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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-07-24 22:36:24 +0200 |
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committer | GitHub <noreply@github.com> | 2018-07-24 22:36:24 +0200 |
commit | d1624cca990637a571f56cbcb2f512c0d0d28e20 (patch) | |
tree | 1bb8349ed4fe11350f5aa04678b4652640a40b6a /scene/3d/visibility_notifier.h | |
parent | fda6b78baebf67e20eb29fd7b949db468c10a990 (diff) | |
parent | 31a0b9eaed1ff4ef27655281c56daa0704d67200 (diff) |
Merge pull request #20245 from bruvzg/fix_win_pp_transp
Fix OpenGL buffer depth for per pixel transparency support (Windows)
Diffstat (limited to 'scene/3d/visibility_notifier.h')
0 files changed, 0 insertions, 0 deletions