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authorclayjohn <claynjohn@gmail.com>2022-09-14 17:39:25 -0700
committerclayjohn <claynjohn@gmail.com>2022-09-14 17:39:25 -0700
commit1b5f422c736c75a34e9357b938d9ba8c589ce3cd (patch)
tree6e9930d73fb38025aa0213437aef90d0280a5282 /scene/3d/voxel_gi.cpp
parent20d6672846b3fd1537603ac080116dcc914c10e3 (diff)
Validate physical light units in GI classes.
Add checks for physical light units in a few more places to ensure they aren't used when disabled.
Diffstat (limited to 'scene/3d/voxel_gi.cpp')
-rw-r--r--scene/3d/voxel_gi.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index c97af087bf..0bb8f646fe 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -30,6 +30,7 @@
#include "voxel_gi.h"
+#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "mesh_instance_3d.h"
#include "multimesh_instance_3d.h"
@@ -382,7 +383,10 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) {
float exposure_normalization = 1.0;
if (camera_attributes.is_valid()) {
- exposure_normalization = camera_attributes->calculate_exposure_normalization() * camera_attributes->get_exposure_multiplier();
+ exposure_normalization = camera_attributes->get_exposure_multiplier();
+ if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
+ exposure_normalization = camera_attributes->calculate_exposure_normalization();
+ }
}
Voxelizer baker;