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authorJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/3d/visual_instance.h
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
GODOT IS OPEN SOURCE
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+/*************************************************************************/
+/* visual_instance.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef VISUAL_INSTANCE_H
+#define VISUAL_INSTANCE_H
+
+#include "scene/3d/spatial.h"
+#include "face3.h"
+#include "rid.h"
+#include "scene/resources/material.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class VisualInstance : public Spatial {
+
+ OBJ_TYPE( VisualInstance, Spatial );
+ OBJ_CATEGORY("3D Visual Nodes");
+
+ RID instance;
+ uint32_t layers;
+
+
+ RID _get_visual_instance_rid() const;
+
+protected:
+
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ enum GetFacesFlags {
+ FACES_SOLID=1, // solid geometry
+ FACES_ENCLOSING=2,
+ FACES_DYNAMIC=4 // dynamic object geometry
+
+ };
+
+ RID get_instance() const;
+ virtual AABB get_aabb() const=0;
+ virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const=0;
+
+ virtual AABB get_transformed_aabb() const; // helper
+
+ void set_base(const RID& p_base);
+
+ void set_layer_mask(uint32_t p_mask);
+ uint32_t get_layer_mask() const;
+
+
+ VisualInstance();
+ ~VisualInstance();
+
+};
+
+class GeometryInstance : public VisualInstance {
+
+ OBJ_TYPE( GeometryInstance, VisualInstance );
+public:
+
+ enum Flags {
+ FLAG_VISIBLE=VS::INSTANCE_FLAG_VISIBLE,
+ FLAG_CAST_SHADOW=VS::INSTANCE_FLAG_CAST_SHADOW,
+ FLAG_RECEIVE_SHADOWS=VS::INSTANCE_FLAG_RECEIVE_SHADOWS,
+ FLAG_BILLBOARD=VS::INSTANCE_FLAG_BILLBOARD,
+ FLAG_BILLBOARD_FIX_Y=VS::INSTANCE_FLAG_BILLBOARD_FIX_Y,
+ FLAG_DEPH_SCALE=VS::INSTANCE_FLAG_DEPH_SCALE,
+ FLAG_VISIBLE_IN_ALL_ROOMS=VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS,
+ FLAG_MAX=VS::INSTANCE_FLAG_MAX,
+ };
+
+
+private:
+
+ bool flags[FLAG_MAX];
+ Ref<Material> material_override;
+ float draw_begin;
+ float draw_end;
+protected:
+
+ static void _bind_methods();
+public:
+
+ void set_flag(Flags p_flag,bool p_value);
+ bool get_flag(Flags p_flag) const;
+
+ void set_draw_range_begin(float p_dist);
+ float get_draw_range_begin() const;
+
+ void set_draw_range_end(float p_dist);
+ float get_draw_range_end() const;
+
+ void set_material_override(const Ref<Material>& p_material);
+ Ref<Material> get_material_override() const;
+
+ GeometryInstance();
+};
+
+VARIANT_ENUM_CAST( GeometryInstance::Flags );
+
+#endif