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authorJuan Linietsky <reduzio@gmail.com>2016-10-03 16:33:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-10-03 21:35:16 +0200
commit22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch)
treea817195c08d4713a70ca014a3f63f5937934fe36 /scene/3d/visual_instance.h
parent78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff)
Begining of GLES3 renderer:
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
Diffstat (limited to 'scene/3d/visual_instance.h')
-rw-r--r--scene/3d/visual_instance.h21
1 files changed, 14 insertions, 7 deletions
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index e286d5fa88..eb0587815f 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -89,7 +89,6 @@ public:
enum Flags {
FLAG_VISIBLE=VS::INSTANCE_FLAG_VISIBLE,
FLAG_CAST_SHADOW=VS::INSTANCE_FLAG_CAST_SHADOW,
- FLAG_RECEIVE_SHADOWS=VS::INSTANCE_FLAG_RECEIVE_SHADOWS,
FLAG_BILLBOARD=VS::INSTANCE_FLAG_BILLBOARD,
FLAG_BILLBOARD_FIX_Y=VS::INSTANCE_FLAG_BILLBOARD_FIX_Y,
FLAG_DEPH_SCALE=VS::INSTANCE_FLAG_DEPH_SCALE,
@@ -110,8 +109,10 @@ private:
bool flags[FLAG_MAX];
ShadowCastingSetting shadow_casting_setting;
Ref<Material> material_override;
- float draw_begin;
- float draw_end;
+ float lod_min_distance;
+ float lod_max_distance;
+ float lod_min_hysteresis;
+ float lod_max_hysteresis;
void _find_baked_light();
BakedLightInstance *baked_light_instance;
int baked_light_texture_id;
@@ -131,11 +132,17 @@ public:
void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
ShadowCastingSetting get_cast_shadows_setting() const;
- void set_draw_range_begin(float p_dist);
- float get_draw_range_begin() const;
+ void set_lod_min_distance(float p_dist);
+ float get_lod_min_distance() const;
- void set_draw_range_end(float p_dist);
- float get_draw_range_end() const;
+ void set_lod_max_distance(float p_dist);
+ float get_lod_max_distance() const;
+
+ void set_lod_min_hysteresis(float p_dist);
+ float get_lod_min_hysteresis() const;
+
+ void set_lod_max_hysteresis(float p_dist);
+ float get_lod_max_hysteresis() const;
void set_material_override(const Ref<Material>& p_material);
Ref<Material> get_material_override() const;