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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-10-23 13:54:30 +0200 |
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committer | GitHub <noreply@github.com> | 2018-10-23 13:54:30 +0200 |
commit | ee858d0d85123de004c85131914e1f421e7f06ab (patch) | |
tree | a6b6bf24adf2b7caa2dbe56a8f943b71cbe2a73f /scene/3d/voxel_light_baker.cpp | |
parent | 841d62c2c91daeccc369fc2f0ebc9ad70dc0c8eb (diff) | |
parent | f39d14dd61b56b86455d11e71ef81b89cc048926 (diff) |
Merge pull request #23238 from dlasalle/specular_fog
Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations.
Diffstat (limited to 'scene/3d/voxel_light_baker.cpp')
0 files changed, 0 insertions, 0 deletions