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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-11-10 11:20:02 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-11-10 11:20:02 -0700
commit5da057adaf2127deaf1455641ccbe024f29f1ebd (patch)
tree5ecdf3db3afde0f1bab7d902c0b82d629abb6158 /scene/3d/velocity_tracker_3d.cpp
parente8870ddefc36f6e04dc6212ab5ca1d6391739539 (diff)
Fix test_move reporting collision when touching another body
Reporting rest collision information is needed for move_and_collide and move_and_slide so floor detection can be done properly, but in the case of just testing the motion for collision, it makes sense to return false if the body is able to move all along the path without being stopped. Updated the logic in test_move and clarified the documentation for test_move and move_and_collide.
Diffstat (limited to 'scene/3d/velocity_tracker_3d.cpp')
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