summaryrefslogtreecommitdiff
path: root/scene/3d
diff options
context:
space:
mode:
authorsmix8 <52464204+smix8@users.noreply.github.com>2022-05-14 23:33:09 +0200
committersmix8 <52464204+smix8@users.noreply.github.com>2022-05-15 01:03:22 +0200
commit001d89223f1377717d2b3d5ec453ff8dd3604182 (patch)
treed1a75c203bdfadecd1e31411eb8cdbd7e17273f4 /scene/3d
parent0841f72c380a285802f52f6f28240345c97a80d7 (diff)
Expose NavigationObstacle2D/3D get_rid() and add config warning
Exposes get_rid() function for scripting. Adds configuration warning when obstacle is used with not intended static body parent.
Diffstat (limited to 'scene/3d')
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index 78dbecc0c5..15a0e4e437 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -35,6 +35,8 @@
#include "servers/navigation_server_3d.h"
void NavigationObstacle3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle3D::get_rid);
+
ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle3D::set_estimate_radius);
ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle3D::is_radius_estimated);
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius);
@@ -107,7 +109,12 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!Object::cast_to<Node3D>(get_parent())) {
- warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object."));
+ warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a Node3D inheriting parent object."));
+ }
+
+ if (Object::cast_to<StaticBody3D>(get_parent())) {
+ warnings.push_back(RTR("The NavigationObstacle3D is intended for constantly moving bodies like CharacterBody3D or RigidDynamicBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly."
+ "\nNot constantly moving or complete static objects should be (re)baked to a NavigationMesh so agents can not only avoid them but also move along those objects outline at high detail"));
}
return warnings;