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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-11-10 11:20:02 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-11-10 11:20:02 -0700 |
commit | 5da057adaf2127deaf1455641ccbe024f29f1ebd (patch) | |
tree | 5ecdf3db3afde0f1bab7d902c0b82d629abb6158 /scene/3d/velocity_tracker_3d.cpp | |
parent | e8870ddefc36f6e04dc6212ab5ca1d6391739539 (diff) |
Fix test_move reporting collision when touching another body
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.
Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
Diffstat (limited to 'scene/3d/velocity_tracker_3d.cpp')
0 files changed, 0 insertions, 0 deletions