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authorLyuma <xn.lyuma@gmail.com>2023-01-31 03:31:47 -0800
committerLyuma <xn.lyuma@gmail.com>2023-01-31 03:31:47 -0800
commit0020d2aeb6d4cc8be3f9a51c725ec51967cd3a0e (patch)
tree1f7eefbfcb3f4d25236b27c8780141d8e97671c0 /scene/3d
parent5bcf016f1134c9c28d21bf33d8fdf394f3b354db (diff)
BoneAttachment3D: Remove duplicate override_pose
Also removes unused override_mode property since we removed the local pose override feature in #71137. Fixes #72407
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/bone_attachment_3d.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index fe7f6837f0..ba5ff02862 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -81,11 +81,6 @@ bool BoneAttachment3D::_get(const StringName &p_path, Variant &r_ret) const {
}
void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::BOOL, "override_pose", PROPERTY_HINT_NONE, ""));
- if (override_pose) {
- p_list->push_back(PropertyInfo(Variant::INT, "override_mode", PROPERTY_HINT_ENUM, "Global Pose Override,Local Pose Override,Custom Pose"));
- }
-
p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton", PROPERTY_HINT_NONE, ""));
if (use_external_skeleton) {
p_list->push_back(PropertyInfo(Variant::NODE_PATH, "external_skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"));