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author | Juan Linietsky <reduzio@gmail.com> | 2019-10-10 23:14:56 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 12:03:52 +0100 |
commit | 561b431d85314000fe70d42e39713e5da394c3b5 (patch) | |
tree | a8260a08943abb9ed38e855a337d770d4d414cdb /scene/3d/visual_instance.h | |
parent | a95fb114baf6c8deb79073810ad8ea33efd4deb9 (diff) |
Dynamic object support for GI Probes (a bit buggy still)
Diffstat (limited to 'scene/3d/visual_instance.h')
-rw-r--r-- | scene/3d/visual_instance.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index f115748952..c1d6c2b015 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -87,6 +87,7 @@ class GeometryInstance : public VisualInstance { public: enum Flags { FLAG_USE_BAKED_LIGHT = VS::INSTANCE_FLAG_USE_BAKED_LIGHT, + FLAG_USE_DYNAMIC_GI = VS::INSTANCE_FLAG_USE_DYNAMIC_GI, FLAG_DRAW_NEXT_FRAME_IF_VISIBLE = VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, FLAG_MAX = VS::INSTANCE_FLAG_MAX, }; |