bone(idx, this); @@ -85,7 +77,6 @@ void BoneAttachment3D::_check_unbind() { } void BoneAttachment3D::set_bone_name(const String &p_name) { - if (is_inside_tree()) _check_unbind(); @@ -96,20 +87,15 @@ void BoneAttachment3D::set_bone_name(const String &p_name) { } String BoneAttachment3D::get_bone_name() const { - return bone_name; } void BoneAttachment3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - _check_bind(); } break; case NOTIFICATION_EXIT_TREE: { - _check_unbind(); } break; } diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h index d2a3ffec90..fec59217d2 100644 --- a/scene/3d/bone_attachment_3d.h +++ b/scene/3d/bone_attachment_3d.h @@ -34,7 +34,6 @@ #include "scene/3d/skeleton_3d.h" class BoneAttachment3D : public Node3D { - GDCLASS(BoneAttachment3D, Node3D); bool bound; diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 871f3119bc..0f7aa28bf3 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -39,16 +39,13 @@ void Camera3D::_update_audio_listener_state() { } void Camera3D::_request_camera_update() { - _update_camera(); } void Camera3D::_update_camera_mode() { - force_change = true; switch (mode) { case PROJECTION_PERSPECTIVE: { - set_perspective(fov, near, far); } break; @@ -78,7 +75,6 @@ void Camera3D::_validate_property(PropertyInfo &p_property) const { } void Camera3D::_update_camera() { - if (!is_inside_tree()) return; @@ -101,11 +97,8 @@ void Camera3D::_update_camera() { } void Camera3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_WORLD: { - // Needs to track the Viewport because it's needed on NOTIFICATION_EXIT_WORLD // and Spatial will handle it first, including clearing its reference to the Viewport, // therefore making it impossible to subclasses to access it @@ -118,14 +111,12 @@ void Camera3D::_notification(int p_what) { } break; case NOTIFICATION_TRANSFORM_CHANGED: { - _request_camera_update(); if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { velocity_tracker->update_position(get_global_transform().origin); } } break; case NOTIFICATION_EXIT_WORLD: { - if (!get_tree()->is_node_being_edited(this)) { if (is_current()) { clear_current(); @@ -156,7 +147,6 @@ void Camera3D::_notification(int p_what) { } Transform Camera3D::get_camera_transform() const { - Transform tr = get_global_transform().orthonormalized(); tr.origin += tr.basis.get_axis(1) * v_offset; tr.origin += tr.basis.get_axis(0) * h_offset; @@ -164,7 +154,6 @@ Transform Camera3D::get_camera_transform() const { } void Camera3D::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) { - if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE) return; @@ -178,7 +167,6 @@ void Camera3D::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_f force_change = false; } void Camera3D::set_orthogonal(float p_size, float p_z_near, float p_z_far) { - if (!force_change && size == p_size && p_z_near == near && p_z_far == far && mode == PROJECTION_ORTHOGONAL) return; @@ -218,12 +206,10 @@ void Camera3D::set_projection(Camera3D::Projection p_mode) { } RID Camera3D::get_camera() const { - return camera; }; void Camera3D::make_current() { - current = true; if (!is_inside_tree()) @@ -235,7 +221,6 @@ void Camera3D::make_current() { } void Camera3D::clear_current(bool p_enable_next) { - current = false; if (!is_inside_tree()) return; @@ -258,27 +243,22 @@ void Camera3D::set_current(bool p_current) { } bool Camera3D::is_current() const { - if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { - return get_viewport()->get_camera() == this; } else return current; } bool Camera3D::_can_gizmo_scale() const { - return false; } Vector3 Camera3D::project_ray_normal(const Point2 &p_pos) const { - Vector3 ray = project_local_ray_normal(p_pos); return get_camera_transform().basis.xform(ray).normalized(); }; Vector3 Camera3D::project_local_ray_normal(const Point2 &p_pos) const { - ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene."); Size2 viewport_size = get_viewport()->get_camera_rect_size(); @@ -286,7 +266,6 @@ Vector3 Camera3D::project_local_ray_normal(const Point2 &p_pos) const { Vector3 ray; if (mode == PROJECTION_ORTHOGONAL) { - ray = Vector3(0, 0, -1); } else { CameraMatrix cm; @@ -299,7 +278,6 @@ Vector3 Camera3D::project_local_ray_normal(const Point2 &p_pos) const { }; Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const { - ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene."); Size2 viewport_size = get_viewport()->get_camera_rect_size(); @@ -307,10 +285,8 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const { ERR_FAIL_COND_V(viewport_size.y == 0, Vector3()); if (mode == PROJECTION_PERSPECTIVE) { - return get_camera_transform().origin; } else { - Vector2 pos = cpos / viewport_size; float vsize, hsize; if (keep_aspect == KEEP_WIDTH) { @@ -331,7 +307,6 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const { }; bool Camera3D::is_position_behind(const Vector3 &p_pos) const { - Transform t = get_global_transform(); Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized(); return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near); @@ -361,7 +336,6 @@ Vector<Vector3> Camera3D::get_near_plane_points() const { } Point2 Camera3D::unproject_position(const Vector3 &p_pos) const { - ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector2(), "Camera is not inside scene."); Size2 viewport_size = get_viewport()->get_visible_rect().size; @@ -386,7 +360,6 @@ Point2 Camera3D::unproject_position(const Vector3 &p_pos) const { } Vector3 Camera3D::project_position(const Point2 &p_point, float p_z_depth) const { - ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene."); if (p_z_depth == 0 && mode != PROJECTION_ORTHOGONAL) { @@ -414,7 +387,6 @@ Vector3 Camera3D::project_position(const Point2 &p_point, float p_z_depth) const } void Camera3D::set_environment(const Ref<Environment> &p_environment) { - environment = p_environment; if (environment.is_valid()) RS::get_singleton()->camera_set_environment(camera, environment->get_rid()); @@ -424,12 +396,10 @@ void Camera3D::set_environment(const Ref<Environment> &p_environment) { } Ref<Environment> Camera3D::get_environment() const { - return environment; } void Camera3D::set_effects(const Ref<CameraEffects> &p_effects) { - effects = p_effects; if (effects.is_valid()) RS::get_singleton()->camera_set_camera_effects(camera, effects->get_rid()); @@ -439,7 +409,6 @@ void Camera3D::set_effects(const Ref<CameraEffects> &p_effects) { } Ref<CameraEffects> Camera3D::get_effects() const { - return effects; } @@ -451,12 +420,10 @@ void Camera3D::set_keep_aspect_mode(KeepAspect p_aspect) { } Camera3D::KeepAspect Camera3D::get_keep_aspect_mode() const { - return keep_aspect; } void Camera3D::set_doppler_tracking(DopplerTracking p_tracking) { - if (doppler_tracking == p_tracking) return; @@ -475,7 +442,6 @@ Camera3D::DopplerTracking Camera3D::get_doppler_tracking() const { } void Camera3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("project_ray_normal", "screen_point"), &Camera3D::project_ray_normal); ClassDB::bind_method(D_METHOD("project_local_ray_normal", "screen_point"), &Camera3D::project_local_ray_normal); ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera3D::project_ray_origin); @@ -552,17 +518,14 @@ void Camera3D::_bind_methods() { } float Camera3D::get_fov() const { - return fov; } float Camera3D::get_size() const { - return size; } float Camera3D::get_znear() const { - return near; } @@ -571,12 +534,10 @@ Vector2 Camera3D::get_frustum_offset() const { } float Camera3D::get_zfar() const { - return far; } Camera3D::Projection Camera3D::get_projection() const { - return mode; } @@ -616,7 +577,6 @@ void Camera3D::set_cull_mask(uint32_t p_layers) { } uint32_t Camera3D::get_cull_mask() const { - return layers; } @@ -635,7 +595,6 @@ bool Camera3D::get_cull_mask_bit(int p_layer) const { } Vector<Plane> Camera3D::get_frustum() const { - ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>()); Size2 viewport_size = get_viewport()->get_visible_rect().size; @@ -649,13 +608,11 @@ Vector<Plane> Camera3D::get_frustum() const { } void Camera3D::set_v_offset(float p_offset) { - v_offset = p_offset; _update_camera(); } float Camera3D::get_v_offset() const { - return v_offset; } @@ -665,12 +622,10 @@ void Camera3D::set_h_offset(float p_offset) { } float Camera3D::get_h_offset() const { - return h_offset; } Vector3 Camera3D::get_doppler_tracked_velocity() const { - if (doppler_tracking != DOPPLER_TRACKING_DISABLED) { return velocity_tracker->get_tracked_linear_velocity(); } else { @@ -678,7 +633,6 @@ Vector3 Camera3D::get_doppler_tracked_velocity() const { } } Camera3D::Camera3D() { - camera = RenderingServer::get_singleton()->camera_create(); size = 1; fov = 0; @@ -703,7 +657,6 @@ Camera3D::Camera3D() { } Camera3D::~Camera3D() { - RenderingServer::get_singleton()->free(camera); } @@ -716,7 +669,6 @@ float ClippedCamera3D::get_margin() const { return margin; } void ClippedCamera3D::set_process_mode(ProcessMode p_mode) { - if (process_mode == p_mode) { return; } @@ -729,7 +681,6 @@ ClippedCamera3D::ProcessMode ClippedCamera3D::get_process_mode() const { } Transform ClippedCamera3D::get_camera_transform() const { - Transform t = Camera3D::get_camera_transform(); t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset; return t; @@ -737,7 +688,6 @@ Transform ClippedCamera3D::get_camera_transform() const { void ClippedCamera3D::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { - Node3D *parent = Object::cast_to<Node3D>(get_parent()); if (!parent) { return; @@ -797,17 +747,14 @@ void ClippedCamera3D::_notification(int p_what) { } void ClippedCamera3D::set_collision_mask(uint32_t p_mask) { - collision_mask = p_mask; } uint32_t ClippedCamera3D::get_collision_mask() const { - return collision_mask; } void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_mask(); if (p_value) mask |= 1 << p_bit; @@ -817,17 +764,14 @@ void ClippedCamera3D::set_collision_mask_bit(int p_bit, bool p_value) { } bool ClippedCamera3D::get_collision_mask_bit(int p_bit) const { - return get_collision_mask() & (1 << p_bit); } void ClippedCamera3D::add_exception_rid(const RID &p_rid) { - exclude.insert(p_rid); } void ClippedCamera3D::add_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object); if (!co) @@ -836,12 +780,10 @@ void ClippedCamera3D::add_exception(const Object *p_object) { } void ClippedCamera3D::remove_exception_rid(const RID &p_rid) { - exclude.erase(p_rid); } void ClippedCamera3D::remove_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object); if (!co) @@ -850,37 +792,30 @@ void ClippedCamera3D::remove_exception(const Object *p_object) { } void ClippedCamera3D::clear_exceptions() { - exclude.clear(); } float ClippedCamera3D::get_clip_offset() const { - return clip_offset; } void ClippedCamera3D::set_clip_to_areas(bool p_clip) { - clip_to_areas = p_clip; } bool ClippedCamera3D::is_clip_to_areas_enabled() const { - return clip_to_areas; } void ClippedCamera3D::set_clip_to_bodies(bool p_clip) { - clip_to_bodies = p_clip; } bool ClippedCamera3D::is_clip_to_bodies_enabled() const { - return clip_to_bodies; } void ClippedCamera3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera3D::set_margin); ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera3D::get_margin); diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h index 9a005226cb..138b1b8a7a 100644 --- a/scene/3d/camera_3d.h +++ b/scene/3d/camera_3d.h @@ -37,7 +37,6 @@ #include "scene/resources/environment.h" class Camera3D : public Node3D { - GDCLASS(Camera3D, Node3D); public: @@ -184,7 +183,6 @@ VARIANT_ENUM_CAST(Camera3D::KeepAspect); VARIANT_ENUM_CAST(Camera3D::DopplerTracking); class ClippedCamera3D : public Camera3D { - GDCLASS(ClippedCamera3D, Camera3D); public: diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 5d050e32b0..9aaa182a13 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -34,11 +34,8 @@ #include "servers/physics_server_3d.h" void CollisionObject3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_WORLD: { - if (area) PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform()); else @@ -55,7 +52,6 @@ void CollisionObject3D::_notification(int p_what) { } break; case NOTIFICATION_TRANSFORM_CHANGED: { - if (area) PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform()); else @@ -63,12 +59,10 @@ void CollisionObject3D::_notification(int p_what) { } break; case NOTIFICATION_VISIBILITY_CHANGED: { - _update_pickable(); } break; case NOTIFICATION_EXIT_WORLD: { - if (area) { PhysicsServer3D::get_singleton()->area_set_space(rid, RID()); } else @@ -79,7 +73,6 @@ void CollisionObject3D::_notification(int p_what) { } void CollisionObject3D::_input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { - if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape); } @@ -87,7 +80,6 @@ void CollisionObject3D::_input_event(Node *p_camera, const Ref<InputEvent> &p_in } void CollisionObject3D::_mouse_enter() { - if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_enter); } @@ -95,7 +87,6 @@ void CollisionObject3D::_mouse_enter() { } void CollisionObject3D::_mouse_exit() { - if (get_script_instance()) { get_script_instance()->call(SceneStringNames::get_singleton()->_mouse_exit); } @@ -114,18 +105,15 @@ void CollisionObject3D::_update_pickable() { } void CollisionObject3D::set_ray_pickable(bool p_ray_pickable) { - ray_pickable = p_ray_pickable; _update_pickable(); } bool CollisionObject3D::is_ray_pickable() const { - return ray_pickable; } void CollisionObject3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable); ClassDB::bind_method(D_METHOD("is_ray_pickable"), &CollisionObject3D::is_ray_pickable); ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject3D::set_capture_input_on_drag); @@ -158,7 +146,6 @@ void CollisionObject3D::_bind_methods() { } uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) { - ShapeData sd; uint32_t id; @@ -176,7 +163,6 @@ uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) { } void CollisionObject3D::remove_shape_owner(uint32_t owner) { - ERR_FAIL_COND(!shapes.has(owner)); shape_owner_clear_shapes(owner); @@ -199,21 +185,18 @@ void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabl } bool CollisionObject3D::is_shape_owner_disabled(uint32_t p_owner) const { - ERR_FAIL_COND_V(!shapes.has(p_owner), false); return shapes[p_owner].disabled; } void CollisionObject3D::get_shape_owners(List<uint32_t> *r_owners) { - for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { r_owners->push_back(E->key()); } } Array CollisionObject3D::_get_shape_owners() { - Array ret; for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { ret.push_back(E->key()); @@ -223,7 +206,6 @@ Array CollisionObject3D::_get_shape_owners() { } void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform &p_transform) { - ERR_FAIL_COND(!shapes.has(p_owner)); ShapeData &sd = shapes[p_owner]; @@ -237,21 +219,18 @@ void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transf } } Transform CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const { - ERR_FAIL_COND_V(!shapes.has(p_owner), Transform()); return shapes[p_owner].xform; } Object *CollisionObject3D::shape_owner_get_owner(uint32_t p_owner) const { - ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr); return shapes[p_owner].owner; } void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3D> &p_shape) { - ERR_FAIL_COND(!shapes.has(p_owner)); ERR_FAIL_COND(p_shape.is_null()); @@ -269,20 +248,17 @@ void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3 total_subshapes++; } int CollisionObject3D::shape_owner_get_shape_count(uint32_t p_owner) const { - ERR_FAIL_COND_V(!shapes.has(p_owner), 0); return shapes[p_owner].shapes.size(); } Ref<Shape3D> CollisionObject3D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const { - ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape3D>()); ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape3D>()); return shapes[p_owner].shapes[p_shape].shape; } int CollisionObject3D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const { - ERR_FAIL_COND_V(!shapes.has(p_owner), -1); ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1); @@ -290,7 +266,6 @@ int CollisionObject3D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape } void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) { - ERR_FAIL_COND(!shapes.has(p_owner)); ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size()); @@ -315,7 +290,6 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) } void CollisionObject3D::shape_owner_clear_shapes(uint32_t p_owner) { - ERR_FAIL_COND(!shapes.has(p_owner)); while (shape_owner_get_shape_count(p_owner) > 0) { @@ -324,7 +298,6 @@ void CollisionObject3D::shape_owner_clear_shapes(uint32_t p_owner) { } uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const { - ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0); for (const Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { @@ -340,7 +313,6 @@ uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const { } CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) { - rid = p_rid; area = p_area; capture_input_on_drag = false; @@ -357,17 +329,14 @@ CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) { } void CollisionObject3D::set_capture_input_on_drag(bool p_capture) { - capture_input_on_drag = p_capture; } bool CollisionObject3D::get_capture_input_on_drag() const { - return capture_input_on_drag; } String CollisionObject3D::get_configuration_warning() const { - String warning = Node3D::get_configuration_warning(); if (shapes.empty()) { @@ -381,7 +350,6 @@ String CollisionObject3D::get_configuration_warning() const { } CollisionObject3D::CollisionObject3D() { - capture_input_on_drag = false; ray_pickable = true; set_notify_transform(true); @@ -391,6 +359,5 @@ CollisionObject3D::CollisionObject3D() { } CollisionObject3D::~CollisionObject3D() { - PhysicsServer3D::get_singleton()->free(rid); } diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index 67d3aed3c8..8bcbef0e98 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -35,7 +35,6 @@ #include "scene/resources/shape_3d.h" class CollisionObject3D : public Node3D { - GDCLASS(CollisionObject3D, Node3D); bool area; @@ -43,7 +42,6 @@ class CollisionObject3D : public Node3D { RID rid; struct ShapeData { - Object *owner; Transform xform; struct ShapeBase { diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp index 66bd903eeb..bf123fa417 100644 --- a/scene/3d/collision_polygon_3d.cpp +++ b/scene/3d/collision_polygon_3d.cpp @@ -35,7 +35,6 @@ #include "scene/resources/convex_polygon_shape_3d.h" void CollisionPolygon3D::_build_polygon() { - if (!parent) return; @@ -60,7 +59,6 @@ void CollisionPolygon3D::_build_polygon() { Vector3 *w = cp.ptrw(); int idx = 0; for (int j = 0; j < cs; j++) { - Vector2 d = decomp[i][j]; w[idx++] = Vector3(d.x, d.y, depth * 0.5); w[idx++] = Vector3(d.x, d.y, -depth * 0.5); @@ -74,7 +72,6 @@ void CollisionPolygon3D::_build_polygon() { } void CollisionPolygon3D::_update_in_shape_owner(bool p_xform_only) { - parent->shape_owner_set_transform(owner_id, get_transform()); if (p_xform_only) return; @@ -82,9 +79,7 @@ void CollisionPolygon3D::_update_in_shape_owner(bool p_xform_only) { } void CollisionPolygon3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_PARENTED: { parent = Object::cast_to<CollisionObject3D>(get_parent()); if (parent) { @@ -94,14 +89,12 @@ void CollisionPolygon3D::_notification(int p_what) { } } break; case NOTIFICATION_ENTER_TREE: { - if (parent) { _update_in_shape_owner(); } } break; case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { - if (parent) { _update_in_shape_owner(true); } @@ -118,7 +111,6 @@ void CollisionPolygon3D::_notification(int p_what) { } void CollisionPolygon3D::set_polygon(const Vector<Point2> &p_polygon) { - polygon = p_polygon; if (parent) { _build_polygon(); @@ -128,24 +120,20 @@ void CollisionPolygon3D::set_polygon(const Vector<Point2> &p_polygon) { } Vector<Point2> CollisionPolygon3D::get_polygon() const { - return polygon; } AABB CollisionPolygon3D::get_item_rect() const { - return aabb; } void CollisionPolygon3D::set_depth(float p_depth) { - depth = p_depth; _build_polygon(); update_gizmo(); } float CollisionPolygon3D::get_depth() const { - return depth; } @@ -163,7 +151,6 @@ bool CollisionPolygon3D::is_disabled() const { } String CollisionPolygon3D::get_configuration_warning() const { - if (!Object::cast_to<CollisionObject3D>(get_parent())) { return TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."); } @@ -179,7 +166,6 @@ bool CollisionPolygon3D::_is_editable_3d_polygon() const { return true; } void CollisionPolygon3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CollisionPolygon3D::set_depth); ClassDB::bind_method(D_METHOD("get_depth"), &CollisionPolygon3D::get_depth); @@ -197,7 +183,6 @@ void CollisionPolygon3D::_bind_methods() { } CollisionPolygon3D::CollisionPolygon3D() { - aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); depth = 1.0; set_notify_local_transform(true); diff --git a/scene/3d/collision_polygon_3d.h b/scene/3d/collision_polygon_3d.h index 256aee3d7e..0cd9aee111 100644 --- a/scene/3d/collision_polygon_3d.h +++ b/scene/3d/collision_polygon_3d.h @@ -36,7 +36,6 @@ class CollisionObject3D; class CollisionPolygon3D : public Node3D { - GDCLASS(CollisionPolygon3D, Node3D); protected: diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index a66e84ac3c..711dfd6fb9 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -45,20 +45,16 @@ //TODO: Implement CylinderShape and HeightMapShape? void CollisionShape3D::make_convex_from_brothers() { - Node *p = get_parent(); if (!p) return; for (int i = 0; i < p->get_child_count(); i++) { - Node *n = p->get_child(i); MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n); if (mi) { - Ref<Mesh> m = mi->get_mesh(); if (m.is_valid()) { - Ref<Shape3D> s = m->create_convex_shape(); set_shape(s); } @@ -74,9 +70,7 @@ void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) { } void CollisionShape3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_PARENTED: { parent = Object::cast_to<CollisionObject3D>(get_parent()); if (parent) { @@ -111,12 +105,10 @@ void CollisionShape3D::_notification(int p_what) { } void CollisionShape3D::resource_changed(RES res) { - update_gizmo(); } String CollisionShape3D::get_configuration_warning() const { - if (!Object::cast_to<CollisionObject3D>(get_parent())) { return TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, KinematicBody3D, etc. to give them a shape."); } @@ -137,7 +129,6 @@ String CollisionShape3D::get_configuration_warning() const { } void CollisionShape3D::_bind_methods() { - //not sure if this should do anything ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &CollisionShape3D::resource_changed); ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape3D::set_shape); @@ -154,7 +145,6 @@ void CollisionShape3D::_bind_methods() { } void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) { - if (!shape.is_null()) { shape->unregister_owner(this); shape->disconnect("changed", callable_mp(this, &CollisionShape3D::_shape_changed)); @@ -178,12 +168,10 @@ void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) { } Ref<Shape3D> CollisionShape3D::get_shape() const { - return shape; } void CollisionShape3D::set_disabled(bool p_disabled) { - disabled = p_disabled; update_gizmo(); if (parent) { @@ -192,12 +180,10 @@ void CollisionShape3D::set_disabled(bool p_disabled) { } bool CollisionShape3D::is_disabled() const { - return disabled; } CollisionShape3D::CollisionShape3D() { - //indicator = RenderingServer::get_singleton()->mesh_create(); disabled = false; debug_shape = nullptr; diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h index 8515d292af..4ed2f4007b 100644 --- a/scene/3d/collision_shape_3d.h +++ b/scene/3d/collision_shape_3d.h @@ -35,7 +35,6 @@ #include "scene/resources/shape_3d.h" class CollisionObject3D; class CollisionShape3D : public Node3D { - GDCLASS(CollisionShape3D, Node3D); OBJ_CATEGORY("3D Physics Nodes"); diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 414dc6f97b..631ab4e0f7 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -36,16 +36,13 @@ #include "servers/rendering_server.h" AABB CPUParticles3D::get_aabb() const { - return AABB(); } Vector<Face3> CPUParticles3D::get_faces(uint32_t p_usage_flags) const { - return Vector<Face3>(); } void CPUParticles3D::set_emitting(bool p_emitting) { - if (emitting == p_emitting) return; @@ -60,7 +57,6 @@ void CPUParticles3D::set_emitting(bool p_emitting) { } void CPUParticles3D::set_amount(int p_amount) { - ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0."); particles.resize(p_amount); @@ -79,97 +75,76 @@ void CPUParticles3D::set_amount(int p_amount) { particle_order.resize(p_amount); } void CPUParticles3D::set_lifetime(float p_lifetime) { - ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0."); lifetime = p_lifetime; } void CPUParticles3D::set_one_shot(bool p_one_shot) { - one_shot = p_one_shot; } void CPUParticles3D::set_pre_process_time(float p_time) { - pre_process_time = p_time; } void CPUParticles3D::set_explosiveness_ratio(float p_ratio) { - explosiveness_ratio = p_ratio; } void CPUParticles3D::set_randomness_ratio(float p_ratio) { - randomness_ratio = p_ratio; } void CPUParticles3D::set_lifetime_randomness(float p_random) { - lifetime_randomness = p_random; } void CPUParticles3D::set_use_local_coordinates(bool p_enable) { - local_coords = p_enable; } void CPUParticles3D::set_speed_scale(float p_scale) { - speed_scale = p_scale; } bool CPUParticles3D::is_emitting() const { - return emitting; } int CPUParticles3D::get_amount() const { - return particles.size(); } float CPUParticles3D::get_lifetime() const { - return lifetime; } bool CPUParticles3D::get_one_shot() const { - return one_shot; } float CPUParticles3D::get_pre_process_time() const { - return pre_process_time; } float CPUParticles3D::get_explosiveness_ratio() const { - return explosiveness_ratio; } float CPUParticles3D::get_randomness_ratio() const { - return randomness_ratio; } float CPUParticles3D::get_lifetime_randomness() const { - return lifetime_randomness; } bool CPUParticles3D::get_use_local_coordinates() const { - return local_coords; } float CPUParticles3D::get_speed_scale() const { - return speed_scale; } void CPUParticles3D::set_draw_order(DrawOrder p_order) { - draw_order = p_order; } CPUParticles3D::DrawOrder CPUParticles3D::get_draw_order() const { - return draw_order; } void CPUParticles3D::set_mesh(const Ref<Mesh> &p_mesh) { - mesh = p_mesh; if (mesh.is_valid()) { RS::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid()); @@ -179,7 +154,6 @@ void CPUParticles3D::set_mesh(const Ref<Mesh> &p_mesh) { } Ref<Mesh> CPUParticles3D::get_mesh() const { - return mesh; } @@ -200,7 +174,6 @@ bool CPUParticles3D::get_fractional_delta() const { } String CPUParticles3D::get_configuration_warning() const { - String warnings; bool mesh_found = false; @@ -236,7 +209,6 @@ String CPUParticles3D::get_configuration_warning() const { } void CPUParticles3D::restart() { - time = 0; inactive_time = 0; frame_remainder = 0; @@ -256,62 +228,51 @@ void CPUParticles3D::restart() { } void