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authorJuan Linietsky <reduzio@gmail.com>2017-01-02 23:03:46 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-02 23:03:46 -0300
commit118eed485e8f928a5a0dab530ae93211afa10525 (patch)
tree83efb5cbcebb7046e5b64dfe1712475a7d3b7f14 /scene/3d/visibility_notifier.h
parentce26eb74bca48f16e9a34b4eb1c34e50dfc5daae (diff)
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
Diffstat (limited to 'scene/3d/visibility_notifier.h')
-rw-r--r--scene/3d/visibility_notifier.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h
index 6efc492b4f..ca01a9ec18 100644
--- a/scene/3d/visibility_notifier.h
+++ b/scene/3d/visibility_notifier.h
@@ -34,7 +34,7 @@
class Camera;
class VisibilityNotifier : public Spatial {
- OBJ_TYPE(VisibilityNotifier,Spatial);
+ GDCLASS(VisibilityNotifier,Spatial);
Set<Camera*> cameras;
@@ -64,7 +64,7 @@ public:
class VisibilityEnabler : public VisibilityNotifier {
- OBJ_TYPE(VisibilityEnabler,VisibilityNotifier);
+ GDCLASS(VisibilityEnabler,VisibilityNotifier);
public:
enum Enabler {