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authorJuan Linietsky <reduzio@gmail.com>2019-10-10 23:14:56 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 12:03:52 +0100
commit561b431d85314000fe70d42e39713e5da394c3b5 (patch)
treea8260a08943abb9ed38e855a337d770d4d414cdb /scene/3d/visual_instance.h
parenta95fb114baf6c8deb79073810ad8ea33efd4deb9 (diff)
Dynamic object support for GI Probes (a bit buggy still)
Diffstat (limited to 'scene/3d/visual_instance.h')
-rw-r--r--scene/3d/visual_instance.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index f115748952..c1d6c2b015 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -87,6 +87,7 @@ class GeometryInstance : public VisualInstance {
public:
enum Flags {
FLAG_USE_BAKED_LIGHT = VS::INSTANCE_FLAG_USE_BAKED_LIGHT,
+ FLAG_USE_DYNAMIC_GI = VS::INSTANCE_FLAG_USE_DYNAMIC_GI,
FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE,
FLAG_MAX = VS::INSTANCE_FLAG_MAX,
};