CPUParticles3D::set_direction(Vector3 p_direction) { - direction = p_direction; } Vector3 CPUParticles3D::get_direction() const { - return direction; } void CPUParticles3D::set_spread(float p_spread) { - spread = p_spread; } float CPUParticles3D::get_spread() const { - return spread; } void CPUParticles3D::set_flatness(float p_flatness) { - flatness = p_flatness; } float CPUParticles3D::get_flatness() const { - return flatness; } void CPUParticles3D::set_param(Parameter p_param, float p_value) { - ERR_FAIL_INDEX(p_param, PARAM_MAX); parameters[p_param] = p_value; } float CPUParticles3D::get_param(Parameter p_param) const { - ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return parameters[p_param]; } void CPUParticles3D::set_param_randomness(Parameter p_param, float p_value) { - ERR_FAIL_INDEX(p_param, PARAM_MAX); randomness[p_param] = p_value; } float CPUParticles3D::get_param_randomness(Parameter p_param) const { - ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return randomness[p_param]; } static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_max) { - Ref<Curve> curve = p_curve; if (!curve.is_valid()) return; @@ -320,7 +281,6 @@ static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_ } void CPUParticles3D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) { - ERR_FAIL_INDEX(p_param, PARAM_MAX); curve_parameters[p_param] = p_curve; @@ -351,7 +311,6 @@ void CPUParticles3D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv _adjust_curve_range(p_curve, -360, 360); } break; case PARAM_SCALE: { - } break; case PARAM_HUE_VARIATION: { _adjust_curve_range(p_curve, -1, 1); @@ -366,29 +325,24 @@ void CPUParticles3D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv } } Ref<Curve> CPUParticles3D::get_param_curve(Parameter p_param) const { - ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Curve>()); return curve_parameters[p_param]; } void CPUParticles3D::set_color(const Color &p_color) { - color = p_color; } Color CPUParticles3D::get_color() const { - return color; } void CPUParticles3D::set_color_ramp(const Ref<Gradient> &p_ramp) { - color_ramp = p_ramp; } Ref<Gradient> CPUParticles3D::get_color_ramp() const { - return color_ramp; } @@ -411,49 +365,39 @@ void CPUParticles3D::set_emission_shape(EmissionShape p_shape) { } void CPUParticles3D::set_emission_sphere_radius(float p_radius) { - emission_sphere_radius = p_radius; } void CPUParticles3D::set_emission_box_extents(Vector3 p_extents) { - emission_box_extents = p_extents; } void CPUParticles3D::set_emission_points(const Vector<Vector3> &p_points) { - emission_points = p_points; } void CPUParticles3D::set_emission_normals(const Vector<Vector3> &p_normals) { - emission_normals = p_normals; } void CPUParticles3D::set_emission_colors(const Vector<Color> &p_colors) { - emission_colors = p_colors; } float CPUParticles3D::get_emission_sphere_radius() const { - return emission_sphere_radius; } Vector3 CPUParticles3D::get_emission_box_extents() const { - return emission_box_extents; } Vector<Vector3> CPUParticles3D::get_emission_points() const { - return emission_points; } Vector<Vector3> CPUParticles3D::get_emission_normals() const { - return emission_normals; } Vector<Color> CPUParticles3D::get_emission_colors() const { - return emission_colors; } @@ -461,17 +405,14 @@ CPUParticles3D::EmissionShape CPUParticles3D::get_emission_shape() const { return emission_shape; } void CPUParticles3D::set_gravity(const Vector3 &p_gravity) { - gravity = p_gravity; } Vector3 CPUParticles3D::get_gravity() const { - return gravity; } void CPUParticles3D::_validate_property(PropertyInfo &property) const { - if (property.name == "color" && color_ramp.is_valid()) { property.usage = 0; } @@ -498,7 +439,6 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const { } static uint32_t idhash(uint32_t x) { - x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b); x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b); x = (x >> uint32_t(16)) ^ x; @@ -519,7 +459,6 @@ static float rand_from_seed(uint32_t &seed) { } void CPUParticles3D::_update_internal() { - if (particles.size() == 0 || !is_visible_in_tree()) { _set_redraw(false); return; @@ -547,7 +486,6 @@ void CPUParticles3D::_update_internal() { bool processed = false; if (time == 0 && pre_process_time > 0.0) { - float frame_time; if (fixed_fps > 0) frame_time = 1.0 / fixed_fps; @@ -594,7 +532,6 @@ void CPUParticles3D::_update_internal() { } void CPUParticles3D::_particles_process(float p_delta) { - p_delta *= speed_scale; int pcount = particles.size(); @@ -623,7 +560,6 @@ void CPUParticles3D::_particles_process(float p_delta) { float system_phase = time / lifetime; for (int i = 0; i < pcount; i++) { - Particle &p = parray[i]; if (!emitting && !p.active) @@ -681,7 +617,6 @@ void CPUParticles3D::_particles_process(float p_delta) { } if (restart) { - if (!emitting) { p.active = false; continue; @@ -750,7 +685,6 @@ void CPUParticles3D::_particles_process(float p_delta) { } break; case EMISSION_SHAPE_POINTS: case EMISSION_SHAPE_DIRECTED_POINTS: { - int pc = emission_points.size(); if (pc == 0) break; @@ -805,7 +739,6 @@ void CPUParticles3D::_particles_process(float p_delta) { } else if (p.time > p.lifetime) { p.active = false; } else { - uint32_t alt_seed = p.seed; p.time += local_delta; @@ -875,7 +808,6 @@ void CPUParticles3D::_particles_process(float p_delta) { force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector3(); //apply tangential acceleration; if (flags[FLAG_DISABLE_Z]) { - Vector2 yx = Vector2(diff.y, diff.x); Vector2 yx2 = (yx * Vector2(-1.0, 1.0)).normalized(); force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3(); @@ -903,7 +835,6 @@ void CPUParticles3D::_particles_process(float p_delta) { p.velocity = p.velocity.normalized() * tex_linear_velocity; } if (parameters[PARAM_DAMPING] + tex_damping > 0.0) { - float v = p.velocity.length(); float damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]); v -= damp * local_delta; @@ -960,7 +891,6 @@ void CPUParticles3D::_particles_process(float p_delta) { p.color *= p.base_color; if (flags[FLAG_DISABLE_Z]) { - if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) { if (p.velocity.length() > 0.0) { p.transform.basis.set_axis(1, p.velocity.normalized()); @@ -1047,7 +977,6 @@ void CPUParticles3D::_update_particle_data_buffer() { Vector3 dir = c->get_global_transform().basis.get_axis(2); //far away to close if (local_coords) { - // will look different from Particles in editor as this is based on the camera in the scenetree // and not the editor camera dir = inv_emission_transform.xform(dir).normalized(); @@ -1064,7 +993,6 @@ void CPUParticles3D::_update_particle_data_buffer() { } for (int i = 0; i < pc; i++) { - int idx = order ? order[i] : i; Transform t = r[idx].transform; @@ -1131,7 +1059,6 @@ void CPUParticles3D::_set_redraw(bool p_redraw) { } void CPUParticles3D::_update_render_thread() { - MutexLock lock(update_mutex); if (can_update) { @@ -1141,7 +1068,6 @@ void CPUParticles3D::_update_render_thread() { } void CPUParticles3D::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { set_process_internal(emitting); @@ -1165,11 +1091,9 @@ void CPUParticles3D::_notification(int p_what) { } if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { - inv_emission_transform = get_global_transform().affine_inverse(); if (!local_coords) { - int pc = particles.size(); float *w = particle_data.ptrw(); @@ -1177,7 +1101,6 @@ void CPUParticles3D::_notification(int p_what) { float *ptr = w; for (int i = 0; i < pc; i++) { - Transform t = inv_emission_transform * r[i].transform; if (r[i].active) { @@ -1206,7 +1129,6 @@ void CPUParticles3D::_notification(int p_what) { } void CPUParticles3D::convert_from_particles(Node *p_particles) { - GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(p_particles); ERR_FAIL_COND_MSG(!particles, "Only GPUParticles3D nodes can be converted to CPUParticles3D."); @@ -1276,7 +1198,6 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { } void CPUParticles3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &CPUParticles3D::set_emitting); ClassDB::bind_method(D_METHOD("set_amount", "amount"), &CPUParticles3D::set_amount); ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &CPUParticles3D::set_lifetime); @@ -1481,7 +1402,6 @@ void CPUParticles3D::_bind_methods() { } CPUParticles3D::CPUParticles3D() { - time = 0; inactive_time = 0; frame_remainder = 0; diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index ffe0ecc9a9..2afb6846c0 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -122,7 +122,6 @@ private: const Particle *particles; Vector3 axis; bool operator()(int p_a, int p_b) const { - return axis.dot(particles[p_a].transform.origin) < axis.dot(particles[p_b].transform.origin); } }; diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index 4c824aedc4..b97859f44a 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -134,19 +134,16 @@ uint32_t Decal::get_cull_mask() const { } AABB Decal::get_aabb() const { - AABB aabb; aabb.position = -extents; aabb.size = extents * 2.0; return aabb; } Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const { - return Vector<Face3>(); } void Decal::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_extents", "extents"), &Decal::set_extents); ClassDB::bind_method(D_METHOD("get_extents"), &Decal::get_extents); @@ -212,7 +209,6 @@ void Decal::_bind_methods() { } Decal::Decal() { - extents = Vector3(1, 1, 1); emission_energy = 1.0; modulate = Color(1, 1, 1, 1); @@ -230,6 +226,5 @@ Decal::Decal() { } Decal::~Decal() { - RS::get_singleton()->free(decal); } diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index 65a330ddc0..0ba1b3d984 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -212,7 +212,6 @@ bool GIProbeData::is_using_two_bounces() const { } RID GIProbeData::get_rid() const { - return probe; } @@ -283,7 +282,6 @@ void GIProbeData::_bind_methods() { } GIProbeData::GIProbeData() { - ao = 0.0; ao_size = 0.5; dynamic_range = 4; @@ -299,7 +297,6 @@ GIProbeData::GIProbeData() { } GIProbeData::~GIProbeData() { - RS::get_singleton()->free(probe); } @@ -307,7 +304,6 @@ GIProbeData::~GIProbeData() { ////////////////////// void GIProbe::set_probe_data(const Ref<GIProbeData> &p_data) { - if (p_data.is_valid()) { RS::get_singleton()->instance_set_base(get_instance(), p_data->get_rid()); } else { @@ -318,41 +314,34 @@ void GIProbe::set_probe_data(const Ref<GIProbeData> &p_data) { } Ref<GIProbeData> GIProbe::get_probe_data() const { - return probe_data; } void GIProbe::set_subdiv(Subdiv p_subdiv) { - ERR_FAIL_INDEX(p_subdiv, SUBDIV_MAX); subdiv = p_subdiv; update_gizmo(); } GIProbe::Subdiv GIProbe::get_subdiv() const { - return subdiv; } void GIProbe::set_extents(const Vector3 &p_extents) { - extents = p_extents; update_gizmo(); _change_notify("extents"); } Vector3 GIProbe::get_extents() const { - return extents; } void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) { - MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_at_node); if (mi && mi->get_gi_mode() == GeometryInstance3D::GI_MODE_BAKED && mi->is_visible_in_tree()) { Ref<Mesh> mesh = mi->get_mesh(); if (mesh.is_valid()) { - AABB aabb = mesh->get_aabb(); Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform(); @@ -372,12 +361,9 @@ void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) { Node3D *s = Object::cast_to<Node3D>(p_at_node); if (s) { - if (s->is_visible_in_tree()) { - Array meshes = p_at_node->call("get_meshes"); for (int i = 0; i < meshes.size(); i += 2) { - Transform mxf = meshes[i]; Ref<Mesh> mesh = meshes[i + 1]; if (!mesh.is_valid()) @@ -416,7 +402,6 @@ Vector3i GIProbe::get_estimated_cell_size() const { axis_cell_size[longest_axis] = 1 << cell_subdiv; for (int i = 0; i < 3; i++) { - if (i == longest_axis) continue; @@ -433,7 +418,6 @@ Vector3i GIProbe::get_estimated_cell_size() const { return Vector3i(axis_cell_size[0], axis_cell_size[1], axis_cell_size[2]); } void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) { - static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 }; Voxelizer baker; @@ -451,7 +435,6 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) { int pmc = 0; for (List<PlotMesh>::Element *E = mesh_list.front(); E; E = E->next()) { - if (bake_step_function) { bake_step_function(pmc, RTR("Plotting Meshes") + " " + itos(pmc) + "/" + itos(mesh_list.size())); } @@ -483,7 +466,6 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) { #endif } else { - Ref<GIProbeData> probe_data = get_probe_data(); if (probe_data.is_null()) @@ -511,22 +493,18 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) { } void GIProbe::_debug_bake() { - bake(nullptr, true); } AABB GIProbe::get_aabb() const { - return AABB(-extents, extents * 2); } Vector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const { - return Vector<Face3>(); } String GIProbe::get_configuration_warning() const { - if (RenderingServer::get_singleton()->is_low_end()) { return TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead."); } @@ -534,7 +512,6 @@ String GIProbe::get_configuration_warning() const { } void GIProbe::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &GIProbe::set_probe_data); ClassDB::bind_method(D_METHOD("get_probe_data"), &GIProbe::get_probe_data); @@ -560,7 +537,6 @@ void GIProbe::_bind_methods() { } GIProbe::GIProbe() { - subdiv = SUBDIV_128; extents = Vector3(10, 10, 10); diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h index 28b533e82d..b7abfbd01b 100644 --- a/scene/3d/gi_probe.h +++ b/scene/3d/gi_probe.h @@ -35,7 +35,6 @@ #include "scene/3d/visual_instance_3d.h" class GIProbeData : public Resource { - GDCLASS(GIProbeData, Resource); RID probe; diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 01886a730f..1ce25f1e6e 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -36,16 +36,13 @@ #include "servers/rendering_server.h" AABB GPUParticles3D::get_aabb() const { - return AABB(); } Vector<Face3> GPUParticles3D::get_faces(uint32_t p_usage_flags) const { - return Vector<Face3>(); } void GPUParticles3D::set_emitting(bool p_emitting) { - RS::get_singleton()->particles_set_emitting(particles, p_emitting); if (p_emitting && one_shot) { @@ -56,25 +53,21 @@ void GPUParticles3D::set_emitting(bool p_emitting) { } void GPUParticles3D::set_amount(int p_amount) { - ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles cannot be smaller than 1."); amount = p_amount; RS::get_singleton()->particles_set_amount(particles, amount); } void GPUParticles3D::set_lifetime(float p_lifetime) { - ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0."); lifetime = p_lifetime; RS::get_singleton()->particles_set_lifetime(particles, lifetime); } void GPUParticles3D::set_one_shot(bool p_one_shot) { - one_shot = p_one_shot; RS::get_singleton()->particles_set_one_shot(particles, one_shot); if (is_emitting()) { - set_process_internal(true); if (!one_shot) RenderingServer::get_singleton()->particles_restart(particles); @@ -85,34 +78,28 @@ void GPUParticles3D::set_one_shot(bool p_one_shot) { } void GPUParticles3D::set_pre_process_time(float p_time) { - pre_process_time = p_time; RS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time); } void GPUParticles3D::set_explosiveness_ratio(float p_ratio) { - explosiveness_ratio = p_ratio; RS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio); } void GPUParticles3D::set_randomness_ratio(float p_ratio) { - randomness_ratio = p_ratio; RS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio); } void GPUParticles3D::set_visibility_aabb(const AABB &p_aabb) { - visibility_aabb = p_aabb; RS::get_singleton()->particles_set_custom_aabb(particles, visibility_aabb); update_gizmo(); _change_notify("visibility_aabb"); } void GPUParticles3D::set_use_local_coordinates(bool p_enable) { - local_coords = p_enable; RS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords); } void GPUParticles3D::set_process_material(const Ref<Material> &p_material) { - process_material = p_material; RID material_rid; if (process_material.is_valid()) @@ -123,83 +110,66 @@ void GPUParticles3D::set_process_material(const Ref<Material> &p_material) { } void GPUParticles3D::set_speed_scale(float p_scale) { - speed_scale = p_scale; RS::get_singleton()->particles_set_speed_scale(particles, p_scale); } bool GPUParticles3D::is_emitting() const { - return RS::get_singleton()->particles_get_emitting(particles); } int GPUParticles3D::get_amount() const { - return amount; } float GPUParticles3D::get_lifetime() const { - return lifetime; } bool GPUParticles3D::get_one_shot() const { - return one_shot; } float GPUParticles3D::get_pre_process_time() const { - return pre_process_time; } float GPUParticles3D::get_explosiveness_ratio() const { - return explosiveness_ratio; } float GPUParticles3D::get_randomness_ratio() const { - return randomness_ratio; } AABB GPUParticles3D::get_visibility_aabb() const { - return visibility_aabb; } bool GPUParticles3D::get_use_local_coordinates() const { - return local_coords; } Ref<Material> GPUParticles3D::get_process_material() const { - return process_material; } float GPUParticles3D::get_speed_scale() const { - return speed_scale; } void GPUParticles3D::set_draw_order(DrawOrder p_order) { - draw_order = p_order; RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order)); } GPUParticles3D::DrawOrder GPUParticles3D::get_draw_order() const { - return draw_order; } void GPUParticles3D::set_draw_passes(int p_count) { - ERR_FAIL_COND(p_count < 1); draw_passes.resize(p_count); RS::get_singleton()->particles_set_draw_passes(particles, p_count); _change_notify(); } int GPUParticles3D::get_draw_passes() const { - return draw_passes.size(); } void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) { - ERR_FAIL_INDEX(p_pass, draw_passes.size()); draw_passes.write[p_pass] = p_mesh; @@ -214,7 +184,6 @@ void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) { } Ref<Mesh> GPUParticles3D::get_draw_pass_mesh(int p_pass) const { - ERR_FAIL_INDEX_V(p_pass, draw_passes.size(), Ref<Mesh>()); return draw_passes[p_pass]; @@ -239,7 +208,6 @@ bool GPUParticles3D::get_fractional_delta() const { } String GPUParticles3D::get_configuration_warning() const { - if (RenderingServer::get_singleton()->is_low_end()) { return TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose."); } @@ -291,18 +259,15 @@ String GPUParticles3D::get_configuration_warning() const { } void GPUParticles3D::restart() { - RenderingServer::get_singleton()->particles_restart(particles); RenderingServer::get_singleton()->particles_set_emitting(particles, true); } AABB GPUParticles3D::capture_aabb() const { - return RS::get_singleton()->particles_get_current_aabb(particles); } void GPUParticles3D::_validate_property(PropertyInfo &property) const { - if (property.name.begins_with("draw_pass_")) { int index = property.name.get_slicec('_', 2).to_int() - 1; if (index >= draw_passes.size()) { @@ -313,12 +278,10 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const { } void GPUParticles3D::_notification(int p_what) { - if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { if (can_process()) { RS::get_singleton()->particles_set_speed_scale(particles, speed_scale); } else { - RS::get_singleton()->particles_set_speed_scale(particles, 0); } } @@ -326,7 +289,6 @@ void GPUParticles3D::_notification(int p_what) { // Use internal process when emitting and one_shot are on so that when // the shot ends the editor can properly update if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - if (one_shot && !is_emitting()) { _change_notify(); set_process_internal(false); @@ -342,7 +304,6 @@ void GPUParticles3D::_notification(int p_what) { } void GPUParticles3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles3D::set_emitting); ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles3D::set_amount); ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &GPUParticles3D::set_lifetime); @@ -404,7 +365,6 @@ void GPUParticles3D::_bind_methods() { ADD_GROUP("Draw Passes", "draw_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_passes", PROPERTY_HINT_RANGE, "0," + itos(MAX_DRAW_PASSES) + ",1"), "set_draw_passes", "get_draw_passes"); for (int i = 0; i < MAX_DRAW_PASSES; i++) { - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "draw_pass_" + itos(i + 1), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_draw_pass_mesh", "get_draw_pass_mesh", i); } @@ -416,7 +376,6 @@ void GPUParticles3D::_bind_methods() { } GPUParticles3D::GPUParticles3D() { - particles = RS::get_singleton()->particles_create(); set_base(particles); one_shot = false; // Needed so that set_emitting doesn't access uninitialized values @@ -437,6 +396,5 @@ GPUParticles3D::GPUParticles3D() { } GPUParticles3D::~GPUParticles3D() { - RS::get_singleton()->free(particles); } diff --git a/scene/3d/immediate_geometry_3d.cpp b/scene/3d/immediate_geometry_3d.cpp index 63d4b1ac84..0d0ce1505f 100644 --- a/scene/3d/immediate_geometry_3d.cpp +++ b/scene/3d/immediate_geometry_3d.cpp @@ -31,39 +31,32 @@ #include "immediate_geometry_3d.h" void ImmediateGeometry3D::begin(Mesh::PrimitiveType p_primitive, const Ref<Texture2D> &p_texture) { - RS::get_singleton()->immediate_begin(im, (RS::PrimitiveType)p_primitive, p_texture.is_valid() ? p_texture->get_rid() : RID()); if (p_texture.is_valid()) cached_textures.push_back(p_texture); } void ImmediateGeometry3D::set_normal(const Vector3 &p_normal) { - RS::get_singleton()->immediate_normal(im, p_normal); } void ImmediateGeometry3D::set_tangent(const Plane &p_tangent) { - RS::get_singleton()->immediate_tangent(im, p_tangent); } void ImmediateGeometry3D::set_color(const Color &p_color) { - RS::get_singleton()->immediate_color(im, p_color); } void ImmediateGeometry3D::set_uv(const Vector2 &p_uv) { - RS::get_singleton()->immediate_uv(im, p_uv); } void ImmediateGeometry3D::set_uv2(const Vector2 &p_uv2) { - RS::get_singleton()->immediate_uv2(im, p_uv2); } void ImmediateGeometry3D::add_vertex(const Vector3 &p_vertex) { - RS::get_singleton()->immediate_vertex(im, p_vertex); if (empty) { aabb.position = p_vertex; @@ -75,28 +68,23 @@ void ImmediateGeometry3D::add_vertex(const Vector3 &p_vertex) { } void ImmediateGeometry3D::end() { - RS::get_singleton()->immediate_end(im); } void ImmediateGeometry3D::clear() { - RS::get_singleton()->immediate_clear(im); empty = true; cached_textures.clear(); } AABB ImmediateGeometry3D::get_aabb() const { - return aabb; } Vector<Face3> ImmediateGeometry3D::get_faces(uint32_t p_usage_flags) const { - return Vector<Face3>(); } void ImmediateGeometry3D::add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv) { - for (int i = 1; i <= p_lats; i++) { double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats); double z0 = Math::sin(lat0); @@ -107,7 +95,6 @@ void ImmediateGeometry3D::add_sphere(int p_lats, int p_lons, float p_radius, boo double zr1 = Math::cos(lat1); for (int j = p_lons; j >= 1; j--) { - double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons; double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); @@ -143,7 +130,6 @@ void ImmediateGeometry3D::add_sphere(int p_lats, int p_lons, float p_radius, boo } void ImmediateGeometry3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("begin", "primitive", "texture"), &ImmediateGeometry3D::begin, DEFVAL(Ref<Texture2D>())); ClassDB::bind_method(D_METHOD("set_normal", "normal"), &ImmediateGeometry3D::set_normal); ClassDB::bind_method(D_METHOD("set_tangent", "tangent"), &ImmediateGeometry3D::set_tangent); @@ -157,13 +143,11 @@ void ImmediateGeometry3D::_bind_methods() { } ImmediateGeometry3D::ImmediateGeometry3D() { - im = RenderingServer::get_singleton()->immediate_create(); set_base(im); empty = true; } ImmediateGeometry3D::~ImmediateGeometry3D() { - RenderingServer::get_singleton()->free(im); } diff --git a/scene/3d/immediate_geometry_3d.h b/scene/3d/immediate_geometry_3d.h index 6e15450a5b..7c9e8851a2 100644 --- a/scene/3d/immediate_geometry_3d.h +++ b/scene/3d/immediate_geometry_3d.h @@ -35,7 +35,6 @@ #include "scene/resources/mesh.h" class ImmediateGeometry3D : public GeometryInstance3D { - GDCLASS(ImmediateGeometry3D, GeometryInstance3D); RID im; diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 0aa0f7e5ac..1fa50b6872 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -35,12 +35,10 @@ #include "scene/resources/surface_tool.h" bool Light3D::_can_gizmo_scale() const { - return false; } void Light3D::set_param(Param p_param, float p_value) { - ERR_FAIL_INDEX(p_param, PARAM_MAX); param[p_param] = p_value; @@ -60,13 +58,11 @@ void Light3D::set_param(Param p_param, float p_value) { } float Light3D::get_param(Param p_param) const { - ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return param[p_param]; } void Light3D::set_shadow(bool p_enable) { - shadow = p_enable; RS::get_singleton()->light_set_shadow(light, p_enable); @@ -75,50 +71,41 @@ void Light3D::set_shadow(bool p_enable) { } } bool Light3D::has_shadow() const { - return shadow; } void Light3D::set_negative(bool p_enable) { - negative = p_enable; RS::get_singleton()->light_set_negative(light, p_enable); } bool Light3D::is_negative() const { - return negative; } void Light3D::set_cull_mask(uint32_t p_cull_mask) { - cull_mask = p_cull_mask; RS::get_singleton()->light_set_cull_mask(light, p_cull_mask); } uint32_t Light3D::get_cull_mask() const { - return cull_mask; } void Light3D::set_color(const Color &p_color) { - color = p_color; RS::get_singleton()->light_set_color(light, p_color); // The gizmo color depends on the light color, so update it. update_gizmo(); } Color Light3D::get_color() const { - return color; } void Light3D::set_shadow_color(const Color &p_shadow_color) { - shadow_color = p_shadow_color; RS::get_singleton()->light_set_shadow_color(light, p_shadow_color); } Color Light3D::get_shadow_color() const { - return shadow_color; } @@ -128,22 +115,17 @@ void Light3D::set_shadow_reverse_cull_face(bool p_enable) { } bool Light3D::get_shadow_reverse_cull_face() const { - return reverse_cull; } AABB Light3D::get_aabb() const { - if (type == RenderingServer::LIGHT_DIRECTIONAL) { - return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); } else if (type == RenderingServer::LIGHT_OMNI) { - return AABB(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]); } else if (type == RenderingServer::LIGHT_SPOT) { - float len = param[PARAM_RANGE]; float size = Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE])) * len; return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); @@ -153,7 +135,6 @@ AABB Light3D::get_aabb() const { } Vector<Face3> Light3D::get_faces(uint32_t p_usage_flags) const { - return Vector<Face3>(); } @@ -167,7 +148,6 @@ Light3D::BakeMode Light3D::get_bake_mode() const { } void Light3D::set_projector(const Ref<Texture2D> &p_texture) { - projector = p_texture; RID tex_id = projector.is_valid() ? projector->get_rid() : RID(); RS::get_singleton()->light_set_projector(light, tex_id); @@ -179,7 +159,6 @@ Ref<Texture2D> Light3D::get_projector() const { } void Light3D::_update_visibility() { - if (!is_inside_tree()) return; @@ -205,9 +184,7 @@ void Light3D::_update_visibility() { } void Light3D::_notification(int