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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-09-21 21:30:30 +0200
committerGitHub <noreply@github.com>2021-09-21 21:30:30 +0200
commitba57252bd8d7928c29e818b1ccf557e279c33ca0 (patch)
tree6b037a4a0b8b6907d571b1b847ed6ab3bc7507c3 /scene/3d/voxelizer.cpp
parent726b826b310900ff475122ed65934d2499b8db4d (diff)
parent90908cd67d3f44ba70cc4b7b32f024ce508cc0ee (diff)
Merge pull request #52878 from AnilBK/add-get-center
Diffstat (limited to 'scene/3d/voxelizer.cpp')
-rw-r--r--scene/3d/voxelizer.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 2d32379d69..04f371f4b2 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -173,7 +173,7 @@ void Voxelizer::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, co
//could not in any way get texture information.. so use closest point to center
Face3 f(p_vtx[0], p_vtx[1], p_vtx[2]);
- Vector3 inters = f.get_closest_point_to(p_aabb.position + p_aabb.size * 0.5);
+ Vector3 inters = f.get_closest_point_to(p_aabb.get_center());
Vector3 lnormal;
Vector2 uv;
@@ -434,7 +434,7 @@ void Voxelizer::plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const V
}
//test against original bounds
- if (!Geometry3D::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) {
+ if (!Geometry3D::triangle_box_overlap(original_bounds.get_center(), original_bounds.size * 0.5, vtxs)) {
continue;
}
//plot
@@ -466,7 +466,7 @@ void Voxelizer::plot_mesh(const Transform3D &p_xform, Ref<Mesh> &p_mesh, const V
}
//test against original bounds
- if (!Geometry3D::triangle_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) {
+ if (!Geometry3D::triangle_box_overlap(original_bounds.get_center(), original_bounds.size * 0.5, vtxs)) {
continue;
}
//plot face
@@ -885,7 +885,7 @@ Vector<uint8_t> Voxelizer::get_sdf_3d_image() const {
void Voxelizer::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx) {
if (p_level == cell_subdiv - 1) {
- Vector3 center = p_aabb.position + p_aabb.size * 0.5;
+ Vector3 center = p_aabb.get_center();
Transform3D xform;
xform.origin = center;
xform.basis.scale(p_aabb.size * 0.5);