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authorRémi Verschelde <remi@verschelde.fr>2021-07-24 14:21:06 +0200
committerGitHub <noreply@github.com>2021-07-24 14:21:06 +0200
commit96d7bc62af25b85b8b9cc091eeea1e7a784ba624 (patch)
tree83d8a70c911fe7f8d20080a1395d195eb8370d05 /scene/3d/visual_instance_3d.cpp
parent9ac27b58c53b50b5c7085a8fdee653e9eff159d1 (diff)
parent4e6efd1b07f1c6d53d226977ddc729333b74306a (diff)
Merge pull request #50511 from aaronfranke/iterators
Use C++ range iterators for Lists in many situations
Diffstat (limited to 'scene/3d/visual_instance_3d.cpp')
-rw-r--r--scene/3d/visual_instance_3d.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index bd47af8100..70a7021f22 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -238,8 +238,7 @@ bool GeometryInstance3D::_get(const StringName &p_name, Variant &r_ret) const {
void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
List<PropertyInfo> pinfo;
RS::get_singleton()->instance_geometry_get_shader_parameter_list(get_instance(), &pinfo);
- for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
- PropertyInfo pi = E->get();
+ for (PropertyInfo &pi : pinfo) {
bool has_def_value = false;
Variant def_value = RS::get_singleton()->instance_geometry_get_shader_parameter_default_value(get_instance(), pi.name);
if (def_value.get_type() != Variant::NIL) {