p_what) { - if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { - _update_visibility(); } @@ -217,18 +194,15 @@ void Light3D::_notification(int p_what) { } void Light3D::set_editor_only(bool p_editor_only) { - editor_only = p_editor_only; _update_visibility(); } bool Light3D::is_editor_only() const { - return editor_only; } void Light3D::_validate_property(PropertyInfo &property) const { - if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_size") { property.usage = 0; } @@ -243,7 +217,6 @@ void Light3D::_validate_property(PropertyInfo &property) const { } void Light3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light3D::set_editor_only); ClassDB::bind_method(D_METHOD("is_editor_only"), &Light3D::is_editor_only); @@ -323,7 +296,6 @@ void Light3D::_bind_methods() { } Light3D::Light3D(RenderingServer::LightType p_type) { - type = p_type; switch (p_type) { case RS::LIGHT_DIRECTIONAL: @@ -373,13 +345,11 @@ Light3D::Light3D(RenderingServer::LightType p_type) { } Light3D::Light3D() { - type = RenderingServer::LIGHT_DIRECTIONAL; ERR_PRINT("Light3D should not be instanced directly; use the DirectionalLight3D, OmniLight3D or SpotLight3D subtypes instead."); } Light3D::~Light3D() { - RS::get_singleton()->instance_set_base(get_instance(), RID()); if (light.is_valid()) @@ -388,13 +358,11 @@ Light3D::~Light3D() { ///////////////////////////////////////// void DirectionalLight3D::set_shadow_mode(ShadowMode p_mode) { - shadow_mode = p_mode; RS::get_singleton()->light_directional_set_shadow_mode(light, RS::LightDirectionalShadowMode(p_mode)); } DirectionalLight3D::ShadowMode DirectionalLight3D::get_shadow_mode() const { - return shadow_mode; } @@ -404,23 +372,19 @@ void DirectionalLight3D::set_shadow_depth_range(ShadowDepthRange p_range) { } DirectionalLight3D::ShadowDepthRange DirectionalLight3D::get_shadow_depth_range() const { - return shadow_depth_range; } void DirectionalLight3D::set_blend_splits(bool p_enable) { - blend_splits = p_enable; RS::get_singleton()->light_directional_set_blend_splits(light, p_enable); } bool DirectionalLight3D::is_blend_splits_enabled() const { - return blend_splits; } void DirectionalLight3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight3D::set_shadow_mode); ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight3D::get_shadow_mode); @@ -451,7 +415,6 @@ void DirectionalLight3D::_bind_methods() { DirectionalLight3D::DirectionalLight3D() : Light3D(RenderingServer::LIGHT_DIRECTIONAL) { - set_param(PARAM_SHADOW_MAX_DISTANCE, 100); set_param(PARAM_SHADOW_FADE_START, 0.8); set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); @@ -461,13 +424,11 @@ DirectionalLight3D::DirectionalLight3D() : } void OmniLight3D::set_shadow_mode(ShadowMode p_mode) { - shadow_mode = p_mode; RS::get_singleton()->light_omni_set_shadow_mode(light, RS::LightOmniShadowMode(p_mode)); } OmniLight3D::ShadowMode OmniLight3D::get_shadow_mode() const { - return shadow_mode; } @@ -485,7 +446,6 @@ String OmniLight3D::get_configuration_warning() const { } void OmniLight3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &OmniLight3D::set_shadow_mode); ClassDB::bind_method(D_METHOD("get_shadow_mode"), &OmniLight3D::get_shadow_mode); @@ -500,7 +460,6 @@ void OmniLight3D::_bind_methods() { OmniLight3D::OmniLight3D() : Light3D(RenderingServer::LIGHT_OMNI) { - set_shadow_mode(SHADOW_CUBE); } @@ -526,7 +485,6 @@ String SpotLight3D::get_configuration_warning() const { } void SpotLight3D::_bind_methods() { - ADD_GROUP("Spot", "spot_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_range", PROPERTY_HINT_EXP_RANGE, "0,4096,0.1,or_greater"), "set_param", "get_param", PARAM_RANGE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "spot_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_param", "get_param", PARAM_ATTENUATION); diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 6e78217342..f16773f6ae 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -36,7 +36,6 @@ #include "servers/rendering_server.h" class Light3D : public VisualInstance3D { - GDCLASS(Light3D, VisualInstance3D); OBJ_CATEGORY("3D Light Nodes"); @@ -140,7 +139,6 @@ VARIANT_ENUM_CAST(Light3D::Param); VARIANT_ENUM_CAST(Light3D::BakeMode); class DirectionalLight3D : public Light3D { - GDCLASS(DirectionalLight3D, Light3D); public: @@ -180,7 +178,6 @@ VARIANT_ENUM_CAST(DirectionalLight3D::ShadowMode) VARIANT_ENUM_CAST(DirectionalLight3D::ShadowDepthRange) class OmniLight3D : public Light3D { - GDCLASS(OmniLight3D, Light3D); public: @@ -208,7 +205,6 @@ public: VARIANT_ENUM_CAST(OmniLight3D::ShadowMode) class SpotLight3D : public Light3D { - GDCLASS(SpotLight3D, Light3D); protected: diff --git a/scene/3d/listener_3d.cpp b/scene/3d/listener_3d.cpp index 426e34ea80..6a5307565b 100644 --- a/scene/3d/listener_3d.cpp +++ b/scene/3d/listener_3d.cpp @@ -36,12 +36,10 @@ void Listener3D::_update_audio_listener_state() { } void Listener3D::_request_listener_update() { - _update_listener(); } bool Listener3D::_set(const StringName &p_name, const Variant &p_value) { - if (p_name == "current") { if (p_value.operator bool()) { make_current(); @@ -54,7 +52,6 @@ bool Listener3D::_set(const StringName &p_name, const Variant &p_value) { return true; } bool Listener3D::_get(const StringName &p_name, Variant &r_ret) const { - if (p_name == "current") { if (is_inside_tree() && get_tree()->is_node_being_edited(this)) { r_ret = current; @@ -68,21 +65,17 @@ bool Listener3D::_get(const StringName &p_name, Variant &r_ret) const { } void Listener3D::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back(PropertyInfo(Variant::BOOL, "current")); } void Listener3D::_update_listener() { - if (is_inside_tree() && is_current()) { get_viewport()->_listener_transform_changed_notify(); } } void Listener3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_WORLD: { bool first_listener = get_viewport()->_listener_add(this); if (!get_tree()->is_node_being_edited(this) && (current || first_listener)) @@ -92,7 +85,6 @@ void Listener3D::_notification(int p_what) { _request_listener_update(); } break; case NOTIFICATION_EXIT_WORLD: { - if (!get_tree()->is_node_being_edited(this)) { if (is_current()) { clear_current(); @@ -110,12 +102,10 @@ void Listener3D::_notification(int p_what) { } Transform Listener3D::get_listener_transform() const { - return get_global_transform().orthonormalized(); } void Listener3D::make_current() { - current = true; if (!is_inside_tree()) @@ -125,7 +115,6 @@ void Listener3D::make_current() { } void Listener3D::clear_current() { - current = false; if (!is_inside_tree()) return; @@ -137,9 +126,7 @@ void Listener3D::clear_current() { } bool Listener3D::is_current() const { - if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { - return get_viewport()->get_listener() == this; } else return current; @@ -148,7 +135,6 @@ bool Listener3D::is_current() const { } bool Listener3D::_can_gizmo_scale() const { - return false; } @@ -159,7 +145,6 @@ RES Listener3D::_get_gizmo_geometry() const { } void Listener3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("make_current"), &Listener3D::make_current); ClassDB::bind_method(D_METHOD("clear_current"), &Listener3D::clear_current); ClassDB::bind_method(D_METHOD("is_current"), &Listener3D::is_current); @@ -167,7 +152,6 @@ void Listener3D::_bind_methods() { } Listener3D::Listener3D() { - current = false; force_change = false; set_notify_transform(true); diff --git a/scene/3d/listener_3d.h b/scene/3d/listener_3d.h index 3383d6725e..4b6923d6e8 100644 --- a/scene/3d/listener_3d.h +++ b/scene/3d/listener_3d.h @@ -35,7 +35,6 @@ #include "scene/main/window.h" class Listener3D : public Node3D { - GDCLASS(Listener3D, Node3D); private: diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index cdc8db8aea..08a2426e1c 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -37,7 +37,6 @@ #include "skeleton_3d.h" bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) { - //this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else. //add to it that it's probably found on first call to _set anyway. @@ -64,7 +63,6 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) { } bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const { - if (!get_instance().is_valid()) return false; @@ -85,10 +83,8 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const { } void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { - List<String> ls; for (const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.front(); E; E = E->next()) { - ls.push_back(E->key()); } @@ -106,7 +102,6 @@ void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { } void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) { - if (mesh == p_mesh) return; @@ -119,9 +114,7 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) { blend_shape_tracks.clear(); if (mesh.is_valid()) { - for (int i = 0; i < mesh->get_blend_shape_count(); i++) { - BlendShapeTrack mt; mt.idx = i; mt.value = 0; @@ -133,7 +126,6 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) { set_base(mesh->get_rid()); } else { - set_base(RID()); } @@ -142,12 +134,10 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) { _change_notify(); } Ref<Mesh> MeshInstance3D::get_mesh() const { - return mesh; } void MeshInstance3D::_resolve_skeleton_path() { - Ref<SkinReference> new_skin_reference; if (!skeleton_path.is_empty()) { @@ -184,7 +174,6 @@ Ref<Skin> MeshInstance3D::get_skin() const { } void MeshInstance3D::set_skeleton_path(const NodePath &p_skeleton) { - skeleton_path = p_skeleton; if (!is_inside_tree()) return; @@ -196,7 +185,6 @@ NodePath MeshInstance3D::get_skeleton_path() { } AABB MeshInstance3D::get_aabb() const { - if (!mesh.is_null()) return mesh->get_aabb(); @@ -204,7 +192,6 @@ AABB MeshInstance3D::get_aabb() const { } Vector<Face3> MeshInstance3D::get_faces(uint32_t p_usage_flags) const { - if (!(p_usage_flags & (FACES_SOLID | FACES_ENCLOSING))) return Vector<Face3>(); @@ -215,7 +202,6 @@ Vector<Face3> MeshInstance3D::get_faces(uint32_t p_usage_flags) const { } Node *MeshInstance3D::create_trimesh_collision_node() { - if (mesh.is_null()) return nullptr; @@ -231,7 +217,6 @@ Node *MeshInstance3D::create_trimesh_collision_node() { } void MeshInstance3D::create_trimesh_collision() { - StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_trimesh_collision_node()); ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); @@ -245,7 +230,6 @@ void MeshInstance3D::create_trimesh_collision() { } Node *MeshInstance3D::create_convex_collision_node() { - if (mesh.is_null()) return nullptr; @@ -261,7 +245,6 @@ Node *MeshInstance3D::create_convex_collision_node() { } void MeshInstance3D::create_convex_collision() { - StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node()); ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); @@ -275,19 +258,16 @@ void MeshInstance3D::create_convex_collision() { } void MeshInstance3D::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { _resolve_skeleton_path(); } } int MeshInstance3D::get_surface_material_count() const { - return materials.size(); } void MeshInstance3D::set_surface_material(int p_surface, const Ref<Material> &p_material) { - ERR_FAIL_INDEX(p_surface, materials.size()); materials.write[p_surface] = p_material; @@ -299,14 +279,12 @@ void MeshInstance3D::set_surface_material(int p_surface, const Ref<Material> &p_ } Ref<Material> MeshInstance3D::get_surface_material(int p_surface) const { - ERR_FAIL_INDEX_V(p_surface, materials.size(), Ref<Material>()); return materials[p_surface]; } Ref<Material> MeshInstance3D::get_active_material(int p_surface) const { - Ref<Material> material_override = get_material_override(); if (material_override.is_valid()) { return material_override; @@ -326,12 +304,10 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const { } void MeshInstance3D::_mesh_changed() { - materials.resize(mesh->get_surface_count()); } void MeshInstance3D::create_debug_tangents() { - Vector<Vector3> lines; Vector<Color> colors; @@ -373,7 +349,6 @@ void MeshInstance3D::create_debug_tangents() { } if (lines.size()) { - Ref<StandardMaterial3D> sm; sm.instance(); @@ -406,7 +381,6 @@ void MeshInstance3D::create_debug_tangents() { } void MeshInstance3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance3D::set_mesh); ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance3D::get_mesh); ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &MeshInstance3D::set_skeleton_path); diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h index 914148f427..e29204f702 100644 --- a/scene/3d/mesh_instance_3d.h +++ b/scene/3d/mesh_instance_3d.h @@ -37,7 +37,6 @@ #include "scene/resources/skin.h" class MeshInstance3D : public GeometryInstance3D { - GDCLASS(MeshInstance3D, GeometryInstance3D); protected: @@ -48,7 +47,6 @@ protected: NodePath skeleton_path; struct BlendShapeTrack { - int idx; float value; BlendShapeTrack() { diff --git a/scene/3d/multimesh_instance_3d.cpp b/scene/3d/multimesh_instance_3d.cpp index a625a34283..9892323173 100644 --- a/scene/3d/multimesh_instance_3d.cpp +++ b/scene/3d/multimesh_instance_3d.cpp @@ -31,14 +31,12 @@ #include "multimesh_instance_3d.h" void MultiMeshInstance3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance3D::set_multimesh); ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance3D::get_multimesh); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh"); } void MultiMeshInstance3D::set_multimesh(const Ref<MultiMesh> &p_multimesh) { - multimesh = p_multimesh; if (multimesh.is_valid()) set_base(multimesh->get_rid()); @@ -47,17 +45,14 @@ void MultiMeshInstance3D::set_multimesh(const Ref<MultiMesh> &p_multimesh) { } Ref<MultiMesh> MultiMeshInstance3D::get_multimesh() const { - return multimesh; } Vector<Face3> MultiMeshInstance3D::get_faces(uint32_t p_usage_flags) const { - return Vector<Face3>(); } AABB MultiMeshInstance3D::get_aabb() const { - if (multimesh.is_null()) return AABB(); else diff --git a/scene/3d/navigation_3d.cpp b/scene/3d/navigation_3d.cpp index f880f65d37..07a4824c28 100644 --- a/scene/3d/navigation_3d.cpp +++ b/scene/3d/navigation_3d.cpp @@ -33,7 +33,6 @@ #include "servers/navigation_server_3d.h" Vector<Vector3> Navigation3D::get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize) const { - return NavigationServer3D::get_singleton()->map_get_path(map, p_start, p_end, p_optimize); } @@ -54,13 +53,11 @@ RID Navigation3D::get_closest_point_owner(const Vector3 &p_point) const { } void Navigation3D::set_up_vector(const Vector3 &p_up) { - up = p_up; NavigationServer3D::get_singleton()->map_set_up(map, up); } Vector3 Navigation3D::get_up_vector() const { - return up; } @@ -75,7 +72,6 @@ void Navigation3D::set_edge_connection_margin(float p_edge_connection_margin) { } void Navigation3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_rid"), &Navigation3D::get_rid); ClassDB::bind_method(D_METHOD("get_simple_path", "start", "end", "optimize"), &Navigation3D::get_simple_path, DEFVAL(true)); @@ -104,14 +100,12 @@ void Navigation3D::_notification(int p_what) { NavigationServer3D::get_singleton()->map_set_active(map, true); } break; case NOTIFICATION_EXIT_TREE: { - NavigationServer3D::get_singleton()->map_set_active(map, false); } break; } } Navigation3D::Navigation3D() { - map = NavigationServer3D::get_singleton()->map_create(); set_cell_size(0.3); diff --git a/scene/3d/navigation_3d.h b/scene/3d/navigation_3d.h index daa9558125..890caed171 100644 --- a/scene/3d/navigation_3d.h +++ b/scene/3d/navigation_3d.h @@ -35,7 +35,6 @@ #include "scene/3d/node_3d.h" class Navigation3D : public Node3D { - GDCLASS(Navigation3D, Node3D); RID map; diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 020d598f00..4b1e602f77 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -35,7 +35,6 @@ #include "servers/navigation_server_3d.h" void NavigationAgent3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_target_desired_distance", "desired_distance"), &NavigationAgent3D::set_target_desired_distance); ClassDB::bind_method(D_METHOD("get_target_desired_distance"), &NavigationAgent3D::get_target_desired_distance); @@ -99,7 +98,6 @@ void NavigationAgent3D::_bind_methods() { void NavigationAgent3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { - agent_parent = Object::cast_to<Node3D>(get_parent()); NavigationServer3D::get_singleton()->agent_set_callback(agent, this, "_avoidance_done"); @@ -128,7 +126,6 @@ void NavigationAgent3D::_notification(int p_what) { } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (agent_parent) { - NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin); if (!target_reached) { if (distance_to_target() < target_desired_distance) { @@ -296,7 +293,6 @@ String NavigationAgent3D::get_configuration_warning() const { } void NavigationAgent3D::update_navigation() { - if (agent_parent == nullptr) return; if (navigation == nullptr) diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index 2f99a5f99e..daa9222d84 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -36,7 +36,6 @@ #include "servers/navigation_server_3d.h" void NavigationObstacle3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_navigation", "navigation"), &NavigationObstacle3D::set_navigation_node); ClassDB::bind_method(D_METHOD("get_navigation"), &NavigationObstacle3D::get_navigation_node); } @@ -44,7 +43,6 @@ void NavigationObstacle3D::_bind_methods() { void NavigationObstacle3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { - update_agent_shape(); // Search the navigation node and set it @@ -76,7 +74,6 @@ void NavigationObstacle3D::_notification(int p_what) { PhysicsBody3D *rigid = Object::cast_to<PhysicsBody3D>(get_parent()); if (rigid) { - Vector3 v = rigid->get_linear_velocity(); NavigationServer3D::get_singleton()->agent_set_velocity(agent, v); NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, v); @@ -115,7 +112,6 @@ Node *NavigationObstacle3D::get_navigation_node() const { String NavigationObstacle3D::get_configuration_warning() const { if (!Object::cast_to<Node3D>(get_parent())) { - return TTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object."); } diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index b15fa6166f..bc13b7097f 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -36,7 +36,6 @@ #include "servers/navigation_server_3d.h" void NavigationRegion3D::set_enabled(bool p_enabled) { - if (enabled == p_enabled) return; enabled = p_enabled; @@ -45,12 +44,9 @@ void NavigationRegion3D::set_enabled(bool p_enabled) { return; if (!enabled) { - NavigationServer3D::get_singleton()->region_set_map(region, RID()); } else { - if (navigation) { - NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid()); } } @@ -68,25 +64,19 @@ void NavigationRegion3D::set_enabled(bool p_enabled) { } bool NavigationRegion3D::is_enabled() const { - return enabled; } ///////////////////////////// void NavigationRegion3D::_notification(int p_what) { - switch (p_what) { case NOTIFICATION_ENTER_TREE: { - Node3D *c = this; while (c) { - navigation = Object::cast_to<Navigation3D>(c); if (navigation) { - if (enabled) { - NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid()); } break; @@ -96,7 +86,6 @@ void NavigationRegion3D::_notification(int p_what) { } if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) { - MeshInstance3D *dm = memnew(MeshInstance3D); dm->set_mesh(navmesh->get_debug_mesh()); if (is_enabled()) { @@ -110,14 +99,11 @@ void NavigationRegion3D::_notification(int p_what) { } break; case NOTIFICATION_TRANSFORM_CHANGED: { - NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform()); } break; case NOTIFICATION_EXIT_TREE: { - if (navigation) { - NavigationServer3D::get_singleton()->region_set_map(region, RID()); } @@ -131,7 +117,6 @@ void NavigationRegion3D::_notification(int p_what) { } void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh) { - if (p_navmesh == navmesh) return; @@ -158,7 +143,6 @@ void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmes } Ref<NavigationMesh> NavigationRegion3D::get_navigation_mesh() const { - return navmesh; } @@ -176,7 +160,6 @@ void _bake_navigation_mesh(void *p_user_data) { args->nav_region->call_deferred("_bake_finished", nav_mesh); memdelete(args); } else { - ERR_PRINT("Can't bake the navigation mesh if the `NavigationMesh` resource doesn't exist"); args->nav_region->call_deferred("_bake_finished", Ref<NavigationMesh>()); memdelete(args); @@ -199,7 +182,6 @@ void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) { } String NavigationRegion3D::get_configuration_warning() const { - if (!is_visible_in_tree() || !is_inside_tree()) return String(); @@ -208,7 +190,6 @@ String NavigationRegion3D::get_configuration_warning() const { } const Node3D *c = this; while (c) { - if (Object::cast_to<Navigation3D>(c)) return String(); @@ -219,7 +200,6 @@ String NavigationRegion3D::get_configuration_warning() const { } void NavigationRegion3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh"), &NavigationRegion3D::set_navigation_mesh); ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationRegion3D::get_navigation_mesh); diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h index a7b5077f53..fcd2efd4ef 100644 --- a/scene/3d/navigation_region_3d.h +++ b/scene/3d/navigation_region_3d.h @@ -38,7 +38,6 @@ class Navigation3D; class NavigationRegion3D : public Node3D { - GDCLASS(NavigationRegion3D, Node3D); bool enabled = true; diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 913a3ea49f..c823e7e532 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -74,7 +74,6 @@ Node3DGizmo::Node3DGizmo() { } void Node3D::_notify_dirty() { - #ifdef TOOLS_ENABLED if ((data.gizmo.is_valid() || data.notify_transform) && !data.ignore_notification && !xform_change.in_list()) { #else @@ -91,7 +90,6 @@ void Node3D::_update_local_transform() const { data.dirty &= ~DIRTY_LOCAL; } void Node3D::_propagate_transform_changed(Node3D *p_origin) { - if (!is_inside_tree()) { return; } @@ -104,7 +102,6 @@ void Node3D::_propagate_transform_changed(Node3D *p_origin) { data.children_lock++; for (List<Node3D *>::Element *E = data.children.front(); E; E = E->next()) { - if (E->get()->data.toplevel_active) continue; //don't propagate to a toplevel E->get()->_propagate_transform_changed(p_origin); @@ -122,7 +119,6 @@ void Node3D::_propagate_transform_changed(Node3D *p_origin) { } void Node3D::_notification(int p_what) { - switch (p_what) { case NOTIFICATION_ENTER_TREE: { ERR_FAIL_COND(!get_tree()); @@ -137,7 +133,6 @@ void Node3D::_notification(int p_what) { data.C = nullptr; if (data.toplevel && !Engine::get_singleton()->is_editor_hint()) { - if (data.parent) { data.local_transform = data.parent->get_global_transform() * get_transform(); data.dirty = DIRTY_VECTORS; //global is always dirty upon entering a scene @@ -152,7 +147,6 @@ void Node3D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { - notification(NOTIFICATION_EXIT_WORLD, true); if (xform_change.in_list()) get_tree()->xform_change_list.remove(&xform_change); @@ -163,7 +157,6 @@ void Node3D::_notification(int p_what) { data.toplevel_active = false; } break; case NOTIFICATION_ENTER_WORLD: { - data.inside_world = true; data.viewport = nullptr; Node *parent = get_parent(); @@ -175,16 +168,13 @@ void Node3D::_notification(int p_what) { ERR_FAIL_COND(!data.viewport); if (get_script_instance()) { - get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world, nullptr, 0); } #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) { - //get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this); get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this); if (!data.gizmo_disabled) { - if (data.gizmo.is_valid()) { data.gizmo->create(); if (is_visible_in_tree()) { @@ -198,7 +188,6 @@ void Node3D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_WORLD: { - #ifdef TOOLS_ENABLED if (data.gizmo.is_valid()) { data.gizmo->free(); @@ -207,7 +196,6 @@ void Node3D::_notification(int p_what) { #endif if (get_script_instance()) { - get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_world, nullptr, 0); } @@ -217,7 +205,6 @@ void Node3D::_notification(int p_what) { } break; case NOTIFICATION_TRANSFORM_CHANGED: { - #ifdef TOOLS_ENABLED if (data.gizmo.is_valid()) { data.gizmo->transform(); @@ -231,7 +218,6 @@ void Node3D::_notification(int p_what) { } void Node3D::set_transform(const Transform &p_transform) { - data.local_transform = p_transform; data.dirty |= DIRTY_VECTORS; _change_notify("translation"); @@ -245,7 +231,6 @@ void Node3D::set_transform(const Transform &p_transform) { } void Node3D::set_global_transform(const Transform &p_transform) { - Transform xform = (data.parent && !data.toplevel_active) ? data.parent->get_global_transform().affine_inverse() * p_transform : @@ -255,30 +240,23 @@ void Node3D::set_global_transform(const Transform &p_transform) { } Transform Node3D::get_transform() const { - if (data.dirty & DIRTY_LOCAL) { - _update_local_transform(); } return data.local_transform; } Transform Node3D::get_global_transform() const { - ERR_FAIL_COND_V(!is_inside_tree(), Transform()); if (data.dirty & DIRTY_GLOBAL) { - if (data.dirty & DIRTY_LOCAL) { - _update_local_transform(); } if (data.parent && !data.toplevel_active) { - data.global_transform = data.parent->get_global_transform() * data.local_transform; } else { - data.global_transform = data.local_transform; } @@ -303,12 +281,10 @@ Transform Node3D::get_local_gizmo_transform() const { #endif Node3D *Node3D::get_parent_spatial() const { - return data.parent; } Transform Node3D::get_relative_transform(const Node *p_parent) const { - if (p_parent == this) return Transform(); @@ -321,7 +297,6 @@ Transform Node3D::get_relative_transform(const Node *p_parent) const { } void Node3D::set_translation(const Vector3 &p_translation) { - data.local_transform.origin = p_translation; _change_notify("transform"); _propagate_transform_changed(this); @@ -331,7 +306,6 @@ void Node3D::set_translation(const Vector3 &p_translation) { } void Node3D::set_rotation(const Vector3 &p_euler_rad) { - if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); data.dirty &= ~DIRTY_VECTORS; @@ -347,12 +321,10 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) { } void Node3D::set_rotation_degrees(const Vector3 &p_euler_deg) { - set_rotation(p_euler_deg * Math_PI / 180.0); } void Node3D::set_scale(const Vector3 &p_scale) { - if (data.dirty & DIRTY_VECTORS) { data.rotation = data.local_transform.basis.get_rotation(); data.dirty &= ~DIRTY_VECTORS; @@ -368,12 +340,10 @@ void Node3D::set_scale(const Vector3 &p_scale) { } Vector3 Node3D::get_translation() const { - return data.local_transform.origin; } Vector3 Node3D::get_rotation() const { - if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); data.rotation = data.local_transform.basis.get_rotation(); @@ -385,12 +355,10 @@ Vector3 Node3D::get_rotation() const { } Vector3 Node3D::get_rotation_degrees() const { - return get_rotation() * 180.0 / Math_PI; } Vector3 Node3D::get_scale() const { - if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); data.rotation = data.local_transform.basis.get_rotation(); @@ -402,7 +370,6 @@ Vector3 Node3D::get_scale() const { } void Node3D::update_gizmo() { - #ifdef TOOLS_ENABLED if (!is_inside_world()) return; @@ -418,7 +385,6 @@ void Node3D::update_gizmo() { } void Node3D::set_gizmo(const Ref<Node3DGizmo> &p_gizmo) { - #ifdef TOOLS_ENABLED if (data.gizmo_disabled) @@ -427,7 +393,6 @@ void Node3D::set_gizmo(const Ref<Node3DGizmo> &p_gizmo) { data.gizmo->free(); data.gizmo = p_gizmo; if (data.gizmo.is_valid() && is_inside_world()) { - data.gizmo->create(); if (is_visible_in_tree()) { data.gizmo->redraw(); @@ -439,7 +404,6 @@ void Node3D::set_gizmo(const Ref<Node3DGizmo> &p_gizmo) { } Ref<Node3DGizmo> Node3D::get_gizmo() const { - #ifdef TOOLS_ENABLED return data.gizmo; @@ -450,7 +414,6 @@ Ref<Node3DGizmo> Node3D::get_gizmo() const { } void Node3D::_update_gizmo() { - #ifdef TOOLS_ENABLED if (!is_inside_world()) return; @@ -466,7 +429,6 @@ void Node3D::_update_gizmo() { #ifdef TOOLS_ENABLED void Node3D::set_disable_gizmo(bool p_enabled) { - data.gizmo_disabled = p_enabled; if (!p_enabled && data.gizmo.is_valid()) data.gizmo = Ref<Node3DGizmo>(); @@ -475,7 +437,6 @@ void Node3D::set_disable_gizmo(bool p_enabled) { #endif void Node3D::set_disable_scale(bool p_enabled) { - data.disable_scale = p_enabled; } @@ -484,11 +445,9 @@ bool Node3D::is_scale_disabled() const { } void Node3D::set_as_toplevel(bool p_enabled) { - if (data.toplevel == p_enabled) return; if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { - if (p_enabled) set_transform(get_global_transform()); else if (data.parent) @@ -503,12 +462,10 @@ void Node3D::set_as_toplevel(bool p_enabled) { } bool Node3D::is_set_as_toplevel() const { - return data.toplevel; } Ref<World3D> Node3D::get_world_3d() const { - ERR_FAIL_COND_V(!is_inside_world(), Ref<World3D>()); ERR_FAIL_COND_V(!data.viewport, Ref<World3D>()); @@ -516,7 +473,6 @@ Ref<World3D> Node3D::get_world_3d() const { } void Node3D::_propagate_visibility_changed() { - notification(NOTIFICATION_VISIBILITY_CHANGED); emit_signal(SceneStringNames::get_singleton()->visibility_changed); _change_notify("visible"); @@ -526,7 +482,6 @@ void Node3D::_propagate_visibility_changed() { #endif for (List<Node3D *>::Element *E = data.children.front(); E; E = E->next()) { - Node3D *c = E->get(); if (!c || !c->data.visible) continue; @@ -535,7 +490,6 @@ void Node3D::_propagate_visibility_changed() { } void Node3D::show() { - if (data.visible) return; @@ -548,7 +502,6 @@ void Node3D::show() { } void Node3D::hide() { - if (!data.visible) return; @@ -561,7 +514,6 @@ void Node3D::hide() { } bool Node3D::is_visible_in_tree() const { - const Node3D *s = this; while (s) { @@ -575,7 +527,6 @@ bool Node3D::is_visible_in_tree() const { } void Node3D::set_visible(bool p_visible) { - if (p_visible) show(); else @@ -583,7 +534,6 @@ void Node3D::set_visible(bool p_visible) { } bool Node3D::is_visible() const { - return data.visible; } @@ -594,34 +544,29 @@ void Node3D::rotate_object_local(const Vector3 &p_axis, float p_angle) { } void Node3D::rotate(const Vector3 &p_axis, float p_angle) { - Transform t = get_transform(); t.basis.rotate(p_axis, p_angle); set_transform(t); } void Node3D::rotate_x(float p_angle) { - Transform t = get_transform(); t.basis.rotate(Vector3(1, 0, 0), p_angle); set_transform(t); } void Node3D::rotate_y(float p_angle) { - Transform t = get_transform(); t.basis.rotate(Vector3(0, 1, 0), p_angle); set_transform(t); } void Node3D::rotate_z(float p_angle) { - Transform t = get_transform(); t.basis.rotate(Vector3(0, 0, 1), p_angle); set_transform(t); } void Node3D::translate(const Vector3 &p_offset) { - Transform t = get_transform(); t.translate(p_offset); set_transform(t); @@ -636,7 +581,6 @@ void Node3D::translate_object_local(const Vector3 &p_offset) { } void Node3D::scale(const Vector3 &p_ratio) { - Transform t = get_transform(); t.basis.scale(p_ratio); set_transform(t); @@ -649,14 +593,12 @@ void Node3D::scale_object_local(const Vector3 &p_scale) { } void Node3D::global_rotate(const Vector3 &p_axis, float p_angle) { - Transform t = get_global_transform(); t.basis.rotate(p_axis, p_angle); set_global_transform(t); } void Node3D::global_scale(const Vector3 &p_scale) { - Transform t = get_global_transform(); t.basis.scale(p_scale); set_global_transform(t); @@ -669,25 +611,21 @@ void Node3D::global_translate(const Vector3 &p_offset) { } void Node3D::orthonormalize() { - Transform t = get_transform(); t.orthonormalize(); set_transform(t); } void Node3D::set_identity() { - set_transform(Transform()); } void Node3D::look_at(const Vector3 &p_target, const Vector3 &p_up) { - Vector3 origin(get_global_transform().origin); look_at_from_position(origin, p_target, p_up); } void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) { - ERR_FAIL_COND_MSG(p_pos == p_target, "Node origin and target are in the same position, look_at() failed."); ERR_FAIL_COND_MSG(p_up.cross(p_target - p_pos) == Vector3(), "Up vector and direction between node origin and target are aligned, look_at() failed."); @@ -701,12 +639,10 @@ void Node3D::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target } Vector3 Node3D::to_local(Vector3 p_global) const { - return get_global_transform().affine_inverse().xform(p_global); } Vector3 Node3D::to_global(Vector3 p_local) const { - return get_global_transform().xform(p_local); } @@ -737,7 +673,6 @@ void Node3D::force_update_transform() { } void Node3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform); ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Node3D::set_translation); @@ -821,7 +756,6 @@ void Node3D::_bind_methods() { Node3D::Node3D() : xform_change(this) { - data.dirty = DIRTY_NONE; data.children_lock = 0; diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index a4191eb2b3..327d4671e9 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -35,7 +35,6 @@ #include "scene/main/scene_tree.h" class Node3DGizmo : public Reference { - GDCLASS(Node3DGizmo, Reference); public: @@ -50,7 +49,6 @@ public: }; class Node3D : public Node { - GDCLASS(Node3D, Node); OBJ_CATEGORY("3D"); @@ -64,7 +62,6 @@ class Node3D : public Node { mutable SelfList<Node> xform_change; struct Data { - mutable Transform global_transform; mutable Transform local_transform; mutable Vector3 rotation; diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 4a425d1e0e..6f57bf81c4 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -37,7 +37,6 @@ void Path3D::_notification(int p_what) { } void Path3D::_curve_changed() { - if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) update_gizmo(); if (is_inside_tree()) { @@ -57,7 +56,6 @@ void Path3D::_curve_changed() { } void Path3D::set_curve(const Ref<Curve3D> &p_curve) { - if (curve.is_valid()) { curve->disconnect("changed", callable_mp(this, &Path3D::_curve_changed)); } @@ -71,12 +69,10 @@ void Path3D::set_curve(const Ref<Curve3D> &p_curve) { } Ref<Curve3D> Path3D::get_curve() const { - return curve; } void Path3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Path3D::set_curve); ClassDB::bind_method(D_METHOD("get_curve"), &Path3D::get_curve); @@ -86,14 +82,12 @@ void Path3D::_bind_methods() { } Path3D::Path3D() { - set_curve(Ref<Curve3D>(memnew(Curve3D))); //create one by default } ////////////// void PathFollow3D::_update_transform() { - if (!path) return; @@ -124,7 +118,6 @@ void PathFollow3D::_update_transform() { // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used if (rotation_mode == ROTATION_ORIENTED) { - Vector3 forward = c->interpolate_baked(o_next, cubic) - pos; if (forward.length_squared() < CMP_EPSILON2) @@ -213,11 +206,8 @@ void PathFollow3D::_update_transform() { } void PathFollow3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - Node *parent = get_parent(); if (parent) { path = Object::cast_to<Path3D>(parent); @@ -228,26 +218,21 @@ void PathFollow3D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { - path = nullptr; } break; } } void PathFollow3D::set_cubic_interpolation(bool p_enable) { - cubic = p_enable; } bool PathFollow3D::get_cubic_interpolation() const { - return cubic; } void PathFollow3D::_validate_property(PropertyInfo &property) const { - if (property.name == "offset") { - float max = 10000; if (path && path->get_curve().is_valid()) max = path->get_curve()->get_baked_length(); @@ -257,7 +242,6 @@ void PathFollow3D::_validate_property(PropertyInfo &property) const { } String PathFollow3D::get_configuration_warning() const { - if (!is_visible_in_tree() || !is_inside_tree()) return String(); @@ -274,7 +258,6 @@ String PathFollow3D::get_configuration_warning() const { } void PathFollow3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow3D::set_offset); ClassDB::bind_method(D_METHOD("get_offset"), &PathFollow3D::get_offset); @@ -336,42 +319,35 @@ void PathFollow3D::set_offset(float p_offset) { } void PathFollow3D::set_h_offset(float p_h_offset) { - h_offset = p_h_offset; if (path) _update_transform(); } float PathFollow3D::get_h_offset() const { - return h_offset; } void PathFollow3D::set_v_offset(float p_v_offset) { - v_offset = p_v_offset; if (path) _update_transform(); } float PathFollow3D::get_v_offset() const { - return v_offset; } float PathFollow3D::get_offset() const { - return offset; } void PathFollow3D::set_unit_offset(float p_unit_offset) { - if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) set_offset(p_unit_offset * path->get_curve()->get_baked_length()); } float PathFollow3D::get_unit_offset() const { - if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) return get_offset() / path->get_curve()->get_baked_length(); else @@ -379,7 +355,6 @@ float PathFollow3D::get_unit_offset() const { } void PathFollow3D::set_rotation_mode(RotationMode p_rotation_mode) { - rotation_mode = p_rotation_mode; update_configuration_warning(); @@ -387,22 +362,18 @@ void PathFollow3D::set_rotation_mode(RotationMode p_rotation_mode) { } PathFollow3D::RotationMode PathFollow3D::get_rotation_mode() const { - return rotation_mode; } void PathFollow3D::set_loop(bool p_loop) { - loop = p_loop; } bool PathFollow3D::has_loop() const { - return loop; } PathFollow3D::PathFollow3D() { - offset = 0; delta_offset = 0; h_offset = 0; diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h index 6f0db8c5c2..5a33016bc6 100644 --- a/scene/3d/path_3d.h +++ b/scene/3d/path_3d.h @@ -35,7 +35,6 @@ #include "scene/resources/curve.h" class Path3D : public Node3D { - GDCLASS(Path3D, Node3D); Ref<Curve3D> curve; @@ -54,7 +53,6 @@ public: }; class PathFollow3D : public Node3D { - GDCLASS(PathFollow3D, Node3D); public: diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index d672c6f6b5..01e456debc 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -45,43 +45,35 @@ #endif Vector3 PhysicsBody3D::get_linear_velocity() const { - return Vector3(); } Vector3 PhysicsBody3D::get_angular_velocity() const { - return Vector3(); } float PhysicsBody3D::get_inverse_mass() const { - return 0; } void PhysicsBody3D::set_collision_layer(uint32_t p_layer) { - collision_layer = p_layer; PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), p_layer); } uint32_t PhysicsBody3D::get_collision_layer() const { - return collision_layer; } void PhysicsBody3D::set_collision_mask(uint32_t p_mask) { - collision_mask = p_mask; PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), p_mask); } uint32_t PhysicsBody3D::get_collision_mask() const { - return collision_mask; } void PhysicsBody3D::set_collision_mask_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_mask(); if (p_value) mask |= 1 << p_bit; @@ -91,12 +83,10 @@ void PhysicsBody3D::set_collision_mask_bit(int p_bit, bool p_value) { } bool PhysicsBody3D::get_collision_mask_bit(int p_bit) const { - return get_collision_mask() & (1 << p_bit); } void PhysicsBody3D::set_collision_layer_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_layer(); if (p_value) mask |= 1 << p_bit; @@ -106,7 +96,6 @@ void PhysicsBody3D::set_collision_layer_bit(int p_bit, bool p_value) { } bool PhysicsBody3D::get_collision_layer_bit(int p_bit) const { - return get_collision_layer() & (1 << p_bit); } @@ -125,7 +114,6 @@ TypedArray<PhysicsBody3D> PhysicsBody3D::get_collision_exceptions() { } void PhysicsBody3D::add_collision_exception_with(Node *p_node) { - ERR_FAIL_NULL(p_node); CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node); ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds."); @@ -133,7 +121,6 @@ void PhysicsBody3D::add_collision_exception_with(Node *p_node) { } void PhysicsBody3D::remove_collision_exception_with(Node *p_node) { - ERR_FAIL_NULL(p_node); CollisionObject3D *collision_object = Object::cast_to<CollisionObject3D>(p_node); ERR_FAIL_COND_MSG(!collision_object, "Collision exception only works between two CollisionObject3Ds."); @@ -146,7 +133,6 @@ void PhysicsBody3D::_set_layers(uint32_t p_mask) { } uint32_t PhysicsBody3D::_get_layers() const { - return get_collision_layer(); } @@ -173,7 +159,6 @@ void PhysicsBody3D::_bind_methods() { PhysicsBody3D::PhysicsBody3D(PhysicsServer3D::BodyMode p_mode) : CollisionObject3D(PhysicsServer3D::get_singleton()->body_create(p_mode), false) { - collision_layer = 1; collision_mask = 1; } @@ -198,28 +183,23 @@ Ref<PhysicsMaterial> StaticBody3D::get_physics_material_override() const { } void StaticBody3D::set_constant_linear_velocity(const Vector3 &p_vel) { - constant_linear_velocity = p_vel; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity); } void StaticBody3D::set_constant_angular_velocity(const Vector3 &p_vel) { - constant_angular_velocity = p_vel; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity); } Vector3 StaticBody3D::get_constant_linear_velocity() const { - return constant_linear_velocity; } Vector3 StaticBody3D::get_constant_angular_velocity() const { - return constant_angular_velocity; } void StaticBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_constant_linear_velocity", "vel"), &StaticBody3D::set_constant_linear_velocity); ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody3D::set_constant_angular_velocity); ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody3D::get_constant_linear_velocity); @@ -254,7 +234,6 @@ void StaticBody3D::_reload_physics_characteristics() { } void RigidBody3D::_body_enter_tree(ObjectID p_id) { - Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -271,7 +250,6 @@ void RigidBody3D::_body_enter_tree(ObjectID p_id) { emit_signal(SceneStringNames::get_singleton()->body_entered, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); } @@ -279,7 +257,6 @@ void RigidBody3D::_body_enter_tree(ObjectID p_id) { } void RigidBody3D::_body_exit_tree(ObjectID p_id) { - Object *obj = ObjectDB::get_instance(p_id); Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); @@ -294,7 +271,6 @@ void RigidBody3D::_body_exit_tree(ObjectID p_id) { emit_signal(SceneStringNames::get_singleton()->body_exited, node); for (int i = 0; i < E->get().shapes.size(); i++) { - emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape); } @@ -302,7 +278,6 @@ void RigidBody3D::_body_exit_tree(ObjectID p_id) { } void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape) { - bool body_in = p_status == 1; ObjectID objid = p_instance; @@ -316,7 +291,6 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap if (body_in) { if (!E) { - E = contact_monitor->body_map.insert(objid, BodyState()); //E->get().rc=0; E->get().in_tree = node && node->is_inside_tree(); @@ -337,7 +311,6 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap } } else { - //E->get().rc--; if (node) @@ -346,7 +319,6 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap bool in_tree = E->get().in_tree; if (E->get().shapes.empty()) { - if (node) { node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &RigidBody3D::_body_enter_tree)); node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &RigidBody3D::_body_exit_tree)); @@ -363,14 +335,12 @@ void RigidBody3D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap } struct _RigidBodyInOut { - ObjectID id; int shape; int local_shape; }; void RigidBody3D::_direct_state_changed(Object *p_state) { - #ifdef DEBUG_ENABLED state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); #else @@ -390,15 +360,12 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { set_ignore_transform_notification(false); if (contact_monitor) { - contact_monitor->locked = true; //untag all int rc = 0; for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - E->get().shapes[i].tagged = false; rc++; } @@ -412,7 +379,6 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { //put the ones to add for (int i = 0; i < state->get_contact_count(); i++) { - ObjectID obj = state->get_contact_collider_id(i); int local_shape = state->get_contact_local_shape(i); int shape = state->get_contact_collider_shape(i); @@ -431,7 +397,6 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { ShapePair sp(shape, local_shape); int idx = E->get().shapes.find(sp); if (idx == -1) { - toadd[toadd_count].local_shape = local_shape; toadd[toadd_count].id = obj; toadd[toadd_count].shape = shape; @@ -445,11 +410,8 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { //put the ones to remove for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - for (int i = 0; i < E->get().shapes.size(); i++) { - if (!E->get().shapes[i].tagged) { - toremove[toremove_count].body_id = E->key(); toremove[toremove_count].pair = E->get().shapes[i]; toremove_count++; @@ -460,14 +422,12 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { //process remotions for (int i = 0; i < toremove_count; i++) { - _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); } //process aditions for (int i = 0; i < toadd_count; i++) { - _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); } @@ -478,7 +438,6 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { } void RigidBody3D::_notification(int p_what) { - #ifdef TOOLS_ENABLED if (p_what == NOTIFICATION_ENTER_TREE) { if (Engine::get_singleton()->is_editor_hint()) { @@ -496,16 +455,12 @@ void RigidBody3D::_notification(int p_what) { } void RigidBody3D::set_mode(Mode p_mode) { - mode = p_mode; switch (p_mode) { - case MODE_RIGID: { - PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_RIGID); } break; case MODE_STATIC: { - PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_STATIC); } break; @@ -514,7 +469,6 @@ void RigidBody3D::set_mode(Mode p_mode) { } break; case MODE_KINEMATIC: { - PhysicsServer3D::get_singleton()->body_set_mode(get_rid(), PhysicsServer3D::BODY_MODE_KINEMATIC); } break; } @@ -522,12 +476,10 @@ void RigidBody3D::set_mode(Mode p_mode) { } RigidBody3D::Mode RigidBody3D::get_mode() const { - return mode; } void RigidBody3D::set_mass(real_t p_mass) { - ERR_FAIL_COND(p_mass <= 0); mass = p_mass; _change_notify("mass"); @@ -535,16 +487,13 @@ void RigidBody3D::set_mass(real_t p_mass) { PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_MASS, mass); } real_t RigidBody3D::get_mass() const { - return mass; } void RigidBody3D::set_weight(real_t p_weight) { - set_mass(p_weight / real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8))); } real_t RigidBody3D::get_weight() const { - return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8)); } @@ -568,39 +517,32 @@ Ref<PhysicsMaterial> RigidBody3D::get_physics_material_override() const { } void RigidBody3D::set_gravity_scale(real_t p_gravity_scale) { - gravity_scale = p_gravity_scale; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE, gravity_scale); } real_t RigidBody3D::get_gravity_scale() const { - return gravity_scale; } void RigidBody3D::set_linear_damp(real_t p_linear_damp) { - ERR_FAIL_COND(p_linear_damp < -1); linear_damp = p_linear_damp; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP, linear_damp); } real_t RigidBody3D::get_linear_damp() const { - return linear_damp; } void RigidBody3D::set_angular_damp(real_t p_angular_damp) { - ERR_FAIL_COND(p_angular_damp < -1); angular_damp = p_angular_damp; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP, angular_damp); } real_t RigidBody3D::get_angular_damp() const { - return angular_damp; } void RigidBody3D::set_axis_velocity(const Vector3 &p_axis) { - Vector3 v = state ? state->get_linear_velocity() : linear_velocity; Vector3 axis = p_axis.normalized(); v -= axis * axis.dot(v); @@ -614,7 +556,6 @@ void RigidBody3D::set_axis_velocity(const Vector3 &p_axis) { } void RigidBody3D::set_linear_velocity(const Vector3 &p_velocity) { - linear_velocity = p_velocity; if (state) state->set_linear_velocity(linear_velocity); @@ -623,12 +564,10 @@ void RigidBody3D::set_linear_velocity(const Vector3 &p_velocity) { } Vector3 RigidBody3D::get_linear_velocity() const { - return linear_velocity; } void RigidBody3D::set_angular_velocity(const Vector3 &p_velocity) { - angular_velocity = p_velocity; if (state) state->set_angular_velocity(angular_velocity); @@ -636,12 +575,10 @@ void RigidBody3D::set_angular_velocity(const Vector3 &p_velocity) { PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_ANGULAR_VELOCITY, angular_velocity); } Vector3 RigidBody3D::get_angular_velocity() const { - return angular_velocity; } void RigidBody3D::set_use_custom_integrator(bool p_enable) { - if (custom_integrator == p_enable) return; @@ -649,40 +586,33 @@ void RigidBody3D::set_use_custom_integrator(bool p_enable) { PhysicsServer3D::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable); } bool RigidBody3D::is_using_custom_integrator() { - return custom_integrator; } void RigidBody3D::set_sleeping(bool p_sleeping) { - sleeping = p_sleeping; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_SLEEPING, sleeping); } void RigidBody3D::set_can_sleep(bool p_active) { - can_sleep = p_active; PhysicsServer3D::get_singleton()->body_set_state(get_rid(), PhysicsServer3D::BODY_STATE_CAN_SLEEP, p_active); } bool RigidBody3D::is_able_to_sleep() const { - return can_sleep; } bool RigidBody3D::is_sleeping() const { - return sleeping; } void RigidBody3D::set_max_contacts_reported(int p_amount) { - max_contacts_reported = p_amount; PhysicsServer3D::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount); } int RigidBody3D::get_max_contacts_reported() const { - return max_contacts_reported; } @@ -703,7 +633,6 @@ void RigidBody3D::apply_central_impulse(const Vector3 &p_impulse) { } void RigidBody3D::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) { - PhysicsServer3D::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse); } @@ -712,27 +641,22 @@ void RigidBody3D::apply_torque_impulse(const Vector3 &p_impulse) { } void RigidBody3D::set_use_continuous_collision_detection(bool p_enable) { - ccd = p_enable; PhysicsServer3D::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(), p_enable); } bool RigidBody3D::is_using_continuous_collision_detection() const { - return ccd; } void RigidBody3D::set_contact_monitor(bool p_enabled) { - if (p_enabled == is_contact_monitor_enabled()) return; if (!p_enabled) { - ERR_FAIL_COND_MSG(contact_monitor->locked, "Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\", false) instead."); for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) { - //clean up mess Object *obj = ObjectDB::get_instance(E->key()); Node *node = Object::cast_to<Node>(obj); @@ -746,14 +670,12 @@ void RigidBody3D::set_contact_monitor(bool p_enabled) { memdelete(contact_monitor); contact_monitor = nullptr; } else { - contact_monitor = memnew(ContactMonitor); contact_monitor->locked = false; } } bool RigidBody3D::is_contact_monitor_enabled() const { - return contact_monitor != nullptr; } @@ -766,7 +688,6 @@ bool RigidBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const { } Array RigidBody3D::get_colliding_bodies() const { - ERR_FAIL_COND_V(!contact_monitor, Array()); Array ret; @@ -785,7 +706,6 @@ Array RigidBody3D::get_colliding_bodies() const { } String RigidBody3D::get_configuration_warning() const { - Transform t = get_transform(); String warning = CollisionObject3D::get_configuration_warning(); @@ -801,7 +721,6 @@ String RigidBody3D::get_configuration_warning() const { } void RigidBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_mode", "mode"), &RigidBody3D::set_mode); ClassDB::bind_method(D_METHOD("get_mode"), &RigidBody3D::get_mode); @@ -905,7 +824,6 @@ void RigidBody3D::_bind_methods() { RigidBody3D::RigidBody3D() : PhysicsBody3D(PhysicsServer3D::BODY_MODE_RIGID) { - mode = MODE_RIGID; mass = 1; @@ -928,7 +846,6 @@ RigidBody3D::RigidBody3D() : } RigidBody3D::~RigidBody3D() { - if (contact_monitor) memdelete(contact_monitor); } @@ -947,7 +864,6 @@ void RigidBody3D::_reload_physics_characteristics() { ////////////////////////// Ref<KinematicCollision3D> KinematicBody3D::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) { - Collision col; if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) { if (motion_cache.is_null()) { @@ -972,7 +888,6 @@ Vector3 KinematicBody3D::get_angular_velocity() const { } bool KinematicBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) { - Transform gt = get_global_transform(); PhysicsServer3D::MotionResult result; bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result, p_exclude_raycast_shapes); @@ -1008,7 +923,6 @@ bool KinematicBody3D::move_and_collide(const Vector3 &p_motion, bool p_infinite_ #define FLOOR_ANGLE_THRESHOLD 0.01 Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { - Vector3 body_velocity = p_linear_velocity; Vector3 body_velocity_normal = body_velocity.normalized(); @@ -1030,7 +944,6 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const floor_velocity = Vector3(); while (p_max_slides) { - Collision collision; bool found_collision = false; @@ -1102,7 +1015,6 @@ Vector3 KinematicBody3D::move_and_slide(const Vector3 &p_linear_velocity, const } Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { - bool was_on_floor = on_floor; Vector3 ret = move_and_slide(p_linear_velocity, p_up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia); @@ -1114,7 +1026,6 @@ Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_veloci Transform gt = get_global_transform(); if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) { - bool apply = true; if (p_up_direction != Vector3()) { if (Math::acos(p_up_direction.normalized().dot(col.normal)) < p_floor_max_angle) { @@ -1141,38 +1052,31 @@ Vector3 KinematicBody3D::move_and_slide_with_snap(const Vector3 &p_linear_veloci } bool KinematicBody3D::is_on_floor() const { - return on_floor; } bool KinematicBody3D::is_on_wall() const { - return on_wall; } bool KinematicBody3D::is_on_ceiling() const { - return on_ceiling; } Vector3 KinematicBody3D::get_floor_normal() const { - return floor_normal; } Vector3 KinematicBody3D::get_floor_velocity() const { - return floor_velocity; } bool KinematicBody3D::test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia) { - ERR_FAIL_COND_V(!is_inside_tree(), false); return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia); } bool KinematicBody3D::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) { - PhysicsServer3D::SeparationResult sep_res[8]; //max 8 rays Transform gt = get_global_transform(); @@ -1217,17 +1121,14 @@ bool KinematicBody3D::get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const { } void KinematicBody3D::set_safe_margin(float p_margin) { - margin = p_margin; PhysicsServer3D::get_singleton()->body_set_kinematic_safe_margin(get_rid(), margin); } float KinematicBody3D::get_safe_margin() const { - return margin; } int KinematicBody3D::get_slide_count() const { - return colliders.size(); } @@ -1237,7 +1138,6 @@ KinematicBody3D::Collision KinematicBody3D::get_slide_collision(int p_bounce) co } Ref<KinematicCollision3D> KinematicBody3D::_get_slide_collision(int p_bounce) { - ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision3D>()); if (p_bounce >= slide_colliders.size()) { slide_colliders.resize(p_bounce + 1); @@ -1265,7 +1165,6 @@ void KinematicBody3D::_notification(int p_what) { } void KinematicBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("_direct_state_changed"), &KinematicBody3D::_direct_state_changed); ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody3D::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false)); @@ -1309,7 +1208,6 @@ void KinematicBody3D::_direct_state_changed(Object *p_state) { KinematicBody3D::KinematicBody3D() : PhysicsBody3D(PhysicsServer3D::BODY_MODE_KINEMATIC) { - margin = 0.001; locked_axis = 0; on_floor = false; @@ -1319,7 +1217,6 @@ KinematicBody3D::KinematicBody3D() : PhysicsServer3D::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); } KinematicBody3D::~KinematicBody3D() { - if (motion_cache.is_valid()) { motion_cache->owner = nullptr; } @@ -1333,7 +1230,6 @@ KinematicBody3D::~KinematicBody3D() { /////////////////////////////////////// Vector3 KinematicCollision3D::get_position() const { - return collision.collision; } Vector3 KinematicCollision3D::get_normal() const { @@ -1353,7 +1249,6 @@ Object *KinematicCollision3D::get_local_shape() const { } Object *KinematicCollision3D::get_collider() const { - if (collision.collider.is_valid()) { return ObjectDB::get_instance(collision.collider); } @@ -1361,11 +1256,9 @@ Object *KinematicCollision3D::get_collider() const { return nullptr; } ObjectID KinematicCollision3D::get_collider_id() const { - return collision.collider; } Object *KinematicCollision3D::get_collider_shape() const { - Object *collider = get_collider(); if (collider) { CollisionObject3D *obj2d = Object::cast_to<CollisionObject3D>(collider); @@ -1378,20 +1271,16 @@ Object *KinematicCollision3D::get_collider_shape() const { return nullptr; } int KinematicCollision3D::get_collider_shape_index() const { - return collision.collider_shape; } Vector3 KinematicCollision3D::get_collider_velocity() const { - return collision.collider_vel; } Variant KinematicCollision3D::get_collider_metadata() const { - return Variant(); } void KinematicCollision3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision3D::get_position); ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision3D::get_normal); ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision3D::get_travel); @@ -1418,7 +1307,6 @@ void KinematicCollision3D::_bind_methods() { } KinematicCollision3D::KinematicCollision3D() { - collision.collider_shape = 0; collision.local_shape = 0; owner = nullptr; @@ -2039,11 +1927,9 @@ bool PhysicalBone3D::_get(const StringName &p_name, Variant &r_ret) const { } void PhysicalBone3D::_get_property_list(List<PropertyInfo> *p_list) const { - Skeleton3D *parent = find_skeleton_parent(get_parent()); if (parent) { - String names; for (int i = 0; i < parent->get_bone_count(); i++) { if (i > 0) @@ -2053,7 +1939,6 @@ void PhysicalBone3D::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bone_name", PROPERTY_HINT_ENUM, names)); } else { - p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bone_name")); } @@ -2087,7 +1972,6 @@ void PhysicalBone3D::_notification(int p_what) { break; case NOTIFICATION_TRANSFORM_CHANGED: if (Engine::get_singleton()->is_editor_hint()) { - update_offset(); } break; @@ -2095,7 +1979,6 @@ void PhysicalBone3D::_notification(int p_what) { } void PhysicalBone3D::_direct_state_changed(Object *p_state) { - if (!simulate_physics || !