diff options
author | Saracen <SaracenOne@gmail.com> | 2016-03-07 23:00:55 +0000 |
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committer | Saracen <SaracenOne@gmail.com> | 2016-03-07 23:14:14 +0000 |
commit | 7fecebd8a8dc12e59c8fd430b9e3dc0069fd48d1 (patch) | |
tree | 668b6cc2cc7787711d3384f2308684bf5fc68e44 /scene/3d/visual_instance.cpp | |
parent | 20308c0475acb4678c9b86c7a4f210c1ec7548dc (diff) |
Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
Conflicts:
servers/visual/visual_server_raster.h
Diffstat (limited to 'scene/3d/visual_instance.cpp')
-rw-r--r-- | scene/3d/visual_instance.cpp | 42 |
1 files changed, 41 insertions, 1 deletions
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 723b0a9af5..b15226cce3 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -267,6 +267,15 @@ void GeometryInstance::_update_visibility() { void GeometryInstance::set_flag(Flags p_flag,bool p_value) { ERR_FAIL_INDEX(p_flag,FLAG_MAX); + if (p_flag==FLAG_CAST_SHADOW) { + if (p_value == true) { + set_cast_shadows_setting(SHADOW_CASTING_SETTING_ON); + } + else { + set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF); + } + } + if (flags[p_flag]==p_value) return; @@ -294,10 +303,32 @@ void GeometryInstance::set_flag(Flags p_flag,bool p_value) { bool GeometryInstance::get_flag(Flags p_flag) const{ ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false); + + if (p_flag == FLAG_CAST_SHADOW) { + if (shadow_casting_setting == SHADOW_CASTING_SETTING_OFF) { + return false; + } + else { + return true; + } + } + return flags[p_flag]; } +void GeometryInstance::set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting) { + + shadow_casting_setting = p_shadow_casting_setting; + + VS::get_singleton()->instance_geometry_set_cast_shadows_setting(get_instance(), (VS::ShadowCastingSetting)p_shadow_casting_setting); +} + +GeometryInstance::ShadowCastingSetting GeometryInstance::get_cast_shadows_setting() const { + + return shadow_casting_setting; +} + void GeometryInstance::set_baked_light_texture_id(int p_id) { baked_light_texture_id=p_id; @@ -330,6 +361,9 @@ void GeometryInstance::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_flag","flag","value"), &GeometryInstance::set_flag); ObjectTypeDB::bind_method(_MD("get_flag","flag"), &GeometryInstance::get_flag); + ObjectTypeDB::bind_method(_MD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting); + ObjectTypeDB::bind_method(_MD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting); + ObjectTypeDB::bind_method(_MD("set_draw_range_begin","mode"), &GeometryInstance::set_draw_range_begin); ObjectTypeDB::bind_method(_MD("get_draw_range_begin"), &GeometryInstance::get_draw_range_begin); @@ -346,7 +380,7 @@ void GeometryInstance::_bind_methods() { ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "geometry/material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override")); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/cast_shadow"), _SCS("set_flag"), _SCS("get_flag"),FLAG_CAST_SHADOW); + ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), _SCS("set_cast_shadows_setting"), _SCS("get_cast_shadows_setting")); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS); ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin")); ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end")); @@ -369,6 +403,11 @@ void GeometryInstance::_bind_methods() { BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS ); BIND_CONSTANT(FLAG_MAX ); + BIND_CONSTANT(SHADOW_CASTING_SETTING_OFF); + BIND_CONSTANT(SHADOW_CASTING_SETTING_ON); + BIND_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED); + BIND_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY); + } GeometryInstance::GeometryInstance() { @@ -381,6 +420,7 @@ GeometryInstance::GeometryInstance() { flags[FLAG_VISIBLE]=true; flags[FLAG_CAST_SHADOW]=true; flags[FLAG_RECEIVE_SHADOWS]=true; + shadow_casting_setting=SHADOW_CASTING_SETTING_ON; baked_light_instance=NULL; baked_light_texture_id=0; extra_cull_margin=0; |