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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-12-01 11:02:10 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-12-01 11:03:41 -0700
commit02d40de30d727bb23ae7ed9dc003a36e6d5f4764 (patch)
tree209509302dd2775e15b3cf25c38dbb57058d7859 /scene/3d/voxel_gi.h
parent80e292b3e019d4084b09431572bba12f87e81023 (diff)
Fix shape index in multiple physics queries with Bullet
Two main changes: - Better handling of concave shapes to make sure the queries don't return a triangle index instead of shape index. Note: A concave shape within a compound shape will always return a shape index of 0 because of Bullet limitations. - Extra check for compound shapes in some queries to avoid undefined behavior, because the shape index can have an uninitialized value with convex shapes in some cases.
Diffstat (limited to 'scene/3d/voxel_gi.h')
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