_internal_simulate_physics) { return; } @@ -2238,7 +2121,6 @@ void PhysicalBone3D::_fix_joint_offset() { } void PhysicalBone3D::_reload_joint() { - if (joint.is_valid()) { PhysicsServer3D::get_singleton()->free(joint); joint = RID(); @@ -2259,7 +2141,6 @@ void PhysicalBone3D::_reload_joint() { switch (get_joint_type()) { case JOINT_TYPE_PIN: { - joint = PhysicsServer3D::get_singleton()->joint_create_pin(body_a->get_rid(), local_a.origin, get_rid(), joint_offset.origin); const PinJointData *pjd(static_cast<const PinJointData *>(joint_data)); PhysicsServer3D::get_singleton()->pin_joint_set_param(joint, PhysicsServer3D::PIN_JOINT_BIAS, pjd->bias); @@ -2268,7 +2149,6 @@ void PhysicalBone3D::_reload_joint() { } break; case JOINT_TYPE_CONE: { - joint = PhysicsServer3D::get_singleton()->joint_create_cone_twist(body_a->get_rid(), local_a, get_rid(), joint_offset); const ConeJointData *cjd(static_cast<const ConeJointData *>(joint_data)); PhysicsServer3D::get_singleton()->cone_twist_joint_set_param(joint, PhysicsServer3D::CONE_TWIST_JOINT_SWING_SPAN, cjd->swing_span); @@ -2279,7 +2159,6 @@ void PhysicalBone3D::_reload_joint() { } break; case JOINT_TYPE_HINGE: { - joint = PhysicsServer3D::get_singleton()->joint_create_hinge(body_a->get_rid(), local_a, get_rid(), joint_offset); const HingeJointData *hjd(static_cast<const HingeJointData *>(joint_data)); PhysicsServer3D::get_singleton()->hinge_joint_set_flag(joint, PhysicsServer3D::HINGE_JOINT_FLAG_USE_LIMIT, hjd->angular_limit_enabled); @@ -2291,7 +2170,6 @@ void PhysicalBone3D::_reload_joint() { } break; case JOINT_TYPE_SLIDER: { - joint = PhysicsServer3D::get_singleton()->joint_create_slider(body_a->get_rid(), local_a, get_rid(), joint_offset); const SliderJointData *sjd(static_cast<const SliderJointData *>(joint_data)); PhysicsServer3D::get_singleton()->slider_joint_set_param(joint, PhysicsServer3D::SLIDER_JOINT_LINEAR_LIMIT_UPPER, sjd->linear_limit_upper); @@ -2307,7 +2185,6 @@ void PhysicalBone3D::_reload_joint() { } break; case JOINT_TYPE_6DOF: { - joint = PhysicsServer3D::get_singleton()->joint_create_generic_6dof(body_a->get_rid(), local_a, get_rid(), joint_offset); const SixDOFJointData *g6dofjd(static_cast<const SixDOFJointData *>(joint_data)); for (int axis = 0; axis < 3; ++axis) { @@ -2370,7 +2247,6 @@ Skeleton3D *PhysicalBone3D::find_skeleton_parent() { } void PhysicalBone3D::set_joint_type(JointType p_joint_type) { - if (p_joint_type == get_joint_type()) return; @@ -2469,7 +2345,6 @@ bool PhysicalBone3D::is_simulating_physics() { } void PhysicalBone3D::set_bone_name(const String &p_name) { - bone_name = p_name; bone_id = -1; @@ -2478,34 +2353,28 @@ void PhysicalBone3D::set_bone_name(const String &p_name) { } const String &PhysicalBone3D::get_bone_name() const { - return bone_name; } void PhysicalBone3D::set_mass(real_t p_mass) { - ERR_FAIL_COND(p_mass <= 0); mass = p_mass; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_MASS, mass); } real_t PhysicalBone3D::get_mass() const { - return mass; } void PhysicalBone3D::set_weight(real_t p_weight) { - set_mass(p_weight / real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8))); } real_t PhysicalBone3D::get_weight() const { - return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8)); } void PhysicalBone3D::set_friction(real_t p_friction) { - ERR_FAIL_COND(p_friction < 0 || p_friction > 1); friction = p_friction; @@ -2513,12 +2382,10 @@ void PhysicalBone3D::set_friction(real_t p_friction) { } real_t PhysicalBone3D::get_friction() const { - return friction; } void PhysicalBone3D::set_bounce(real_t p_bounce) { - ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1); bounce = p_bounce; @@ -2526,18 +2393,15 @@ void PhysicalBone3D::set_bounce(real_t p_bounce) { } real_t PhysicalBone3D::get_bounce() const { - return bounce; } void PhysicalBone3D::set_gravity_scale(real_t p_gravity_scale) { - gravity_scale = p_gravity_scale; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_GRAVITY_SCALE, gravity_scale); } real_t PhysicalBone3D::get_gravity_scale() const { - return gravity_scale; } @@ -2614,7 +2478,6 @@ void PhysicalBone3D::update_bone_id() { void PhysicalBone3D::update_offset() { #ifdef TOOLS_ENABLED if (parent_skeleton) { - Transform bone_transform(parent_skeleton->get_global_transform()); if (-1 != bone_id) bone_transform *= parent_skeleton->get_bone_global_pose(bone_id); diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 205052f798..3a5b94e3b7 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -38,7 +38,6 @@ #include "skeleton_3d.h" class PhysicsBody3D : public CollisionObject3D { - GDCLASS(PhysicsBody3D, CollisionObject3D); uint32_t collision_layer; @@ -76,7 +75,6 @@ public: }; class StaticBody3D : public PhysicsBody3D { - GDCLASS(StaticBody3D, PhysicsBody3D); Vector3 constant_linear_velocity; @@ -105,7 +103,6 @@ private: }; class RigidBody3D : public PhysicsBody3D { - GDCLASS(RigidBody3D, PhysicsBody3D); public: @@ -138,7 +135,6 @@ protected: bool custom_integrator; struct ShapePair { - int body_shape; int local_shape; bool tagged; @@ -157,19 +153,16 @@ protected: } }; struct RigidBody3D_RemoveAction { - ObjectID body_id; ShapePair pair; }; struct BodyState { - //int rc; bool in_tree; VSet<ShapePair> shapes; }; struct ContactMonitor { - bool locked; Map<ObjectID, BodyState> body_map; }; @@ -261,7 +254,6 @@ VARIANT_ENUM_CAST(RigidBody3D::Mode); class KinematicCollision3D; class KinematicBody3D : public PhysicsBody3D { - GDCLASS(KinematicBody3D, PhysicsBody3D); public: @@ -338,7 +330,6 @@ public: }; class KinematicCollision3D : public Reference { - GDCLASS(KinematicCollision3D, Reference); KinematicBody3D *owner; @@ -365,7 +356,6 @@ public: }; class PhysicalBone3D : public PhysicsBody3D { - GDCLASS(PhysicalBone3D, PhysicsBody3D); public: diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp index b6953fafac..d1a26f33bf 100644 --- a/scene/3d/physics_joint_3d.cpp +++ b/scene/3d/physics_joint_3d.cpp @@ -31,7 +31,6 @@ #include "physics_joint_3d.h" void Joint3D::_update_joint(bool p_only_free) { - if (joint.is_valid()) { if (ba.is_valid() && bb.is_valid()) PhysicsServer3D::get_singleton()->body_remove_collision_exception(ba, bb); @@ -72,7 +71,6 @@ void Joint3D::_update_joint(bool p_only_free) { } void Joint3D::set_node_a(const NodePath &p_node_a) { - if (a == p_node_a) return; @@ -81,38 +79,31 @@ void Joint3D::set_node_a(const NodePath &p_node_a) { } NodePath Joint3D::get_node_a() const { - return a; } void Joint3D::set_node_b(const NodePath &p_node_b) { - if (b == p_node_b) return; b = p_node_b; _update_joint(); } NodePath Joint3D::get_node_b() const { - return b; } void Joint3D::set_solver_priority(int p_priority) { - solver_priority = p_priority; if (joint.is_valid()) PhysicsServer3D::get_singleton()->joint_set_solver_priority(joint, solver_priority); } int Joint3D::get_solver_priority() const { - return solver_priority; } void Joint3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_READY: { _update_joint(); } break; @@ -125,7 +116,6 @@ void Joint3D::_notification(int p_what) { } void Joint3D::set_exclude_nodes_from_collision(bool p_enable) { - if (exclude_from_collision == p_enable) return; exclude_from_collision = p_enable; @@ -133,12 +123,10 @@ void Joint3D::set_exclude_nodes_from_collision(bool p_enable) { } bool Joint3D::get_exclude_nodes_from_collision() const { - return exclude_from_collision; } void Joint3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint3D::set_node_a); ClassDB::bind_method(D_METHOD("get_node_a"), &Joint3D::get_node_a); @@ -159,7 +147,6 @@ void Joint3D::_bind_methods() { } Joint3D::Joint3D() { - exclude_from_collision = true; solver_priority = 1; set_notify_transform(true); @@ -168,7 +155,6 @@ Joint3D::Joint3D() { /////////////////////////////////// void PinJoint3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &PinJoint3D::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &PinJoint3D::get_param); @@ -182,20 +168,17 @@ void PinJoint3D::_bind_methods() { } void PinJoint3D::set_param(Param p_param, float p_value) { - ERR_FAIL_INDEX(p_param, 3); params[p_param] = p_value; if (get_joint().is_valid()) PhysicsServer3D::get_singleton()->pin_joint_set_param(get_joint(), PhysicsServer3D::PinJointParam(p_param), p_value); } float PinJoint3D::get_param(Param p_param) const { - ERR_FAIL_INDEX_V(p_param, 3, 0); return params[p_param]; } RID PinJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) { - Vector3 pinpos = get_global_transform().origin; Vector3 local_a = body_a->get_global_transform().affine_inverse().xform(pinpos); Vector3 local_b; @@ -213,7 +196,6 @@ RID PinJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) { } PinJoint3D::PinJoint3D() { - params[PARAM_BIAS] = 0.3; params[PARAM_DAMPING] = 1; params[PARAM_IMPULSE_CLAMP] = 0; @@ -224,27 +206,22 @@ PinJoint3D::PinJoint3D() { /////////////////////////////////// void HingeJoint3D::_set_upper_limit(float p_limit) { - set_param(PARAM_LIMIT_UPPER, Math::deg2rad(p_limit)); } float HingeJoint3D::_get_upper_limit() const { - return Math::rad2deg(get_param(PARAM_LIMIT_UPPER)); } void HingeJoint3D::_set_lower_limit(float p_limit) { - set_param(PARAM_LIMIT_LOWER, Math::deg2rad(p_limit)); } float HingeJoint3D::_get_lower_limit() const { - return Math::rad2deg(get_param(PARAM_LIMIT_LOWER)); } void HingeJoint3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &HingeJoint3D::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &HingeJoint3D::get_param); @@ -286,7 +263,6 @@ void HingeJoint3D::_bind_methods() { } void HingeJoint3D::set_param(Param p_param, float p_value) { - ERR_FAIL_INDEX(p_param, PARAM_MAX); params[p_param] = p_value; if (get_joint().is_valid()) @@ -295,13 +271,11 @@ void HingeJoint3D::set_param(Param p_param, float p_value) { update_gizmo(); } float HingeJoint3D::get_param(Param p_param) const { - ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params[p_param]; } void HingeJoint3D::set_flag(Flag p_flag, bool p_value) { - ERR_FAIL_INDEX(p_flag, FLAG_MAX); flags[p_flag] = p_value; if (get_joint().is_valid()) @@ -310,13 +284,11 @@ void HingeJoint3D::set_flag(Flag p_flag, bool p_value) { update_gizmo(); } bool HingeJoint3D::get_flag(Flag p_flag) const { - ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); return flags[p_flag]; } RID HingeJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) { - Transform gt = get_global_transform(); Transform ainv = body_a->get_global_transform().affine_inverse(); @@ -343,7 +315,6 @@ RID HingeJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) } HingeJoint3D::HingeJoint3D() { - params[PARAM_BIAS] = 0.3; params[PARAM_LIMIT_UPPER] = Math_PI * 0.5; params[PARAM_LIMIT_LOWER] = -Math_PI * 0.5; @@ -362,27 +333,22 @@ HingeJoint3D::HingeJoint3D() { ////////////////////////////////// void SliderJoint3D::_set_upper_limit_angular(float p_limit_angular) { - set_param(PARAM_ANGULAR_LIMIT_UPPER, Math::deg2rad(p_limit_angular)); } float SliderJoint3D::_get_upper_limit_angular() const { - return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_UPPER)); } void SliderJoint3D::_set_lower_limit_angular(float p_limit_angular) { - set_param(PARAM_ANGULAR_LIMIT_LOWER, Math::deg2rad(p_limit_angular)); } float SliderJoint3D::_get_lower_limit_angular() const { - return Math::rad2deg(get_param(PARAM_ANGULAR_LIMIT_LOWER)); } void SliderJoint3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &SliderJoint3D::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &SliderJoint3D::get_param); @@ -444,7 +410,6 @@ void SliderJoint3D::_bind_methods() { } void SliderJoint3D::set_param(Param p_param, float p_value) { - ERR_FAIL_INDEX(p_param, PARAM_MAX); params[p_param] = p_value; if (get_joint().is_valid()) @@ -452,13 +417,11 @@ void SliderJoint3D::set_param(Param p_param, float p_value) { update_gizmo(); } float SliderJoint3D::get_param(Param p_param) const { - ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params[p_param]; } RID SliderJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) { - Transform gt = get_global_transform(); Transform ainv = body_a->get_global_transform().affine_inverse(); @@ -482,7 +445,6 @@ RID SliderJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b } SliderJoint3D::SliderJoint3D() { - params[PARAM_LINEAR_LIMIT_UPPER] = 1.0; params[PARAM_LINEAR_LIMIT_LOWER] = -1.0; params[PARAM_LINEAR_LIMIT_SOFTNESS] = 1.0; @@ -511,27 +473,22 @@ SliderJoint3D::SliderJoint3D() { ////////////////////////////////// void ConeTwistJoint3D::_set_swing_span(float p_limit_angular) { - set_param(PARAM_SWING_SPAN, Math::deg2rad(p_limit_angular)); } float ConeTwistJoint3D::_get_swing_span() const { - return Math::rad2deg(get_param(PARAM_SWING_SPAN)); } void ConeTwistJoint3D::_set_twist_span(float p_limit_angular) { - set_param(PARAM_TWIST_SPAN, Math::deg2rad(p_limit_angular)); } float ConeTwistJoint3D::_get_twist_span() const { - return Math::rad2deg(get_param(PARAM_TWIST_SPAN)); } void ConeTwistJoint3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ConeTwistJoint3D::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &ConeTwistJoint3D::get_param); @@ -557,7 +514,6 @@ void ConeTwistJoint3D::_bind_methods() { } void ConeTwistJoint3D::set_param(Param p_param, float p_value) { - ERR_FAIL_INDEX(p_param, PARAM_MAX); params[p_param] = p_value; if (get_joint().is_valid()) @@ -566,13 +522,11 @@ void ConeTwistJoint3D::set_param(Param p_param, float p_value) { update_gizmo(); } float ConeTwistJoint3D::get_param(Param p_param) const { - ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params[p_param]; } RID ConeTwistJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) { - Transform gt = get_global_transform(); //Vector3 cone_twistpos = gt.origin; //Vector3 cone_twistdir = gt.basis.get_axis(2); @@ -599,7 +553,6 @@ RID ConeTwistJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *bod } ConeTwistJoint3D::ConeTwistJoint3D() { - params[PARAM_SWING_SPAN] = Math_PI * 0.25; params[PARAM_TWIST_SPAN] = Math_PI; params[PARAM_BIAS] = 0.3; @@ -610,67 +563,54 @@ ConeTwistJoint3D::ConeTwistJoint3D() { ///////////////////////////////////////////////////////////////////// void Generic6DOFJoint3D::_set_angular_hi_limit_x(float p_limit_angular) { - set_param_x(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); } float Generic6DOFJoint3D::_get_angular_hi_limit_x() const { - return Math::rad2deg(get_param_x(PARAM_ANGULAR_UPPER_LIMIT)); } void Generic6DOFJoint3D::_set_angular_lo_limit_x(float p_limit_angular) { - set_param_x(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); } float Generic6DOFJoint3D::_get_angular_lo_limit_x() const { - return Math::rad2deg(get_param_x(PARAM_ANGULAR_LOWER_LIMIT)); } void Generic6DOFJoint3D::_set_angular_hi_limit_y(float p_limit_angular) { - set_param_y(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); } float Generic6DOFJoint3D::_get_angular_hi_limit_y() const { - return Math::rad2deg(get_param_y(PARAM_ANGULAR_UPPER_LIMIT)); } void Generic6DOFJoint3D::_set_angular_lo_limit_y(float p_limit_angular) { - set_param_y(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); } float Generic6DOFJoint3D::_get_angular_lo_limit_y() const { - return Math::rad2deg(get_param_y(PARAM_ANGULAR_LOWER_LIMIT)); } void Generic6DOFJoint3D::_set_angular_hi_limit_z(float p_limit_angular) { - set_param_z(PARAM_ANGULAR_UPPER_LIMIT, Math::deg2rad(p_limit_angular)); } float Generic6DOFJoint3D::_get_angular_hi_limit_z() const { - return Math::rad2deg(get_param_z(PARAM_ANGULAR_UPPER_LIMIT)); } void Generic6DOFJoint3D::_set_angular_lo_limit_z(float p_limit_angular) { - set_param_z(PARAM_ANGULAR_LOWER_LIMIT, Math::deg2rad(p_limit_angular)); } float Generic6DOFJoint3D::_get_angular_lo_limit_z() const { - return Math::rad2deg(get_param_z(PARAM_ANGULAR_LOWER_LIMIT)); } void Generic6DOFJoint3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("_set_angular_hi_limit_x", "angle"), &Generic6DOFJoint3D::_set_angular_hi_limit_x); ClassDB::bind_method(D_METHOD("_get_angular_hi_limit_x"), &Generic6DOFJoint3D::_get_angular_hi_limit_x); @@ -834,7 +774,6 @@ void Generic6DOFJoint3D::_bind_methods() { } void Generic6DOFJoint3D::set_param_x(Param p_param, float p_value) { - ERR_FAIL_INDEX(p_param, PARAM_MAX); params_x[p_param] = p_value; if (get_joint().is_valid()) @@ -843,13 +782,11 @@ void Generic6DOFJoint3D::set_param_x(Param p_param, float p_value) { update_gizmo(); } float Generic6DOFJoint3D::get_param_x(Param p_param) const { - ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params_x[p_param]; } void Generic6DOFJoint3D::set_param_y(Param p_param, float p_value) { - ERR_FAIL_INDEX(p_param, PARAM_MAX); params_y[p_param] = p_value; if (get_joint().is_valid()) @@ -857,13 +794,11 @@ void Generic6DOFJoint3D::set_param_y(Param p_param, float p_value) { update_gizmo(); } float Generic6DOFJoint3D::get_param_y(Param p_param) const { - ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params_y[p_param]; } void Generic6DOFJoint3D::set_param_z(Param p_param, float p_value) { - ERR_FAIL_INDEX(p_param, PARAM_MAX); params_z[p_param] = p_value; if (get_joint().is_valid()) @@ -871,13 +806,11 @@ void Generic6DOFJoint3D::set_param_z(Param p_param, float p_value) { update_gizmo(); } float Generic6DOFJoint3D::get_param_z(Param p_param) const { - ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); return params_z[p_param]; } void Generic6DOFJoint3D::set_flag_x(Flag p_flag, bool p_enabled) { - ERR_FAIL_INDEX(p_flag, FLAG_MAX); flags_x[p_flag] = p_enabled; if (get_joint().is_valid()) @@ -885,13 +818,11 @@ void Generic6DOFJoint3D::set_flag_x(Flag p_flag, bool p_enabled) { update_gizmo(); } bool Generic6DOFJoint3D::get_flag_x(Flag p_flag) const { - ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); return flags_x[p_flag]; } void Generic6DOFJoint3D::set_flag_y(Flag p_flag, bool p_enabled) { - ERR_FAIL_INDEX(p_flag, FLAG_MAX); flags_y[p_flag] = p_enabled; if (get_joint().is_valid()) @@ -899,13 +830,11 @@ void Generic6DOFJoint3D::set_flag_y(Flag p_flag, bool p_enabled) { update_gizmo(); } bool Generic6DOFJoint3D::get_flag_y(Flag p_flag) const { - ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); return flags_y[p_flag]; } void Generic6DOFJoint3D::set_flag_z(Flag p_flag, bool p_enabled) { - ERR_FAIL_INDEX(p_flag, FLAG_MAX); flags_z[p_flag] = p_enabled; if (get_joint().is_valid()) @@ -913,7 +842,6 @@ void Generic6DOFJoint3D::set_flag_z(Flag p_flag, bool p_enabled) { update_gizmo(); } bool Generic6DOFJoint3D::get_flag_z(Flag p_flag) const { - ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); return flags_z[p_flag]; } @@ -927,7 +855,6 @@ void Generic6DOFJoint3D::set_precision(int p_precision) { } RID Generic6DOFJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *body_b) { - Transform gt = get_global_transform(); //Vector3 cone_twistpos = gt.origin; //Vector3 cone_twistdir = gt.basis.get_axis(2); @@ -961,7 +888,6 @@ RID Generic6DOFJoint3D::_configure_joint(PhysicsBody3D *body_a, PhysicsBody3D *b } Generic6DOFJoint3D::Generic6DOFJoint3D() { - set_param_x(PARAM_LINEAR_LOWER_LIMIT, 0); set_param_x(PARAM_LINEAR_UPPER_LIMIT, 0); set_param_x(PARAM_LINEAR_LIMIT_SOFTNESS, 0.7); diff --git a/scene/3d/physics_joint_3d.h b/scene/3d/physics_joint_3d.h index 38a3f314ba..a3225ab01c 100644 --- a/scene/3d/physics_joint_3d.h +++ b/scene/3d/physics_joint_3d.h @@ -35,7 +35,6 @@ #include "scene/3d/physics_body_3d.h" class Joint3D : public Node3D { - GDCLASS(Joint3D, Node3D); RID ba, bb; @@ -77,7 +76,6 @@ public: /////////////////////////////////////////// class PinJoint3D : public Joint3D { - GDCLASS(PinJoint3D, Joint3D); public: @@ -102,7 +100,6 @@ public: VARIANT_ENUM_CAST(PinJoint3D::Param); class HingeJoint3D : public Joint3D { - GDCLASS(HingeJoint3D, Joint3D); public: @@ -150,7 +147,6 @@ VARIANT_ENUM_CAST(HingeJoint3D::Param); VARIANT_ENUM_CAST(HingeJoint3D::Flag); class SliderJoint3D : public Joint3D { - GDCLASS(SliderJoint3D, Joint3D); public: @@ -203,7 +199,6 @@ public: VARIANT_ENUM_CAST(SliderJoint3D::Param); class ConeTwistJoint3D : public Joint3D { - GDCLASS(ConeTwistJoint3D, Joint3D); public: @@ -238,7 +233,6 @@ public: VARIANT_ENUM_CAST(ConeTwistJoint3D::Param); class Generic6DOFJoint3D : public Joint3D { - GDCLASS(Generic6DOFJoint3D, Joint3D); public: diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h index 9c806723fb..1c5f05ef95 100644 --- a/scene/3d/position_3d.h +++ b/scene/3d/position_3d.h @@ -34,7 +34,6 @@ #include "scene/3d/node_3d.h" class Position3D : public Node3D { - GDCLASS(Position3D, Node3D); public: diff --git a/scene/3d/proximity_group_3d.cpp b/scene/3d/proximity_group_3d.cpp index 44ffabb655..cef3381fc1 100644 --- a/scene/3d/proximity_group_3d.cpp +++ b/scene/3d/proximity_group_3d.cpp @@ -33,7 +33,6 @@ #include "core/math/math_funcs.h" void ProximityGroup3D::clear_groups() { - Map<StringName, uint32_t>::Element *E; { @@ -42,7 +41,6 @@ void ProximityGroup3D::clear_groups() { E = groups.front(); int num = 0; while (E && num < size) { - if (E->get() != group_version) { remove_list[num++] = E->key(); }; @@ -50,7 +48,6 @@ void ProximityGroup3D::clear_groups() { E = E->next(); }; for (int i = 0; i < num; i++) { - groups.erase(remove_list[i]); }; }; @@ -61,7 +58,6 @@ void ProximityGroup3D::clear_groups() { }; void ProximityGroup3D::update_groups() { - if (grid_radius == Vector3(0, 0, 0)) return; @@ -77,10 +73,8 @@ void ProximityGroup3D::update_groups() { }; void ProximityGroup3D::add_groups(int *p_cell, String p_base, int p_depth) { - p_base = p_base + "|"; if (grid_radius[p_depth] == 0) { - if (p_depth == 2) { _new_group(p_base); } else { @@ -92,7 +86,6 @@ void ProximityGroup3D::add_groups(int *p_cell, String p_base, int p_depth) { int end = p_cell[p_depth] + grid_radius[p_depth]; for (int i = start; i <= end; i++) { - String gname = p_base + itos(i); if (p_depth == 2) { _new_group(gname); @@ -103,7 +96,6 @@ void ProximityGroup3D::add_groups(int *p_cell, String p_base, int p_depth) { }; void ProximityGroup3D::_new_group(StringName p_name) { - const Map<StringName, uint32_t>::Element *E = groups.find(p_name); if (!E) { add_to_group(p_name); @@ -113,9 +105,7 @@ void ProximityGroup3D::_new_group(StringName p_name) { }; void ProximityGroup3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_EXIT_TREE: ++group_version; clear_groups(); @@ -127,59 +117,47 @@ void ProximityGroup3D::_notification(int p_what) { }; void ProximityGroup3D::broadcast(String p_name, Variant p_params) { - Map<StringName, uint32_t>::Element *E; E = groups.front(); while (E) { - get_tree()->call_group_flags(SceneTree::GROUP_CALL_DEFAULT, E->key(), "_proximity_group_broadcast", p_name, p_params); E = E->next(); }; }; void ProximityGroup3D::_proximity_group_broadcast(String p_name, Variant p_params) { - if (dispatch_mode == MODE_PROXY) { - get_parent()->call(p_name, p_params); } else { - emit_signal("broadcast", p_name, p_params); }; }; void ProximityGroup3D::set_group_name(const String &p_group_name) { - group_name = p_group_name; }; String ProximityGroup3D::get_group_name() const { - return group_name; }; void ProximityGroup3D::set_dispatch_mode(DispatchMode p_mode) { - dispatch_mode = p_mode; }; ProximityGroup3D::DispatchMode ProximityGroup3D::get_dispatch_mode() const { - return dispatch_mode; }; void ProximityGroup3D::set_grid_radius(const Vector3 &p_radius) { - grid_radius = p_radius; }; Vector3 ProximityGroup3D::get_grid_radius() const { - return grid_radius; }; void ProximityGroup3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_group_name", "name"), &ProximityGroup3D::set_group_name); ClassDB::bind_method(D_METHOD("get_group_name"), &ProximityGroup3D::get_group_name); ClassDB::bind_method(D_METHOD("set_dispatch_mode", "mode"), &ProximityGroup3D::set_dispatch_mode); @@ -200,7 +178,6 @@ void ProximityGroup3D::_bind_methods() { }; ProximityGroup3D::ProximityGroup3D() { - group_version = 0; dispatch_mode = MODE_PROXY; diff --git a/scene/3d/proximity_group_3d.h b/scene/3d/proximity_group_3d.h index 751bfbdb52..780c65e92b 100644 --- a/scene/3d/proximity_group_3d.h +++ b/scene/3d/proximity_group_3d.h @@ -34,7 +34,6 @@ #include "node_3d.h" class ProximityGroup3D : public Node3D { - GDCLASS(ProximityGroup3D, Node3D); OBJ_CATEGORY("3D"); diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index 304a5e1254..7693906f6f 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -36,7 +36,6 @@ #include "servers/physics_server_3d.h" void RayCast3D::set_cast_to(const Vector3 &p_point) { - cast_to = p_point; if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) update_gizmo(); @@ -45,22 +44,18 @@ void RayCast3D::set_cast_to(const Vector3 &p_point) { } Vector3 RayCast3D::get_cast_to() const { - return cast_to; } void RayCast3D::set_collision_mask(uint32_t p_mask) { - collision_mask = p_mask; } uint32_t RayCast3D::get_collision_mask() const { - return collision_mask; } void RayCast3D::set_collision_mask_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_mask(); if (p_value) mask |= 1 << p_bit; @@ -70,16 +65,13 @@ void RayCast3D::set_collision_mask_bit(int p_bit, bool p_value) { } bool RayCast3D::get_collision_mask_bit(int p_bit) const { - return get_collision_mask() & (1 << p_bit); } bool RayCast3D::is_colliding() const { - return collided; } Object *RayCast3D::get_collider() const { - if (against.is_null()) return nullptr; @@ -87,20 +79,16 @@ Object *RayCast3D::get_collider() const { } int RayCast3D::get_collider_shape() const { - return against_shape; } Vector3 RayCast3D::get_collision_point() const { - return collision_point; } Vector3 RayCast3D::get_collision_normal() const { - return collision_normal; } void RayCast3D::set_enabled(bool p_enabled) { - enabled = p_enabled; update_gizmo(); @@ -118,12 +106,10 @@ void RayCast3D::set_enabled(bool p_enabled) { } bool RayCast3D::is_enabled() const { - return enabled; } void RayCast3D::set_exclude_parent_body(bool p_exclude_parent_body) { - if (exclude_parent_body == p_exclude_parent_body) return; @@ -141,16 +127,12 @@ void RayCast3D::set_exclude_parent_body(bool p_exclude_parent_body) { } bool RayCast3D::get_exclude_parent_body() const { - return exclude_parent_body; } void RayCast3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - if (enabled && !Engine::get_singleton()->is_editor_hint()) { set_physics_process_internal(true); @@ -168,7 +150,6 @@ void RayCast3D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { - if (enabled) { set_physics_process_internal(false); } @@ -178,7 +159,6 @@ void RayCast3D::_notification(int p_what) { } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - if (!enabled) break; @@ -211,7 +191,6 @@ void RayCast3D::_update_raycast_state() { PhysicsDirectSpaceState3D::RayResult rr; if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) { - collided = true; against = rr.collider_id; collision_point = rr.position; @@ -229,12 +208,10 @@ void RayCast3D::force_raycast_update() { } void RayCast3D::add_exception_rid(const RID &p_rid) { - exclude.insert(p_rid); } void RayCast3D::add_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object); if (!co) @@ -243,12 +220,10 @@ void RayCast3D::add_exception(const Object *p_object) { } void RayCast3D::remove_exception_rid(const RID &p_rid) { - exclude.erase(p_rid); } void RayCast3D::remove_exception(const Object *p_object) { - ERR_FAIL_NULL(p_object); const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object); if (!co) @@ -257,32 +232,26 @@ void RayCast3D::remove_exception(const Object *p_object) { } void RayCast3D::clear_exceptions() { - exclude.clear(); } void RayCast3D::set_collide_with_areas(bool p_clip) { - collide_with_areas = p_clip; } bool RayCast3D::is_collide_with_areas_enabled() const { - return collide_with_areas; } void RayCast3D::set_collide_with_bodies(bool p_clip) { - collide_with_bodies = p_clip; } bool RayCast3D::is_collide_with_bodies_enabled() const { - return collide_with_bodies; } void RayCast3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast3D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast3D::is_enabled); @@ -331,7 +300,6 @@ void RayCast3D::_bind_methods() { } void RayCast3D::_create_debug_shape() { - if (!debug_material.is_valid()) { debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); @@ -350,7 +318,6 @@ void RayCast3D::_create_debug_shape() { } void RayCast3D::_update_debug_shape() { - if (!enabled) return; @@ -377,7 +344,6 @@ void RayCast3D::_update_debug_shape() { } void RayCast3D::_clear_debug_shape() { - if (!debug_shape) return; @@ -391,7 +357,6 @@ void RayCast3D::_clear_debug_shape() { } RayCast3D::RayCast3D() { - enabled = false; collided = false; diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index f8bfb7846a..8f617e5491 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -34,7 +34,6 @@ #include "scene/3d/node_3d.h" class RayCast3D : public Node3D { - GDCLASS(RayCast3D, Node3D); bool enabled; diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index 24bf8b43d1..2cc7913d1c 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -31,18 +31,15 @@ #include "reflection_probe.h" void ReflectionProbe::set_intensity(float p_intensity) { - intensity = p_intensity; RS::get_singleton()->reflection_probe_set_intensity(probe, p_intensity); } float ReflectionProbe::get_intensity() const { - return intensity; } void ReflectionProbe::set_interior_ambient(Color p_ambient) { - interior_ambient = p_ambient; RS::get_singleton()->reflection_probe_set_interior_ambient(probe, p_ambient); } @@ -57,33 +54,27 @@ float ReflectionProbe::get_interior_ambient_energy() const { } Color ReflectionProbe::get_interior_ambient() const { - return interior_ambient; } void ReflectionProbe::set_interior_ambient_probe_contribution(float p_contribution) { - interior_ambient_probe_contribution = p_contribution; RS::get_singleton()->reflection_probe_set_interior_ambient_probe_contribution(probe, p_contribution); } float ReflectionProbe::get_interior_ambient_probe_contribution() const { - return interior_ambient_probe_contribution; } void ReflectionProbe::set_max_distance(float p_distance) { - max_distance = p_distance; RS::get_singleton()->reflection_probe_set_max_distance(probe, p_distance); } float ReflectionProbe::get_max_distance() const { - return max_distance; } void ReflectionProbe::set_extents(const Vector3 &p_extents) { - extents = p_extents; for (int i = 0; i < 3; i++) { @@ -103,16 +94,13 @@ void ReflectionProbe::set_extents(const Vector3 &p_extents) { update_gizmo(); } Vector3 ReflectionProbe::get_extents() const { - return extents; } void ReflectionProbe::set_origin_offset(const Vector3 &p_extents) { - origin_offset = p_extents; for (int i = 0; i < 3; i++) { - if (extents[i] - 0.01 < ABS(origin_offset[i])) { origin_offset[i] = SGN(origin_offset[i]) * (extents[i] - 0.01); } @@ -124,49 +112,40 @@ void ReflectionProbe::set_origin_offset(const Vector3 &p_extents) { update_gizmo(); } Vector3 ReflectionProbe::get_origin_offset() const { - return origin_offset; } void ReflectionProbe::set_enable_box_projection(bool p_enable) { - box_projection = p_enable; RS::get_singleton()->reflection_probe_set_enable_box_projection(probe, p_enable); } bool ReflectionProbe::is_box_projection_enabled() const { - return box_projection; } void ReflectionProbe::set_as_interior(bool p_enable) { - interior = p_enable; RS::get_singleton()->reflection_probe_set_as_interior(probe, interior); _change_notify(); } bool ReflectionProbe::is_set_as_interior() const { - return interior; } void ReflectionProbe::set_enable_shadows(bool p_enable) { - enable_shadows = p_enable; RS::get_singleton()->reflection_probe_set_enable_shadows(probe, p_enable); } bool ReflectionProbe::are_shadows_enabled() const { - return enable_shadows; } void ReflectionProbe::set_cull_mask(uint32_t p_layers) { - cull_mask = p_layers; RS::get_singleton()->reflection_probe_set_cull_mask(probe, p_layers); } uint32_t ReflectionProbe::get_cull_mask() const { - return cull_mask; } @@ -180,19 +159,16 @@ ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const { } AABB ReflectionProbe::get_aabb() const { - AABB aabb; aabb.position = -origin_offset; aabb.size = origin_offset + extents; return aabb; } Vector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const { - return Vector<Face3>(); } void ReflectionProbe::_validate_property(PropertyInfo &property) const { - if (property.name == "interior/ambient_color" || property.name == "interior/ambient_energy" || property.name == "interior/ambient_contrib") { if (!interior) { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; @@ -201,7 +177,6 @@ void ReflectionProbe::_validate_property(PropertyInfo &property) const { } void ReflectionProbe::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &ReflectionProbe::set_intensity); ClassDB::bind_method(D_METHOD("get_intensity"), &ReflectionProbe::get_intensity); @@ -258,7 +233,6 @@ void ReflectionProbe::_bind_methods() { } ReflectionProbe::ReflectionProbe() { - intensity = 1.0; interior_ambient = Color(0, 0, 0); interior_ambient_probe_contribution = 0; @@ -278,6 +252,5 @@ ReflectionProbe::ReflectionProbe() { } ReflectionProbe::~ReflectionProbe() { - RS::get_singleton()->free(probe); } diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp index 38792bbb58..7872a8ee1c 100644 --- a/scene/3d/remote_transform_3d.cpp +++ b/scene/3d/remote_transform_3d.cpp @@ -43,7 +43,6 @@ void RemoteTransform3D::_update_cache() { } void RemoteTransform3D::_update_remote() { - if (!is_inside_tree()) return; @@ -59,7 +58,6 @@ void RemoteTransform3D::_update_remote() { //todo make faster if (use_global_coordinates) { - if (update_remote_position && update_remote_rotation && update_remote_scale) { n->set_global_transform(get_global_transform()); } else { @@ -102,11 +100,8 @@ void RemoteTransform3D::_update_remote() { } void RemoteTransform3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - _update_cache(); } break; @@ -115,7 +110,6 @@ void RemoteTransform3D::_notification(int p_what) { break; if (cache.is_valid()) { - _update_remote(); } @@ -124,7 +118,6 @@ void RemoteTransform3D::_notification(int p_what) { } void RemoteTransform3D::set_remote_node(const NodePath &p_remote_node) { - remote_node = p_remote_node; if (is_inside_tree()) { _update_cache(); @@ -135,7 +128,6 @@ void RemoteTransform3D::set_remote_node(const NodePath &p_remote_node) { } NodePath RemoteTransform3D::get_remote_node() const { - return remote_node; } @@ -179,7 +171,6 @@ void RemoteTransform3D::force_update_cache() { } String RemoteTransform3D::get_configuration_warning() const { - if (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) { return TTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work."); } @@ -188,7 +179,6 @@ String RemoteTransform3D::get_configuration_warning() const { } void RemoteTransform3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_remote_node", "path"), &RemoteTransform3D::set_remote_node); ClassDB::bind_method(D_METHOD("get_remote_node"), &RemoteTransform3D::get_remote_node); ClassDB::bind_method(D_METHOD("force_update_cache"), &RemoteTransform3D::force_update_cache); @@ -213,7 +203,6 @@ void RemoteTransform3D::_bind_methods() { } RemoteTransform3D::RemoteTransform3D() { - use_global_coordinates = true; update_remote_position = true; update_remote_rotation = true; diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 973822653a..c834dad2d0 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -67,7 +67,6 @@ SkinReference::~SkinReference() { } bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) { - String path = p_path; if (!path.begins_with("bones/")) @@ -77,7 +76,6 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) { String what = path.get_slicec('/', 2); if (which == bones.size() && what == "name") { - add_bone(p_value); return true; } @@ -99,7 +97,6 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) { bones.write[which].nodes_bound.clear(); for (int i = 0; i < children.size(); i++) { - NodePath npath = children[i]; ERR_CONTINUE(npath.operator String() == ""); Node *node = get_node(npath); @@ -115,7 +112,6 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) { } bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const { - String path = p_path; if (!path.begins_with("bones/")) @@ -140,7 +136,6 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const { Array children; for (const List<ObjectID>::Element *E = bones[which].nodes_bound.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->get()); ERR_CONTINUE(!obj); Node *node = Object::cast_to<Node>(obj); @@ -156,9 +151,7 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const { return true; } void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const { - for (int i = 0; i < bones.size(); i++) { - String prep = "bones/" + itos(i) + "/"; p_list->push_back(PropertyInfo(Variant::STRING, prep + "name")); p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1")); @@ -170,7 +163,6 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const { } void Skeleton3D::_update_process_order() { - if (!process_order_dirty) return; @@ -180,7 +172,6 @@ void Skeleton3D::_update_process_order() { process_order.resize(len); int *order = process_order.ptrw(); for (int i = 0; i < len; i++) { - if (bonesptr[i].parent >= len) { //validate this just in case ERR_PRINT("Bone " + itos(i) + " has invalid parent: " + itos(bonesptr[i].parent)); @@ -223,11 +214,8 @@ void Skeleton3D::_update_process_order() { } void Skeleton3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_UPDATE_SKELETON: { - RenderingServer *vs = RenderingServer::get_singleton(); Bone *bonesptr = bones.ptrw(); int len = bones.size(); @@ -237,7 +225,6 @@ void Skeleton3D::_notification(int p_what) { const int *order = process_order.ptr(); for (int i = 0; i < len; i++) { - Bone &b = bonesptr[order[i]]; if (b.global_pose_override_amount >= 0.999) { @@ -245,50 +232,38 @@ void Skeleton3D::_notification(int p_what) { } else { if (b.disable_rest) { if (b.enabled) { - Transform pose = b.pose; if (b.custom_pose_enable) { pose = b.custom_pose * pose; } if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global * pose; } else { - b.pose_global = pose; } } else { - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global; } else { - b.pose_global = Transform(); } } } else { if (b.enabled) { - Transform pose = b.pose; if (b.custom_pose_enable) { pose = b.custom_pose * pose; } if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose); } else { - b.pose_global = b.rest * pose; } } else { - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global * b.rest; } else { - b.pose_global = b.rest; } } @@ -304,7 +279,6 @@ void Skeleton3D::_notification(int p_what) { } for (List<ObjectID>::Element *E = b.nodes_bound.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->get()); ERR_CONTINUE(!obj); Node3D *sp = Object::cast_to<Node3D>(obj); @@ -315,7 +289,6 @@ void Skeleton3D::_notification(int p_what) { //update skins for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { - const Skin *skin = E->get()->skin.operator->(); RID skeleton = E->get()->skeleton; uint32_t bind_count = skin->get_bind_count(); @@ -328,7 +301,6 @@ void Skeleton3D::_notification(int p_what) { } if (E->get()->skeleton_version != version) { - for (uint32_t i = 0; i < bind_count; i++) { StringName bind_name = skin->get_bind_name(i); @@ -405,7 +377,6 @@ void Skeleton3D::clear_bones_global_pose_override() { } void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent) { - ERR_FAIL_INDEX(p_bone, bones.size()); bones.write[p_bone].global_pose_override_amount = p_amount; bones.write[p_bone].global_pose_override = p_pose; @@ -414,7 +385,6 @@ void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform &p_po } Transform Skeleton3D::get_bone_global_pose(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); if (dirty) const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON); @@ -423,11 +393,9 @@ Transform Skeleton3D::get_bone_global_pose(int p_bone) const { // skeleton creation api void Skeleton3D::add_bone(const String &p_name) { - ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1); for (int i = 0; i < bones.size(); i++) { - ERR_FAIL_COND(bones[i].name == p_name); } @@ -440,9 +408,7 @@ void Skeleton3D::add_bone(const String &p_name) { update_gizmo(); } int Skeleton3D::find_bone(const String &p_name) const { - for (int i = 0; i < bones.size(); i++) { - if (bones[i].name == p_name) return i; } @@ -450,14 +416,12 @@ int Skeleton3D::find_bone(const String &p_name) const { return -1; } String Skeleton3D::get_bone_name(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), ""); return bones[p_bone].name; } bool Skeleton3D::is_bone_parent_of(int p_bone, int p_parent_bone_id) const { - int parent_of_bone = get_bone_parent(p_bone); if (-1 == parent_of_bone) @@ -470,12 +434,10 @@ bool Skeleton3D::is_bone_parent_of(int p_bone, int p_parent_bone_id) const { } int Skeleton3D::get_bone_count() const { - return bones.size(); } void Skeleton3D::set_bone_parent(int p_bone, int p_parent) { - ERR_FAIL_INDEX(p_bone, bones.size()); ERR_FAIL_COND(p_parent != -1 && (p_parent < 0)); @@ -485,7 +447,6 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) { } void Skeleton3D::unparent_bone_and_rest(int p_bone) { - ERR_FAIL_INDEX(p_bone, bones.size()); _update_process_order(); @@ -503,60 +464,51 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) { } void Skeleton3D::set_bone_disable_rest(int p_bone, bool p_disable) { - ERR_FAIL_INDEX(p_bone, bones.size()); bones.write[p_bone].disable_rest = p_disable; } bool Skeleton3D::is_bone_rest_disabled(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), false); return bones[p_bone].disable_rest; } int Skeleton3D::get_bone_parent(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), -1); return bones[p_bone].parent; } void Skeleton3D::set_bone_rest(int p_bone, const Transform &p_rest) { - ERR_FAIL_INDEX(p_bone, bones.size()); bones.write[p_bone].rest = p_rest; _make_dirty(); } Transform Skeleton3D::get_bone_rest(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); return bones[p_bone].rest; } void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) { - ERR_FAIL_INDEX(p_bone, bones.size()); bones.write[p_bone].enabled = p_enabled; _make_dirty(); } bool Skeleton3D::is_bone_enabled(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), false); return bones[p_bone].enabled; } void Skeleton3D::bind_child_node_to_bone(int p_bone, Node *p_node) { - ERR_FAIL_NULL(p_node); ERR_FAIL_INDEX(p_bone, bones.size()); ObjectID id = p_node->get_instance_id(); for (const List<ObjectID>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) { - if (E->get() == id) return; // already here } @@ -564,7 +516,6 @@ void Skeleton3D::bind_child_node_to_bone(int p_bone, Node *p_node) { bones.write[p_bone].nodes_bound.push_back(id); } void Skeleton3D::unbind_child_node_from_bone(int p_bone, Node *p_node) { - ERR_FAIL_NULL(p_node); ERR_FAIL_INDEX(p_bone, bones.size()); @@ -572,11 +523,9 @@ void Skeleton3D::unbind_child_node_from_bone(int p_bone, Node *p_node) { bones.write[p_bone].nodes_bound.erase(id); } void Skeleton3D::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) const { - ERR_FAIL_INDEX(p_bone, bones.size()); for (const List<ObjectID>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) { - Object *obj = ObjectDB::get_instance(E->get()); ERR_CONTINUE(!obj); p_bound->push_back(Object::cast_to<Node>(obj)); @@ -584,7 +533,6 @@ void Skeleton3D::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound } void Skeleton3D::clear_bones() { - bones.clear(); process_order_dirty = true; version++; @@ -594,7 +542,6 @@ void Skeleton3D::clear_bones() { // posing api void Skeleton3D::set_bone_pose(int p_bone, const Transform &p_pose) { - ERR_FAIL_INDEX(p_bone, bones.size()); bones.write[p_bone].pose = p_pose; @@ -603,13 +550,11 @@ void Skeleton3D::set_bone_pose(int p_bone, const Transform &p_pose) { } } Transform Skeleton3D::get_bone_pose(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); return bones[p_bone].pose; } void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform &p_custom_pose) { - ERR_FAIL_INDEX(p_bone, bones.size()); //ERR_FAIL_COND( !is_inside_scene() ); @@ -620,13 +565,11 @@ void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform &p_custom_pose } Transform Skeleton3D::get_bone_custom_pose(int p_bone) const { - ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform()); return bones[p_bone].custom_pose; } void Skeleton3D::_make_dirty() { - if (dirty) return; @@ -641,7 +584,6 @@ int Skeleton3D::get_process_order(int p_idx) { } void Skeleton3D::localize_rests() { - _update_process_order(); for (int i = bones.size() - 1; i >= 0; i--) { @@ -736,7 +678,6 @@ void Skeleton3D::_rebuild_physical_bones_cache() { } void _pb_stop_simulation(Node *p_node) { - for (int i = p_node->get_child_count() - 1; 0 <= i; --i) { _pb_stop_simulation(p_node->get_child(i)); } @@ -755,7 +696,6 @@ void Skeleton3D::physical_bones_stop_simulation() { } void _pb_start_simulation(const Skeleton3D *p_skeleton, Node *p_node, const Vector<int> &p_sim_bones) { - for (int i = p_node->get_child_count() - 1; 0 <= i; --i) { _pb_start_simulation(p_skeleton, p_node->get_child(i), p_sim_bones); } @@ -792,7 +732,6 @@ void Skeleton3D::physical_bones_start_simulation_on(const TypedArray<StringName> } void _physical_bones_add_remove_collision_exception(bool p_add, Node *p_node, RID p_exception) { - for (int i = p_node->get_child_count() - 1; 0 <= i; --i) { _physical_bones_add_remove_collision_exception(p_add, p_node->get_child(i), p_exception); } @@ -822,7 +761,6 @@ void Skeleton3D::_skin_changed() { } Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { - for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { if (E->get()->skin == p_skin) { return Ref<SkinReference>(E->get()); @@ -883,7 +821,6 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { } void Skeleton3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone); ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone); ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name); @@ -938,7 +875,6 @@ void Skeleton3D::_bind_methods() { } Skeleton3D::Skeleton3D() { - animate_physical_bones = true; dirty = false; version = 1; @@ -946,7 +882,6 @@ Skeleton3D::Skeleton3D() { } Skeleton3D::~Skeleton3D() { - //some skins may remain bound for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { E->get()->skeleton_node = nullptr; diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 0bccd3f8fc..1e864c1c48 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -66,7 +66,6 @@ public: }; class Skeleton3D : public Node3D { - GDCLASS(Skeleton3D, Node3D); private: @@ -77,7 +76,6 @@ private: void _skin_changed(); struct Bone { - String name; bool enabled; @@ -130,13 +128,11 @@ private: // bind helpers Array _get_bound_child_nodes_to_bone(int p_bone) const { - Array bound; List<Node *> children; get_bound_child_nodes_to_bone(p_bone, &children); for (int i = 0; i < children.size(); i++) { - bound.push_back(children[i]); } return bound; diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 5c0e48a5df..40c91fca69 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -55,7 +55,6 @@ FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::add_child( /// Build a chain that starts from the root to tip bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain) { - ERR_FAIL_COND_V(-1 == p_task->root_bone, false); Chain &chain(p_task->chain); @@ -75,7 +74,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain chain_ids.resize(p_task->skeleton->get_bone_count()); for (int x = p_task->end_effectors.size() - 1; 0 <= x; --x) { - const EndEffector *ee(&p_task->end_effectors[x]); ERR_FAIL_COND_V(p_task->root_bone >= ee->tip_bone, false); ERR_FAIL_INDEX_V(ee->tip_bone, p_task->skeleton->get_bone_count(), false); @@ -84,7 +82,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain // Picks all IDs that composing a single chain in reverse order (except the root) BoneId chain_sub_tip(ee->tip_bone); while (chain_sub_tip > p_task->root_bone) { - chain_ids.write[sub_chain_size++] = chain_sub_tip; chain_sub_tip = p_task->skeleton->get_bone_parent(chain_sub_tip); } @@ -95,10 +92,8 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain // For each chain item id will be created a ChainItem if doesn't exists ChainItem *sub_chain(&chain.chain_root); for (int i = sub_chain_size - 1; 0 <= i; --i) { - ChainItem *child_ci(sub_chain->find_child(chain_ids[i])); if (!child_ci) { - child_ci = sub_chain->add_child(chain_ids[i]); child_ci->pb = p_task->skeleton->get_physical_bone(child_ci->bone); @@ -137,7 +132,6 @@ bool FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain } void FabrikInverseKinematic::update_chain(const Skeleton3D *p_sk, ChainItem *p_chain_item) { - if (!p_chain_item) return; @@ -151,7 +145,6 @@ void FabrikInverseKinematic::update_chain(const Skeleton3D *p_sk, ChainItem *p_c } void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) { - real_t distance_to_goal(1e4); real_t previous_distance_to_goal(0); int can_solve(p_task->max_iterations); @@ -167,7 +160,6 @@ void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) { } void FabrikInverseKinematic::solve_simple_backwards(Chain &r_chain, bool p_solve_magnet) { - if (p_solve_magnet && !r_chain.middle_chain_item) { return; } @@ -200,7 +192,6 @@ void FabrikInverseKinematic::solve_simple_backwards(Chain &r_chain, bool p_solve } void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_magnet) { - if (p_solve_magnet && !r_chain.middle_chain_item) { return; } @@ -212,7 +203,6 @@ void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_ sub_chain_root->current_pos = origin; if (!sub_chain_root->children.empty()) { - ChainItem &child(sub_chain_root->children.write[0]); // Is not tip @@ -231,7 +221,6 @@ void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_ sub_chain_root = &child; } } else { - // Is tip sub_chain_root = nullptr; } @@ -239,7 +228,6 @@ void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_ } FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleton3D *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform) { - FabrikInverseKinematic::EndEffector ee; ee.tip_bone = tip_bone; @@ -267,12 +255,10 @@ void FabrikInverseKinematic::set_goal(Task *p_task, const Transform &p_goal) { } void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta) { - if (blending_delta >= 0.99f) { // Update the end_effector (local transform) without blending p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform; } else { - // End effector in local transform