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authorFerenc Arn <tagcup@yahoo.com>2017-08-28 15:09:47 -0400
committerFerenc Arn <tagcup@yahoo.com>2017-08-28 15:09:47 -0400
commit609ef89362a14d2a887fee3f4bc12f01543d2dcc (patch)
treeae18f33ac47a413e0f2fe0f3e05c03910206a2c7 /scene/3d/visual_instance.cpp
parentd664469ec72337c2ec31c2e0d5a3d82c30305b7c (diff)
Fix the channels gltf importer uses for metallic and AO textures.
Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite. Fixes #10700.
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