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authorAaron Franke <arnfranke@yahoo.com>2021-06-30 21:24:34 -0400
committerAaron Franke <arnfranke@yahoo.com>2021-07-01 14:13:27 -0400
commit2508fd05334c1766bb1ea9c1cd4be4cfcbf7c90d (patch)
treed0d0661e69f743670071d51544b2027d3fc1dbb9 /scene/3d/visual_instance_3d.cpp
parent382ddd497a732812356fccbe9642d86848a4da9d (diff)
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Also use const more often.
Diffstat (limited to 'scene/3d/visual_instance_3d.cpp')
-rw-r--r--scene/3d/visual_instance_3d.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index c16e3c2d78..471dc03d62 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -246,9 +246,9 @@ void GeometryInstance3D::_get_property_list(List<PropertyInfo> *p_list) const {
has_def_value = true;
}
if (instance_uniforms.has(pi.name)) {
- pi.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | (has_def_value ? (PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED) : 0);
+ pi.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | (has_def_value ? (PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED) : PROPERTY_USAGE_NONE);
} else {
- pi.usage = PROPERTY_USAGE_EDITOR | (has_def_value ? PROPERTY_USAGE_CHECKABLE : 0); //do not save if not changed
+ pi.usage = PROPERTY_USAGE_EDITOR | (has_def_value ? PROPERTY_USAGE_CHECKABLE : PROPERTY_USAGE_NONE); //do not save if not changed
}
pi.name = "shader_params/" + pi.name;