const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose(p_task->end_effectors.write[0].tip_bone)); @@ -282,7 +268,6 @@ void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_ } void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position) { - if (blending_delta <= 0.01f) { return; // Skip solving } @@ -314,7 +299,6 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove new_bone_pose.origin = ci->current_pos; if (!ci->children.empty()) { - /// Rotate basis const Vector3 initial_ori((ci->children[0].initial_transform.origin - ci->initial_transform.origin).normalized()); const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized()); @@ -341,11 +325,8 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove } void SkeletonIK3D::_validate_property(PropertyInfo &property) const { - if (property.name == "root_bone" || property.name == "tip_bone") { - if (skeleton) { - String names("--,"); for (int i = 0; i < skeleton->get_bone_count(); i++) { if (i > 0) @@ -356,7 +337,6 @@ void SkeletonIK3D::_validate_property(PropertyInfo &property) const { property.hint = PROPERTY_HINT_ENUM; property.hint_string = names; } else { - property.hint = PROPERTY_HINT_NONE; property.hint_string = ""; } @@ -364,7 +344,6 @@ void SkeletonIK3D::_validate_property(PropertyInfo &property) const { } void SkeletonIK3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_root_bone", "root_bone"), &SkeletonIK3D::set_root_bone); ClassDB::bind_method(D_METHOD("get_root_bone"), &SkeletonIK3D::get_root_bone); @@ -421,7 +400,6 @@ void SkeletonIK3D::_notification(int p_what) { reload_chain(); } break; case NOTIFICATION_INTERNAL_PROCESS: { - if (target_node_override) reload_goal(); @@ -537,7 +515,6 @@ void SkeletonIK3D::stop() { } Transform SkeletonIK3D::_get_target_transform() { - if (!target_node_override && !target_node_path_override.is_empty()) target_node_override = Object::cast_to<Node3D>(get_node(target_node_path_override)); @@ -548,7 +525,6 @@ Transform SkeletonIK3D::_get_target_transform() { } void SkeletonIK3D::reload_chain() { - FabrikInverseKinematic::free_task(task); task = nullptr; diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index ad2623193b..0d948f13a9 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -41,14 +41,12 @@ #include "scene/3d/skeleton_3d.h" class FabrikInverseKinematic { - struct EndEffector { BoneId tip_bone; Transform goal_transform; }; struct ChainItem { - Vector<ChainItem> children; ChainItem *parent_item = nullptr; diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 91b8b5c859..ea89f07266 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -65,7 +65,6 @@ void SoftBodyRenderingServerHandler::prepare(RID p_mesh, int p_surface) { } void SoftBodyRenderingServerHandler::clear() { - if (mesh.is_valid()) { buffer.resize(0); } @@ -127,11 +126,9 @@ bool SoftBody3D::_set(const StringName &p_name, const Variant &p_value) { String which = name.get_slicec('/', 0); if ("pinned_points" == which) { - return _set_property_pinned_points_indices(p_value); } else if ("attachments" == which) { - int idx = name.get_slicec('/', 1).to_int(); String what = name.get_slicec('/', 2); @@ -159,7 +156,6 @@ bool SoftBody3D::_get(const StringName &p_name, Variant &r_ret) const { return true; } else if ("attachments" == which) { - int idx = name.get_slicec('/', 1).to_int(); String what = name.get_slicec('/', 2); @@ -170,7 +166,6 @@ bool SoftBody3D::_get(const StringName &p_name, Variant &r_ret) const { } void SoftBody3D::_get_property_list(List<PropertyInfo> *p_list) const { - const int pinned_points_indices_size = pinned_points.size(); p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "pinned_points")); @@ -183,7 +178,6 @@ void SoftBody3D::_get_property_list(List<PropertyInfo> *p_list) const { } bool SoftBody3D::_set_property_pinned_points_indices(const Array &p_indices) { - const int p_indices_size = p_indices.size(); { // Remove the pined points on physics server that will be removed by resize @@ -262,9 +256,7 @@ void SoftBody3D::_changed_callback(Object *p_changed, const char *p_prop) { void SoftBody3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { - if (Engine::get_singleton()->is_editor_hint()) { - add_change_receptor(this); } @@ -278,7 +270,6 @@ void SoftBody3D::_notification(int p_what) { } break; case NOTIFICATION_TRANSFORM_CHANGED: { - if (Engine::get_singleton()->is_editor_hint()) { _reset_points_offsets(); return; @@ -294,12 +285,10 @@ void SoftBody3D::_notification(int p_what) { } break; case NOTIFICATION_VISIBILITY_CHANGED: { - _update_pickable(); } break; case NOTIFICATION_EXIT_WORLD: { - PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, RID()); } break; @@ -317,7 +306,6 @@ void SoftBody3D::_notification(int p_what) { } void SoftBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody3D::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody3D::get_collision_mask); @@ -386,7 +374,6 @@ void SoftBody3D::_bind_methods() { } String SoftBody3D::get_configuration_warning() const { - String warning = MeshInstance3D::get_configuration_warning(); if (get_mesh().is_null()) { @@ -427,7 +414,6 @@ void SoftBody3D::_draw_soft_mesh() { return; if (!rendering_server_handler.is_ready()) { - rendering_server_handler.prepare(get_mesh()->get_rid(), 0); /// Necessary in order to render the mesh correctly (Soft body nodes are in global space) @@ -446,9 +432,7 @@ void SoftBody3D::_draw_soft_mesh() { } void SoftBody3D::prepare_physics_server() { - if (Engine::get_singleton()->is_editor_hint()) { - if (get_mesh().is_valid()) PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh()); else @@ -458,12 +442,10 @@ void SoftBody3D::prepare_physics_server() { } if (get_mesh().is_valid()) { - become_mesh_owner(); PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh()); RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh)); } else { - PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, nullptr); if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh))) { RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &SoftBody3D::_draw_soft_mesh)); @@ -689,19 +671,16 @@ bool SoftBody3D::is_point_pinned(int p_point_index) const { } void SoftBody3D::set_ray_pickable(bool p_ray_pickable) { - ray_pickable = p_ray_pickable; _update_pickable(); } bool SoftBody3D::is_ray_pickable() const { - return ray_pickable; } SoftBody3D::SoftBody3D() : physics_rid(PhysicsServer3D::get_singleton()->soft_body_create()) { - PhysicsServer3D::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id()); } @@ -729,7 +708,6 @@ void SoftBody3D::_update_cache_pin_points_datas() { PinnedPoint *w = pinned_points.ptrw(); for (int i = pinned_points.size() - 1; 0 <= i; --i) { - if (!w[i].spatial_attachment_path.is_empty()) { w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(w[i].spatial_attachment_path)); } @@ -746,7 +724,6 @@ void SoftBody3D::_pin_point_on_physics_server(int p_point_index, bool pin) { void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) { SoftBody3D::PinnedPoint *pinned_point; if (-1 == _get_pinned_point(p_point_index, pinned_point)) { - // Create new PinnedPoint pp; pp.point_index = p_point_index; @@ -760,7 +737,6 @@ void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_ pinned_points.push_back(pp); } else { - pinned_point->point_index = p_point_index; pinned_point->spatial_attachment_path = p_spatial_attachment_path; @@ -772,14 +748,12 @@ void SoftBody3D::_add_pinned_point(int p_point_index, const NodePath &p_spatial_ } void SoftBody3D::_reset_points_offsets() { - if (!Engine::get_singleton()->is_editor_hint()) return; const PinnedPoint *r = pinned_points.ptr(); PinnedPoint *w = pinned_points.ptrw(); for (int i = pinned_points.size() - 1; 0 <= i; --i) { - if (!r[i].spatial_attachment) w[i].spatial_attachment = Object::cast_to<Node3D>(get_node(r[i].spatial_attachment_path)); diff --git a/scene/3d/soft_body_3d.h b/scene/3d/soft_body_3d.h index 485f7427f8..0063e342f2 100644 --- a/scene/3d/soft_body_3d.h +++ b/scene/3d/soft_body_3d.h @@ -36,7 +36,6 @@ class SoftBody3D; class SoftBodyRenderingServerHandler { - friend class SoftBody3D; RID mesh; diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index f61e6eb2a7..3f94645bae 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -54,7 +54,6 @@ void SpringArm3D::_notification(int p_what) { } void SpringArm3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_hit_length"), &SpringArm3D::get_hit_length); ClassDB::bind_method(D_METHOD("set_length", "length"), &SpringArm3D::set_length); @@ -157,7 +156,6 @@ void SpringArm3D::process_spring() { childs_transform.origin = get_global_transform().origin + cast_direction * (spring_length * motion_delta); for (int i = get_child_count() - 1; 0 <= i; --i) { - Node3D *child = Object::cast_to<Node3D>(get_child(i)); if (child) { childs_transform.basis = child->get_global_transform().basis; diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 85e5ebc475..9764bf77c5 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -34,7 +34,6 @@ #include "scene/scene_string_names.h" Color SpriteBase3D::_get_color_accum() { - if (!color_dirty) return color_accum; @@ -52,7 +51,6 @@ Color SpriteBase3D::_get_color_accum() { } void SpriteBase3D::_propagate_color_changed() { - if (color_dirty) return; @@ -60,15 +58,12 @@ void SpriteBase3D::_propagate_color_changed() { _queue_update(); for (List<SpriteBase3D *>::Element *E = children.front(); E; E = E->next()) { - E->get()->_propagate_color_changed(); } } void SpriteBase3D::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - if (!pending_update) _im_update(); @@ -79,9 +74,7 @@ void SpriteBase3D::_notification(int p_what) { } if (p_what == NOTIFICATION_EXIT_TREE) { - if (parent_sprite) { - parent_sprite->children.erase(pI); pI = nullptr; parent_sprite = nullptr; @@ -90,98 +83,80 @@ void SpriteBase3D::_notification(int p_what) { } void SpriteBase3D::set_centered(bool p_center) { - centered = p_center; _queue_update(); } bool SpriteBase3D::is_centered() const { - return centered; } void SpriteBase3D::set_offset(const Point2 &p_offset) { - offset = p_offset; _queue_update(); } Point2 SpriteBase3D::get_offset() const { - return offset; } void SpriteBase3D::set_flip_h(bool p_flip) { - hflip = p_flip; _queue_update(); } bool SpriteBase3D::is_flipped_h() const { - return hflip; } void SpriteBase3D::set_flip_v(bool p_flip) { - vflip = p_flip; _queue_update(); } bool SpriteBase3D::is_flipped_v() const { - return vflip; } void SpriteBase3D::set_modulate(const Color &p_color) { - modulate = p_color; _propagate_color_changed(); _queue_update(); } Color SpriteBase3D::get_modulate() const { - return modulate; } void SpriteBase3D::set_pixel_size(float p_amount) { - pixel_size = p_amount; _queue_update(); } float SpriteBase3D::get_pixel_size() const { - return pixel_size; } void SpriteBase3D::set_opacity(float p_amount) { - opacity = p_amount; _queue_update(); } float SpriteBase3D::get_opacity() const { - return opacity; } void SpriteBase3D::set_axis(Vector3::Axis p_axis) { - ERR_FAIL_INDEX(p_axis, 3); axis = p_axis; _queue_update(); } Vector3::Axis SpriteBase3D::get_axis() const { - return axis; } void SpriteBase3D::_im_update() { - _draw(); pending_update = false; } void SpriteBase3D::_queue_update() { - if (pending_update) return; @@ -193,11 +168,9 @@ void SpriteBase3D::_queue_update() { } AABB SpriteBase3D::get_aabb() const { - return aabb; } Vector<Face3> SpriteBase3D::get_faces(uint32_t p_usage_flags) const { - return Vector<Face3>(); } @@ -260,7 +233,6 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const { } void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) { - ERR_FAIL_INDEX(p_flag, FLAG_MAX); flags[p_flag] = p_enable; _queue_update(); @@ -272,31 +244,26 @@ bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const { } void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) { - ERR_FAIL_INDEX(p_mode, 3); alpha_cut = p_mode; _queue_update(); } SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const { - return alpha_cut; } void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) { - ERR_FAIL_INDEX(p_mode, 3); billboard_mode = p_mode; _queue_update(); } StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const { - return billboard_mode; } void SpriteBase3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_centered", "centered"), &SpriteBase3D::set_centered); ClassDB::bind_method(D_METHOD("is_centered"), &SpriteBase3D::is_centered); @@ -359,7 +326,6 @@ void SpriteBase3D::_bind_methods() { } SpriteBase3D::SpriteBase3D() { - color_dirty = true; centered = true; hflip = false; @@ -382,14 +348,12 @@ SpriteBase3D::SpriteBase3D() { } SpriteBase3D::~SpriteBase3D() { - RenderingServer::get_singleton()->free(immediate); } /////////////////////////////////////////// void Sprite3D::_draw() { - RID immediate = get_immediate(); RS::get_singleton()->immediate_clear(immediate); @@ -458,7 +422,6 @@ void Sprite3D::_draw() { SWAP(uvs[2], uvs[3]); } if (is_flipped_v()) { - SWAP(uvs[0], uvs[3]); SWAP(uvs[1], uvs[2]); } @@ -499,7 +462,6 @@ void Sprite3D::_draw() { AABB aabb; for (int i = 0; i < 6; i++) { - static const int index[6] = { 0, 1, 2, 0, 2, 3 }; RS::get_singleton()->immediate_normal(immediate, normal); @@ -527,7 +489,6 @@ void Sprite3D::_texture_changed() { } void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) { - if (p_texture == texture) return; if (texture.is_valid()) { @@ -541,12 +502,10 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) { } Ref<Texture2D> Sprite3D::get_texture() const { - return texture; } void Sprite3D::set_region(bool p_region) { - if (p_region == region) return; @@ -555,12 +514,10 @@ void Sprite3D::set_region(bool p_region) { } bool Sprite3D::is_region() const { - return region; } void Sprite3D::set_region_rect(const Rect2 &p_region_rect) { - bool changed = region_rect != p_region_rect; region_rect = p_region_rect; if (region && changed) { @@ -569,12 +526,10 @@ void Sprite3D::set_region_rect(const Rect2 &p_region_rect) { } Rect2 Sprite3D::get_region_rect() const { - return region_rect; } void Sprite3D::set_frame(int p_frame) { - ERR_FAIL_INDEX(p_frame, int64_t(vframes) * hframes); frame = p_frame; @@ -587,7 +542,6 @@ void Sprite3D::set_frame(int p_frame) { } int Sprite3D::get_frame() const { - return frame; } @@ -603,31 +557,26 @@ Vector2 Sprite3D::get_frame_coords() const { } void Sprite3D::set_vframes(int p_amount) { - ERR_FAIL_COND(p_amount < 1); vframes = p_amount; _queue_update(); _change_notify(); } int Sprite3D::get_vframes() const { - return vframes; } void Sprite3D::set_hframes(int p_amount) { - ERR_FAIL_COND(p_amount < 1); hframes = p_amount; _queue_update(); _change_notify(); } int Sprite3D::get_hframes() const { - return hframes; } Rect2 Sprite3D::get_item_rect() const { - if (texture.is_null()) return Rect2(0, 0, 1, 1); /* @@ -638,7 +587,6 @@ Rect2 Sprite3D::get_item_rect() const { Size2i s; if (region) { - s = region_rect.size; } else { s = texture->get_size(); @@ -656,7 +604,6 @@ Rect2 Sprite3D::get_item_rect() const { } void Sprite3D::_validate_property(PropertyInfo &property) const { - if (property.name == "frame") { property.hint = PROPERTY_HINT_RANGE; property.hint_string = "0," + itos(vframes * hframes - 1) + ",1"; @@ -669,7 +616,6 @@ void Sprite3D::_validate_property(PropertyInfo &property) const { } void Sprite3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite3D::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &Sprite3D::get_texture); @@ -705,7 +651,6 @@ void Sprite3D::_bind_methods() { } Sprite3D::Sprite3D() { - region = false; frame = 0; vframes = 1; @@ -715,7 +660,6 @@ Sprite3D::Sprite3D() { //////////////////////////////////////// void AnimatedSprite3D::_draw() { - RID immediate = get_immediate(); RS::get_singleton()->immediate_clear(immediate); @@ -792,7 +736,6 @@ void AnimatedSprite3D::_draw() { SWAP(uvs[2], uvs[3]); } if (is_flipped_v()) { - SWAP(uvs[0], uvs[3]); SWAP(uvs[1], uvs[2]); } @@ -834,7 +777,6 @@ void AnimatedSprite3D::_draw() { AABB aabb; for (int i = 0; i < 6; i++) { - static const int indices[6] = { 0, 1, 2, 0, 2, 3 @@ -861,11 +803,9 @@ void AnimatedSprite3D::_draw() { } void AnimatedSprite3D::_validate_property(PropertyInfo &property) const { - if (!frames.is_valid()) return; if (property.name == "animation") { - property.hint = PROPERTY_HINT_ENUM; List<StringName> names; frames->get_animation_list(&names); @@ -903,10 +843,8 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const { } void AnimatedSprite3D::_notification(int p_what) { - switch (p_what) { case NOTIFICATION_INTERNAL_PROCESS: { - if (frames.is_null()) return; if (!frames->has_animation(animation)) @@ -921,9 +859,7 @@ void AnimatedSprite3D::_notification(int p_what) { float remaining = get_process_delta_time(); while (remaining) { - if (timeout <= 0) { - timeout = 1.0 / speed; int fc = frames->get_frame_count(animation); @@ -950,7 +886,6 @@ void AnimatedSprite3D::_notification(int p_what) { } void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { - if (frames.is_valid()) frames->disconnect("changed", callable_mp(this, &AnimatedSprite3D::_res_changed)); frames = p_frames; @@ -970,12 +905,10 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { } Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const { - return frames; } void AnimatedSprite3D::set_frame(int p_frame) { - if (!frames.is_valid()) { return; } @@ -999,12 +932,10 @@ void AnimatedSprite3D::set_frame(int p_frame) { emit_signal(SceneStringNames::get_singleton()->frame_changed); } int AnimatedSprite3D::get_frame() const { - return frame; } Rect2 AnimatedSprite3D::get_item_rect() const { - if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) { return Rect2(0, 0, 1, 1); } @@ -1027,7 +958,6 @@ Rect2 AnimatedSprite3D::get_item_rect() const { } void AnimatedSprite3D::_res_changed() { - set_frame(frame); _change_notify("frame"); _change_notify("animation"); @@ -1035,7 +965,6 @@ void AnimatedSprite3D::_res_changed() { } void AnimatedSprite3D::_set_playing(bool p_playing) { - if (playing == p_playing) return; playing = p_playing; @@ -1044,29 +973,24 @@ void AnimatedSprite3D::_set_playing(bool p_playing) { } bool AnimatedSprite3D::_is_playing() const { - return playing; } void AnimatedSprite3D::play(const StringName &p_animation) { - if (p_animation) set_animation(p_animation); _set_playing(true); } void AnimatedSprite3D::stop() { - _set_playing(false); } bool AnimatedSprite3D::is_playing() const { - return is_processing(); } void AnimatedSprite3D::_reset_timeout() { - if (!playing) return; @@ -1083,7 +1007,6 @@ void AnimatedSprite3D::_reset_timeout() { } void AnimatedSprite3D::set_animation(const StringName &p_animation) { - if (animation == p_animation) return; @@ -1094,12 +1017,10 @@ void AnimatedSprite3D::set_animation(const StringName &p_animation) { _queue_update(); } StringName AnimatedSprite3D::get_animation() const { - return animation; } String AnimatedSprite3D::get_configuration_warning() const { - if (frames.is_null()) { return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames."); } @@ -1108,7 +1029,6 @@ String AnimatedSprite3D::get_configuration_warning() const { } void AnimatedSprite3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite3D::set_sprite_frames); ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite3D::get_sprite_frames); @@ -1134,7 +1054,6 @@ void AnimatedSprite3D::_bind_methods() { } AnimatedSprite3D::AnimatedSprite3D() { - frame = 0; playing = false; animation = "default"; diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 64bef41fd8..721bed56f1 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -35,7 +35,6 @@ #include "scene/3d/visual_instance_3d.h" class SpriteBase3D : public GeometryInstance3D { - GDCLASS(SpriteBase3D, GeometryInstance3D); mutable Ref<TriangleMesh> triangle_mesh; //cached @@ -145,7 +144,6 @@ public: }; class Sprite3D : public SpriteBase3D { - GDCLASS(Sprite3D, SpriteBase3D); Ref<Texture2D> texture; @@ -194,7 +192,6 @@ public: }; class AnimatedSprite3D : public SpriteBase3D { - GDCLASS(AnimatedSprite3D, SpriteBase3D); Ref<SpriteFrames> frames; diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 66fcf0e40b..186bb48744 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -79,9 +79,7 @@ public: }; void VehicleWheel3D::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent()); if (!cb) return; @@ -94,7 +92,6 @@ void VehicleWheel3D::_notification(int p_what) { m_wheelAxleCS = get_transform().basis.get_axis(Vector3::AXIS_X).normalized(); } if (p_what == NOTIFICATION_EXIT_TREE) { - VehicleBody3D *cb = Object::cast_to<VehicleBody3D>(get_parent()); if (!cb) return; @@ -112,7 +109,6 @@ String VehicleWheel3D::get_configuration_warning() const { } void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) { - if (m_raycastInfo.m_isInContact) { @@ -145,77 +141,61 @@ void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) { } void VehicleWheel3D::set_radius(float p_radius) { - m_wheelRadius = p_radius; update_gizmo(); } float VehicleWheel3D::get_radius() const { - return m_wheelRadius; } void VehicleWheel3D::set_suspension_rest_length(float p_length) { - m_suspensionRestLength = p_length; update_gizmo(); } float VehicleWheel3D::get_suspension_rest_length() const { - return m_suspensionRestLength; } void VehicleWheel3D::set_suspension_travel(float p_length) { - m_maxSuspensionTravelCm = p_length / 0.01; } float VehicleWheel3D::get_suspension_travel() const { - return m_maxSuspensionTravelCm * 0.01; } void VehicleWheel3D::set_suspension_stiffness(float p_value) { - m_suspensionStiffness = p_value; } float VehicleWheel3D::get_suspension_stiffness() const { - return m_suspensionStiffness; } void VehicleWheel3D::set_suspension_max_force(float p_value) { - m_maxSuspensionForce = p_value; } float VehicleWheel3D::get_suspension_max_force() const { - return m_maxSuspensionForce; } void VehicleWheel3D::set_damping_compression(float p_value) { - m_wheelsDampingCompression = p_value; } float VehicleWheel3D::get_damping_compression() const { - return m_wheelsDampingCompression; } void VehicleWheel3D::set_damping_relaxation(float p_value) { - m_wheelsDampingRelaxation = p_value; } float VehicleWheel3D::get_damping_relaxation() const { - return m_wheelsDampingRelaxation; } void VehicleWheel3D::set_friction_slip(float p_value) { - m_frictionSlip = p_value; } float VehicleWheel3D::get_friction_slip() const { - return m_frictionSlip; } @@ -232,7 +212,6 @@ bool VehicleWheel3D::is_in_contact() const { } void VehicleWheel3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_radius", "length"), &VehicleWheel3D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &VehicleWheel3D::get_radius); @@ -303,65 +282,52 @@ void VehicleWheel3D::_bind_methods() { } void VehicleWheel3D::set_engine_force(float p_engine_force) { - m_engineForce = p_engine_force; } float VehicleWheel3D::get_engine_force() const { - return m_engineForce; } void VehicleWheel3D::set_brake(float p_brake) { - m_brake = p_brake; } float VehicleWheel3D::get_brake() const { - return m_brake; } void VehicleWheel3D::set_steering(float p_steering) { - m_steering = p_steering; } float VehicleWheel3D::get_steering() const { - return m_steering; } void VehicleWheel3D::set_use_as_traction(bool p_enable) { - engine_traction = p_enable; } bool VehicleWheel3D::is_used_as_traction() const { - return engine_traction; } void VehicleWheel3D::set_use_as_steering(bool p_enabled) { - steers = p_enabled; } bool VehicleWheel3D::is_used_as_steering() const { - return steers; } float VehicleWheel3D::get_skidinfo() const { - return m_skidInfo; } float VehicleWheel3D::get_rpm() const { - return m_rpm; } VehicleWheel3D::VehicleWheel3D() { - steers = false; engine_traction = false; m_steering = real_t(0.); @@ -389,7 +355,6 @@ VehicleWheel3D::VehicleWheel3D() { } void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirectBodyState3D *s) { - wheel.m_raycastInfo.m_isInContact = false; Transform chassisTrans = s->get_transform(); @@ -406,7 +371,6 @@ void VehicleBody3D::_update_wheel_transform(VehicleWheel3D &wheel, PhysicsDirect } void VehicleBody3D::_update_wheel(int p_idx, PhysicsDirectBodyState3D *s) { - VehicleWheel3D &wheel = *wheels[p_idx]; _update_wheel_transform(wheel, s); @@ -431,7 +395,6 @@ void VehicleBody3D::_update_wheel(int p_idx, PhysicsDirectBodyState3D *s) { } real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) { - VehicleWheel3D &wheel = *wheels[p_idx]; _update_wheel_transform(wheel, s); @@ -514,7 +477,6 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) { } void VehicleBody3D::_update_suspension(PhysicsDirectBodyState3D *s) { - real_t chassisMass = mass; for (int w_it = 0; w_it < wheels.size(); w_it++) { @@ -560,7 +522,6 @@ void VehicleBody3D::_update_suspension(PhysicsDirectBodyState3D *s) { //bilateral constraint between two dynamic objects void VehicleBody3D::_resolve_single_bilateral(PhysicsDirectBodyState3D *s, const Vector3 &pos1, PhysicsBody3D *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, const real_t p_rollInfluence) { - real_t normalLenSqr = normal.length_squared(); //ERR_FAIL_COND( normalLenSqr < real_t(1.1)); @@ -668,7 +629,6 @@ VehicleBody3D::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDir } real_t VehicleBody3D::_calc_rolling_friction(btVehicleWheelContactPoint &contactPoint) { - real_t j1 = 0.f; const Vector3 &contactPosWorld = contactPoint.m_frictionPositionWorld; @@ -699,7 +659,6 @@ real_t VehicleBody3D::_calc_rolling_friction(btVehicleWheelContactPoint &contact static const real_t sideFrictionStiffness2 = real_t(1.0); void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) { - //calculate the impulse, so that the wheels don't move sidewards int numWheel = wheels.size(); if (!numWheel) @@ -717,13 +676,10 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) { } { - for (int i = 0; i < wheels.size(); i++) { - VehicleWheel3D &wheelInfo = *wheels[i]; if (wheelInfo.m_raycastInfo.m_isInContact) { - //const btTransform& wheelTrans = getWheelTransformWS( i ); Basis wheelBasis0 = wheelInfo.m_worldTransform.basis; //get_global_transform().basis; @@ -851,7 +807,6 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) { } void VehicleBody3D::_direct_state_changed(Object *p_state) { - RigidBody3D::_direct_state_changed(p_state); state = Object::cast_to<PhysicsDirectBodyState3D>(p_state); @@ -859,12 +814,10 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) { float step = state->get_step(); for (int i = 0; i < wheels.size(); i++) { - _update_wheel(i, state); } for (int i = 0; i < wheels.size(); i++) { - _ray_cast(i, state); wheels[i]->set_transform(state->get_transform().inverse() * wheels[i]->m_worldTransform); } @@ -872,7 +825,6 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) { _update_suspension(state); for (int i = 0; i < wheels.size(); i++) { - //apply suspension force VehicleWheel3D &wheel = *wheels[i]; @@ -921,7 +873,6 @@ void VehicleBody3D::_direct_state_changed(Object *p_state) { } void VehicleBody3D::set_engine_force(float p_engine_force) { - engine_force = p_engine_force; for (int i = 0; i < wheels.size(); i++) { VehicleWheel3D &wheelInfo = *wheels[i]; @@ -931,12 +882,10 @@ void VehicleBody3D::set_engine_force(float p_engine_force) { } float