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authorIndah Sylvia <ISylvox@yahoo.com>2017-08-07 17:17:31 +0700
committerIndah Sylvia <ISylvox@yahoo.com>2017-08-07 18:24:35 +0700
commit5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2 (patch)
tree3f0dcef53a38d356a40fd7adce40387f21904a18 /scene/3d/visual_instance.cpp
parent7e4970214c92fec0e7262f36765764a81e28b2be (diff)
Makes all Godot API's methods Lower Case
Diffstat (limited to 'scene/3d/visual_instance.cpp')
-rw-r--r--scene/3d/visual_instance.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 6f8c38eddd..1a294d016a 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -149,7 +149,7 @@ void VisualInstance::set_base(const RID &p_base) {
VisualInstance::VisualInstance() {
instance = VisualServer::get_singleton()->instance_create();
- VisualServer::get_singleton()->instance_attach_object_instance_ID(instance, get_instance_ID());
+ VisualServer::get_singleton()->instance_attach_object_instance_id(instance, get_instance_id());
layers = 1;
set_notify_transform(true);
}