diff options
author | clayjohn <claynjohn@gmail.com> | 2023-02-16 14:29:17 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2023-02-16 14:29:17 -0800 |
commit | 76093d6a036bd017cff9a9baa4e6789a06af4418 (patch) | |
tree | ca03d1c7600a3235b41861e71f80454c857e90f3 /scene/3d/voxelizer.cpp | |
parent | 29f670b7ab28d6393b0a61d6860decc69c2dc1ec (diff) |
Only include emission when enabled in material during VoxelGI bake
Diffstat (limited to 'scene/3d/voxelizer.cpp')
-rw-r--r-- | scene/3d/voxelizer.cpp | 32 |
1 files changed, 18 insertions, 14 deletions
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index d169999de4..42b0748698 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -346,25 +346,29 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material } else { mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive } + if (mat->get_feature(BaseMaterial3D::FEATURE_EMISSION)) { + Ref<Texture2D> emission_tex = mat->get_texture(BaseMaterial3D::TEXTURE_EMISSION); - Ref<Texture2D> emission_tex = mat->get_texture(BaseMaterial3D::TEXTURE_EMISSION); - - Color emission_col = mat->get_emission(); - float emission_energy = mat->get_emission_energy_multiplier() * exposure_normalization; - if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { - emission_energy *= mat->get_emission_intensity(); - } + Color emission_col = mat->get_emission(); + float emission_energy = mat->get_emission_energy_multiplier() * exposure_normalization; + if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) { + emission_energy *= mat->get_emission_intensity(); + } - Ref<Image> img_emission; + Ref<Image> img_emission; - if (emission_tex.is_valid()) { - img_emission = emission_tex->get_image(); - } + if (emission_tex.is_valid()) { + img_emission = emission_tex->get_image(); + } - if (mat->get_emission_operator() == BaseMaterial3D::EMISSION_OP_ADD) { - mc.emission = _get_bake_texture(img_emission, Color(1, 1, 1) * emission_energy, emission_col * emission_energy); + if (mat->get_emission_operator() == BaseMaterial3D::EMISSION_OP_ADD) { + mc.emission = _get_bake_texture(img_emission, Color(1, 1, 1) * emission_energy, emission_col * emission_energy); + } else { + mc.emission = _get_bake_texture(img_emission, emission_col * emission_energy, Color(0, 0, 0)); + } } else { - mc.emission = _get_bake_texture(img_emission, emission_col * emission_energy, Color(0, 0, 0)); + Ref<Image> empty; + mc.emission = _get_bake_texture(empty, Color(0, 0, 0), Color(0, 0, 0)); } } else { |