diff options
author | Juan Linietsky <juan@godotengine.org> | 2017-12-24 09:31:17 -0300 |
---|---|---|
committer | Juan Linietsky <juan@godotengine.org> | 2017-12-24 09:32:12 -0300 |
commit | 021f3c924be29cafe9d8d50bf00ecc6f13675e87 (patch) | |
tree | 4623e6fa3be55751386d56792f7cc26dab210e27 /scene/3d | |
parent | 83182ea4a1e6d5c34dd137fdbd7ef9b2c5f33231 (diff) |
-Removed OpenMP support, replaced by a custom class.
-Disabled Opus, implementation is wrong.
Diffstat (limited to 'scene/3d')
-rw-r--r-- | scene/3d/baked_lightmap.cpp | 4 | ||||
-rw-r--r-- | scene/3d/voxel_light_baker.cpp | 76 | ||||
-rw-r--r-- | scene/3d/voxel_light_baker.h | 5 |
3 files changed, 31 insertions, 54 deletions
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp index 9a77626296..8c282a31b8 100644 --- a/scene/3d/baked_lightmap.cpp +++ b/scene/3d/baked_lightmap.cpp @@ -772,8 +772,8 @@ void BakedLightmap::_bind_methods() { BakedLightmap::BakedLightmap() { extents = Vector3(10, 10, 10); - bake_cell_size = 0.1; - capture_cell_size = 0.25; + bake_cell_size = 0.25; + capture_cell_size = 0.5; bake_quality = BAKE_QUALITY_MEDIUM; bake_mode = BAKE_MODE_CONE_TRACE; diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index bf0f801e32..17aa649dff 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -30,11 +30,9 @@ #include "voxel_light_baker.h" #include "os/os.h" +#include "os/threaded_array_processor.h" #include <stdlib.h> -#ifdef _OPENMP -#include <omp.h> -#endif #define FINDMINMAX(x0, x1, x2, min, max) \ min = max = x0; \ @@ -1689,7 +1687,7 @@ _ALWAYS_INLINE_ uint32_t xorshift32(uint32_t *state) { return x; } -Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const Vector3 &p_normal, uint32_t *rng_state) { +Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const Vector3 &p_normal) { int samples_per_quality[3] = { 48, 128, 512 }; @@ -1711,8 +1709,7 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V const Light *light = bake_light.ptr(); const Cell *cells = bake_cells.ptr(); - // Prevent false sharing when running on OpenMP - uint32_t local_rng_state = *rng_state; + uint32_t local_rng_state = rand(); //needs to be fixed again for (int i = 0; i < samples; i++) { @@ -1796,10 +1793,30 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V } // Make sure we don't reset this thread's RNG state - *rng_state = local_rng_state; + return accum / samples; } +void VoxelLightBaker::_lightmap_bake_point(uint32_t p_x, LightMap *p_line) { + + + LightMap *pixel = &p_line[p_x]; + if (pixel->pos == Vector3()) + return; + //print_line("pos: " + pixel->pos + " normal " + pixel->normal); + switch (bake_mode) { + case BAKE_MODE_CONE_TRACE: { + pixel->light = _compute_pixel_light_at_pos(pixel->pos, pixel->normal) * energy; + } break; + case BAKE_MODE_RAY_TRACE: { + pixel->light = _compute_ray_trace_at_pos(pixel->pos, pixel->normal) * energy; + } break; + // pixel->light = Vector3(1, 1, 1); + //} + } + +} + Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float), void *p_bake_time_ud) { //transfer light information to a lightmap @@ -1862,53 +1879,10 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh volatile int lines = 0; // make sure our OS-level rng is seeded - srand(OS::get_singleton()->get_ticks_usec()); - - // setup an RNG state for each OpenMP thread - uint32_t threadcount = 1; - uint32_t threadnum = 0; -#ifdef _OPENMP - threadcount = omp_get_max_threads(); -#endif - Vector<uint32_t> rng_states; - rng_states.resize(threadcount); - for (uint32_t i = 0; i < threadcount; i++) { - do { - rng_states[i] = rand(); - } while (rng_states[i] == 0); - } - uint32_t *rng_states_p = rng_states.ptrw(); for (int i = 0; i < height; i++) { - //print_line("bake line " + itos(i) + " / " + itos(height)); -#ifdef _OPENMP -#pragma omp parallel for schedule(dynamic, 1) private(threadnum) -#endif - for (int j = 0; j < width; j++) { - -#ifdef _OPENMP - threadnum = omp_get_thread_num(); -#endif - - //if (i == 125 && j == 280) { - - LightMap *pixel = &lightmap_ptr[i * width + j]; - if (pixel->pos == Vector3()) - continue; //unused, skipe - - //print_line("pos: " + pixel->pos + " normal " + pixel->normal); - switch (bake_mode) { - case BAKE_MODE_CONE_TRACE: { - pixel->light = _compute_pixel_light_at_pos(pixel->pos, pixel->normal) * energy; - } break; - case BAKE_MODE_RAY_TRACE: { - pixel->light = _compute_ray_trace_at_pos(pixel->pos, pixel->normal, &rng_states_p[threadnum]) * energy; - } break; - // pixel->light = Vector3(1, 1, 1); - //} - } - } + thread_process_array(width,this,&VoxelLightBaker::_lightmap_bake_point,&lightmap_ptr[i*width]); lines = MAX(lines, i); //for multithread if (p_bake_time_func) { diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h index 7db31f8a67..68e11c356b 100644 --- a/scene/3d/voxel_light_baker.h +++ b/scene/3d/voxel_light_baker.h @@ -148,9 +148,12 @@ private: _FORCE_INLINE_ void _sample_baked_octree_filtered_and_anisotropic(const Vector3 &p_posf, const Vector3 &p_direction, float p_level, Vector3 &r_color, float &r_alpha); _FORCE_INLINE_ Vector3 _voxel_cone_trace(const Vector3 &p_pos, const Vector3 &p_normal, float p_aperture); _FORCE_INLINE_ Vector3 _compute_pixel_light_at_pos(const Vector3 &p_pos, const Vector3 &p_normal); - _FORCE_INLINE_ Vector3 _compute_ray_trace_at_pos(const Vector3 &p_pos, const Vector3 &p_normal, uint32_t *rng_state); + _FORCE_INLINE_ Vector3 _compute_ray_trace_at_pos(const Vector3 &p_pos, const Vector3 &p_normal); + + void _lightmap_bake_point(uint32_t p_x, LightMap *p_line); public: + void begin_bake(int p_subdiv, const AABB &p_bounds); void plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material); void begin_bake_light(BakeQuality p_quality = BAKE_QUALITY_MEDIUM, BakeMode p_bake_mode = BAKE_MODE_CONE_TRACE, float p_propagation = 0.85, float p_energy = 1); |