diff options
author | DualMatrix <piet.goris@gmail.com> | 2018-09-13 21:11:33 +0200 |
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committer | DualMatrix <piet.goris@gmail.com> | 2018-09-20 21:23:17 +0200 |
commit | 0b5c694b7497861a8b432d142d5758ce843559bb (patch) | |
tree | c40b101b4003e2c30ea6466c3a0ef69e4453c492 /scene/3d | |
parent | 8704b7787624da98cece35c1b8b8e51bde709488 (diff) |
Better heuristic for the shortest path algorithm for navigation2D and navigation.
Better heuristic for the shortest path algorithm for navigation2D and navigation.
It now will use the shortest distance to the polygon as cost instead of the distance to the center.
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/navigation.cpp | 40 | ||||
-rw-r--r-- | scene/3d/navigation.h | 1 |
2 files changed, 39 insertions, 2 deletions
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index 8d84d2408c..54f74c2df3 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -30,6 +30,8 @@ #include "navigation.h" +#define USE_ENTRY_POINT + void Navigation::_navmesh_link(int p_id) { ERR_FAIL_COND(!navmesh_map.has(p_id)); @@ -331,7 +333,18 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector if (begin_poly->edges[i].C) { begin_poly->edges[i].C->prev_edge = begin_poly->edges[i].C_edge; +#ifdef USE_ENTRY_POINT + Vector3 edge[2] = { + _get_vertex(begin_poly->edges[i].point), + _get_vertex(begin_poly->edges[(i + 1) % begin_poly->edges.size()].point) + }; + + Vector3 entry = Geometry::get_closest_point_to_segment(begin_poly->entry, edge); + begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry); + begin_poly->edges[i].C->entry = entry; +#else begin_poly->edges[i].C->distance = begin_poly->center.distance_to(begin_poly->edges[i].C->center); +#endif open_list.push_back(begin_poly->edges[i].C); if (begin_poly->edges[i].C == end_poly) { @@ -356,10 +369,33 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector Polygon *p = E->get(); float cost = p->distance; - cost += p->center.distance_to(end_point); +#ifdef USE_ENTRY_POINT + int es = p->edges.size(); - if (cost < least_cost) { + float shortest_distance = 1e30; + + for (int i = 0; i < es; i++) { + Polygon::Edge &e = p->edges.write[i]; + + if (!e.C) + continue; + Vector3 edge[2] = { + _get_vertex(p->edges[i].point), + _get_vertex(p->edges[(i + 1) % es].point) + }; + + Vector3 edge_point = Geometry::get_closest_point_to_segment(p->entry, edge); + float dist = p->entry.distance_to(edge_point); + if (dist < shortest_distance) + shortest_distance = dist; + } + + cost += shortest_distance; +#else + cost += p->center.distance_to(end_point); +#endif + if (cost < least_cost) { least_cost_poly = E; least_cost = cost; } diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h index 5a501039c8..8f200997cd 100644 --- a/scene/3d/navigation.h +++ b/scene/3d/navigation.h @@ -94,6 +94,7 @@ class Navigation : public Spatial { Vector<Edge> edges; Vector3 center; + Vector3 entry; float distance; int prev_edge; |