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authorHaoyu Qiu <timothyqiu32@gmail.com>2022-10-06 10:25:27 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2022-10-06 10:25:27 +0800
commit54bdb6e65cac83eab12ef23e97fd19051dd9610c (patch)
treefb0ff0df3c74b924cacea19838512cb805f0510c /scene/3d/voxel_gi.cpp
parentea9bb98f26be8212245f6ff796617901a8b9f3f6 (diff)
Improve StaticBody description
The naming of static bodies has raised a lot of questions and discussions, because they are actually movable (not being static). This commit explains that the reason for "static" is that they are immovable from the point of view of the physics engine. This makes it easier to understand why the user can move static bodies manually.
Diffstat (limited to 'scene/3d/voxel_gi.cpp')
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