summaryrefslogtreecommitdiff
path: root/scene/3d/visible_on_screen_notifier_3d.h
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-17 15:14:44 +0200
committerGitHub <noreply@github.com>2021-06-17 15:14:44 +0200
commit085e1d3c03497dec41ca86019e4850a4b78085e7 (patch)
tree7d83ba3bbe300bff1df868296ac33206268bbcae /scene/3d/visible_on_screen_notifier_3d.h
parent7e4c466fff69a4d288f01edd12f29650e714d61a (diff)
parentab2456b7406d34bb446033de6ce76096f4502c9e (diff)
Merge pull request #49670 from reduz/rename-visibility-notifiers
Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D
Diffstat (limited to 'scene/3d/visible_on_screen_notifier_3d.h')
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.h101
1 files changed, 101 insertions, 0 deletions
diff --git a/scene/3d/visible_on_screen_notifier_3d.h b/scene/3d/visible_on_screen_notifier_3d.h
new file mode 100644
index 0000000000..fb7137c4f0
--- /dev/null
+++ b/scene/3d/visible_on_screen_notifier_3d.h
@@ -0,0 +1,101 @@
+/*************************************************************************/
+/* visible_on_screen_notifier_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef VISIBLE_ON_SCREEN_NOTIFIER_3D_H
+#define VISIBLE_ON_SCREEN_NOTIFIER_3D_H
+
+#include "scene/3d/visual_instance_3d.h"
+
+class World3D;
+class Camera3D;
+class VisibleOnScreenNotifier3D : public VisualInstance3D {
+ GDCLASS(VisibleOnScreenNotifier3D, VisualInstance3D);
+
+ AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+
+private:
+ bool on_screen = false;
+ void _visibility_enter();
+ void _visibility_exit();
+
+protected:
+ virtual void _screen_enter() {}
+ virtual void _screen_exit() {}
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_aabb(const AABB &p_aabb);
+ virtual AABB get_aabb() const override;
+ bool is_on_screen() const;
+
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
+
+ VisibleOnScreenNotifier3D();
+ ~VisibleOnScreenNotifier3D();
+};
+
+class VisibleOnScreenEnabler3D : public VisibleOnScreenNotifier3D {
+ GDCLASS(VisibleOnScreenEnabler3D, VisibleOnScreenNotifier3D);
+
+public:
+ enum EnableMode {
+ ENABLE_MODE_INHERIT,
+ ENABLE_MODE_ALWAYS,
+ ENABLE_MODE_WHEN_PAUSED,
+ };
+
+protected:
+ ObjectID node_id;
+ virtual void _screen_enter() override;
+ virtual void _screen_exit() override;
+
+ EnableMode enable_mode = ENABLE_MODE_INHERIT;
+ NodePath enable_node_path = NodePath("..");
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+ void _update_enable_mode(bool p_enable);
+
+public:
+ void set_enable_mode(EnableMode p_mode);
+ EnableMode get_enable_mode();
+
+ void set_enable_node_path(NodePath p_path);
+ NodePath get_enable_node_path();
+
+ VisibleOnScreenEnabler3D();
+};
+
+VARIANT_ENUM_CAST(VisibleOnScreenEnabler3D::EnableMode);
+
+#endif // VISIBILITY_NOTIFIER_H