VehicleBody3D::get_engine_force() const { - return engine_force; } void VehicleBody3D::set_brake(float p_brake) { - brake = p_brake; for (int i = 0; i < wheels.size(); i++) { VehicleWheel3D &wheelInfo = *wheels[i]; @@ -944,12 +893,10 @@ void VehicleBody3D::set_brake(float p_brake) { } } float VehicleBody3D::get_brake() const { - return brake; } void VehicleBody3D::set_steering(float p_steering) { - m_steeringValue = p_steering; for (int i = 0; i < wheels.size(); i++) { VehicleWheel3D &wheelInfo = *wheels[i]; @@ -958,12 +905,10 @@ void VehicleBody3D::set_steering(float p_steering) { } } float VehicleBody3D::get_steering() const { - return m_steeringValue; } void VehicleBody3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_engine_force", "engine_force"), &VehicleBody3D::set_engine_force); ClassDB::bind_method(D_METHOD("get_engine_force"), &VehicleBody3D::get_engine_force); @@ -980,7 +925,6 @@ void VehicleBody3D::_bind_methods() { } VehicleBody3D::VehicleBody3D() { - m_pitchControl = 0; m_currentVehicleSpeedKmHour = real_t(0.); m_steeringValue = real_t(0.); diff --git a/scene/3d/vehicle_body_3d.h b/scene/3d/vehicle_body_3d.h index d5e896263d..e76f44acfd 100644 --- a/scene/3d/vehicle_body_3d.h +++ b/scene/3d/vehicle_body_3d.h @@ -36,7 +36,6 @@ class VehicleBody3D; class VehicleWheel3D : public Node3D { - GDCLASS(VehicleWheel3D, Node3D); friend class VehicleBody3D; @@ -152,7 +151,6 @@ public: }; class VehicleBody3D : public RigidBody3D { - GDCLASS(VehicleBody3D, RigidBody3D); float engine_force; diff --git a/scene/3d/velocity_tracker_3d.cpp b/scene/3d/velocity_tracker_3d.cpp index c9b95e6397..f4f3c7a200 100644 --- a/scene/3d/velocity_tracker_3d.cpp +++ b/scene/3d/velocity_tracker_3d.cpp @@ -32,16 +32,13 @@ #include "core/engine.h" void VelocityTracker3D::set_track_physics_step(bool p_track_physics_step) { - physics_step = p_track_physics_step; } bool VelocityTracker3D::is_tracking_physics_step() const { - return physics_step; } void VelocityTracker3D::update_position(const Vector3 &p_position) { - PositionHistory ph; ph.position = p_position; if (physics_step) { @@ -60,7 +57,6 @@ void VelocityTracker3D::update_position(const Vector3 &p_position) { position_history.write[0] = ph; } Vector3 VelocityTracker3D::get_tracked_linear_velocity() const { - Vector3 linear_velocity; float max_time = 1 / 5.0; //maximum time to interpolate a velocity @@ -105,7 +101,6 @@ Vector3 VelocityTracker3D::get_tracked_linear_velocity() const { } void VelocityTracker3D::reset(const Vector3 &p_new_pos) { - PositionHistory ph; ph.position = p_new_pos; if (physics_step) { @@ -119,7 +114,6 @@ void VelocityTracker3D::reset(const Vector3 &p_new_pos) { } void VelocityTracker3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_track_physics_step", "enable"), &VelocityTracker3D::set_track_physics_step); ClassDB::bind_method(D_METHOD("is_tracking_physics_step"), &VelocityTracker3D::is_tracking_physics_step); ClassDB::bind_method(D_METHOD("update_position", "position"), &VelocityTracker3D::update_position); diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp index 2707a0a514..9c2035f1d8 100644 --- a/scene/3d/visibility_notifier_3d.cpp +++ b/scene/3d/visibility_notifier_3d.cpp @@ -37,7 +37,6 @@ #include "scene/scene_string_names.h" void VisibilityNotifier3D::_enter_camera(Camera3D *p_camera) { - ERR_FAIL_COND(cameras.has(p_camera)); cameras.insert(p_camera); if (cameras.size() == 1) { @@ -49,7 +48,6 @@ void VisibilityNotifier3D::_enter_camera(Camera3D *p_camera) { } void VisibilityNotifier3D::_exit_camera(Camera3D *p_camera) { - ERR_FAIL_COND(!cameras.has(p_camera)); cameras.erase(p_camera); @@ -62,7 +60,6 @@ void VisibilityNotifier3D::_exit_camera(Camera3D *p_camera) { } void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) { - if (aabb == p_aabb) return; aabb = p_aabb; @@ -76,35 +73,28 @@ void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) { } AABB VisibilityNotifier3D::get_aabb() const { - return aabb; } void VisibilityNotifier3D::_notification(int p_what) { - switch (p_what) { case NOTIFICATION_ENTER_WORLD: { - get_world_3d()->_register_notifier(this, get_global_transform().xform(aabb)); } break; case NOTIFICATION_TRANSFORM_CHANGED: { - get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb)); } break; case NOTIFICATION_EXIT_WORLD: { - get_world_3d()->_remove_notifier(this); } break; } } bool VisibilityNotifier3D::is_on_screen() const { - return cameras.size() != 0; } void VisibilityNotifier3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibilityNotifier3D::set_aabb); ClassDB::bind_method(D_METHOD("get_aabb"), &VisibilityNotifier3D::get_aabb); ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier3D::is_on_screen); @@ -118,7 +108,6 @@ void VisibilityNotifier3D::_bind_methods() { } VisibilityNotifier3D::VisibilityNotifier3D() { - aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); set_notify_transform(true); } @@ -126,9 +115,7 @@ VisibilityNotifier3D::VisibilityNotifier3D() { ////////////////////////////////////// void VisibilityEnabler3D::_screen_enter() { - for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { - _change_node_state(E->key(), true); } @@ -136,9 +123,7 @@ void VisibilityEnabler3D::_screen_enter() { } void VisibilityEnabler3D::_screen_exit() { - for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { - _change_node_state(E->key(), false); } @@ -146,14 +131,12 @@ void VisibilityEnabler3D::_screen_exit() { } void VisibilityEnabler3D::_find_nodes(Node *p_node) { - bool add = false; Variant meta; { RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node); if (rb && ((rb->get_mode() == RigidBody3D::MODE_CHARACTER || rb->get_mode() == RigidBody3D::MODE_RIGID))) { - add = true; meta = rb->get_mode(); } @@ -167,7 +150,6 @@ void VisibilityEnabler3D::_find_nodes(Node *p_node) { } if (add) { - p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed), varray(p_node), CONNECT_ONESHOT); nodes[p_node] = meta; _change_node_state(p_node, false); @@ -183,9 +165,7 @@ void VisibilityEnabler3D::_find_nodes(Node *p_node) { } void VisibilityEnabler3D::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - if (Engine::get_singleton()->is_editor_hint()) return; @@ -198,12 +178,10 @@ void VisibilityEnabler3D::_notification(int p_what) { } if (p_what == NOTIFICATION_EXIT_TREE) { - if (Engine::get_singleton()->is_editor_hint()) return; for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { - if (!visible) _change_node_state(E->key(), true); E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed)); @@ -214,7 +192,6 @@ void VisibilityEnabler3D::_notification(int p_what) { } void VisibilityEnabler3D::_change_node_state(Node *p_node, bool p_enabled) { - ERR_FAIL_COND(!nodes.has(p_node)); if (enabler[ENABLER_FREEZE_BODIES]) { @@ -228,21 +205,18 @@ void VisibilityEnabler3D::_change_node_state(Node *p_node, bool p_enabled) { AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); if (ap) { - ap->set_active(p_enabled); } } } void VisibilityEnabler3D::_node_removed(Node *p_node) { - if (!visible) _change_node_state(p_node, true); nodes.erase(p_node); } void VisibilityEnabler3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler3D::set_enabler); ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler3D::is_enabler_enabled); @@ -255,18 +229,15 @@ void VisibilityEnabler3D::_bind_methods() { } void VisibilityEnabler3D::set_enabler(Enabler p_enabler, bool p_enable) { - ERR_FAIL_INDEX(p_enabler, ENABLER_MAX); enabler[p_enabler] = p_enable; } bool VisibilityEnabler3D::is_enabler_enabled(Enabler p_enabler) const { - ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false); return enabler[p_enabler]; } VisibilityEnabler3D::VisibilityEnabler3D() { - for (int i = 0; i < ENABLER_MAX; i++) enabler[i] = true; diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visibility_notifier_3d.h index 19204a6a4e..3864b398f4 100644 --- a/scene/3d/visibility_notifier_3d.h +++ b/scene/3d/visibility_notifier_3d.h @@ -35,7 +35,6 @@ class Camera3D; class VisibilityNotifier3D : public Node3D { - GDCLASS(VisibilityNotifier3D, Node3D); Set<Camera3D *> cameras; @@ -62,7 +61,6 @@ public: }; class VisibilityEnabler3D : public VisibilityNotifier3D { - GDCLASS(VisibilityEnabler3D, VisibilityNotifier3D); public: diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 4724c88a30..3af0c0dff0 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -35,12 +35,10 @@ #include "skeleton_3d.h" AABB VisualInstance3D::get_transformed_aabb() const { - return get_global_transform().xform(get_aabb()); } void VisualInstance3D::_update_visibility() { - if (!is_inside_tree()) return; @@ -49,11 +47,8 @@ void VisualInstance3D::_update_visibility() { } void VisualInstance3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_WORLD: { - // CHECK SKELETON => moving skeleton attaching logic to MeshInstance /* Skeleton *skeleton=Object::cast_to<Skeleton>(get_parent()); @@ -66,42 +61,35 @@ void VisualInstance3D::_notification(int p_what) { } break; case NOTIFICATION_TRANSFORM_CHANGED: { - Transform gt = get_global_transform(); RenderingServer::get_singleton()->instance_set_transform(instance, gt); } break; case NOTIFICATION_EXIT_WORLD: { - RenderingServer::get_singleton()->instance_set_scenario(instance, RID()); RenderingServer::get_singleton()->instance_attach_skeleton(instance, RID()); //RS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() ); } break; case NOTIFICATION_VISIBILITY_CHANGED: { - _update_visibility(); } break; } } RID VisualInstance3D::get_instance() const { - return instance; } RID VisualInstance3D::_get_visual_instance_rid() const { - return instance; } void VisualInstance3D::set_layer_mask(uint32_t p_mask) { - layers = p_mask; RenderingServer::get_singleton()->instance_set_layer_mask(instance, p_mask); } uint32_t VisualInstance3D::get_layer_mask() const { - return layers; } @@ -120,7 +108,6 @@ bool VisualInstance3D::get_layer_mask_bit(int p_layer) const { } void VisualInstance3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"), &VisualInstance3D::_get_visual_instance_rid); ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance3D::set_base); ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance3D::get_base); @@ -136,18 +123,15 @@ void VisualInstance3D::_bind_methods() { } void VisualInstance3D::set_base(const RID &p_base) { - RenderingServer::get_singleton()->instance_set_base(instance, p_base); base = p_base; } RID VisualInstance3D::get_base() const { - return base; } VisualInstance3D::VisualInstance3D() { - instance = RenderingServer::get_singleton()->instance_create(); RenderingServer::get_singleton()->instance_attach_object_instance_id(instance, get_instance_id()); layers = 1; @@ -155,62 +139,51 @@ VisualInstance3D::VisualInstance3D() { } VisualInstance3D::~VisualInstance3D() { - RenderingServer::get_singleton()->free(instance); } void GeometryInstance3D::set_material_override(const Ref<Material> &p_material) { - material_override = p_material; RS::get_singleton()->instance_geometry_set_material_override(get_instance(), p_material.is_valid() ? p_material->get_rid() : RID()); } Ref<Material> GeometryInstance3D::get_material_override() const { - return material_override; } void GeometryInstance3D::set_lod_min_distance(float p_dist) { - lod_min_distance = p_dist; RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis); } float GeometryInstance3D::get_lod_min_distance() const { - return lod_min_distance; } void GeometryInstance3D::set_lod_max_distance(float p_dist) { - lod_max_distance = p_dist; RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis); } float GeometryInstance3D::get_lod_max_distance() const { - return lod_max_distance; } void GeometryInstance3D::set_lod_min_hysteresis(float p_dist) { - lod_min_hysteresis = p_dist; RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis); } float GeometryInstance3D::get_lod_min_hysteresis() const { - return lod_min_hysteresis; } void GeometryInstance3D::set_lod_max_hysteresis(float p_dist) { - lod_max_hysteresis = p_dist; RS::get_singleton()->instance_geometry_set_draw_range(get_instance(), lod_min_distance, lod_max_distance, lod_min_hysteresis, lod_max_hysteresis); } float GeometryInstance3D::get_lod_max_hysteresis() const { - return lod_max_hysteresis; } @@ -284,31 +257,26 @@ void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { } void GeometryInstance3D::set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting) { - shadow_casting_setting = p_shadow_casting_setting; RS::get_singleton()->instance_geometry_set_cast_shadows_setting(get_instance(), (RS::ShadowCastingSetting)p_shadow_casting_setting); } GeometryInstance3D::ShadowCastingSetting GeometryInstance3D::get_cast_shadows_setting() const { - return shadow_casting_setting; } void GeometryInstance3D::set_extra_cull_margin(float p_margin) { - ERR_FAIL_COND(p_margin < 0); extra_cull_margin = p_margin; RS::get_singleton()->instance_set_extra_visibility_margin(get_instance(), extra_cull_margin); } float GeometryInstance3D::get_extra_cull_margin() const { - return extra_cull_margin; } void GeometryInstance3D::set_shader_instance_uniform(const StringName &p_uniform, const Variant &p_value) { - if (p_value.get_type() == Variant::NIL) { Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), p_uniform); RS::get_singleton()->instance_geometry_set_shader_parameter(get_instance(), p_uniform, def_value); @@ -320,11 +288,9 @@ void GeometryInstance3D::set_shader_instance_uniform(const StringName &p_uniform } Variant GeometryInstance3D::get_shader_instance_uniform(const StringName &p_uniform) const { - return RS::get_singleton()->instance_geometry_get_shader_parameter(get_instance(), p_uniform); } void GeometryInstance3D::set_custom_aabb(AABB aabb) { - RS::get_singleton()->instance_set_custom_aabb(get_instance(), aabb); } @@ -338,7 +304,6 @@ GeometryInstance3D::LightmapScale GeometryInstance3D::get_lightmap_scale() const } void GeometryInstance3D::set_gi_mode(GIMode p_mode) { - switch (p_mode) { case GI_MODE_DISABLED: { RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false); @@ -363,7 +328,6 @@ GeometryInstance3D::GIMode GeometryInstance3D::get_gi_mode() const { } void GeometryInstance3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override); ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override); diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index a871c65b6a..195674f62d 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -37,7 +37,6 @@ #include "scene/resources/material.h" class VisualInstance3D : public Node3D { - GDCLASS(VisualInstance3D, Node3D); OBJ_CATEGORY("3D Visual Nodes"); @@ -81,7 +80,6 @@ public: }; class GeometryInstance3D : public VisualInstance3D { - GDCLASS(GeometryInstance3D, VisualInstance3D); public: diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index f9c3810843..333c486165 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -36,7 +36,6 @@ #include <stdlib.h> static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) { - if (p_pos.distance_squared_to(p_vtx[0]) < CMP_EPSILON2) { r_uv = p_uv[0]; r_normal = p_normal[0]; @@ -77,7 +76,6 @@ static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 } void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector3 *p_normal, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb) { - if (p_level == cell_subdiv) { //plot the face by guessing its albedo and emission value @@ -89,7 +87,6 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co Vector3 normal = plane.normal; for (int i = 0; i < 3; i++) { - Vector3 axis; axis[i] = 1.0; float dot = ABS(normal.dot(axis)); @@ -117,11 +114,9 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co //map to a grid average in the best axis for this face for (int i = 0; i < color_scan_cell_width; i++) { - Vector3 ofs_i = float(i) * t1; for (int j = 0; j < color_scan_cell_width; j++) { - Vector3 ofs_j = float(j) * t2; Vector3 from = p_aabb.position + ofs_i + ofs_j; @@ -147,7 +142,6 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co if (ABS(plane.distance_to(ray_from)) < ABS(plane.distance_to(ray_to))) { intersection = plane.project(ray_from); } else { - intersection = plane.project(ray_to); } } @@ -210,7 +204,6 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co normal_accum = lnormal * alpha; } else { - float accdiv = 1.0 / (color_scan_cell_width * color_scan_cell_width); alpha *= accdiv; @@ -243,7 +236,6 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co int half = (1 << cell_subdiv) >> (p_level + 1); for (int i = 0; i < 8; i++) { - AABB aabb = p_aabb; aabb.size *= 0.5; @@ -297,11 +289,9 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co } Vector<Color> Voxelizer::_get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add) { - Vector<Color> ret; if (p_image.is_null() || p_image->empty()) { - ret.resize(bake_texture_size * bake_texture_size); for (int i = 0; i < bake_texture_size * bake_texture_size; i++) { ret.write[i] = p_color_add; @@ -335,7 +325,6 @@ Vector<Color> Voxelizer::_get_bake_texture(Ref<Image> p_image, const Color &p_co } Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material) { - //this way of obtaining materials is inaccurate and also does not support some compressed formats very well Ref<StandardMaterial3D> mat = p_material; @@ -348,12 +337,10 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material MaterialCache mc; if (mat.is_valid()) { - Ref<Texture2D> albedo_tex = mat->get_texture(StandardMaterial3D::TEXTURE_ALBEDO); Ref<Image> img_albedo; if (albedo_tex.is_valid()) { - img_albedo = albedo_tex->get_data(); mc.albedo = _get_bake_texture(img_albedo, mat->get_albedo(), Color(0, 0, 0)); // albedo texture, color is multiplicative } else { @@ -368,7 +355,6 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material Ref<Image> img_emission; if (emission_tex.is_valid()) { - img_emission = emission_tex->get_data(); } @@ -390,9 +376,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material } void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material) { - for (int i = 0; i < p_mesh->get_surface_count(); i++) { - if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) continue; //only triangles @@ -426,12 +410,10 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec } if (index.size()) { - int facecount = index.size() / 3; const int *ir = index.ptr(); for (int j = 0; j < facecount; j++) { - Vector3 vtxs[3]; Vector2 uvs[3]; Vector3 normal[3]; @@ -460,11 +442,9 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec } } else { - int facecount = vertices.size() / 3; for (int j = 0; j < facecount; j++) { - Vector3 vtxs[3]; Vector2 uvs[3]; Vector3 normal[3]; @@ -498,7 +478,6 @@ void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vec } void Voxelizer::_sort() { - // cells need to be sorted by level and coordinates // it is important that level has more priority (for compute), and that Z has the least, // given it may aid older implementations plot using GPU @@ -507,7 +486,6 @@ void Voxelizer::_sort() { uint32_t cell_count = bake_cells.size(); sorted_cells.resize(cell_count); { - CellSort *sort_cellsp = sorted_cells.ptrw(); const Cell *bake_cellsp = bake_cells.ptr(); @@ -540,7 +518,6 @@ void Voxelizer::_sort() { } { - const CellSort *sort_cellsp = sorted_cells.ptr(); const Cell *bake_cellsp = bake_cells.ptr(); const uint32_t *reverse_mapp = reverse_map.ptr(); @@ -563,9 +540,7 @@ void Voxelizer::_sort() { } void Voxelizer::_fixup_plot(int p_idx, int p_level) { - if (p_level == cell_subdiv) { - leaf_voxel_count++; float alpha = bake_cells[p_idx].alpha; @@ -604,7 +579,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) { }*/ } else { - //go down bake_cells.write[p_idx].emission[0] = 0; @@ -621,7 +595,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) { int children_found = 0; for (int i = 0; i < 8; i++) { - uint32_t child = bake_cells[p_idx].children[i]; if (child == CHILD_EMPTY) @@ -638,7 +611,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) { } void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds) { - sorted = false; original_bounds = p_bounds; cell_subdiv = p_subdiv; @@ -653,7 +625,6 @@ void Voxelizer::begin_bake(int p_subdiv, const AABB &p_bounds) { leaf_voxel_count = 0; for (int i = 0; i < 3; i++) { - if (i == longest_axis) continue; @@ -711,7 +682,6 @@ Vector<uint8_t> Voxelizer::get_giprobe_octree_cells() const { uint32_t cell_count = bake_cells.size(); for (uint32_t i = 0; i < cell_count; i++) { - for (uint32_t j = 0; j < 8; j++) { children_cells[i * 8 + j] = cells[i].children[j]; } @@ -731,7 +701,6 @@ Vector<uint8_t> Voxelizer::get_giprobe_data_cells() const { uint32_t cell_count = bake_cells.size(); for (uint32_t i = 0; i < cell_count; i++) { - { //position uint32_t x = cells[i].x; @@ -803,7 +772,6 @@ Vector<int> Voxelizer::get_giprobe_level_cell_count() const { /* dt of 1d function using squared distance */ static void edt(float *f, int stride, int n) { - float *d = (float *)alloca(sizeof(float) * n + sizeof(int) * n + sizeof(float) * (n + 1)); int *v = (int *)&(d[n]); float *z = (float *)&v[n]; @@ -840,7 +808,6 @@ static void edt(float *f, int stride, int n) { #undef square Vector<uint8_t> Voxelizer::get_sdf_3d_image() const { - Vector3i octree_size = get_giprobe_octree_size(); uint32_t float_count = octree_size.x * octree_size.y * octree_size.z; @@ -858,7 +825,6 @@ Vector<uint8_t> Voxelizer::get_sdf_3d_image() const { uint32_t cell_count = bake_cells.size(); for (uint32_t i = 0; i < cell_count; i++) { - if (cells[i].level < (cell_subdiv - 1)) { continue; //do not care about this level } @@ -912,9 +878,7 @@ Vector<uint8_t> Voxelizer::get_sdf_3d_image() const { #undef INF void Voxelizer::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx) { - if (p_level == cell_subdiv - 1) { - Vector3 center = p_aabb.position + p_aabb.size * 0.5; Transform xform; xform.origin = center; @@ -928,9 +892,7 @@ void Voxelizer::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<Mult idx++; } else { - for (int i = 0; i < 8; i++) { - uint32_t child = bake_cells[p_idx].children[i]; if (child == CHILD_EMPTY || child >= (uint32_t)max_original_cells) @@ -952,7 +914,6 @@ void Voxelizer::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<Mult } Ref<MultiMesh> Voxelizer::create_debug_multimesh() { - Ref<MultiMesh> mm; mm.instance(); @@ -975,18 +936,15 @@ Ref<MultiMesh> Voxelizer::create_debug_multimesh() { colors.push_back(Color(1, 1, 1, 1)); for (int i = 0; i < 6; i++) { - Vector3 face_points[4]; for (int j = 0; j < 4; j++) { - float v[3]; v[0] = 1.0; v[1] = 1 - 2 * ((j >> 1) & 1); v[2] = v[1] * (1 - 2 * (j & 1)); for (int k = 0; k < 3; k++) { - if (i < 3) face_points[j][(i + k) % 3] = v[k]; else diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h index 1fde6237a2..3546fd7729 100644 --- a/scene/3d/voxelizer.h +++ b/scene/3d/voxelizer.h @@ -43,7 +43,6 @@ private: }; struct Cell { - uint32_t children[8]; float albedo[3]; //albedo in RGB24 float emission[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast) diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp index 8dbb709ae4..ac314e005b 100644 --- a/scene/3d/world_environment.cpp +++ b/scene/3d/world_environment.cpp @@ -32,9 +32,7 @@ #include "scene/main/window.h" void WorldEnvironment::_notification(int p_what) { - if (p_what == Node3D::NOTIFICATION_ENTER_WORLD || p_what == Node3D::NOTIFICATION_ENTER_TREE) { - if (environment.is_valid()) { if (get_viewport()->find_world_3d()->get_environment().is_valid()) { WARN_PRINT("World already has an environment (Another WorldEnvironment?), overriding."); @@ -52,7 +50,6 @@ void WorldEnvironment::_notification(int p_what) { } } else if (p_what == Node3D::NOTIFICATION_EXIT_WORLD || p_what == Node3D::NOTIFICATION_EXIT_TREE) { - if (environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) { get_viewport()->find_world_3d()->set_environment(Ref<Environment>()); remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); @@ -66,7 +63,6 @@ void WorldEnvironment::_notification(int p_what) { } void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) { - if (is_inside_tree() && environment.is_valid() && get_viewport()->find_world_3d()->get_environment() == environment) { get_viewport()->find_world_3d()->set_environment(Ref<Environment>()); remove_from_group("_world_environment_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); @@ -86,12 +82,10 @@ void WorldEnvironment::set_environment(const Ref<Environment> &p_environment) { } Ref<Environment> WorldEnvironment::get_environment() const { - return environment; } void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_effects) { - if (is_inside_tree() && camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() == camera_effects) { get_viewport()->find_world_3d()->set_camera_effects(Ref<CameraEffects>()); remove_from_group("_world_camera_effects_" + itos(get_viewport()->find_world_3d()->get_scenario().get_id())); @@ -111,12 +105,10 @@ void WorldEnvironment::set_camera_effects(const Ref<CameraEffects> &p_camera_eff } Ref<CameraEffects> WorldEnvironment::get_camera_effects() const { - return camera_effects; } String WorldEnvironment::get_configuration_warning() const { - if (!environment.is_valid()) { return TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect."); } @@ -135,7 +127,6 @@ String WorldEnvironment::get_configuration_warning() const { } void WorldEnvironment::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_environment", "env"), &WorldEnvironment::set_environment); ClassDB::bind_method(D_METHOD("get_environment"), &WorldEnvironment::get_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); diff --git a/scene/3d/world_environment.h b/scene/3d/world_environment.h index e4c9fc071d..ddb2af7bd3 100644 --- a/scene/3d/world_environment.h +++ b/scene/3d/world_environment.h @@ -34,7 +34,6 @@ #include "scene/3d/node_3d.h" class WorldEnvironment : public Node { - GDCLASS(WorldEnvironment, Node); Ref<Environment> environment; diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index 1b13b64744..1d01a8b5b4 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -443,7 +443,6 @@ void XRAnchor3D::_notification(int p_what) { }; void XRAnchor3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_anchor_id", "anchor_id"), &XRAnchor3D::set_anchor_id); ClassDB::bind_method(D_METHOD("get_anchor_id"), &XRAnchor3D::get_anchor_id); ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_id", PROPERTY_HINT_RANGE, "0,32,1"), "set_anchor_id", "get_anchor_id"); diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h index 55dcfe087e..4685328f16 100644 --- a/scene/3d/xr_nodes.h +++ b/scene/3d/xr_nodes.h @@ -44,7 +44,6 @@ XRCamera is a subclass of camera which will register itself with its parent XROrigin and as a result is automatically positioned */ class XRCamera3D : public Camera3D { - GDCLASS(XRCamera3D, Camera3D); protected: @@ -69,7 +68,6 @@ public: */ class XRController3D : public Node3D { - GDCLASS(XRController3D, Node3D); private: @@ -150,7 +148,6 @@ public: This node will automatically locate any camera child nodes and update its position while our XRController3D node will handle tracked controllers. */ class XROrigin3D : public Node3D { - GDCLASS(XROrigin3D, Node3D); private: |