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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-09-21 21:30:30 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-21 21:30:30 +0200 |
commit | ba57252bd8d7928c29e818b1ccf557e279c33ca0 (patch) | |
tree | 6b037a4a0b8b6907d571b1b847ed6ab3bc7507c3 /scene/3d/voxelizer.cpp | |
parent | 726b826b310900ff475122ed65934d2499b8db4d (diff) | |
parent | 90908cd67d3f44ba70cc4b7b32f024ce508cc0ee (diff) |
Merge pull request #52878 from AnilBK/add-get-center
Diffstat (limited to 'scene/3d/voxelizer.cpp')
-rw-r--r-- | scene/3d/voxelizer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index 2d32379d69..04f371f4b2 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -173,7 +173,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co //could not in any way get texture information.. so use closest point to center Face3 f(p_vtx[0], p_vtx[1], p_vtx[2]); - Vector3 inters = f.get_closest_point_to(p_aabb.position + p_aabb.size * 0.5); + Vector3 inters = f.get_closest_point_to(p_aabb.get_center()); Vector3 lnormal; Vector2 uv; @@ -434,7 +434,7 @@ void Voxelizer::plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const V } //test against original bounds - if (!Geometry3D::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) { + if (!Geometry3D::triangle_box_overlap(original_bounds.get_center(), original_bounds.size * 0.5, vtxs)) { continue; } //plot @@ -466,7 +466,7 @@ void Voxelizer::plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const V } //test against original bounds - if (!Geometry3D::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) { + if (!Geometry3D::triangle_box_overlap(original_bounds.get_center(), original_bounds.size * 0.5, vtxs)) { continue; } //plot face @@ -885,7 +885,7 @@ Vector<uint8_t> Voxelizer::get_sdf_3d_image() const { void Voxelizer::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx) { if (p_level == cell_subdiv - 1) { - Vector3 center = p_aabb.position + p_aabb.size * 0.5; + Vector3 center = p_aabb.get_center(); Transform3D xform; xform.origin = center; xform.basis.scale(p_aabb.size * 0.5); |