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authorPatrick Siemsen <patrick.siemsen@t-online.de>2022-11-03 19:42:14 +0100
committerPatrick Siemsen <patrick.siemsen@t-online.de>2022-11-03 19:42:14 +0100
commit0b480c7d99a1ba87a7efc2c08f747a610d0c6dc8 (patch)
treee4ce4b18110e18c4686a6408539f8569e82c16c0 /scene/3d
parentc0de8d32d51d579e6dc1a5aac3fbcd6c7104eb61 (diff)
Fix typo in method of visual_instance_3d
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/visual_instance_3d.cpp4
-rw-r--r--scene/3d/visual_instance_3d.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 8f5a51eff6..09d31b1ca0 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -156,7 +156,7 @@ Ref<Material> GeometryInstance3D::get_material_overlay() const {
return material_overlay;
}
-void GeometryInstance3D::set_transparecy(float p_transparency) {
+void GeometryInstance3D::set_transparency(float p_transparency) {
transparency = CLAMP(p_transparency, 0.0f, 1.0f);
RS::get_singleton()->instance_geometry_set_transparency(get_instance(), transparency);
}
@@ -408,7 +408,7 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias);
ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias);
- ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &GeometryInstance3D::set_transparecy);
+ ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &GeometryInstance3D::set_transparency);
ClassDB::bind_method(D_METHOD("get_transparency"), &GeometryInstance3D::get_transparency);
ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &GeometryInstance3D::set_visibility_range_end_margin);
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index 06a8c05faa..c9a25d9705 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -140,7 +140,7 @@ public:
void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
ShadowCastingSetting get_cast_shadows_setting() const;
- void set_transparecy(float p_transparency);
+ void set_transparency(float p_transparency);
float get_transparency() const;
void set_visibility_range_begin(float p_dist);