diff options
author | Juan Linietsky <reduzio@gmail.com> | 2019-09-15 01:01:52 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 12:01:24 +0100 |
commit | dd3682e5feb433117fbf62c363c7ba6ff214f8fa (patch) | |
tree | ebe83f2fb472140c4ae267fd5f4a7db7525acbc1 /scene/3d/voxel_light_baker.cpp | |
parent | 6deffa62fbd1e91873afa663630b788b9ffabee3 (diff) |
Modernized default 3D material, fixes material bugs.
Diffstat (limited to 'scene/3d/voxel_light_baker.cpp')
-rw-r--r-- | scene/3d/voxel_light_baker.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index db8d7f0851..412c53e36b 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -515,7 +515,7 @@ Vector<Color> VoxelLightBaker::_get_bake_texture(Ref<Image> p_image, const Color VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material> p_material) { //this way of obtaining materials is inaccurate and also does not support some compressed formats very well - Ref<SpatialMaterial> mat = p_material; + Ref<StandardMaterial3D> mat = p_material; Ref<Material> material = mat; //hack for now @@ -527,7 +527,7 @@ VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material if (mat.is_valid()) { - Ref<Texture2D> albedo_tex = mat->get_texture(SpatialMaterial::TEXTURE_ALBEDO); + Ref<Texture2D> albedo_tex = mat->get_texture(StandardMaterial3D::TEXTURE_ALBEDO); Ref<Image> img_albedo; if (albedo_tex.is_valid()) { @@ -538,7 +538,7 @@ VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive } - Ref<Texture2D> emission_tex = mat->get_texture(SpatialMaterial::TEXTURE_EMISSION); + Ref<Texture2D> emission_tex = mat->get_texture(StandardMaterial3D::TEXTURE_EMISSION); Color emission_col = mat->get_emission(); float emission_energy = mat->get_emission_energy(); @@ -550,7 +550,7 @@ VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material img_emission = emission_tex->get_data(); } - if (mat->get_emission_operator() == SpatialMaterial::EMISSION_OP_ADD) { + if (mat->get_emission_operator() == StandardMaterial3D::EMISSION_OP_ADD) { mc.emission = _get_bake_texture(img_emission, Color(1, 1, 1) * emission_energy, emission_col * emission_energy); } else { mc.emission = _get_bake_texture(img_emission, emission_col * emission_energy, Color(0, 0, 0)); @@ -2392,11 +2392,11 @@ Ref<MultiMesh> VoxelLightBaker::create_debug_multimesh(DebugMode p_mode) { } { - Ref<SpatialMaterial> fsm; + Ref<StandardMaterial3D> fsm; fsm.instance(); - fsm->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); - fsm->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); - fsm->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + fsm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); + fsm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + fsm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); fsm->set_albedo(Color(1, 1, 1, 1)); mesh->surface_set_material(0, fsm); |