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author | Rémi Verschelde <remi@verschelde.fr> | 2021-07-24 14:21:06 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-24 14:21:06 +0200 |
commit | 96d7bc62af25b85b8b9cc091eeea1e7a784ba624 (patch) | |
tree | 83d8a70c911fe7f8d20080a1395d195eb8370d05 /scene/3d/visual_instance_3d.cpp | |
parent | 9ac27b58c53b50b5c7085a8fdee653e9eff159d1 (diff) | |
parent | 4e6efd1b07f1c6d53d226977ddc729333b74306a (diff) |
Merge pull request #50511 from aaronfranke/iterators
Use C++ range iterators for Lists in many situations
Diffstat (limited to 'scene/3d/visual_instance_3d.cpp')
-rw-r--r-- | scene/3d/visual_instance_3d.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index bd47af8100..70a7021f22 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -238,8 +238,7 @@ bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const { void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { List<PropertyInfo> pinfo; RS::get_singleton()->instance_geometry_get_shader_parameter_list(get_instance(), &pinfo); - for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { - PropertyInfo pi = E->get(); + for (PropertyInfo &pi : pinfo) { bool has_def_value = false; Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), pi.name); if (def_value.get_type() != Variant::NIL) { |